13:02 < Teeworlds> [teeworlds] Dune-jr opened pull request #1804: Link to the build instructions wiki in the readme file (master...update-readme) https://git.io/fpyWd 19:09 < Teeworlds> [teeworlds] Dune-jr opened pull request #1806: Fix scoreboard spacing, make some room for the checkmark (master...fix-checkmark) https://git.io/fpyFN 19:30 < Teeworlds> [teeworlds] Dune-jr opened pull request #1807: Fix damage indicators stacking (master...fix-damageind-angle) https://git.io/fpyN0 19:47 < rand> :D 20:24 < bridge> [teeworlds] >:( 20:25 < bridge> [teeworlds] > when you put debug points everywhere to find out what randomly sets m_Angle to 0 20:25 < bridge> [teeworlds] > it's an int 20:27 < rand> had the same issue when changing the UI :3 20:28 < bridge> [teeworlds] I'm not sure if I'm a big fan of implicit float>int conversions 20:29 * rand searching a GCC flag for this 20:31 < rand> found -Wconversion 20:43 <@Dune> guess that doesn't work on clang :< 20:43 <@Dune> I wonder how many warnings that would proc 20:46 < koomi> it should work in clang 20:46 < koomi> -Wfloat-conversion if you only want that warning and not all the other stuff that -Wconversion does 20:54 <@Dune> thanks :) 21:03 < rand> clang has also a -Weverything iirc