14:33 < bridge> [teeworlds] How can i contribute to pullrequests of others? 14:33 < rand> with PR on their own branch 14:34 < bridge> [teeworlds] on the pr branch? 14:34 < bridge> [teeworlds] How do i do that? Fork their fork and then checkout the pr branch commit and then make a pr? 14:34 < rand> yep 14:35 < bridge> [teeworlds] uffa ima try 14:35 < rand> it's a solution I know 14:35 < rand> maybe there is a simpler one 14:40 < bridge> [teeworlds] there is this option of request changes on github.com on the pr directly but that one is a bit weird and tricky to test 14:54 < bridge> [teeworlds] you can fetch the branch to FETCH_HEAD 14:55 < bridge> [teeworlds] then create a branch based on that 14:55 < bridge> [teeworlds] and then PR their repo on the correct branch 15:00 < bridge> [teeworlds] like that: `git fetch "git_url" branch` 15:02 < minus> website back up btw 15:03 < minus> vmware esxi + debian 9 + vmnet3 network driver = boom 15:11 < bridge> [teeworlds] @LordSk that sounds way more confusing but probably more effective if you know how to use git 15:13 < bridge> [teeworlds] yeah it's not much better tbh 15:16 < bridge> [teeworlds] "you can fetch the branch to FETCH_HEAD" you already lost me on the first step xd 16:46 < Teeworlds> [teeworlds] Dune-jr opened pull request #1736: Make the ready state indicator a small green star instead of the whole line green (master...feature-smallreadystate) https://git.io/fpzjg 16:47 < minus> downloads.teeworlds.com TLS fixed and de-cloudflared 16:50 < bridge> [teeworlds] nice, thanks minus 17:07 < bridge> [teeworlds] minus: version.teeworlds.com still down though? 17:10 < minus> yeah, i didn't do anything there 17:31 < Teeworlds> [teeworlds] LordSk opened pull request #1737: Broadcast visual upgrade (master...feature/broadcast2) https://git.io/fpgke 18:09 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpgqF 18:09 < Teeworlds> teeworlds/master d86165b oy: changed ready character to a checkmark. #1736 18:32 < Dune> hey 18:33 < bridge> [teeworlds] hi 18:33 < Dune> Oy: so you want me to port the server DamageInd code to the client? 18:33 < Oy> hey 18:34 < Oy> Dune: yeah probaly best 18:34 < Dune> alright 18:34 < Dune> trying to do that without introducing any bugs 18:34 < Oy> :P 18:36 < Dune> this actually looks difficult because instead of sending a packet at once, two packets are sent - one for the health damage and one for the armor damage. So I do not know the total damage 18:37 < Dune> I should just have two m_HealthAmount and m_ArmorAmount entries I guess. 18:37 < Dune> it compresses the two packets in one :) 18:42 < Oy> hm, yeah might be better 18:43 < Oy> btw. what's the status of the macos app? can't find the folder? 18:58 < Dune> [quakenet] not really. the created mac bundle doesn't work [quakenet] as in: doesn't find the data directory 18:58 < Dune> that is the last I heard of it 19:06 < Oy> ok thx 19:17 < bridge> [teeworlds] i have also troubbles compiling on mac.... dunno why 19:18 < Oy> whats the problem? 19:24 < bridge> [teeworlds] Oy: something seemed to change and it causes a problem with the $CURRENTDIR var. In 0.6 the $CURRENTDIR var pointed to the ressources folder in the app. And currently it depends on the current working directory which normally never is the ressources folder. Maybe we have to change something in storage.cpp but older build systems seem to magically work. 19:24 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpgnk 19:24 < Teeworlds> teeworlds/master 499653c oy: consider max clients configuration for dbg_dummies. closes #1735 19:28 < Oy> ChillerDragon could replace the current src/engine/shared/storage.cpp with https://github.com/teeworlds/teeworlds/blob/69fe8ec1bc8900b517765d8cc4933e0b96df5104/src/engine/shared/storage.cpp and then try 19:50 <@Dune> can't have a goddamn pr without a typo somewhere no matter how much i proofread 19:55 < bridge> [teeworlds] @oy error sdl.h file not found.... but the file is located teeworlds/other/include 19:56 < bridge> [teeworlds] on windows there are the lib files in the root dir... sdl2.lib and sdl2main.lib do i need them for mac? 19:56 <@Dune> should be in other/sdl I think 19:56 <@Dune> not suyre 19:56 <@Dune> The description on https://www.teeworlds.com/ needs to be updated if the player limit is raised :D 19:57 < minus> shipping header files is a Bad Idea 19:57 <@Dune> Well, guess not, it's not raised for the standard gamemodes either way 19:57 < minus> not as much as shipping binaries of libraries 19:57 < bridge> [teeworlds] @Dune is this different than on windows/linux? 19:57 <@Dune> other/sdl/include/SDL.h on my windows 19:58 < bridge> [teeworlds] yep same on my mac 19:58 < bridge> [teeworlds] still the error 19:58 < bridge> [teeworlds] strange 20:08 < bridge> [teeworlds] @heinrich5991 are you here? 21:10 < Teeworlds> [teeworlds-maps] Sonix- pushed 1 new commit to master: https://git.io/fpgE3 21:10 < Teeworlds> teeworlds-maps/master 7fefdb4 Sonix-: Some fixes and improvements 21:21 < rand> I think m_PlayerLines should be reset on "OnReset()" for the scoreboard 21:35 < bridge> [teeworlds] Why "Round" got changed to "Match" in the scoreboard? 21:35 < bridge> [teeworlds] "Match 1/1" 21:50 < bridge> [teeworlds] Guys, did u try if the dynamic camera works properly? 21:56 <@Dune> I did a bunch of tests after the toggle dynamic cam tweak 21:56 <@Dune> is something wrong? 21:56 < bridge> [teeworlds] @Sonix 21:58 < bridge> [teeworlds] nvm i think its on my side 21:58 < bridge> [teeworlds] old binds i believe 21:59 <@Dune> that's quite possible 21:59 <@Dune> commands changed 23:14 <@Dune> rand: what kind of tab behavior do you want? 23:52 < rand> what sonix said, with a number on a corner for example 23:52 < rand> I could scale down the tee icon, that was the plan, but I forgot