00:02 < bridge_> [teeworlds] check pm 00:53 < Teeworlds> [teeworlds] Dune-jr opened pull request #1726: Add individual gametype icons, update server level icons (master...update-gfx) https://git.io/fpERf 01:07 < Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fpERn 01:07 < Teeworlds> teeworlds-translation/master d838485 Jordy Ruiz: Updated index.json to use the new language flags 01:08 < Teeworlds> [teeworlds] Dune-jr opened pull request #1727: Added Breton, Catalan, Esperanto, Galician flags for the new languages (master...add-flags) https://git.io/fpERC 07:03 < bridge_> [teeworlds] @Dune FYI, discord perseveres files bit per bit as long as you download them directly (it can also convert images in the fly, but only does so if you _change_ the file extension) 14:05 < Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fpEhA 14:05 < Teeworlds> teeworlds-translation/master 121a8eb Jordy Ruiz: Manually add author info from Transifex 14:09 < Teeworlds> [teeworlds-translation] Dune-jr closed pull request #50: Fix JSON files (master...pullreq_50) https://git.io/fpEjC 14:20 < Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fpueL 14:20 < Teeworlds> teeworlds-translation/master 1f1b23b WanderingKnight: Update dutch.json... 14:20 < Teeworlds> teeworlds-translation/master 48e1ebc Jordy Ruiz: Merge Maurits18's changes 16:08 < bridge_> [freenode] Hello 16:09 < bridge_> [freenode] Why teeworlds contains now 15 players servers with no players ? 16:58 < Learath2> You mean the servers full of random named players? It's an attack, that has been patched but a lot of server owners didn't apply the patch 17:40 < bridge_> [freenode] ah thank you, you're the third confirming that 17:41 < bridge_> [freenode] so I feel confident about the truth of that 17:41 <@Dune> pet89: 0.6.5 fixes this 17:41 <@Dune> see https://www.teeworlds.com/?page=journal&id=12565 for explanations 17:49 < bridge_> [freenode] ah ok. I don't all understand, but I see that teeworlds is in crisis 17:49 <@Dune> well, it's fine, just need to upgrade 17:49 <@Dune> there were security issues before 17:50 < bridge> [freenode] bots seen on my client, full-but-empty servers, few servers cause of ddos attack 17:50 <@Dune> all fixed in 0.7 17:50 < bridge> [freenode] adding to that my ubuntu is at 0.6.4 :) 17:50 < bridge> [freenode] ah ok 17:50 <@Dune> bots are ever-existing 17:53 <@Dune> or you mean the spoofed clients that fill servers? 17:55 < bridge> [freenode] bots seen on some servers : abcdef names 17:55 < bridge> [freenode] full-but-empty servers : 15/16 but 0 players 17:55 < bridge> [freenode] few servers cause of ddos attack : almost all servers are "full but empty" 17:56 <@Dune> that's spoofed clients 17:56 < bridge> [freenode] yes I guess 17:56 <@Dune> you can filter by version in the last 0.6 trunk, and only keep 0.6.5 server 17:57 <@Dune> 0.7.1release very very soon anyway and then you'll be encouraged to upgrade :) 17:57 < Oy> hm there's a problem with the winter_main in the old version in the second row from the bottom there was a small snow line 5 tiles wide. in the new tileset it's 6 tiles wide :( 17:58 < Oy> auto-reordering doesn't work for it 17:58 <@Dune> ouch 17:58 < Oy> either keep the old 5 tile wide thing 17:58 < Oy> or edit manually 17:58 <@Dune> why did it turn 6 tile wide 17:58 < Oy> no idea 17:59 <@Dune> probably revert to 5 tile I'd say 17:59 < Oy> yeah best 17:59 < bridge> [teeworlds] @Sonix thoughts 17:59 < Oy> someone with graphic magic should do it :D 18:00 < Teeworlds> [teeworlds] oy closed pull request #1727: Added Breton, Catalan, Esperanto, Galician flags for the new languages (master...add-flags) https://git.io/fpERC 18:00 < Oy> Dune: should all these countries be blocked from caountry flags? 18:01 <@Dune> yes 18:01 <@Dune> they are all regional languages 18:01 <@Dune> (+esperanto) 18:01 < bridge> [teeworlds] @LordSk do you know magic? 18:01 < bridge> [teeworlds] hem suuure 18:01 < bridge> [teeworlds] do I get the base svg to modify? 18:02 <@Dune> it's in the forums 18:02 < bridge> [freenode] ok I'll let you work 18:07 < Oy> old http://www.solidfiles.com/v/NajzpZgrVzevw 18:08 < Oy> new http://www.solidfiles.com/v/KpvQ2B4awZYpD 18:08 < bridge> [freenode] before I quit, I would inform you that 15/16 servers contain either abcdef names, either 0 players 18:08 <@Dune> pet89: we know, that is what 0.6.5 was for 18:08 <@Dune> we told you 18:08 < bridge> [freenode] ok 18:09 <@heinrich5991> I'm working on cmake btw :) 18:09 <@Dune> cool heinrich5991 :) 18:09 < Oy> great :) 18:09 <@heinrich5991> it's on the horizon (building already works, packaging does not) 18:09 < bridge> [freenode] I all have understood bye 18:10 <@Dune> we're working on merging the scoreboard PR oy 18:10 <@Dune> there are conflicts 18:10 < bridge> [teeworlds] because Dune never rebases 18:11 < bridge> [teeworlds] hehehe 18:11 < Oy> ok :) 18:12 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuuE 18:12 < Teeworlds> teeworlds/master 46b0f26 oy: blocked non-country flags. closes #1721 18:13 <@Dune> the difficulty icons don't look good 18:13 < bridge> [teeworlds] 18:13 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516662685744758795/unknown.png 18:13 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuua 18:13 < Teeworlds> teeworlds/master 6dc93ee oy: changed default background map to heavens. closes #1566 18:14 < Oy> they're too big ;) 18:15 <@Dune> too big? 18:15 < Oy> should try 32x32 pixels for an icon 18:16 < bridge> [teeworlds] 18:16 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516663444963852316/unknown.png 18:16 < bridge> [teeworlds] this is 720p 18:16 < Oy> really? 18:16 < Oy> hm 18:35 < bridge> [teeworlds] 18:35 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516668411665711134/unknown.png 18:36 < bridge> [teeworlds] Oy: the right one should be 5, right? 18:36 < rand> hm, is it me or spectating someone does not work anymore ? 18:36 < Oy> LordSk yeah 18:36 < bridge> [teeworlds] ok 18:36 < bridge> [teeworlds] rand: I had this issue as well 18:36 < Oy> rand: last time i checked it did 18:37 < Oy> Dune: http://www.solidfiles.com/v/d8kBQQPGDPm4p could make it blurry 18:37 < rand> the view is not centered on the player 18:38 < Oy> oh :( 18:44 < Oy> seems to just work in survival... 18:44 < rand> it may be link to a fix made for survival 18:46 < rand> > https://github.com/teeworlds/teeworlds/commit/abdde05df7f93c5583444a96464db23a6692b4fb 18:48 < bridge> [teeworlds] Oy: https://v3.void.cat/#1XsQgl6rA1bxWnzgNm99IDMXOEJ:7ebc4b7040ba054dacbc81b65f18b2b4:7cebd3cdc034aab370ec0a987035cac4 18:48 < bridge> [teeworlds] I think I did it right 18:50 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuaJ 18:50 < Teeworlds> teeworlds/master bdaf379 oy: fixed camera position 18:52 < Oy> hm, not sure but i think i just respawned in survival... 18:53 < bridge> [teeworlds] lol πŸ˜„ 18:54 < Oy> LordSK looks good 19:01 < Teeworlds> [teeworlds-maps] oy pushed 1 new commit to master: https://git.io/fpuad 19:01 < Teeworlds> teeworlds-maps/master 57ab242 oy: updated maps to the new winter_main tileset 19:02 <@Dune> great! 19:02 < bridge> [teeworlds] with small maps get doubled in size 19:03 < bridge> [teeworlds] thanks again Oy 19:03 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuVJ 19:03 < Teeworlds> teeworlds/master c5ec1d7 oy: added new winter_main tileset 19:05 < bridge> [teeworlds] why small maps get doubled in size 19:05 < bridge> [teeworlds] why** 19:06 < Oy> Sonix: yeah that's the new optimization system 19:06 < Oy> goes in the wong direction for small maps it seems 19:07 < Oy> for bigger maps it saves space 19:07 < Oy> should be improved 19:08 < bridge> [teeworlds] i dont get why the small snow dunes were swapped tho 19:09 < bridge> [teeworlds] i've just used the svg from the gfx folder 19:10 < Oy> no idea 19:12 <@Dune> https://github.com/teeworlds/teeworlds/pull/1695 was cleaned and rebased :) 19:12 <@Dune> thanks @LordSk for the help 19:14 <@Dune> ah, or not 19:14 <@heinrich5991> yea, don't thank LordSk! he doesn't deserve it 19:14 < bridge> [teeworlds] πŸ˜„ 19:15 < Oy> :D 19:16 < Oy> now we can close sushi's pull request :) 19:16 <@Dune> yeah :) 19:16 <@Dune> weird country flag changes in the pull request 19:16 <@Dune> not sure what I messed with the rebase 19:17 < Teeworlds> [teeworlds] oy closed pull request #1171: Further stuff for the new menu (master...menu_rework) https://git.io/fpuwJ 19:17 <@heinrich5991> "blovked": true 19:17 <@heinrich5991> https://github.com/teeworlds/teeworlds/commit/2f588a158b2ab021425cbb60fca48ae96ba717dc#diff-a9602bf14eae609ffbaf209133f39c4fR36 19:17 <@Dune> i hope nothing's broken 19:19 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuwZ 19:19 < Teeworlds> teeworlds/master 013ec10 oy: fixed typo 19:19 < Oy> seems allright 19:20 < bridge> [teeworlds] src/game/client/components/menus_settings.cpp: In member function β€˜void CMenus::RenderLanguageSelection(CUIRect, bool)’: 19:20 < bridge> [teeworlds] src/game/client/components/menus_settings.cpp:725:13: warning: unused variable β€˜s_LangID’ [-Wunused-variable] 19:20 < bridge> [teeworlds] static int s_LangID = 0; 19:20 < bridge> [teeworlds] ^ 19:20 < Teeworlds> [teeworlds] oy closed pull request #1726: Add individual gametype icons, update server level icons (master...update-gfx) https://git.io/fpERf 19:23 <@Dune> heinrich5991: cmake going alright? :) 19:23 <@heinrich5991> yes 19:23 < Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpuwM 19:23 < Teeworlds> teeworlds/master 7536c88 oy: removed unused variable 19:23 < Teeworlds> teeworlds/master 72cb5cc oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds 19:23 <@heinrich5991> mac build seems to work, need someone with a mac to test it 19:23 <@heinrich5991> now going for windows 19:24 <@heinrich5991> (need someone to test the result of the cross-compilation) 19:24 <@Dune> huh 19:24 <@Dune> what is there to be tested? 19:25 < bridge> [teeworlds] huh desert has a different colour grade πŸ˜„ 19:25 <@heinrich5991> Dune: well, whether it executes? ^^ 19:25 <@Dune> ah 19:25 <@Dune> just that? 19:25 <@heinrich5991> nothing works unless you test it ^^ 19:25 <@heinrich5991> yes 19:25 < Teeworlds> [teeworlds] oy closed pull request #1718: Server broadcast (master...feature/broadcast) https://git.io/fp05N 19:25 <@heinrich5991> just that 19:25 <@Dune> send binaries, I'll ask gf 19:26 <@Dune> woo 19:26 < Oy> i can test win 19:26 <@heinrich5991> not built yet, need to find freetype binaries 19:26 < bridge> [teeworlds] I bet @ChillerDragon is throwing a party tonight :P 19:26 <@heinrich5991> why? ^^ 19:26 <@Dune> oh, good luck 19:26 <@Dune> broadcast 19:26 < Teeworlds> [teeworlds] oy closed pull request #1694: added broadcast again (master...master) https://git.io/fpcrw 19:27 <@heinrich5991> Dune: https://heinrich5991.de/teeworlds/temp/teeworlds-0.7.0-osx.dmg 19:27 < bridge> [teeworlds] yay, colored broadcast πŸ˜„ 19:27 <@Dune> thank you 19:27 <@heinrich5991> colored broadcast? ^^ 19:28 <@heinrich5991> are we getting rainbow broadcast? … 19:28 < bridge> [teeworlds] blinking, seizure inducing broadcasts 19:28 < Oy> heinrich5991: https://github.com/ubawurinna/freetype-windows-binaries 19:28 <@heinrich5991> yup 19:28 < Oy> colour is disabled on default for the client 19:28 <@heinrich5991> got there a second ago, from the freetype website ^^ 19:29 < Oy> :P 19:29 <@Dune> well i can only test in an hour 19:29 <@Dune> :/ 19:29 < bridge> [teeworlds] 19:29 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516682007854448692/screenshot_2018-11-26_19-29-06.png 19:29 < bridge> [teeworlds] 19:29 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516682025357541396/screenshot_2018-11-26_19-29-22.png 19:30 < bridge> [teeworlds] which one is better? 19:30 < Oy> no idea :) 19:30 < Oy> dunno why they changed the colour 19:30 < bridge> [teeworlds] still looks like a cake with frosting 19:31 <@heinrich5991> LordSk: never saw it this way, wow :D 19:31 < Oy> looks more like the old desert colour 19:31 < bridge> [teeworlds] yeah 19:31 < bridge> [teeworlds] now you can't unsee it πŸ˜ƒ 19:32 <@Dune> well I don't read finnish too well heinrich5991 19:32 <@Dune> but it says that it can't be opened because someone untrusted made it 19:32 <@heinrich5991> yes, that's to be expected 19:32 <@Dune> and mac doesn't show a way to bypass it :/ 19:32 <@heinrich5991> hold shift while opening or something like that 19:32 <@heinrich5991> or control 19:32 <@heinrich5991> or that mac-specific modifier 19:32 <@heinrich5991> then it shows the bypass button 19:33 < Oy> i think newest mac version just let you use thirdparty apps, when you allow it in settings... 19:34 <@heinrich5991> when you do that 19:34 <@Dune> err 19:35 <@heinrich5991> giant error screen? :) 19:35 < bridge> [teeworlds] 2. is the new one? 19:35 <@heinrich5991> gf's computer bricked? 19:35 <@heinrich5991> town gone? 19:35 < bridge> [teeworlds] like it beter tbh 19:35 < bridge> [teeworlds] yes @Fisico 19:35 < bridge> [teeworlds] yea it's better 19:36 < bridge> [teeworlds] apparently they called the first version bloody desert πŸ˜„ 19:36 < bridge> [teeworlds] I'll go with the new one 19:37 <@Dune> heinrich5991: more like gf's bricked 19:37 < bridge> [teeworlds] will try to compile tw on mac... no promises if it will work.. updating xcode first 19:37 <@Dune> well teeworlds.exe runs (although no data so it shows default textures) 19:38 < bridge> [teeworlds] sadly jungle_main isnt 0.7 19:39 <@heinrich5991> Fisico: you could wait until my cmake stuff is done, then you can do it in xcode natively :P 19:39 < bridge> [teeworlds] it has no 1 tile platforms 19:51 < bridge> [teeworlds] where do i get freetype for macos? 19:54 <@heinrich5991> compile it 19:54 <@heinrich5991> (that's how I did it) 19:55 <@heinrich5991> https://heinrich5991.de/teeworlds/temp/libfreetype.6.dylib 19:55 <@heinrich5991> or use that ^ 19:55 < bridge> [teeworlds] @Fisico 19:55 <@heinrich5991> (cross-compiled from windows :P) 19:55 <@heinrich5991> *linux 19:55 < bridge> [teeworlds] ok 19:56 < bridge> [teeworlds] btw.. dont use sdl 2.0.9 it has some weird bugs on windows.. dunno if this is also a mac problem 20:00 <@heinrich5991> Oy: can you try this? https://heinrich5991.de/teeworlds/temp/teeworlds-0.7.0-win64.zip 20:00 < minus> hm, someone still needs to fix downloads.teeworlds.com to do properly what it does 20:01 < bridge> [teeworlds] Oy did u optimize winter main? 20:01 < bridge> [teeworlds] I'm about to make a pr with all the gfx updated 20:02 < Oy> heinrich5991: sure, one mom 20:02 < Oy> Sonix no just used the one LordSK provided 20:04 <@heinrich5991> minus: what was the problem again? 20:04 < minus> there's not TLS cert for downloads.teeworlds.com; can't add a new one either 20:05 < minus> thinking about it, that doesn't make much sense since it shouldn't be using tls-sni-01 20:05 < bridge> [teeworlds] btw winter_main will change again in the future 20:05 < minus> (which doesn't work anymore) 20:05 < Oy> seems the zip is 3MB bigger than than what i did for 0.7.0 20:06 <@heinrich5991> do you statically link the standard library? 20:07 <@heinrich5991> I think my zip doesn't require you to install msvc runtime libraries(?) 20:07 < bridge> [teeworlds] @Dune yes i am really happy about the new broadcast 20:07 < Oy> hm dunno, just build with bam and run make_release 20:07 < Oy> heinrich5991: works 20:07 < minus> have you considered building linux binaries on alpine and just statically linking everything, including libc? 20:08 <@heinrich5991> nice 20:08 < Oy> heinrich5991: but don't use sdl 2.0.9 20:08 <@heinrich5991> minus: I just build them on ancient debian and it works everywhere 20:08 <@heinrich5991> Oy: ok, which version should I use? 20:08 <@heinrich5991> 2.0.8? 20:08 < Oy> i2.0.9 is buggy 20:08 < Oy> yeah 20:08 < minus> heinrich5991: question is: which solution is more terrible 20:08 <@heinrich5991> 'docker run -it --rm debian:oldstable-slim' is fairly easy ^^ 20:09 < minus> terrible as in insecure 20:09 <@heinrich5991> what do you mean? 20:09 <@heinrich5991> I don't statically link stuff on ancient debian 20:10 < minus> actually it's obvious: dynamically linking does not have the update problematic static linking does 20:10 <@heinrich5991> Oy: also for mac? 20:11 < Oy> heinrich5991: no idea, just can confirm that 2.0.9 has a problem on windows 20:11 < Oy> someone with a mac should test it 20:11 <@heinrich5991> what is the problem (so we can reproduce it)? 20:12 < Oy> https://github.com/teeworlds/teeworlds/issues/1693 20:12 <@heinrich5991> ty 20:12 < Oy> has periodic small laggs 20:13 < bridge> [teeworlds] So someone with a mac should test issue 1693= 20:13 < bridge> [teeworlds] So someone with a mac should test issue 1693? 20:13 < Oy> yeah 20:13 < minus> hey Kottizen you there 20:14 < Teeworlds> [teeworlds] Sonix- opened pull request #1729: Update tilesets and graphics (#1222) (master...patch2) https://git.io/fpuiI 20:14 < minus> nevermind he can't snapshot 20:15 < bridge> [teeworlds] if anyone wanna test that PR 20:15 < minus> oh hey, big surprise, no backups of teeworlds.com exist 20:15 <@heinrich5991> argh 20:16 <@heinrich5991> ChillerDragon: test the https://heinrich5991.de/teeworlds/temp/teeworlds-0.7.0-osx.dmg bundle if you can, please :) 20:17 < bridge> [teeworlds] only that one not building a fresh src? 20:17 < bridge> [teeworlds] well less work for me c: 20:18 <@heinrich5991> yes, that is interesting because we don't know if works at all and because it's sdl 2.0.9 20:18 < bridge> [teeworlds] 20:18 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516694310511575041/Bildschirmfoto_2018-11-26_um_20.18.31.png 20:18 < bridge> [teeworlds] i didnt read the issue yet but i dont think i should check if the graphics were loaded 20:19 < Oy> doesn't seem to finc the data dir 20:19 <@Dune> there is no data dir? 20:19 <@heinrich5991> yup. let me fix that 20:19 < bridge> [teeworlds] 20:19 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516694616469274656/Bildschirmfoto_2018-11-26_um_20.19.45.png 20:20 < bridge> [teeworlds] the graphics seem to be in the app 20:20 < Oy> mac is so horrible 20:20 < bridge> [teeworlds] no u 20:20 < bridge> [teeworlds] ugh the scoreboard 20:20 < bridge> [teeworlds] Oy: I optimized winter_main before sending it 20:21 < Oy> oh ok 20:21 < Oy> Sonix? 20:21 <@heinrich5991> ChillerDragon: could you open it from a terminal to get some debug output? 20:22 < bridge> [teeworlds] the countryflags 20:23 < bridge> [teeworlds] I am not sure from which path i should execute it lemme play around a lill 20:23 < bridge> [teeworlds] so small and odd 20:23 < bridge> [teeworlds] 20:23 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516695629217398795/screenshot_2018-11-26_20-22-54.png 20:24 < bridge> [teeworlds] cant get it to compile on mac... sdl librarys are mission 20:24 < bridge> [teeworlds] ready state is always green πŸ˜„ 20:24 < bridge> [teeworlds] *missing 20:24 < bridge> [teeworlds] cant get it compile on windows because sdl @Fisico xd but on mac 20:24 < bridge> [teeworlds] windows sux 20:24 <@heinrich5991> Fisico: download it on https://libsdl.org/ 20:24 < bridge> [teeworlds] i did 20:24 < bridge> [teeworlds] put it in library 20:25 < bridge> [teeworlds] i think brew is more userfriednly than libsdl.org 20:25 < bridge> [teeworlds] Sonix: during warmup it is 20:25 < bridge> [teeworlds] @heinrich5991 error sdl.h is missing 20:25 <@heinrich5991> SDL.h or sdl.h? 20:25 < bridge> [teeworlds] ``` 20:25 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/demo_buttons.png' 20:25 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/file_icons.png' 20:25 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/gui_buttons.png' 20:25 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/gui_icons.png' 20:25 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/no_skinpart.png' 20:25 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/icons/menu.png' 20:26 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/icons/tools.png' 20:26 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/icons/arrows.png' 20:26 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/icons/friend.png' 20:26 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/icons/info.png' 20:26 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/icons/level.png' 20:26 < bridge> [teeworlds] [5bfc484b][game/png]: failed to open file. filename='ui/icons/sidebar.png' 20:26 < bridge> [teeworlds] ``` 20:26 < bridge> [teeworlds] @heinrich5991 which makes sense because this path is invalid from where i executed the binary but i dont know how apps work and how they look up paths 20:26 < bridge> [teeworlds] SDL.h 20:26 < bridge> [teeworlds] and ft2build.h 20:26 <@heinrich5991> hmm 20:26 < bridge> [teeworlds] The data folder is in ``Contents/Resources/`` and the binary is in ``Contents/MacOS/`` 20:27 < bridge> [teeworlds] I can't really remember how i did it but i am pretty sure i used brew @Fisico i suggest trying it aswell 20:28 < bridge> [teeworlds] how is the ordner structure in your source folder? 20:28 < bridge> [teeworlds] teeworlds/other/sdl/include ? 20:30 < bridge> [teeworlds] please tell me if the updated gfx are displayed correctly 20:30 < bridge> [teeworlds] will try now 20:31 < bridge> [teeworlds] my server is online now with the latest version 20:31 < bridge> [teeworlds] @heinrich5991 should i build from source or should i wait until you fixed the graphics? 20:32 <@heinrich5991> ChillerDragon: I'm currently at loss as to what goes wrong 20:32 < bridge> [teeworlds] so? 20:32 < bridge> [teeworlds] I don't care i can build from source i can wait multiple days until you fixed it. I am here to help just tell me what you need. 20:34 < bridge> [teeworlds] How do you even create the .app file @heinrich5991 ? Is there a bam flag or a script somewhere in the repo? I never created a app for me it always produces pure binarys. 20:34 <@heinrich5991> it's my not-yet-published cmake addition to 0.7 20:34 <@heinrich5991> then it's make package_default or make package_dmg 20:35 < bridge> [teeworlds] did i miss something? I thought we still use bam :c 20:35 < bridge> [teeworlds] is cmake pushing away bam soon? 20:36 < bridge> [teeworlds] If you want me to try and error a bit with the makefile feel free to send it to me 20:36 <@heinrich5991> in a sec, I'll put it into a github PR 20:36 < bridge> [teeworlds] nice 20:36 <@heinrich5991> need to rebase it onto current master first 20:37 < bridge> [teeworlds] @Fisico are you german? I don't know the english word "ordner" nor do i understand your question sorry :c 20:37 < bridge> [teeworlds] @heinrich5991 you fokin git wizard o.O 20:39 < bridge> [teeworlds] @Fisico i am not sure if you were asking for that but thats how it looks like for me 20:39 < bridge> [teeworlds] ``` 20:39 < bridge> [teeworlds] $ ls other/sdl/ 20:39 < bridge> [teeworlds] VERSION sdl.lua 20:40 < bridge> [teeworlds] ``` 20:40 < bridge> [teeworlds] 20:40 < bridge> [teeworlds] I think brew just installed it into some generic location and i can use it everywhere 20:42 <@heinrich5991> Oy: want a big PR or one fore each (independent) commit? 20:44 <@heinrich5991> I'll do a big one. can split it up if you want 20:44 <@Dune> +1 20:46 < Oy> heinrich5991: one big is okay 20:48 < Teeworlds> [teeworlds] heinrich5991 opened pull request #1730: Add CMake (and a couple of other fixes) (master...pr_cmake) https://git.io/fpu1t 20:49 < bridge> [teeworlds] @Fisico how often does the fps spike occur? I couldn't reproduce it from current source 20:49 < bridge> [teeworlds] 20:49 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516702119936655365/Bildschirmfoto_2018-11-26_um_20.48.40.png 20:49 < bridge> [teeworlds] And what happend to the scoreboard color? Is this a feature? 20:50 <@Dune> it's the ready_state 20:50 <@Dune> but it's not supposed to be green by default? 20:50 < bridge> [teeworlds] @LordSk 20:50 < bridge> [teeworlds] What is a ready state? 20:50 < bridge> [teeworlds] ready for what 20:50 < bridge> [teeworlds] what is ready 20:50 <@Dune> something you enable when the game is paused or during warmup 20:50 < bridge> [teeworlds] yeah what Dune said 20:50 <@Dune> it's a bit ugly during warmup though 20:50 < bridge> [teeworlds] you can use sv_player_ready_mode 1 20:50 < bridge> [teeworlds] who enables it? a user or a admin? What is it used for 20:51 <@Dune> oh it's opt-in LordSk? 20:51 <@Dune> user has a bind to enable it 20:51 <@Dune> it blocks resuming the game in some settings 20:52 < bridge> [teeworlds] ``[5bfc4eba][Console]: No such command: sv_player_ready_mode.`` 20:52 < bridge> [teeworlds] ah sv 20:52 < bridge> [teeworlds] woops nobody saw that 20:52 <@Dune> https://github.com/teeworlds/teeworlds/blob/6e604402cabb7d260fd541e5dc80ebb3f52232d7/src/game/variables.h#L110 20:52 <@Dune> okay it's opt-in 20:52 < bridge> [teeworlds] yea i see 20:52 < bridge> [teeworlds] so if it's disabled we should never see that green thing, @LordSk, even during warmup, right? 20:53 < bridge> [teeworlds] humm I'm not sure if we know if it is enabled or not tbh 20:53 <@Dune> need to try with a server wiht default settings 20:54 < bridge> [teeworlds] I've not looked deeply into it yet, just implemented the color when applicable 20:54 <@Dune> maybe a green star right of the name would be smoother 20:55 <@Dune> idk if we ever see it when sv_player_ready_mode is disabled, that's my worry 20:55 < Oy> heinrich5991: is that pr ready to pull? 20:56 < bridge> [teeworlds] its not working yet for mac Oy 20:56 <@heinrich5991> not really. the created mac bundle doesn't work 20:57 <@heinrich5991> as in: doesn't find the data directory 20:57 < bridge> [teeworlds] heinrich5991: could you tell me the git magic command agian to test your pr o.O ? 20:59 <@heinrich5991> git fetch https://github.com/teeworlds/teeworlds pull/1730/head 20:59 <@heinrich5991> git checkout FETCH_HEAD 20:59 < Oy> ok 20:59 < Oy> have to go soon anyway, maybe we find the solution till tomorrow :D 21:00 <@heinrich5991> okay :) 21:00 < bridge> [teeworlds] ty 21:01 < Oy> todo: https://github.com/teeworlds/teeworlds/pull/1580 that needs to get merged and then search and fix bugs 21:01 <@heinrich5991> Oy: can I make a PR with everything but the last commit (that would be ready to merge) 21:02 <@heinrich5991> (we can also do that tomorrow if you prefer) 21:04 < Oy> either way is fine 21:07 < Teeworlds> [teeworlds] heinrich5991 opened pull request #1731: Various fixes (master...pr_various) https://git.io/fpuMn 21:08 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuMC 21:08 < Teeworlds> teeworlds/master 40424dd oy: quick and dirty map reordering routine 21:18 < bridge> [teeworlds] heinrich5991 can i get you on discord i don't want to spam the irc 21:18 <@heinrich5991> sure 21:20 < bridge> [teeworlds] What was that thing in the rules about no private messages to mods? πŸ€” 21:22 < minus> FYI teeworlds.com is now backed up (incl. DB dump) and is currently upgrading from jessie to stretch 21:26 <@heinrich5991> good job on the backup :) 21:26 <@heinrich5991> anyone taking bets whether it'll work? ^^ 21:26 < minus> it dumps the files and the .sql with the DB is in there 21:30 < bridge> [teeworlds] @guenstig werben that's about "no unsolicited PMs" 21:50 < minus> did teeworlds.com just die? 21:51 <@Dune> seems so 21:51 <@heinrich5991> I can't access it 21:51 < minus> i was just configuring certbot :< 21:52 < minus> Kottizen~ what happened 21:53 <@heinrich5991> if that's an actual server failure, you definitely did the backup at the right time 21:54 < minus> :D 21:54 < minus> maybe i caused it 21:54 < minus> did some (relatively) heavy disk io 21:54 < minus> i'm sure that the upgrade didn't fuck shit up because i rebooted afterwards and it worked fine for 15 minutes 23:02 < bridge> [teeworlds] heinrich5991: sowwy was afk getting some food :c but i tested it now 23:09 <@Dune> rip teeworlds.com 23:09 <@Dune> time to open a teeworlds myspace 23:17 < bridge> [teeworlds] xd