05:26 < Landil> the less players have to move the mouse to do coherent clicks the better the UI 05:27 < Landil> function first ... form follows function 05:40 < Landil> Regarding "Add flag for ai-controlled players #1390", you might have a look at the quick concept here https://i.imgur.com/n6CfN7G.png An archetype robot antenna. One might think about an animation of radio waves, if people tend to hide the antennas with a decoration, but I am not a big fan of it. Not yet another animation :/ I like the two antennas at the bottom with custumizable colors :D Some shading could be done there 05:43 < bridge> [teeworlds] cool antennas Landil, i like it a lot 05:46 < bridge> [teeworlds] I also tought about a chip implantat maybe wich size varies by the bots difficulty if there are difficulties 05:50 < bridge> [teeworlds] animation could be played when bot spawns / gets activated / triggered by the player with the ninja eyes at the same time then after that evil eyes 05:52 < bridge> [teeworlds] that would make the player know the bot has locked his target at him 06:00 < bridge> [teeworlds] however I think bots should have a clear color scheme (metalic grey) with only the antenna glow red and eventually the chip green / brown, they should be instantly recognisable. 08:16 < Landil> Zatline ... I would test antennas only first. The more simple the solution the better 08:21 < bridge> [teeworlds] agree but isn't a unifuied color sheme (white / grey) more simple than all sorts of colors? curious 09:53 < Landil> zatline uhmmm ... antennas with a choosable color for the circles then? (besides, I prefer the two antennas version) 09:54 < Landil> imo we are supposed to give the antennas a try and see. If it is not enuf then we can add a color scheme afterwards. 09:56 < Landil> Adding sth. afterwards is easier than taking away sth. some people might like 09:58 < bridge> [teeworlds] "that would make the player know the bot has locked his target at him" don't think that is possible @Zatline 09:58 < bridge> [teeworlds] You can't change skin info ingame anymore 10:03 < rand> you can with silent message info iirc 10:06 < rand> or I misunderstood https://github.com/teeworlds/teeworlds/commit/4584c1693556a13115ba1bb1323b67d11ddb6be7 10:09 < rand> anyway, players don't change skin when focusing on another player, IAs shouldn't behave visualy differently 10:10 < rand> the two antenna sound like a nice and sufficient solution :) 10:35 < rand> (well I don't like the design on the picture, I'd prefer special eyes) 12:16 < Landil> what about the following approach for bots: instead of a black outline we could use a red one and only certain skins (circular shaped tee body) are allowed, to reduce the added red outline to one additional skin file huh* 12:17 < Landil> at least an additional idea 13:06 < bridge> [teeworlds] +1 with rand, that sounds way too complicated. it should be a simple added cosmetic 13:06 < bridge> [teeworlds] eyes or antenna 18:46 < bridge> [teeworlds] I think two antennas look silly, would go with a single antenna 19:31 < bridge> [teeworlds] 19:31 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/517769654836527104/rect8379-1.png 19:33 < bridge> [teeworlds] I'd rather have nothing distracting/animated :| 19:39 < bridge> [teeworlds] well maybe some animations could fresh up tw a bit .. I'd defenetly go with a robotic color sheme tho 19:40 < bridge> [teeworlds] well maybe .. animations could fresh up tw a bit however I would defenetly go with a robotic color sheme tho 20:13 < bridge> [teeworlds] like the skins @Zatline rly good 20:33 < bridge> [teeworlds] there should only be some additional skin parts if you want server owners to be able to introduce bots with custom skins 20:41 < bridge> [teeworlds] https://gyazo.com/f131558c4cd25e23a1e1a9f187636ade 20:42 < bridge> [teeworlds] why all the colors? :o 20:43 < bridge> [teeworlds] this would make bot vary among themself but in a way players could not replicate them and meanwhile they are very distinguishable, easy reconisable 20:43 < bridge> [teeworlds] this would make bots vary among themself but in a way players could not replicate them and meanwhile they are very distinguishable, easy reconisable 20:43 <@Dune> well, if we want distinguishable players we can already give them custom skin colors, right? 20:44 < bridge> [teeworlds] no they would look like a human controled tee then 20:44 <@Dune> not with the antenna? 20:45 < bridge> [teeworlds] it's too close imo it doesn't seem distinguishable enough 20:46 <@Dune> I don't think it's supposed to be a huge thing 20:47 <@Dune> just a little indicator, like different eyes or antenna 20:47 < bridge> [teeworlds] I like that bots are almost whith rn, now give them a bit more love by having an antenna, tattoos and eye color synced with color of antenna and u have a very nice extremly distinguishable look 20:47 <@Dune> I question whether we want an "extremly distinguishable look" 20:48 < bridge> [teeworlds] I'd love them to look like robots tho not like player controled tees 20:51 < bridge> [teeworlds] feedback pls :D 20:51 < bridge> [teeworlds] https://user-images.githubusercontent.com/329471/49247599-f6fcfc00-f417-11e8-8abc-6c21851d9162.png 20:51 < bridge> [teeworlds] what if I want an antenna on my custom skin? 20:52 < bridge> [teeworlds] not bad @Fisico 20:52 < bridge> [teeworlds] looks nice @Fisico 20:52 < bridge> [teeworlds] well then u chose the antenna but u then still wouldn't look like a real bot 20:52 < bridge> [teeworlds] If I make my skin all white Iwould 20:52 < bridge> [teeworlds] well then it would be deliberate to have a botlike-antenna downloaded 20:53 < bridge> [teeworlds] (and skin) 20:53 < bridge> [teeworlds] which is the overall goal, players should not be able to replicate the exact look of a real bot 20:53 < bridge> [teeworlds] it shouldn't be treated as a reliable way to identify bots imo 20:53 < bridge> [teeworlds] alright great then 20:53 < bridge> [teeworlds] we only need an antenna now 20:53 < bridge> [teeworlds] skin and add a small icon in the scoreboard... or set a flag? 20:54 < bridge> [teeworlds] countryflag i main 20:54 < bridge> [teeworlds] *mean 20:54 < bridge> [teeworlds] there is already a flag @Fisico 20:54 < bridge> [teeworlds] ok 20:54 < bridge> [teeworlds] > If I make my skin all white Iwould 20:55 < bridge> [teeworlds] no u wouldn't bot still has colored eyes tho ^^ 20:55 < bridge> [teeworlds] u wouldn't be able to replecate that so easy 20:57 < bridge> [teeworlds] can we make something really simple tho? 20:57 < bridge> [teeworlds] an antenna image 20:57 < bridge> [teeworlds] KISS :) 20:57 < bridge> [teeworlds] skin all white 20:57 < bridge> [teeworlds] boom done. 20:58 < bridge> [teeworlds] I think even the antenna is enough. doesn't have to be standing out 20:58 < Landil> Fisico ... far tooo detailed. Check your design on a low resolution pls. 20:58 < bridge> [teeworlds] the color can be tuned server side 20:58 < bridge> [teeworlds] @Fisico ^ 20:58 < Landil> and please use the same outline thickness 20:59 < bridge> [teeworlds] @landil yea thats true... 21:13 < Landil> [20:58] Landil: Fisico ... far tooo detailed. Check your design on a low resolution pls. 21:13 < Landil> I mean, if you cannot see the details on a low resolution you can drop them 21:17 < bridge> [teeworlds] yes i saw that already 21:18 < bridge> [teeworlds] will try some stuff 21:39 <@Dune> rand: do you think it would be good to resize the block/addfriend checkboxes in the Players tab when there are many players like that? 21:42 < rand> it does use the max size am I wrong ? 21:42 < Teeworlds> [teeworlds] LordSk opened pull request #1743: Fixed editor world mouse delta (used when moving quad points) (master...fix/editor_mouse_delta) https://git.io/fpwlL 21:43 <@Dune> rand: so it adjusts to the height of the line? 21:59 < rand> I did not change the size of the checkbox, it is the same as the original 22:05 <@Dune> I think they should be changed to fit the text font size changes, shouldn't they? 23:23 < rand> i didn't change the fontsize