12:01 < Teeworlds> [teeworlds] Dune-jr opened pull request #1890: Properly blend UID in chat (master...fix-uid-blend) https://git.io/fpAg5 12:26 < Teeworlds> [teeworlds] Dune-jr opened pull request #1892: Add difficulty info to the ingame menus (master...add-difficultyinfo) https://git.io/fpAaP 12:56 < Teeworlds> [teeworlds] Dune-jr opened pull request #1893: Notify players which key they should press to set themselves ready (master...feature-ready-notification) https://git.io/fpAw9 13:39 < day> p-p-pulling SPREE 13:45 < Teeworlds> [teeworlds] Dune-jr opened pull request #1894: Change alignment and size of the browser columns (master...adjust-browseralign) https://git.io/fpA6P 13:47 < day> what is the meaning of this file in the teeworlds dev folder? scripts/nicks.txt 13:54 < bridge> [teeworlds] good question 14:11 < day> Teeworlds Gate 2019 inc. 14:36 < Teeworlds> [teeworlds] Dune-jr opened pull request #1895: Adjust chat messages to not display UID when option is turned off (master...adjust-uid-msgdisplay) https://git.io/fpA1T 15:47 < Teeworlds> [teeworlds] oy closed pull request #1890: Properly blend UID in chat (master...fix-uid-blend) https://git.io/fpAg5 15:49 < Teeworlds> [teeworlds] oy closed pull request #1892: Add difficulty info to the ingame menus (master...add-difficultyinfo) https://git.io/fpAaP 16:15 < Teeworlds> [teeworlds] Dune-jr opened pull request #1896: Add Localize comments to fix the string export scripts (#1891) (master...fix-missing-locales) https://git.io/fpA7p 16:34 < Teeworlds> [teeworlds] oy closed pull request #1896: Add Localize comments to fix the string export scripts (#1891) (master...fix-missing-locales) https://git.io/fpA7p 16:50 < Oy> \o/ 16:51 < Dune> o/ 16:51 < Dune> > Maybe showing a box with less alpha when they're not selected 16:52 < Dune> a box that takes all the width of the column? 16:53 < Oy> yeah, like the one when u select the header of the column. do one with less alpha for the ones that are not 16:53 < Dune> then they would all have to be centered for it to look good 16:54 < Dune> but the map one f.e. will look off 16:55 < Oy> just the header 16:56 < Oy> u wanted to put a box around the whole column? 16:56 < Dune> problem is, the map column is large but most maps are 4-5 characters, so the centered header looks off :/ 16:56 < Dune> owell 17:05 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpAAl 17:05 < Teeworlds> teeworlds/master 7ff37cb oy: added a fallback system in case a graphic card don't support the texture3D size we need for the tilesets. closes #1888 17:08 < Teeworlds> [teeworlds] Dune-jr opened pull request #1897: Cancel whisper when target leaves (master...feature-abortchatwhenleave) https://git.io/fpAAM 17:19 < Oy> if anyone notice sth fishy texture related with latest build let me know ;) 17:20 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpAxp 17:20 < Teeworlds> teeworlds/master 99d12c9 oy: small improvement 17:22 < Dune> so the meeting will take place too late for any change before xmas, realistically 17:23 < Teeworlds> [teeworlds] LordSk opened pull request #1898: Fixed server browser entry text color & close region (master...fix/serverbrowser_entry) https://git.io/fpApC 17:23 < Oy> yeah, to add more xmas feature will be hard to accomplish 17:24 < bridge> [teeworlds] hey Oy 17:24 < Oy> hey 17:26 < Teeworlds> [teeworlds] oy closed pull request #1898: Fixed server browser entry text color & close region (master...fix/serverbrowser_entry) https://git.io/fpApC 17:26 < bridge> [teeworlds] I was wondering, yesterday you told me "don't mess something up" (about the editor), did you have anything specific in mind? 17:30 < Oy> well, now the editor is pretty stable, there used to be some hard to catch bugs/crashes in the past and for some time 17:30 < Oy> shouldn't go there again 17:30 < Oy> :) 17:31 < bridge> [teeworlds] alright I'll make sure that does not happen then 17:32 < Dune> or you could make the new editor *an option* 17:32 < Dune> haha jk 17:33 < Oy> input might be tricky, furthermore use the dobuttons functions etc. from the menu - they should be save input-lock wise 17:33 < Oy> if u keep the basic structure it should be fine 17:34 < bridge> [teeworlds] input-lock? 17:41 < Oy> there used to be some gui locks in the past where the input was frozen 17:42 < bridge> [teeworlds] hmm okay 17:43 < Oy> https://github.com/teeworlds/teeworlds/issues/828 17:44 < Oy> these kinda chings 17:44 < Oy> *things 17:47 < bridge> [teeworlds] ok, so I should definitely use CMenus functions? 17:47 < bridge> [teeworlds] be cause I'm not right now 17:51 < Oy> would be best to perevent code duplication 17:52 < Oy> is there sth that is missing? 17:53 < Oy> or merge them later one 17:54 < Oy> Dune: u fixed this https://github.com/teeworlds/teeworlds/issues/1776 right? 17:54 < Dune> in https://github.com/teeworlds/teeworlds/pull/1895 17:55 < Dune> merging the PR will close the issue 17:58 < Teeworlds> [teeworlds] oy closed pull request #1895: Adjust chat messages to not display UID when option is turned off (master...adjust-uid-msgdisplay) https://git.io/fpA1T 17:58 < Oy> oh, thought i did already :) 17:58 < bridge> [teeworlds] yeah I'll see about merging them later then, easier for me to do 18:00 < Oy> ok 18:00 < Oy> and don't use DoButton_SpriteClean from menus 18:00 < bridge> [teeworlds] hi 18:01 < Oy> hey 18:01 < Oy> Dune: when motd is empty it won't be displayed 18:39 < Dune> Oy: motd wasn't empty on the servers I checked 18:41 < Dune> @Sonix: got any plans for xmas works? :) 18:50 < Oy> ok 19:19 < bridge> [teeworlds] @oy, Slayer*gV* and I want to revive your old domination mod but with some changes (I found the old patch :D)... is this ok for you as the original creator? We will of course name you in the credits etc... 19:21 < Oy> yeah sure go ahead 19:24 < bridge> [teeworlds] cool thanks 19:25 < Oy> reviving flagball might be cool too :D 19:29 < Dune> sources anywhere? 19:29 < Dune> https://www.teeworlds.com/forum/viewtopic.php?id=7622 gives 404 19:30 < Dune> ah well I have the 0.4 there http://tmp.dominik-geyer.de/teeworlds/teeworlds-0.4.2-mod-flagball-0.1.9.patch.html 19:31 < Oy> i ported it to 0.5 19:31 < minus> i'd enable attachments in the forum for everyone, but we're not set up for that storage-wise 19:35 < Oy> then probably better to not do it :) 19:35 < Oy> Dune: jini-zh.org/teeworlds/flagball/flagball-0.2.0.patch seems to work 19:35 < Oy> https://www.teeworlds.com/forum/viewtopic.php?pid=82604#p82604 19:42 < Oy> yeah seems all link in the old domination thread are down :( 19:44 <@heinrich5991> fisico posted a couple of mods the other day 19:45 <@heinrich5991> Oy: https://cloud.dayvi.at/s/nkCBE2bDwN2sqGT?path=%2Fmods%2Fdomination 19:45 <@heinrich5991> (haven't tested it) 19:45 < Dune> thx 19:46 < Oy> heinrich5991: cool thx :) 19:48 < Oy> good to have the graphics for the maps 19:52 < Oy> also did a tic-tac-toe mod before, but probably never published it :D