11:58 < Oy> hey 11:59 <@Dune> hey 12:01 < Sonix-> hi 12:03 < Oy> Sonix-: think we can add the jungle unhookables 12:05 < bridge> [teeworlds] hi 12:17 <@Dune> I think PR 1580 (as well as 1589) is ready/waiting for comments btw 12:18 < Sonix-> Oy: dunno if landil meant to extend it on jungle unhookables 12:19 < Oy> no idea :) 12:27 <@Dune> should bots not be displayed in the server browser? 12:28 <@Dune> to get 0.6 behavior 12:28 <@Dune> https://i.imgur.com/ulkSoAg.png 12:29 < Oy> think it's ok to show them, people can disable them if they want 12:29 <@Dune> they can? 12:30 <@Dune> I think showing them by default makes bot servers more attractive 12:30 < Oy> yeah, server filter -> don't show bots 12:30 <@Dune> ah alright, didn't see, thanks :) 12:30 <@Dune> guess it's very visible 12:31 <@Dune> gametype icons look awful on my resolution :( 12:31 <@Dune> http://puu.sh/CaD9o/28def80c08.jpg 12:32 < Oy> yeah, too big, too many details 12:32 < bridge> [teeworlds] @Fisico lts vote doesn't work on your server 12:32 <@Dune> I meant too pixelated 12:32 < Oy> blurry? 12:33 <@Dune> yeah 12:33 <@Dune> difficulty icons are much sharper 12:35 < Oy> well could make them sharper yeah - dunno if that looks better though :) 12:39 <@Dune> definitely would for the flags, they look very aliased :( 12:39 < bridge> [teeworlds] dune the serverconfig is fixed now 12:41 < bridge> [teeworlds] thanks 12:47 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpogE 12:47 < Teeworlds> teeworlds/master 0e65543 oy: use linear mapping for the gametype icons and fixed c&p error 12:48 <@Dune> I think it looks much better, thanks :) 12:49 <@Dune> https://puu.sh/CaDqi/48a28e3c54.jpg 12:49 <@Dune> the DM tee breaks the alignment, especially with LMS :| 12:52 < Oy> that's the image 12:52 <@Dune> yeah 12:52 <@Dune> not sure what could be done 12:53 < Oy> you mean that "DM" doesn't seem to align with "LMS" beneath? 13:01 < Oy> rand: u there? 13:01 < rand> o/ 13:04 < Oy> added a note to the 64 player pull request 13:04 < Oy> do u have time? 13:04 < rand> I have 13:04 < rand> just see the note 13:05 < rand> I really feel like server annoucing more than 16 players are qualified as modded server 13:05 < rand> and then should only be flagged as impure 13:05 < rand> dropping them was relevant if the client could not handle in its interface more than 16 players 13:08 < Oy> no it's about that you're not allowed use standard gametypes for modified sources 13:08 < Oy> that's clearly the case here 13:08 < Oy> you can use anotehr gametype, then it's ok 13:08 < rand> ok, then that's not the correct test 13:08 < rand> and the commit I reverted was also wrong 13:09 < rand> I'll add dropping of ctf/dm... + maxplayer > 16 then 13:09 < rand> modder will call there server MaxCTF :3 13:10 < Oy> yeah 13:12 < Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpo2U 13:12 < Teeworlds> teeworlds/master b8fcdf9 oy: fixed kill messages when a player leaves. closes #1744 13:12 < Teeworlds> teeworlds/master 6884cb6 oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds 13:12 < Oy> 1000 issues closed \o/ 13:12 <@Dune> \o/ 13:12 <@Dune> congrats 13:13 < Oy> so release day today? :) 13:13 <@Dune> hopefully :) 13:13 <@Dune> we depend on heinrich5991, don't we? 13:14 < Oy> i can fix the problem with the mac app - ain't pretty, but works 13:14 <@Dune> oh :o 13:16 < bridge> [teeworlds] @Sonix when do you think you could write the map threads? how many are there, even? 13:17 <@Dune> Also I never touched steam, so not sure how to handle that (no rights either) 13:17 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpo2G 13:17 < Teeworlds> teeworlds/master c6f0d19 oy: try to fix missing data dir for the mac app 13:19 < Oy> harcoded the data dir path for the mac app for now, dunno why the old way doesn't work anymore 13:20 < Oy> Dune: no idea about that steam stuff - heinrich5991 takes care of that ;) 13:23 <@Dune> alright 13:23 <@Dune> 0.7.2 should be a DLC :p 13:23 < Oy> :D 13:23 < rand> rebased and it should be ok 13:26 < bridge> [teeworlds] I'll just put everything in one, whats the point making one for each map 😛 Dune 13:29 < bridge> [teeworlds] I see, alright @Sonix. It's true we have a lot of them :) 13:32 < bridge> [teeworlds] there are still things that need to be fixed tho 13:32 < bridge> [teeworlds] ready_state system isnt working properly, countryflags look to small and should be swapped with score, K/D doesnt reset on restart 13:33 < bridge> [teeworlds] when i press R nothing happens 13:33 < bridge> [teeworlds] on first join a tee shouldnt be ready by default 13:34 < bridge> [teeworlds] and "game starts" thing should start only if tees are ready (if the ready_state is enable in srv) 13:34 < bridge> [teeworlds] well if there are issues they should be mentioned/debated on github 13:34 < bridge> [teeworlds] I think the ready state works as it should (?) 13:35 < bridge> [teeworlds] the score thing is a debate 13:35 < bridge> [teeworlds] and I think people joining being ready by default makes sense in most cases (?) 13:35 < bridge> [teeworlds] how does it work actually? just display a checkmark icon? lul 13:36 < bridge> [teeworlds] when you become unready, it would pause the server in clanwars 13:36 < bridge> [teeworlds] and only restart when everyone is, I think? 13:36 < bridge> [teeworlds] ppl should have time to warmup 13:36 < bridge> [teeworlds] before a real game 13:36 < bridge> [teeworlds] i think warmup should happen automatically, it's annoying already as it is 13:36 < bridge> [teeworlds] by warmup i mean play around 13:36 < bridge> [teeworlds] without game start activating each time u join in game 13:37 < bridge> [teeworlds] which is super annoying 13:37 < Oy> you can set warmup 13:37 < bridge> [teeworlds] those sound more like design discussions than bug fixes :/ 13:37 < bridge> [teeworlds] the join still triggers game starts 13:38 < Oy> depends 13:39 < bridge> [teeworlds] depends if there's anyone ingame already or not 13:39 < bridge> [teeworlds] the other tee already in game must get annoyed too 13:40 < bridge> [teeworlds] when a random guy joins and triggers game starts 13:40 < bridge> [teeworlds] while u're trying to break flag capture time record (just an example) 13:40 < Oy> in 0.6 the game was already running 13:40 < Oy> hm 13:41 < Oy> will take a look at that 13:41 <@Dune> that's why I don't like warmups in general :pif need be I prefer to restart vote 13:42 < bridge> [teeworlds] yeah that too 13:42 <@Dune> but to each their own ^^ 13:42 < bridge> [teeworlds] for example the vote could be called only if all players are ready 13:43 < bridge> [teeworlds] else if the vote passes 3 are ready and the other guy is watching cat videos on youtube 13:43 < bridge> [teeworlds] sucks 13:43 <@Dune> ready states yeay 13:43 < bridge> [teeworlds] thats what ready state is for imo 13:56 <@Dune> thank you for your work rand :) 14:01 < rand> \o/ 14:08 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoaE 14:08 < Teeworlds> teeworlds/master 9637215 oy: fixed player stat reset 14:11 < bridge> [teeworlds] @Fisico we broke compatibility again :D 14:24 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoVv 14:24 < Teeworlds> teeworlds/master 6c3e271 oy: fixed server crash 14:29 < WsYFU> Is there a lot left to do before 0.7.1 release? 14:30 <@Dune> no, WsYFU :) 14:32 < WsYFU> Last time i was so hyped, i was about to throw a F-1 14:32 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoVm 14:32 < Teeworlds> teeworlds/master 23c9682 oy: increased the flags in the scoreboard 14:53 < Oy> Sonix when sv_player_ready_mode is set to 1 all players who join a game are not ready and the game just starts when they're ready 15:05 < Oy> some bot flag might be good for the server browser so you can identify them, when they aren't filtered? 15:06 <@Dune> yeah 15:06 <@Dune> probably should replace the country flag 15:06 <@Dune> (the flag makes no sense for bots) 15:10 < Oy> yeah 15:17 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpow8 15:17 < Teeworlds> teeworlds/master 6e42671 oy: updated submodules 15:20 * Dune checks a box 15:21 < Oy> too early for xmas 15:21 <@Dune> too late for easter 15:22 <@Dune> oh, "bots" is capitalized in the server browser filter 15:22 <@Dune> not sure if intentional 15:23 < Oy> oh yeah, no 15:24 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpowK 15:24 < Teeworlds> teeworlds/master 3bb6f9d oy: fixed a typo 15:27 < Oy> empty scoreboard looks a bit odd :) 15:27 <@Dune> hmm 16:28 < Teeworlds> [teeworlds] oy tagged 0.7-beta at master: https://git.io/fpoKv 16:29 < Teeworlds> [teeworlds] oy deleted 0.7.0 at 8203cba: https://git.io/fpoKf 16:30 < Oy> so what about this issue https://github.com/teeworlds/teeworlds/issues/1698 ? 16:42 <@Dune> you decide 16:43 <@Dune> as long as it's fixed, I don't mind 16:45 < Oy> i'd go with the simplest for now and do a possible bigger solution later 16:45 <@Dune> sounds good 16:45 < Oy> alright 17:13 < Oy> double esc is kinda odd 17:19 < bridge> [teeworlds] I made the post guys, tell me how does it look 17:20 < bridge> [teeworlds] in private forums 😃 17:27 < bridge> [teeworlds] @Sonix looks great dude 17:31 < Oy> Sonix that's great :) 17:32 <@Dune> looks good, thanks Sonix 17:34 <@Dune> yeah it's a bit odd, Oy 17:34 <@Dune> but when you think of it games tend to have two-layers menus, right 17:34 <@Dune> one for game actions, and one for settings 17:34 <@Dune> or just separate them 17:35 <@Dune> eh, I don't know. I just wish for a quick hotfix for now 17:35 < Oy> well i changed it and it feels odd... 17:36 <@Dune> I see :/ 17:36 < Oy> dm3 second sentence, would change to "While many players have tested it during the tournaments it became a valid alternative to dm1..." 17:36 < bridge> [teeworlds] @Sonix 17:37 < Oy> well will try the buttons on top then 17:53 < Oy> https://imgur.com/a/EusR9o4 ? 17:55 <@Dune> too much alpha probably 17:56 <@Dune> I wouldn't have seprated it from the top bar 17:56 <@Dune> other tabs aren't, right 17:56 <@Dune> I'll go fetch stuff, brb 18:01 < Oy> these aren't subtabs, like in "call vote", "settings". attaching them to the tab would collide with the rest of the menu, break the design 18:01 < Oy> the alpha should be the same as the other menus 18:02 < Oy> pushed it so u can test 18:36 < rand> mall note about my server with bots, the bots leave if nobodies is connected (now) 18:37 < rand> connect at least one client if you want to see bots in the server browser view 18:39 < rand> (dunno if I should change that) 18:52 < bridge> [teeworlds] looks great Oy 19:03 < bridge> [teeworlds] busy till evening 19:08 < Oy> then we can probably close that issue 19:09 < Oy> could reduce the alpha a little bit, buttons got really dark 19:10 < Oy> compared to the ones in call vote menu 19:14 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoMY 19:14 < Teeworlds> teeworlds/master bce1eda oy: reduced alpha of the game menu and adjusted the record button 19:19 < bridge> [teeworlds] rand: I think it should be changed, server browser hides bot anyway with an option 19:19 < bridge> [teeworlds] So people who want to see bots can 19:46 < bridge> [teeworlds] fyi my server is uptodate now 19:47 < bridge> [teeworlds] you can connect with the latest version 19:51 < Teeworlds> [teeworlds] oy deleted 0.7-beta at 3bb6f9d: https://git.io/fpoD1 19:52 < Teeworlds> [teeworlds] oy tagged 0.7.0-beta at master: https://git.io/fpoDM 19:53 < Teeworlds> [teeworlds] oy deleted 0.7.0-beta at bce1eda: https://git.io/fpoDy 20:37 < bridge> [teeworlds] rand: this is what i see on your server 20:37 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/518511052585959424/screenshot_2018-12-01_20-36-54.png 20:40 <@Dune> gitk 20:42 <@Dune> for some reason submodules don't seem to be updated on my side :/ 20:42 <@Dune> I don't have newer languages 20:43 <@Dune> e.g. esperanto 20:43 * ChillerDragon slaps heinrich5991 around a bit with a large fishbot 20:45 <@Dune> nvm, windows being weird 20:46 <@Dune> why are rand's bots not reported as clients though :/ 20:47 <@Dune> they don't even belong to a team in CTF 20:47 < Oy> seems cliententer message is missing 20:48 <@Dune> so it's a server mod issue? 20:48 < Oy> on windows you can use sourcetree ;) 20:48 < Oy> guess so 20:48 <@Dune> oh 20:48 <@Dune> didn't know sourcetree, I do it all in the shell :c 20:48 < Oy> :P 20:49 < Oy> pretty handy 20:49 <@Dune> you mean, Alt+space,M,O to paste in the console isn't convenient? :P 20:50 < Oy> maybe :D 20:52 <@Dune> I like the new ingame menus :) 20:52 < Oy> good then i can close the issue :D 20:53 <@Dune> haha, that's brave 20:55 < bridge> [teeworlds] 20:55 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/518515439211642900/screenshot_2018-12-01_20-55-04.png 20:55 <@Dune> is the position of the flag with respect to the countryflag fine? 20:55 < Oy> ah should move that a bit 20:56 <@Dune> but gotta enlarge the scoreboard I guess 20:56 <@Dune> rand: http://puu.sh/CaNFH/411942861f.png 20:56 < Oy> yeah seems the cliententer message isn't there 20:57 < rand> hm 20:57 <@Dune> I shoot at people at random, not sure who's in my team :D 20:58 < rand> everything fine here 20:59 < rand> I have never met your issue oO 21:00 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoHk 21:00 < Teeworlds> teeworlds/master 3e9eeff oy: fixed offset of the ctf flag in the scoreboard 21:00 < Oy> same issue for me 21:00 < Oy> rand: 21:01 < rand> bots are using >16 ClientIDs 21:02 <@Dune> yeah they are 21:02 <@Dune> I got killed by 63: 21:02 < Oy> that's probably the problem 21:02 < rand> i have just did a bam -c bam 21:03 < rand> still no issue 21:03 <@Dune> ctf5 looks broken to me 21:03 < Oy> old map 21:03 < rand> there is a broken tree yes 21:03 < Oy> not the updated one 21:03 <@Dune> I see 21:03 < rand> probably wrong asset 21:04 < Oy> no map on the server is wrong 21:04 < Oy> had to download 21:04 < Oy> old one 21:04 < rand> i mean, the assets on the server 21:04 < rand> ah 21:04 < rand> yes, also 22:13 < Teeworlds> [teeworlds] ChillerDragon opened pull request #1753: Add high dpi config for macOS (#1659) (master...pr_mac_4k) https://git.io/fpo5M 22:32 < Oy> Dune: seems sth wasn't properly updated on compile, after a forced recompile the not registered clients and change team problems seem to be gone 22:36 <@Dune> huh 22:36 <@Dune> so -f? 22:36 <@Dune> bam -f conf=debug? 22:43 < Oy> bam conf=debug -f 22:43 < Oy> yeah 22:57 <@Dune> oy 22:57 <@Dune> still can't see em 22:57 <@Dune> and spec is locked 23:00 < bridge> [teeworlds] @LordSk does limit FPS need a restart? 23:00 < bridge> [teeworlds] nope 23:02 < rand> :| 23:04 < rand> Dune: wait 23:06 < rand> according to the hypothesis, you should have 14 bots with correct skins 23:08 < bridge> [teeworlds] rand: can you try joining my server? 23:11 < Oy> Dune: this is odd 23:11 <@Dune> yes rand i see those bots 23:11 < bridge> [teeworlds] Oy, Dune, join my server 23:12 < rand> the file build/src/generated/protocol.cpp is not rebuild then 23:12 < Oy> Dune: can you do bam -c all 23:12 < Oy> and then build again 23:25 <@Dune> doing that 23:26 <@Dune> can we see the build timestamp of teeworlds somewhere ingame? 23:28 < Oy> no 23:28 <@Dune> aight 23:28 < bridge> [teeworlds] The whole code from the dummy test is here btw: https://github.com/LordSk/teeworlds/blob/develop/mod_dummies/src/game/server/gamemodes/mod.cpp 23:28 <@Dune> i don't see rand's server anymore 23:28 < bridge> [teeworlds] Dune: join mine 23:28 <@Dune> aight 23:28 <@Dune> ok 23:28 <@Dune> I see many dummies 23:28 < rand> refresh, they are not dead :3 23:28 <@Dune> it's all good :) 23:29 <@Dune> it says full server rand 23:29 <@Dune> 64/64 23:29 <@Dune> but i still can join 23:29 <@Dune> works :) 23:30 < bridge> [teeworlds] sooo is bam working correctly then? 23:30 < rand> yep, you can always join the bot server as long as there are bots 23:30 <@Dune> probably? I think the issue is I forgot to launch the teeworlds from a different folder after switching release mode 23:31 <@Dune> that's why i didn't see it in my browser, I checked "no full server" 23:31 < rand> that's a flaw in my server design 23:32 < rand> the issue about the team change is triggerd when there are more players than m_PlayerSlots 23:33 < rand> when leaving the team, the amounts of players stays to high, so the client denies it 23:38 < rand> but this should not occur 23:42 < Oy> there are more locale problems within the localisations 23:44 <@Dune> are there? 23:45 < Oy> yeah i make a list 23:45 <@Dune> cool 23:50 < Oy> https://pastebin.com/7bvD2NBw 23:50 < Oy> bosnian is a false positive 23:51 < rand> neat 23:52 < Oy> have to fix that false positive 23:53 < rand> there is the same with chinese 23:53 < rand> I guess you check each % instead of %xx 23:56 < Oy> yeah and then if the following char is the same