00:12 <@Dune> your server kicks me even when I spec, rand. that's intended? 00:13 < rand> depend on the server configuration 00:13 < bridge> [teeworlds] uhm can someone tell me where i find all the sound constants 00:14 < bridge> [teeworlds] like SOUND_PLAYER_PAIN_LONG 00:14 <@Dune> those are generated by the .py file 00:14 <@Dune> rand: well you configured it ^^ 00:14 < bridge> [teeworlds] ya i thought that @Dune 00:14 < bridge> [teeworlds] but hwo and which py file 00:14 < rand> by default, it should not 00:15 < bridge> [teeworlds] or what is the hrt sound name? 00:15 < rand> oh 00:15 <@Dune> http://puu.sh/Cd3EA/232dccd1ac.png 00:15 < bridge> [teeworlds] sfx_pickup_hrt-02.wv 00:15 < rand> by default, it does 00:15 < bridge> [teeworlds] srching this one 00:15 <@Dune> this says they are in darasrc/content.py 00:15 < bridge> [teeworlds] oh men i was always just grepping the src dir me nobo 00:15 < bridge> [teeworlds] ty 00:15 <@Dune> ;)datasrc too 00:16 < rand> > "How to deal with inactive clients (0=move player to spectator, 1=move player to spectator and kick spectator, 2=move to free spectator slot/kick, 3=kick)" 00:16 < rand> default is 2 00:16 <@Dune> huh 00:16 <@Dune> I didn't think option 2 meant move to free spectator and kick anyway 00:16 <@Dune> I thought if there is no spectator slot it would kick 00:16 <@Dune> that sounds a bit shitty :| 00:16 < rand> it's always kick anyway except 0 00:17 < rand> it kick the player 00:17 <@Dune> what's the point of kicking when there are free spec slots 00:17 < rand> 2 is a more violent version of 1 00:18 < rand> what the point of kicking then, and you go to 0 00:19 < rand> well, i understand that this may not be the good compromise 00:19 < rand> better do smth between 0 and 1 than 1 and 3 00:20 < rand> at least, it works as intended ^^' 00:20 < Teeworlds> [documentation] Dune-jr pushed 1 new commit to master: https://git.io/fp1N1 00:20 < Teeworlds> documentation/master 3be432e Jordy Ruiz: Notify that SDL and Freetype are no longer shipped 00:21 < bridge> [teeworlds] oh lol 2 different sound files with the same id xd 00:21 < bridge> [teeworlds] understanding tw code is so hard .-. 00:21 < bridge> [teeworlds] but i got it c: 00:21 < bridge> [teeworlds] ty @Dune 00:21 <@Dune> any foreign source code is like that imo 00:21 < bridge> [teeworlds] true i guess 03:48 < DUMPSELLER> https://discord.gg/jYr4fJc 08:27 < bridge> [teeworlds] > Taliban social Club 12:23 < Teeworlds> [teeworlds] Dune-jr opened pull request #1800: More localization context (master...add-locale-context) https://git.io/fpMVh 12:28 < bridge> [teeworlds] @ChillerDragon if you have time at some point, could you check if the SDL upgrade fixed the MacOS hack in src/engine/client/input.cpp:194 ? 12:29 < bridge> [teeworlds] e.g. remove the hack and check the mouse state at start 12:31 < bridge> [teeworlds] @Dune test what? a pr or master? 12:32 < bridge> [teeworlds] huh? just test it locally? 12:32 < bridge> [teeworlds] ah xd 12:32 < bridge> [teeworlds] so what should i do seems like i missed soemthing 12:32 < bridge> [teeworlds] look at the hack at src/engine/client/input.cpp:194 12:32 < bridge> [teeworlds] try to remove it and see if it breaks something? 12:32 < bridge> [teeworlds] k 12:35 < bridge> [teeworlds] ouch macbook went black hehe 12:36 < bridge> [teeworlds] hope he is not dead agian 12:37 < bridge> [teeworlds] :| the macbook I have home does that too 12:37 < bridge> [teeworlds] I think @Captain_AMN 's mousewheel issue comes from this: https://github.com/teeworlds/teeworlds/commit/4d0e80e22b1f9688f28f5ec7d989c191db9b08e2#diff-538d8e3d27c4e0509506a91d86286951 12:37 < bridge> [teeworlds] Multiple mousewheel inputs are seemingly condensed into one, now 12:37 < bridge> [teeworlds] uff im live agian @Dune 12:38 < bridge> [teeworlds] it happend me only one time with my old macbook and he never came back agian :c rip 12:38 < bridge> [teeworlds] its funny it went black during compiling and now compiling is done no errors xd 12:40 < bridge> [teeworlds] https://www.macworld.com/article/2881177/macs/how-to-reset-your-macs-nvram-pram-and-smc.html 12:40 < bridge> [teeworlds] Command-Option-P-R fixed it for me 12:40 < bridge> [teeworlds] good to know 12:47 < bridge> [teeworlds] so remove the whole ifdef and its content? 12:48 < bridge> [teeworlds] yes 12:48 < bridge> [teeworlds] k 12:48 < bridge> [teeworlds] what should i test for 12:48 < bridge> [teeworlds] the client launched 12:49 < bridge> [teeworlds] that the mouse doesn't act faulty on startup 12:49 < bridge> [teeworlds] on startup? 12:49 < bridge> [teeworlds] in the menu? 12:50 < bridge> [teeworlds] well it moves 12:50 < bridge> [teeworlds] in fullscreen 12:50 < bridge> [teeworlds] yes 12:50 < bridge> [teeworlds] I dont know if the sense is messed up or something i dont use this macbook to play 12:51 < bridge> [teeworlds] But ingame and in the menu the mouse works 12:51 < bridge> [teeworlds] well, alright, thanks 12:51 < bridge> [teeworlds] should i pr it? 12:51 < bridge> [teeworlds] nooo 12:51 < bridge> [teeworlds] k 17:43 < MertenNor> why dont we have more of these: https://www.teeworlds.com/?page=docs&wiki=server_tuning ? 17:44 < bridge> [teeworlds] we do, MertenNor 17:44 < bridge> [teeworlds] https://www.teeworlds.com/?page=docs&wiki=server_commands 17:44 < bridge> [teeworlds] or did you mean tunings specifically 17:45 < MertenNor> tuning 17:46 < bridge> [teeworlds] those are old tunings to set the physics of the server 17:46 < bridge> [teeworlds] they were introduced long ago 17:47 < MertenNor> I know.. but would be nice to have more of them so people can make simple mods with them 17:48 < bridge> [teeworlds] either way that would be *very* limited mods 17:48 < MertenNor> hmm not really depends on how much you can tune 17:49 < bridge> [teeworlds] you'd need a whole scripting language to make that work 17:50 < MertenNor> true true 18:00 < MertenNor> waiting for instagib :P haha 18:54 < bridge> [teeworlds] is it possible to add this to 0.7.1 https://github.com/teeworlds/teeworlds/issues/1734 18:54 < bridge> [teeworlds] i think that should be part of the scoreboard change 19:08 < rand> why not copying the whole scoreboard ? 19:09 < rand> ping/tee/name/clan/flag/K/D/score 19:27 < MertenNor> did someone do something to the master servers? I can see my server now.. could only see it on local before 19:29 < bridge> [teeworlds] rand, also ok 19:29 < bridge> [teeworlds] but it should get implemented in the release.. 19:29 < MertenNor> oh.. would be fun to have target practice like in smash with timer and all haha 19:29 < bridge> [teeworlds] the score in the middle of the scoreboard is not cool 20:12 < bridge> [teeworlds] score in the middle of scorebord is bad yes 20:17 < bridge> [teeworlds] also the countryflag should equal the size of the characters ... it's way too large right now ughh 20:55 < Teeworlds> [teeworlds] oy closed pull request #1796: Fix broken key helper in callvote popup (master...fix-votekey) https://git.io/fp1SX 20:56 < Teeworlds> [teeworlds] oy closed pull request #1800: More localization context (master...add-locale-context) https://git.io/fpMVh 20:59 < Oy> reopened 0.7.1 milestone and added issues that should be fixed