00:11 < ChillerDragon> Oy still here? I am done! Its working on my moms imac without any libs installed 00:11 < ChillerDragon> finally fully working 00:12 < ChillerDragon> I did some changes. Some dirty hacky ones and some nice ones. But i guess we have to wait for heinrich before i can commit them 00:17 < ChillerDragon> http://149.202.127.134/tmp/teeworlds-0.7.1-osx.dmg 10:41 < Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpKhz 10:41 < Teeworlds> teeworlds/master 6febd33 oy: fixed data dir detection on macos 10:41 < Teeworlds> teeworlds/master f89d533 oy: fixed make_release script on macos (brew installation for sdl/freetype) 10:45 < bridge> [teeworlds] Oy uff thats a big commit 10:45 < bridge> [teeworlds] but you know that i fixed everything already yesterday? xd 10:48 < bridge> [teeworlds] @ChillerDragon he is not on irc 10:48 < bridge> [teeworlds] meh 10:48 < bridge> [teeworlds] besides I assume we need a reliable, clean fix for the release anyway 10:48 < bridge> [teeworlds] how do i contact him then i spend all night building and fixing the macos stuff 10:49 < bridge> [teeworlds] github 10:50 < bridge> [teeworlds] i guess this is the old style with the make release script 10:50 < bridge> [teeworlds] i hope my fixes for cmake are still usefull -.- 11:58 < Dune> minus: ping 11:59 < Dune> downloads.teeworlds.com ought to be updated :) 12:03 < bridge> [teeworlds] Does anyone know what that error box means http://puu.sh/CbFcQ/3b55da42e6.png ? 12:04 < bridge> [teeworlds] I compiled tw myself and put the exe into the folder from the rc 12:06 < Dune> well, don't speak german 12:06 < bridge> [teeworlds] Executable couldnt start correctly 12:06 < bridge> [teeworlds] no information what so ever 12:07 < Dune> just google the error code 12:07 < Dune> http://www.tomshardware.co.uk/answers/id-1991597/windows-bit-error-0xc000007b.html 12:07 < bridge> [teeworlds] Oh an btw Oy your mac release has a bug 12:07 < bridge> [teeworlds] 12:07 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/519107342030340096/Bildschirmfoto_2018-12-03_um_12.06.10.png 12:07 < Dune> 0xc000007b error usually comes from mixing up 32bit environment with 64bit one. 12:07 < Dune> there you go 12:07 < Dune> Oy is not here, you should stop pinging him 12:07 < bridge> [teeworlds] Why is he not here 12:07 < bridge> [teeworlds] :c 12:07 < Dune> he usually isn't 12:07 < bridge> [teeworlds] The icon in the rc is not working if the app is outside of the volumn 12:08 < bridge> [teeworlds] my release works fine 12:08 < Dune> well report bugs on github/forums 12:08 < bridge> [teeworlds] k 12:08 < bridge> [teeworlds] should i create a issue for that? 12:08 < Dune> your initiative 12:13 < bridge> [teeworlds] oh ty Dune the 64 thing makes total sense because if i selfcompile is probably 32 and i downloaed the 64 bit rc 12:17 < minus> Dune: mh? 12:17 < bridge> [teeworlds] dont use oys version miuns it has a bugged icon 12:17 < Dune> https://github.com/teeworlds/teeworlds/releases 12:17 < minus> mh 12:17 < bridge> [teeworlds] http://149.202.127.134/tmp/teeworlds-0.7.1-osx.dmg 12:17 < Dune> can you rehost those on downloads.teeworlds.com? 12:17 < bridge> [teeworlds] use that mac rls 12:18 < minus> i can, later 12:18 < Dune> we'll see that later @ChillerDragon 12:18 < Dune> thanks minus 12:18 < bridge> [teeworlds] hm Dune? 12:18 < Dune> I'll keep github links for now 12:18 < bridge> [teeworlds] Oys version has clearly 1 bug more than my version 12:18 < Dune> yes. add those to the list of bugs of the release candidate 12:19 < bridge> [teeworlds] Where is the list? I made a issue for that 12:19 < Dune> a bug that already has a fix is nice 12:19 < Dune> hold on 12:19 < Dune> it is better to have releases that match the source we provide, you know 12:19 < Dune> all the same source. 12:20 < bridge> [teeworlds] Then merge heinrichs pr so i can pr all my fixes on top 12:20 < bridge> [teeworlds] I understand that matching source makes sense. But a working mac version is nice aswell 12:27 < Dune> yes, that's up to oy 12:29 < Dune> Blog announcement: https://www.teeworlds.com/?page=journal 12:29 < Dune> Downloads updated: https://www.teeworlds.com/?page=downloads 12:30 < bridge> [teeworlds] +1 12:32 < bridge> [teeworlds] 12:32 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/519113691099037716/Bildschirmfoto_2018-12-03_um_12.32.15.png 12:32 < bridge> [teeworlds] minus which one did you upload because this one is even worse than Oys 12:34 < bridge> [teeworlds] 12:34 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/519114102086565889/Bildschirmfoto_2018-12-03_um_12.33.49.png 12:34 < bridge> [teeworlds] Eng: It is broken and cant be executed. 12:34 < bridge> [teeworlds] nothing was done yet 12:34 < bridge> [teeworlds] hmm 12:34 < bridge> [teeworlds] this is the github release 12:34 < bridge> [teeworlds] weird 12:34 < bridge> [teeworlds] because the github release can be executed on my laptop 12:35 < bridge> [teeworlds] it's the same link, normally 12:35 < bridge> [teeworlds] just checked, it is 12:35 < bridge> [teeworlds] Yes it is 12:36 < bridge> [teeworlds] ok now the github version stopped working aswell for me lul 12:36 < bridge> [teeworlds] And no nice error dialoge this time :c 12:37 < bridge> [teeworlds] I suggest using my version. It is tested on 2 different apple devices and only has some changes in storage.cpp 13:05 < Teeworlds> [teeworlds] ChillerDragon opened pull request #1764: Revive cl_connect feature (master...ClConnect) https://git.io/fp6YM 13:50 < Teeworlds> [teeworlds] LordSk opened pull request #1766: Fixed broadcast appearing at an odd position (master...fix/broadcast_mapscreen) https://git.io/fp6nV 15:32 < rand> @Dune @ChillerDragon : i used `connect` command several times with succes before. It was on command line though (at launch time) 15:32 < rand> was cl_connect in 0.6 ? 15:32 < bridge> [teeworlds] you mean in the .cfg? 15:33 < bridge> [teeworlds] I think cl_connect is a relic 15:33 < bridge> [teeworlds] it's to connect using the .cfg 15:34 < bridge> [teeworlds] cl_connect is something else that the connect command 15:34 < bridge> [teeworlds] cl_connect is a setting for a cfg 15:34 < bridge> [teeworlds] *why* would you want to set that in the cfg though 15:34 < bridge> [teeworlds] fast connect 15:34 < rand> why not ? 15:34 < bridge> [teeworlds] if u play on the same server with this cfg 15:35 < bridge> [teeworlds] you can set the server address 15:35 < bridge> [teeworlds] and then all you have to do is tap enter once 15:35 < bridge> [teeworlds] as client loads 15:35 < rand> but does connect work in .cfg ? 15:35 < bridge> [teeworlds] yes 15:35 < bridge> [teeworlds] ys 15:35 < bridge> [teeworlds] cl_connect does, I don't think connect does? 15:35 < bridge> [teeworlds] u put a autoexec.cfg next to ur client and it starts into th eserver 15:35 < bridge> [teeworlds] super usefull if u start the client automaitcally 15:35 < bridge> [teeworlds] with a script or something like that 15:36 < rand> so, why do we need cl_connect if connect is enough ? 15:36 < bridge> [teeworlds] also nice for testing and headless clients 15:36 < bridge> [teeworlds] I think he misread you, rand 15:36 < bridge> [teeworlds] ah 15:36 < bridge> [teeworlds] oh i didnt test that 15:37 < bridge> [teeworlds] sec 15:37 < bridge> [teeworlds] besides, if you set the server address you only have to tap once to connect, that seems reasonable, @ChillerDragon 15:37 < bridge> [teeworlds] oh ye it does rand xd 15:37 < rand> i used `teeworlds 'connect ...'` 15:37 < bridge> [teeworlds] nvm im pr is useless then 15:37 < bridge> [teeworlds] we can delete the code then 15:37 < bridge> [teeworlds] yy 15:37 < rand> congrats ^^ 15:38 < Teeworlds> [teeworlds] ChillerDragon closed pull request #1764: Revive cl_connect feature (master...ClConnect) https://git.io/fp6YM 15:38 < bridge> [teeworlds] usually features are deleted for a good reason :p 15:39 < Teeworlds> [teeworlds] ChillerDragon opened pull request #1767: Remove unused connect code (master...UnusedConnect) https://git.io/fp6RN 15:44 < bridge> [teeworlds] @ChillerDragon please don't do PR just to remove commented out code 15:45 < bridge> [teeworlds] why not and what should i do instead? 15:46 < bridge> [teeworlds] nothing. if there is no functionality change, don't PR 15:46 < bridge> [teeworlds] this code is redundant and nto working at all 15:46 < bridge> [teeworlds] there are commented out bits of code a bit everywhere, e.g. the news code, etc. 15:46 < bridge> [teeworlds] and? 15:47 < bridge> [teeworlds] it's wiser not to spam the repo everytime you see a couple of lines of code that could be better, if there is no functionality to add 15:47 < bridge> [teeworlds] commented code can be nice yes. But this piece of code doesnt work if you uncomment it. And it has a working code 10 lines below that does the same 15:47 < bridge> [teeworlds] spam repo with prs or commits? 15:48 < bridge> [teeworlds] same 15:48 < bridge> [teeworlds] i dotn get why 15:49 < bridge> [teeworlds] because it is extremely unimportant and not worth the trouble of a PR 15:49 < bridge> [teeworlds] why is a pr trouble? 15:49 < bridge> [teeworlds] alright, do as you like 15:49 < bridge> [teeworlds] yes it is not important it is a small cleanup to avoid confusion if someone else comes accross this code 15:49 < bridge> [teeworlds] if you want to clean up the code, do a big PR with changes all across. 15:49 < bridge> [teeworlds] Who has trobule? I dont want to bring anybody in trouble 15:50 < bridge> [teeworlds] no one else does this, there must be a reason 15:50 < rand> you should cherish contributors dune ♥ 15:50 < bridge> [teeworlds] alright, I'll shut up then :) 15:51 < bridge> [teeworlds] i though everybody else is just too lazy and has beter things to do 15:51 < rand> better do bunch of commits before making a pr though 15:52 < rand> small pr that don't do anything are poor 15:52 < bridge> [teeworlds] hmm i like small prs but i try to change that. It is just that normally i rarley stubmle on such things so it would take ages and the branch names wont fitt anymore 15:54 < bridge> [teeworlds] note that code improvements are most welcome :) there are some lists here and there, e.g. https://github.com/teeworlds/teeworlds/issues/1120 15:54 < bridge> [teeworlds] just try to make it substantial 15:55 < bridge> [teeworlds] i am not a programmer idk how to fix things 16:44 < Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fp6ra 16:44 < Teeworlds> teeworlds-translation/master 22728d6 Jordy Ruiz: Fix authors list ending with a comma, breaking some scripts 17:31 < Teeworlds> [teeworlds] Dune-jr opened pull request #1768: Add context to K/D localizations in scoreboard (master...locale-addcontext) https://git.io/fp6P0 18:22 < Teeworlds> [teeworlds] Dune-jr opened pull request #1769: Fix and update convert_l10n script (master...update-l10n-script) https://git.io/fp6yw 18:48 < Teeworlds> [teeworlds] oy closed pull request #1767: Remove unused connect code (master...UnusedConnect) https://git.io/fp6RN 18:50 < Teeworlds> [teeworlds] oy pushed 3 new commits to master: https://git.io/fp6HR 18:50 < Teeworlds> teeworlds/master 7021a1c Jordy Ruiz: Add context as a comment string for Transifex 18:50 < Teeworlds> teeworlds/master 3270117 Jordy Ruiz: Modify script to accept tabs in language files 18:50 < Teeworlds> teeworlds/master 84c1972 oy: Merge pull request #1769 from Dune-jr/update-l10n-script... 18:51 < Dune> hey Oy 18:51 < Oy> hey 18:51 < Dune> will you remove the K/D locales by yourself? :) 18:52 < Oy> unless u want to do it ? ;) 18:52 < Dune> I'm leaving office, so I'd rather not 18:52 < Oy> ok 18:53 < ChillerDragon> Oy sorry for repeating but i finished a osx dmg and yours is not working :c 18:53 < Oy> what's the problem? 18:53 < ChillerDragon> It doesnt start 18:53 < ChillerDragon> no error message 18:54 < ChillerDragon> https://github.com/teeworlds/teeworlds/issues/1762 18:54 < Dune> more exactly, it doesn't start after the second try, right? 18:54 < ChillerDragon> Yes 18:54 < ChillerDragon> thats super weird 18:54 < ChillerDragon> but the first time the icon was already buggy 18:54 < Oy> unmount old volume 18:54 < Oy> it the same as all previous versions 18:55 < Dune> so the only problem would be the icon 18:56 < ChillerDragon> i did Oy 18:56 < Oy> dunno if people bothered before 18:57 < ChillerDragon> It is not working at all 18:58 < ChillerDragon> I tested it multiple times 18:58 < Dune> you sure you got it unmounted? 18:58 < ChillerDragon> I suggest to merge heinrichs pr so i can pr the fixings 18:58 < ChillerDragon> pretty sure 18:58 < Oy> worked on the mac i tried 18:58 < ChillerDragon> Weird 18:59 < ChillerDragon> sec lemme try on antoher mac 19:00 < Oy> it's the same way as the previous teeworlds versions for mac have been done 19:01 < ChillerDragon> But the previous verions worked on the two devices i tested this one on 19:01 < ChillerDragon> And also on my moms imac it completly fails it doesn't launch and it doesnt even give and message 19:01 < Oy> that's odd 19:02 < ChillerDragon> no fake news sorry 19:02 < Dune> might want to start with the console mode (-c) 19:02 < ChillerDragon> my moms mac is slow sometimes it loaded a message now 19:02 < ChillerDragon> it fails on libpng 19:02 < Oy> oh ok 19:02 < Oy> have to add that 19:02 < Oy> dependency of freetype i guess 19:03 < Dune> start it on your own machine with -c if you can, ChillerDragon 19:03 < ChillerDragon> how do i pass -c 19:03 < ChillerDragon> so i have to launch the binary from terminal? 19:04 < Dune> yes 19:04 < ChillerDragon> what does -c then do 19:04 < ChillerDragon> it is terminal already if i start it from terminal 19:04 < Dune> open a console, 0.6 style 19:04 < ChillerDragon> hue? lemme test 19:04 < Dune> either way you should get some log that we can use to understand 19:05 < ChillerDragon> yes libpng is missing 19:06 < ChillerDragon> no such command -c and it works fine xd 19:06 < ChillerDragon> but nobody executes teeworlds from commandline especially not mac users 19:06 < Dune> you can change that in the application settings, probably 19:08 < Dune> eh, maybe not. idk mac 19:09 < Oy> ChillerDragon: do u use brew to install the libs? 19:09 < ChillerDragon> yes thats why it is always working on my own laptop 19:09 < ChillerDragon> but it fails on my moms 19:09 < Oy> yeah 19:09 < ChillerDragon> you have to pack everything into the dmg 19:10 < ChillerDragon> and use relative dmg paths 19:10 < ChillerDragon> not the global brew ones 19:10 < Oy> yeah done for freetype and sdl 19:10 < ChillerDragon> i had to do it for libwav aaswell iirc 19:10 < ChillerDragon> ye pretty sure 19:10 < Oy> whatever that is 19:10 < ChillerDragon> ik xd 19:12 < Oy> do u have the dmg i put in release on github? 19:12 < ChillerDragon> yes 19:12 < ChillerDragon> downloaded from tw.com and github but it is the same anyways 19:12 < Oy> could u paste otool -l Teeworlds.app/Contents/MacOS/teeworlds 19:13 < ChillerDragon> https://pastebin.com/raw/5v57Rqn4 19:14 < Oy> thx 19:14 < ChillerDragon> Why do you even bother to do the whole work agian Oy i managed it already 19:15 < Oy> it should work without cmake too 19:21 < Dune> https://www.teeworlds.com/forum/viewtopic.php?pid=122045#p122045 19:21 < Dune> seems like something was changed with respect to 4k 19:22 < ChillerDragon> i wonder how he even launched tw 19:29 < Dune> I'm glad we went ahead with RC 19:29 < ChillerDragon> y 19:31 < Dune> people overall sound enthusiastic and willing to upgrade, that's nice :) 19:31 < Dune> seems like skins and 64p have done much for that 19:32 < ChillerDragon> well I don't know with which people you hang out but i had a very different impression :c 19:32 < Dune> I mean, after the rc 19:32 < ChillerDragon> It got a bit better maybe 19:32 < Dune> people are always reluctant to change, of course, it'll take its time :) 19:34 < ChillerDragon> Well i guess i will just move my work out of the /tmp folder store it somewhere and wait until heinrich comes back 19:35 < ChillerDragon> lay back and chill i will watch some netflix. But feel fre to ping me if you need some mac testing 19:57 < Dune> One could be tempted to open an issue "make oy an avatar" :P 19:58 < ChillerDragon> true 19:59 < ChillerDragon> I never saw him ingame i don't even know what skin he uses 20:02 < Oy> :P 20:09 < Learath2> did you ever get the mac build working? 20:09 < Learath2> ChillerDragon: ^^ 20:11 < Learath2> Apparently not, what is the issue, why do you need heinrich for it? 20:13 < rand> because he is wonderful 20:13 < ChillerDragon> Learath2 i did it yes. Everything is working fine c: 20:14 < ChillerDragon> But it is based on heinrichs pr and i don't like making prs on his fork i would like to make the prs on the tw repo 20:15 < Learath2> Just make the pr on teeworlds/teeworlds with your branch? 20:22 < Learath2> ChillerDragon: ^^ 20:23 < ChillerDragon> As i said it is based on heinrichs cmake pr 20:24 < Learath2> So? You can create a pr for the entire thing 20:24 < Learath2> heinrich's pr_cmake+your_fixes 20:26 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp6xJ 20:26 < Teeworlds> teeworlds/master bc11da7 oy: fixed make_release script on macos to include libpng 20:27 < Learath2> besides heinrich being here won't change anything, the only thing that could matter is Oy merging pr_cmake, even then git is smart enough to know how much your branch has diverged from master 20:36 < ChillerDragon> im not a git wizard what you suggested sounds like stealing heinrichs pr xd 20:36 < ChillerDragon> so i will probably just wait for Oy to merge the pr 20:38 < Learath2> ChillerDragon: people get credit for commits, commits don't change ownership according to who created the pull request 20:38 < Learath2> it'll always be authored by heinrich 20:39 < Oy> the file list within the pr needs to be updated 20:39 < Oy> the mac on github should work now 20:39 < Oy> *+app 20:40 < Learath2> It works with the wrong file list? 20:41 < ChillerDragon> no oy doesnt compile with cmake 20:41 < ChillerDragon> and heinrichs pr doesnt work yet 20:41 < Learath2> guess it compiles with bam? 20:45 < Learath2> ChillerDragon: can you atleast push yours to your own repo?.... 20:45 < Oy> think the file list is an older one 20:46 < Oy> that mac app on github was build with bam 20:47 < Learath2> fwiw what I build myself with bam gets my mac completely stuck except for ctrl+shift+q, black screen 20:48 < Learath2> your copy on github does start up but I get slo-mo sound :P 20:49 < Learath2> and if I start it one time I think it modifies the dmg and so the dmg becomes damaged 20:50 < Oy> which sdl version do u use? 20:52 < Learath2> if you still use sdl1 it's 1.2.15, if you use sdl2 it's 2.0.8 20:52 < Oy> sdl2 20:52 < Oy> ok 20:53 < ChillerDragon> Learath2 if you want that i can do it tomorrow but i still would prefer a pr 20:54 < ChillerDragon> yo Oy are you planning to merge heinrichs pr in the near future? 20:54 < Learath2> ChillerDragon: you are going to give me a stroke :D 20:56 < rand> ChillerDragon: you have to push your code on your repo in order to make a pr 20:56 < rand> so you can push anyway 20:57 < rand> whatever the repo (teeworlds or heinrich) you will or won't make a pr 20:58 < Learath2> an upgrade to sdl2 2.0.9 fixed my own build, but it also suffers from the slo-mo sound 20:59 <@Dune> ChillerDragon: push to your repo, it takes a few seconds 21:00 < Learath2> is it normal that a ./bam client doesn't copy over the assets? 21:00 <@Dune> yeah 21:00 <@Dune> need to do bam conf=game to make it run everything 21:02 <@Dune> https://www.teeworlds.com/?page=docs&wiki=compiling_everything 21:02 < Learath2> I wonder what makes sound choppy on mac 21:03 < ChillerDragon> Dune it is in a dirty state in the clone of heinrichs repo 21:04 < ChillerDragon> I wanted to rework it and check everything manually before i publish it somewhere 21:04 <@Dune> you can always rework it afterwards, but ok 21:04 < Oy> Learath2: do u have micro laggs on mac with sdl 2.0.9 and vsync enabled? 21:04 < Oy> https://github.com/teeworlds/teeworlds/issues/1693 21:05 < Learath2> none at all 21:05 < Oy> good 21:05 < Learath2> but the sound is extremely choppy 21:06 < Oy> so just windows has the laggs 21:06 < Oy> that's odd 21:06 < Oy> all sound? music too? 21:06 < Learath2> especially obvious on the music 21:06 < Learath2> but all sound yes 21:06 < Oy> ok 21:06 < Oy> do u run mojave? 21:07 < Learath2> yep 21:07 < Oy> ok 21:09 < Learath2> Does heinrich have a mac developer certificate for teeworlds? 21:10 < Oy> hm, dunno 21:10 < Oy> but didn't set a signature https://github.com/teeworlds/teeworlds/blob/0.6/other/bundle/client/Info.plist.in#L15 21:14 < Learath2> Well the dmg you have on github worked once but now it seems broken, keeps saying the file is damaged 21:17 < Oy> that's strange 21:18 < minus> Dune: upload what files though? 21:18 < minus> Dune: surely not the RC? 21:19 <@Dune> not? 21:19 <@Dune> well I can keep the github links I guess, but the downloads are on teeworlds.com 21:19 <@Dune> https://www.teeworlds.com/?page=downloads 21:19 < minus> the releases are 21:20 <@Dune> 0.5 trunk was 21:20 <@Dune> I think 0.6 trunk was too then was replaced by 0.6.0 (?) 21:21 < ChillerDragon> Learath2 here for you <3 https://github.com/ChillerDragon/teeworlds/tree/pr_cmake 21:21 <@Dune> yes it was 21:23 < Learath2> ChillerDragon: thanks 21:23 < Learath2> and it doesn't work :P 21:23 < minus> Dune: uploaded them 21:23 <@Dune> thanks minus 21:23 < Learath2> Tons of file COPY cannot find... 21:24 <@Dune> what about the links? 21:24 <@Dune> I guess I can infer them 21:24 <@Dune> alright, works :) 21:26 < Oy> on a mac with highsierra the sound seems good and the dmg as well 21:26 < ChillerDragon> Oh you want to actually do that Learath2 21:26 < ChillerDragon> sorry i could have assumed that 21:26 < ChillerDragon> https://github.com/heinrich5991/teeworlds/pull/16 21:26 < ChillerDragon> instructions are here 21:27 <@Dune> updated links 21:27 < ChillerDragon> Uhm https://github.com/heinrich5991/teeworlds/pull/16/commits/ce6e139696e2e0c256d5c47463c74e9af201631a 21:28 < ChillerDragon> Why are the submodules listed there? 21:28 < ChillerDragon> Shoudlnt they be ignored or something like that? 21:30 < Learath2> ChillerDragon: http://codepad.org/RHwQu1tx 21:31 < Learath2> submodule upgrades are just 1 line changes that change the commit they refer to, which you can see in that commit aswell, 2 changes, 1 line removed 1 line added 21:31 < ChillerDragon> hm 21:32 < ChillerDragon> Did you use my other folder? 21:32 < ChillerDragon> brew install libwave 21:32 < ChillerDragon> could help 21:32 <@Dune> you messed up the commit ChillerDragon 21:32 <@Dune> you need to git submodule update 21:32 < ChillerDragon> libwav * 21:33 <@Dune> make a git status to check what you're adding before doing a git commit -a 21:33 < ChillerDragon> yes 21:33 < ChillerDragon> Thats why it doesnt take seconds to upload the stuff 21:33 <@Dune> and that should be fixed before merge 21:33 < ChillerDragon> Im in bed already Learath just wanted something i expect a mess 21:33 < Learath2> well it does when you learn more git :) 21:33 < Learath2> anyways, doesn't really matter now does it, I just wanted to check out what you tried 21:34 < ChillerDragon> is it working now? 21:34 < ChillerDragon> did u brew install some libs 21:34 < ChillerDragon> oh and did u clone -recursive? 21:35 < Learath2> I do have the files there so I guess I did 21:36 < Learath2> let me re clone this, this copy is just way too old :P 21:37 <@Dune> someone should draw an artist forum icon, Sonix looks naked without one 21:37 <@Dune> but I guess that's part of PunBB magic only minus has access to anyway 21:39 < ChillerDragon> So what did i do wrong Dune 21:39 < ChillerDragon> why did the submodules show up there? 21:45 <@Dune> because you did a git commit -a without checking 21:45 <@Dune> always do a git status to see what you are adding 21:46 < rand> commit -p ftw 21:47 < ChillerDragon> git status doesnt help if there is stuff that i dont want 21:47 < ChillerDragon> git submodule update did the job btw 21:47 <@Dune> git status helps you see there is stuff that you don't want 21:47 <@Dune> that's the point 21:47 < ChillerDragon> yes i know 21:48 < ChillerDragon> But i was asking why it was there at all not if it is there 21:48 < ChillerDragon> nvm i fixed it now i guess 21:52 <@Dune> because the submodules were updated on the github side but not on yours