15:48 < bridge> [teeworlds] what about to make a client for compatiblity for 0.5-0.7.x 17:15 < bridge> [teeworlds] good luck with that :D 18:57 < Dune> o/ 19:05 < rand> \o 19:18 < Oy> o/ 19:18 < Dune> I think we should propose a time for sunday 19:18 < Oy> yeah 19:18 < Dune> so people can react "I can only be there later/earlier" 19:18 < rand> planning 0.8 ? 19:18 < Dune> 7pm? 8pm? 19:19 < Oy> yeah 19:19 < Oy> so 7pm? 19:20 < Dune> sounds like a good start. People can say they can only come later if that is the case 19:20 < Oy> Landil answered "just tell me when and I'll try :)" 19:20 < Dune> That's nice 19:21 < Oy> yeah then we go with 7pm 19:21 < Dune> Good :) 19:21 < Dune> I asked @Zatline if he would like to pimp teeworlds.com a bit for xmas, he kindly accepted 19:21 < Oy> cool :) 19:23 < Oy> how does that look? http://www.solidfiles.com/v/2GwKnvRGyYNDM 19:23 < bridge> [teeworlds] wow, good job! 19:23 < bridge> [teeworlds] @Sonix thanks for the SVGs 19:24 < Oy> yeah thx Sonix :) 19:24 < Dune> can't wait for xmas :) 19:24 < Oy> should i remove the hair from the brownbears? 19:25 < Dune> hmm, not sure. what do you think, @LordSk? 19:25 < Oy> u can still see it above the hat 19:26 < bridge> [teeworlds] hey Oy and other people 19:26 < bridge> [teeworlds] is the hat random? 19:26 < Dune> I can barely notice it bh 19:26 < Dune> tbh* 19:28 < bridge> [teeworlds] it also does not need to be perfect in my opinion 19:29 < Oy> no it's not random, coala, bear and twinbopps get the on the side, the rest gets the one on top 19:29 < Oy> *+one 19:30 < Oy> and kitty ones 19:31 < bridge> [teeworlds] oh is it not drawn on top? 19:31 < bridge> [teeworlds] what happens if I have a custom skin? 19:32 < Oy> it checks if u use bear or kitty body or twinbopp decoration and then uses the one on the side otherwise the regular one 19:32 < Oy> it's done in rendertee function 19:32 < Dune> minus: any way to painlessly set up a redirection from compiling_everything.md to hacking.md ? 19:32 < Oy> additional rendering on top 19:33 < bridge> [teeworlds] ok great then 19:33 < Dune> yeah, great 19:33 < Oy> the hat also covers the eyes when u look up 19:34 < bridge> [teeworlds] I can't wait to see my zombies with christmas hats on 😄 19:34 < Dune> hahah 19:34 < Dune> cheerful zombies 19:34 < bridge> [teeworlds] nice 😃 19:34 < Oy> http://www.solidfiles.com/v/8p8WYwd3zjprL 19:35 < bridge> [teeworlds] arent there hats with circles instead of stars 19:35 < bridge> [teeworlds] just to randomize 19:35 < Dune> the way it covers the ears, it looks very nice 19:35 < Dune> Oy: gotta announce the time on the forums 19:36 < bridge> [teeworlds] on normal tees looks a bit too much to the left 19:36 < bridge> [teeworlds] 2nd screen 19:36 < Oy> yeah, maybe i'll add the ones with circles too 19:37 < Oy> yeah, probably the mirroring 19:37 < Oy> have to make some more adjustments in the svg 19:37 < Oy> took a while to have everything fir together 19:37 < Oy> Dune: great 19:39 < Dune> I meant that you should do it, Oy :D you started it 19:39 < Oy> oh 19:39 < Oy> ok :P 19:40 < Dune> By the way, I think this is sorely needed: https://help.github.com/articles/about-issue-and-pull-request-templates/ 19:40 < Dune> (not so much the PRs) 19:40 < Dune> GitHub has a lot of very nice community features 19:42 < Oy> yeah we can do that 19:47 < Oy> updated the post 19:48 < Oy> will wait till tomorrow before i'll tell Landil, in case we postpone it by an hour or so 19:56 < bridge> [teeworlds] Good 20:17 < Dune> So those are the gameplay tagged issues: https://github.com/teeworlds/teeworlds/issues?q=is%3Aopen+is%3Aissue+label%3Agameplay 20:18 < Dune> I would suggest keeping gameplay discussions on the forums 20:19 < Dune> One way this could be done would be to lock existing accepted issues (but not close them), and dedicate GitHub to code-related issues only 20:20 < Dune> e.g. Balance LMS should only be on GitHub when it has firmly been decided how to go about it 20:20 < Dune> That is my suggestion 20:21 < bridge> [teeworlds] github should be used for code-related stuff, it is not a second teeworlds forum 20:22 < Dune> well said 20:22 < Dune> (also gfx) 20:28 < Oy> yeah, proposing new gameplay features should be done on the forum, polishing accepted stuff can be done on github 20:30 < bridge> [teeworlds] it's partly our fault though, we asked people to create issues on github 20:30 < Dune> github has a nice feature for any offtopic comment: they can be hidden, it doesn't censor anything, but signal people they shouldn't continue on that topic 20:30 < Dune> true, LordSk. I did that a lot 20:31 < bridge> [teeworlds] we should've directed them to the Development section on the forums instead 20:32 < Dune> true :/