00:09 < Teeworlds> [teeworlds] Dune-jr opened pull request #1716: Add Damage net event (master...feature-damage-netevent) https://git.io/fp0Si 01:19 < Teeworlds> [teeworlds] Dune-jr opened pull request #1717: Whisper: properly blend icon, implement shift+tab, memorize last whisper target (master...feature-whisper-target) https://git.io/fp0H6 03:05 < Teeworlds> [teeworlds] LordSk opened pull request #1718: Server broadcast (master...feature/broadcast) https://git.io/fp05N 11:34 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp0jy 11:34 < Teeworlds> teeworlds/master dbbca2c oy: reworked ingame menus, updated to the style of the new design 12:24 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpEv3 12:24 < Teeworlds> teeworlds/master de85ec7 oy: fixed an initialization 12:37 < Teeworlds> [teeworlds] axblk opened pull request #1719: Fix server info tab (master...patch-1) https://git.io/fpEvi 14:07 < bridge_> [teeworlds] @oy the new ingame menu is really cool, great work! 14:16 <@Dune> hai 14:20 < bridge_> [teeworlds] hi 14:21 < bridge_> [teeworlds] broadcast also looks good. Except the cut of gradient... maybe bend it over? 14:22 <@Dune> bend it over? what do you mean? 14:23 < bridge_> [teeworlds] rounded corner with a gradient that follows it 14:44 < Oy> doubt we can finish the release today 14:45 < bridge_> [teeworlds] don't rush it... some day's delay won't hurt anybody 14:45 <@Dune> the top of the lists in the call vote menus feel inconsistent with the two previous tabs 14:48 < Oy> Dune: stumbled on another problem with the ingame menu, the game tab has a notification f.e. when joining is blocked - that should be displayed somewhere when the buttons are there all the time 14:48 < Oy> it's the same as in settings general 14:48 <@Dune> oh 14:48 <@Dune> :| 14:48 <@Dune> didn't think of that 14:48 < Oy> the text in the header list is different than section headers 14:49 < bridge_> [teeworlds] You should ve waited till everything was done to make the realease announcement 14:49 < bridge_> [teeworlds] There is no need to rush things 14:49 < Oy> well it just said we plan to 14:50 <@Dune> release announcements are good imo 14:50 < bridge_> [teeworlds] yep 14:50 <@Dune> being late happens 14:50 <@Dune> it's not like people scheduled 0.7.1 tournaments on monday 14:50 < Oy> yeah, better to set some kinda deadline for translations, new features 14:51 <@Dune> ^ 14:51 < bridge_> [teeworlds] @Sonix gfx ready to go through PNGOptimizer? 14:52 < Oy> what's missing gfx wise? 14:53 < Oy> maps are ready right? 14:53 <@Dune> they are afaik 14:53 < Oy> oh wait there was sth with reordering grass_doodads right? 14:53 <@Dune> https://www.teeworlds.com/forum/viewtopic.php?pid=121976#p121976 14:53 <@Dune> yes 14:54 < Oy> some automatization needed for that 14:54 <@Dune> for what, reordering? 14:55 < Oy> the grass_doodads was supposed to be reordered a bit https://github.com/teeworlds/teeworlds/issues/1043 14:55 < Oy> now if u select a multiple tiles that form a tree u select sth from another part :( 14:56 < Oy> and have to delete it manually afterwards 14:56 < Oy> bit if the image is reordered, the maps have to be updated 14:56 < Oy> cause they use the wrong tile index then 14:57 <@Dune> :( 14:57 < minus> just add a version number to the new tileset name 14:57 <@Dune> problem is then you need to ship two 14:58 < Oy> no doesn't work 14:58 < Teeworlds> [teeworlds] Dune-jr opened pull request #1720: Fix a couple of missing localize, remove unused variables (master...fix-missing-localize) https://git.io/fpEkl 15:00 < Oy> a tile layer that is stored wihin a map has an array of tile indices (like offset to a tile within the image). if u change the image the offsets within the map needs to be adjusted 15:01 < minus> Dune: yes, you ship and old one for compatibility with old maps 15:08 < bridge_> [teeworlds] the new one will than be uses by new maps 15:12 < bridge_> [teeworlds] hello wonderful people 15:12 < bridge_> [teeworlds] Oy: do you mind discussing the colored broadcast thing? 15:13 < Oy> hey 15:13 < Oy> sure 15:13 < bridge_> [teeworlds] hey 😃 15:13 < bridge_> [teeworlds] so I'll preface this by saying we can scrap it altogether 15:13 < bridge_> [teeworlds] I don't really mind 15:14 <@Dune> RTL languages like persian should be scrapped, right 15:14 < bridge_> [teeworlds] but I thought that since we can mute and disable broadcasts 15:14 < bridge_> [teeworlds] it should be fine? 15:14 < bridge_> [teeworlds] If server admins are obnoxious 15:15 < Oy> but coloured broadcasts are different level of disturbance 15:15 < bridge_> [teeworlds] people will mute broadcasts 15:15 < bridge_> [teeworlds] they are I agree 15:15 < bridge_> [teeworlds] so is pinging in the chat with each message 15:16 < bridge_> [teeworlds] a sound and a color 15:16 < bridge_> [teeworlds] and then you mute that person 15:17 < Oy> but then you have just the option to turn it off in gereral 15:17 < bridge_> [teeworlds] there is also the possibility as you mentioned, to enable color parsing 15:17 < bridge_> [teeworlds] off by default 15:17 < bridge_> [teeworlds] but as I said, I can just scrap it 15:17 < Oy> dunno 15:18 < Oy> either remove the colours in gereneral or make the colourthing adjustable 15:19 < bridge_> [teeworlds] this is a difficult situation 15:19 < Oy> i already see the upcoming broadcasts - every char has a different colour 15:19 < bridge_> [teeworlds] yeah as I said, very abusable 15:19 < Oy> and changes colour every second to have rainbows etc. 15:19 < bridge_> [teeworlds] hahaha 15:19 < Oy> and animations 15:20 < bridge_> [teeworlds] they way I see it right 15:20 < bridge_> [teeworlds] the people who wanted broadcast 15:20 < bridge_> [teeworlds] want an easy to see message 15:20 < bridge_> [teeworlds] like a warning for example, "server maintenance happening" 15:21 < Oy> yeah, but dunno if colours are needed for it 15:21 < Oy> and server hosters also used the broadcast for advertising 15:22 < Oy> most times i saw them ingame 15:22 < bridge_> [teeworlds] could you mute them back then? 15:22 < bridge_> [teeworlds] I don't remember 15:22 < bridge_> [teeworlds] but anyway I got the message 15:23 < bridge_> [teeworlds] won't be on by default 15:23 < bridge_> [teeworlds] 😃 15:24 < Oy> no u couldn't disable it 15:25 < Oy> good :D 15:26 * Dune is manually copying author info 15:26 < bridge_> [teeworlds] and Oy, if you don't want it in the game at all, just say the word, I really don't mind it either way 15:26 < Oy> poor Dune :( 15:26 <@Dune> gotta credit peeps :p 15:26 < bridge_> [teeworlds] this is a proposal after all 15:26 <@Dune> I scrap arabic and persian right 15:28 < Oy> LordSk don't mind it being there, for my personal taste they're too distracting so i'd have the colours disabled for me 15:28 < Oy> Dune yeah 15:28 < bridge_> [teeworlds] alright got it 15:28 < Oy> don't have rtl support anyway 15:29 <@Dune> aight 15:29 < Teeworlds> [teeworlds] oy closed pull request #1717: Whisper: properly blend icon, implement shift+tab, memorize last whisper target (master...feature-whisper-target) https://git.io/fp0H6 15:30 < bridge_> [teeworlds] @LordSk i think white text for boradcast is enough 15:31 < bridge_> [teeworlds] alright 2 votes against then 15:31 < bridge_> [teeworlds] or make it only possible to color the whole text and make some thing that prevents rapid color changes 15:32 < bridge_> [teeworlds] what if colors are disabled by default? @Fisico 15:32 < bridge_> [teeworlds] hmm yea also an idea 15:33 < Oy> my proposal :P 15:33 < bridge_> [teeworlds] haha 15:33 < bridge_> [teeworlds] it's a hard think to decide 15:33 < bridge_> [teeworlds] it is 15:33 < bridge_> [teeworlds] I think a lot of people would enjoy a colors option, even though that might not be us 15:34 < bridge_> [teeworlds] the ddnet client will turn the option on by default and players will get spammed with all sort of stuff 😄 15:34 < bridge_> [teeworlds] that should not be our problem i think 15:35 < bridge_> [teeworlds] didn't they say they won't upgrade anyway? 15:36 < bridge_> [teeworlds] i don't know the whole weird stuff is comming from the braodcast thing 15:37 < bridge_> [teeworlds] yeah I feel like this is highly requested 15:38 <@Dune> some people are surprised 0.7 is not compatible with 0.6 :D 15:38 < bridge_> [teeworlds] haha they never saw a big release 15:38 <@Dune> yep :) 15:39 < WsYFU> Hopefully people move to 0.7 when it's done 15:39 <@Dune> :) it always takes time 15:40 < WsYFU> Yep, i can remember thinking of what i want to play today 0.5 or 0.6 15:40 <@Dune> a lot of unmaintained mods won't be updated, and the people only into these will stay on 0.6. same happened with 0.5 15:40 <@Dune> then things move on 15:41 < WsYFU> There aren't many inmaintained mods 15:42 < minus> teeworlds isn't semver after all 15:49 < Oy> well 0.6 was released april 2011, newer players probably haven't see a major release yeah 15:55 < WsYFU> "There is also a new, shiny 16-player limit." back when 0.5.0 was released 15:55 < WsYFU> Wow, it was so long time ago 15:58 <@Dune> wait 15:58 <@Dune> there is no flag for breton? :/ 15:58 <@Dune> crap 15:59 < lvgx> and yet there is one for vatican city 15:59 <@Dune> well its a country 16:00 <@Dune> that's consistent, I just need a flag for the language 16:02 <@Dune> guess no flag for breton and catalan languages 16:03 < lvgx> ahah, if teeworlds get as many translations as wesnoth you'll have fun finding flags for every european local language 16:03 <@Dune> esperanto ought to be enough for everyone in EU 16:03 <@Dune> =p 16:03 <@Dune> does esperanto even have a flag 16:04 < lvgx> or latin 16:17 < Oy> could add a flag for breton or cataln - have one for wales scotland... 16:29 <@Dune> yeah 16:29 <@Dune> need esperanto and galician too 16:29 <@Dune> who could do flags? 16:29 < Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fpEt3 16:29 < Teeworlds> teeworlds-translation/master b17dd6a Jordy Ruiz: Fix russian.json 16:29 < Teeworlds> teeworlds-translation/master 47dc53c Jordy Ruiz: Add breton, catalan, chinese, esperanto, estonian, galician, irish, slovenian languages. Flags are missing 16:47 < Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fpEtr 16:47 < Teeworlds> teeworlds-translation/master 6ff9d22 Jordy Ruiz: Update belarusian, czech, dutch, finnish, french, greek, hungarian, italian, japanese, kyrgyz, norwegian, polish, romanian, russian, serbian, swedish, turkish languages 16:49 < lvgx> public domain or CC-0 flags are easy to find, but there should be a template for the shade and border 17:22 < bridge_> [teeworlds] btw... i'm also for calling this release 0.8 17:26 <@Dune> should probably just rename 0.7.0 a beta or so imo 17:27 < Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fpEqh 17:27 < Teeworlds> teeworlds-translation/master f115217 Jordy Ruiz: Update finnish language 17:28 < bridge_> [teeworlds] @Fisico any help with spotting gross text overflow appreciated :p 17:28 < bridge_> [teeworlds] also a good idea to rename it 0.7.0 beta 17:29 < bridge_> [teeworlds] you mean the translation text's are longer than their textbox? 17:31 <@Dune> yes 17:31 <@Dune> when it gets quite bad it could be reverted to english 17:36 < bridge_> [teeworlds] where are you in the lang list? started from the top? 17:37 <@Dune> nowhere 17:37 <@Dune> :D 17:37 < bridge_> [teeworlds] ok 17:37 < bridge_> [teeworlds] starting from the bottom 17:37 <@Dune> fixing a bug with the listbox 17:37 <@Dune> :/ 17:45 < bridge_> [teeworlds] @Dune mousesense and samplerate is to small... many languages does not fit in there... 17:45 < bridge_> [teeworlds] AA in french is also to long 17:45 < bridge_> [teeworlds] maybe make the moussense textbox a bit longer and also the samplerate... 17:47 <@Dune> only look for nasty overflow, fisico 17:47 <@Dune> can't fix everything 17:47 < bridge_> [teeworlds] ingame menu buttons are also to short.. 17:47 <@Dune> it's the translators job to adapt too 17:48 < bridge_> [teeworlds] maybe for a future release... scale text if it is to big for the textbox 😄 17:48 <@Dune> yes, but later 17:48 <@Dune> for now just hotfixes 17:49 < bridge_> [teeworlds] @Sonix when is the big graphics PR coming? :o 17:51 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpEYU 17:51 < Teeworlds> teeworlds/master 75350af oy: added support for ai-controlled players #1390 17:51 < bridge_> [teeworlds] not soon, aint got much time lately 17:51 <@Dune> huh that didn't close https://github.com/teeworlds/teeworlds/issues/1390 17:52 < bridge_> [teeworlds] @Sonix :/ can't they at least be run through the PNGOptimizer and released? 17:52 < Oy> no visual stuff needed, but could be done later 17:52 <@Dune> unmilestone then? 17:53 < Oy> moved to 0.7.2 17:54 <@Dune> no work left with https://github.com/teeworlds/teeworlds/issues/1576 if we don't globally change the alpha? 17:54 < bridge_> [teeworlds] i could try to rearrange grass doodads 17:55 < bridge_> [teeworlds] but separating the winter and ice tileset is a thing that has to be discussed thoroughly 17:55 < Oy> Sonix yeah, i could try to update the maps then 17:55 < Oy> yeah, that's a biggy 17:56 <@Dune> should it be dropped for 0.7.1 then? 17:56 < Oy> Dune: could ad a slider for the ms_backgroundalpha is used for all the backgrounds i added 17:56 <@Dune> might be difficult to get it done well idk 17:57 < bridge_> [teeworlds] @Sonix is releasing everything time consuming? 17:57 < Oy> well yeah move it to 0.7.2 - everything should be readable now 17:57 <@Dune> yeah 18:01 < Oy> could someone make move this https://github.com/teeworlds/teeworlds/issues/1669#issuecomment-441050793 in a 256x256 image? 18:01 < Oy> pretty much add 64 empty pixels to the right and the bottom 18:01 <@Dune> we could also do that easily if if svgs were released... 18:01 <@Dune> oh well :p 18:02 < bridge_> [teeworlds] @Fisico maybe? I'm afraid I would mess up with the compression 18:02 < bridge_> [teeworlds] what? 18:02 < bridge_> [teeworlds] what oy said 18:03 < bridge_> [teeworlds] https://psydk.org/pngoptimizer is working 18:03 <@Dune> we need empty pixels though 18:03 < bridge_> [teeworlds] yea not working good without the svg is a hackjob 18:05 <@Dune> can't be too bad, I mean I would do it with gimp or whatever but I'm sure you'd do better 18:05 < Oy> don't have anything installed, otherwise would have done it :) 18:05 < bridge_> [teeworlds] ok... will try it 18:05 < Oy> basically just paste it in a 256x256 image 18:06 < bridge_> [teeworlds] ah ok not between the icons more pixels.. only on the outside? 18:06 < Oy> and try to keep the alphas ;) 18:06 < Oy> yeah just the outside 18:07 <@Dune> how should https://github.com/teeworlds/teeworlds/issues/1548 be finalized? 18:08 < Oy> dunno if authors have to be listed by category. maybe list them all together? 18:08 <@Dune> sounds good to me 18:08 <@Dune> but it has to be said this is for content authorts 18:10 < bridge_> [teeworlds] can some1 try the grass doodads 18:10 < bridge_> [teeworlds] 18:10 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516299726300119061/grass_doodads.png 18:11 < bridge_> [teeworlds] there should be no selection intersections now 18:11 <@Dune> oy, content contributors: android272, Chi11y (chi1), cinaera, Crises, Daniel, Echchouik, Fisico, KillaBilla, Landil, Lappi, LordSk, maikka, matricks, Minus, oy, Pocram, red_com, serpis, SkizZ, somerunce, Sonix, Stephanator, Tardo, teetow, Ubu, Zatline 18:12 <@Dune> indiscriminate of content type 18:12 < bridge_> [teeworlds] @Sonix I'm on it 18:12 < bridge_> [teeworlds] winter maps have to be checked too 18:13 < bridge_> [teeworlds] I thought just checking in the editor? 18:15 < Oy> would skip the documentation thing 18:16 <@Dune> oy 18:16 <@Dune> I would too 18:16 <@Dune> but they are all redundant 18:16 <@Dune> ah wait 18:16 < Oy> on it 18:17 <@Dune> I thought they were 18:19 <@Dune> I get android272, Chi11y (chi1), Crises, Daniel, Echchouik, Fisico, Landil, Lappi, LordSk, maikka, matricks, Pocram, red_com, serpis, SkizZ, somerunce, Sonix, Stephanator, Tardo, teetow, Ubu, Zatline 18:19 < bridge_> [teeworlds] @Sonix grass doodads seems all good in terms of selection intersection 18:19 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpEYd 18:19 < Teeworlds> teeworlds/master e3c4b36 oy: updated license with a list of authors and updated the year. closes #1548 18:20 < bridge_> [teeworlds] good thanks dune 18:20 < bridge_> [teeworlds] thank you 18:21 < bridge_> [teeworlds] now it remains to update the maps 18:21 < Oy> yeah :( 18:21 < bridge_> [teeworlds] arr. do you know which should be updated? 18:21 < bridge_> [teeworlds] all grass and winter maps 18:21 < Oy> winter too? 18:22 < bridge_> [teeworlds] can you make a release without the ice stuff? 18:24 < bridge_> [teeworlds] @oy how big should 1 skill lvl icon be? 18:24 < bridge_> [teeworlds] we either use the 0.6 winter 18:25 < bridge_> [teeworlds] or update winter maps 18:25 < bridge_> [teeworlds] cause tilesets have changed 18:25 < bridge_> [teeworlds] adding 1tile platforms 18:25 < bridge_> [teeworlds] to each 18:25 < bridge_> [teeworlds] @Fisico image should be 256x256 18:25 < bridge_> [teeworlds] so 64x64 per icon :) 18:25 < bridge_> [teeworlds] but you shouldn't care about that? just copy paste into a 256x256 image 18:26 < bridge_> [teeworlds] that is not working 18:26 < bridge_> [teeworlds] why not? 18:27 < Oy> Sonix u used zatlines svg for the grass doodads right? 18:28 < bridge_> [teeworlds] problem ... the image from github is to small 18:28 < bridge_> [teeworlds] gets pixelated 18:28 < bridge_> [teeworlds] sigh 18:29 < bridge_> [teeworlds] i dont get it 18:29 < bridge_> [teeworlds] on github it is 192x192 18:30 < bridge_> [teeworlds] i put it in inkscape or affinity and it is only 102x102 big.. wtf 18:32 < bridge_> [teeworlds] 18:32 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516305147945549852/level.png 18:32 < bridge_> [teeworlds] this is 192x192 18:34 < bridge_> [teeworlds] Is this bad, @Fisico : 18:34 < bridge_> [teeworlds] http://puu.sh/C7wNO/67a39bcdf1.png 18:34 < bridge_> [teeworlds] 18:34 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516305777883873290/skill_lvl.png 18:35 < bridge_> [teeworlds] @Sonix you used zatlines svg for doodads? 18:35 < bridge_> [teeworlds] did it with affinity kinda worked.. but we should change it with zatlines svg export 18:35 <@Dune> huh? there are only 3 icons? 18:36 < bridge_> [teeworlds] we need the others too? 18:36 <@Dune> of course? 18:36 < bridge_> [teeworlds] oO ok 18:36 <@Dune> we're supposed to get a 256x256 image you know 18:36 < bridge_> [teeworlds] ah ok 18:36 <@Dune> is there a quality problem with mine? 18:38 < Oy> as long as it copies the alphas it should be good 18:39 <@Dune> i just changed the image settings in gimp, I don't know 18:40 < bridge_> [teeworlds] 18:40 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516307238143524864/skill_lvl.png 18:40 < bridge_> [teeworlds] good so? 18:41 < bridge_> [teeworlds] would be best to increase the size from source directly 18:41 < bridge_> [teeworlds] to avoid quality loss 18:41 < bridge_> [teeworlds] yep 18:42 < bridge_> [teeworlds] i used the svg from artists folder @Dune Oy 18:42 < Oy> good 18:42 < bridge_> [teeworlds] you have the icons as svg sonix? 18:43 < bridge_> [teeworlds] nope 18:43 < bridge_> [teeworlds] @Fisico this is still not good 18:43 < bridge_> [teeworlds] read the instructions again 18:43 < bridge_> [teeworlds] 64px right and bottom 18:43 < Oy> Fisico no it should be like Dune did - we could try that 18:44 < bridge_> [teeworlds] where is the difference? 18:45 <@Dune> 8[18:43] bridge_: [teeworlds] 64px right and bottom 18:45 <@Dune> yours is centered 18:45 < bridge_> [teeworlds] ok no problem 18:46 <@Dune> preserve the alpha 18:47 < bridge_> [teeworlds] 18:47 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516308847468740608/skill_lvl.png 18:47 < bridge_> [teeworlds] ok so? 18:48 <@Dune> yours are more blurry than mine Fisico 18:48 <@Dune> not sure if that's good 18:49 < bridge_> [teeworlds] we need zatlines for maximum quality 18:49 <@Dune> I know 18:49 <@Dune> but still 18:49 < bridge_> [teeworlds] for now it will be ok... you can also take yours no problem 18:49 < bridge_> [teeworlds] i dont see em in the dropbox folder 18:49 < bridge_> [teeworlds] u gonna have to wait for him 18:49 < bridge_> [teeworlds] no @Sonix he didn't want to add it 18:50 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516308847468740608/skill_lvl.png 18:50 < bridge_> [teeworlds] https://puu.sh/C7wNO/67a39bcdf1.png 18:50 < bridge_> [teeworlds] can you compare them? I'm not sure if sharper is better or worse 18:50 < bridge_> [teeworlds] 2. is way better 18:55 <@Dune> ok 2. is like the original, 1. is blurrex 18:55 <@Dune> blurred* 18:58 <@Dune> Oy: we can use https://www.dropbox.com/s/owdcdiyaazsc97w/level_256.png?dl=0 for now for level.png 19:05 < Teeworlds> [teeworlds] Dune-jr opened pull request #1723: Update level.png with Zatline's work, modified to fit 256x256 format (master...fix-level-icons) https://git.io/fpE3o 19:10 < Teeworlds> [teeworlds] oy closed pull request #1723: Update level.png with Zatline's work, modified to fit 256x256 format (master...fix-level-icons) https://git.io/fpE3o 19:11 < Oy> still code needs modification 19:11 <@Dune> huh 19:11 <@Dune> shouldn't have closed from PR then? 19:11 <@Dune> #1684 was not closed 19:11 <@Dune> https://github.com/teeworlds/teeworlds/issues/1684 19:12 <@Dune> https://github.com/teeworlds/teeworlds/issues/1669 was though 19:13 <@Dune> oy: is this automatic script to remap with the new tiling anything realistic? that sounds like a lot of work :/ 19:15 <@heinrich5991> Dune: there's tml, you might be able to hack something up with that (I think it was able to save maps, should obviously check beforehand) 19:27 < Oy> hm no idea 19:40 <@Dune> idk tml 19:41 <@Dune> sonix sent me the updated mapres btw 19:41 <@Dune> but gotta update the maps :| 19:41 <@Dune> ah well nvm he put it in the forum :) 20:00 < Teeworlds> [teeworlds] Sonix- opened pull request #1725: Fix cloud's animation (Closes #1724) (master...patch1) https://git.io/fpEG8 20:08 < rand> I add a support to >16 in the current scoreboard and serverbrowser adding a scrollbar for the side bar and cropping the list when there is no side bar 20:10 < Teeworlds> [teeworlds-maps] oy pushed 1 new commit to master: https://git.io/fpEGS 20:10 < Teeworlds> teeworlds-maps/master 8579db0 oy: updated maps to the new grass_doodads 20:10 <@Dune> woot 20:10 <@Dune> already? Oo 20:10 <@Dune> what is this dark magic 20:11 < Oy> everything seems right - someone could check 20:11 < Oy> hope got all maps 20:11 <@Dune> ctf2? 20:11 <@Dune> sonix said winter maps need to be updated 20:11 < Oy> don't have a new winter tileset 20:12 < Oy> just did the grass_doodads 20:12 <@Dune> but sonix said "Now what is left is to update winter and grass maps (doodads)" 20:12 <@Dune> I'm confused 20:15 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpEGN 20:15 < Teeworlds> teeworlds/master aa65fea oy: added reordered grass_doodads. closes #1043 20:15 < Oy> rand: sounds good 20:17 < Oy> maybe the serverinfo when sidebar is closed could have a horizontal scrollbar? 20:18 < Oy> Sonix what is different for the winter tileset? 20:21 < rand> indeed, I can avoid a new Localize() 20:26 < bridge_> [teeworlds] @Sonix ^ 20:30 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpEZK 20:30 < Teeworlds> teeworlds/master 35a1e26 oy: fixed using the new level icons. closes #1669 20:34 <@Dune> oy: is there any point in using a struct instead of two booleans for the Damage m_Type thing? 20:34 < Oy> struct? 20:34 <@Dune> enum* 20:34 <@Dune> sry 20:34 <@Dune> the NORMAL, ARMOR, SELF enum 20:35 < Oy> with one value u r more flexible, that having 2 boolean values 20:35 < Oy> *the int 20:35 <@Dune> but you can't add new values to the enum without breaking protocol, right 20:36 < Oy> well old clients would skip the new stuff you add 20:36 < Oy> or well i think it's clamped now 20:36 <@Dune> ah, alright 20:36 <@Dune> yeah it is 20:37 < Oy> but breaking that isn't a big issue, old clients won't just support the new stuff 20:37 <@Dune> i see :) 20:42 < Oy> have a new graphical issue :) 20:42 < Oy> https://github.com/teeworlds/teeworlds/issues/1637#issuecomment-441056897 need that stripped 20:43 < Oy> every colomn except the last maybe put into 64x256 image 20:44 < bridge_> [teeworlds] Oy: why split it into many images? 20:46 < Oy> Lordsk so people could add their own for the gametype they like 20:46 <@Dune> oh right, I forgot about that 20:46 <@Dune> cool that you implement that :) 20:50 < bridge_> [teeworlds] 20:50 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516339856457334787/screenshot_2018-11-25_20-49-24.png 20:50 < bridge_> [teeworlds] ohhhhh yeah that's cool indeed 20:55 < bridge_> [teeworlds] @Sonix is the winter stuff done? 20:57 < bridge_> [teeworlds] thats the current state 20:59 < bridge_> [teeworlds] @Dune did u try replacing old mapres with new ones and check their state ingame 20:59 < bridge_> [teeworlds] i hope pngoptimizer didnt do shit 21:00 < bridge_> [teeworlds] I didn't try thatSonix#8149 21:00 < bridge_> [teeworlds] @Sonix * 21:00 < bridge_> [teeworlds] seems like it did 21:00 < bridge_> [teeworlds] huuuuum 21:10 <@Dune> I'm going to eat, if someone else can do the splitting of gametype icons for oy 21:11 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpEcg 21:11 < Teeworlds> teeworlds/master 6b5f2d8 oy: fixed arrow keys effect theme and language listbox. closes #1722 21:12 < Oy> Sonix when you give me the new winter tileset i can update the maps 21:13 < bridge_> [teeworlds] i thought u have access to the folder in the forum 21:17 < Oy> Sonix-: it's just winter_main right? 21:17 < Sonix-> its the doodads 21:18 < Sonix-> oh 21:18 < Sonix-> no 21:18 < Sonix-> winter_main yeah 21:19 < Sonix-> the method i use is have a second client open using 0.6 tileset to see what changed 21:45 <@Dune> oh thanks for fixing arrow key 21:46 <@Dune> we're close to celebrate 1000 closed issues :D 21:55 <@Dune> I'll split the gametype icons if no one does it 21:55 < Oy> i'm out soon, could be done tomorow ;) 21:56 <@Dune> alright :) 21:56 <@Dune> hopefully heinrich5991will be there tomorrow to assist with the binaries 21:58 < Oy> i can do the win and linux ones 21:58 < Oy> mac might be a problem 21:58 <@Dune> heinrich5991 did the mac one last time 21:59 <@heinrich5991> I can only do that with the help of cmake, no idea how to do that with bam 21:59 <@Dune> ah 21:59 < Oy> oh ok 21:59 <@heinrich5991> I think someone built 0.7.0 binaries and put them on github 21:59 <@heinrich5991> maybe we could contact them 22:00 <@Dune> maybe Kottizen is around 22:00 <@heinrich5991> otherwise, I can probably get hands on a mac computer on monday, maybe tuesday, then I could build it without cross-compilation 22:00 < Oy> but that were just the binaries 22:00 <@heinrich5991> ah :( 22:00 < Oy> that app building is probably broken for 0.7 :( 22:01 < Oy> was the cmake thing pretty hard to do heinrich5991 ? 22:02 <@heinrich5991> it probably requires knowledge of cmake to port it to 0.7 22:02 < Oy> ok 22:02 <@heinrich5991> I wanted to port it to 0.7 anyway. if you give me one day, maybe I will be able to do it 22:03 < Oy> yeah, would be good 22:03 < Oy> and waiting another day with the release isn't a biggy 22:03 < Oy> there're still someone big oullrequests which need testing anyway 22:03 <@heinrich5991> okay. let's hope I'll be able to hold promises this time 22:04 < Oy> :P 22:04 <@heinrich5991> ^^ 22:04 <@Dune> thanks heinrich :) 22:07 < Oy> Dune: about the country flag. there used to be a template shadow that you put on the flag, so it looks like the others, but can't find the thread in the forum 22:08 <@Dune> oh, it's on the forum? 22:08 < Oy> Landil made a call to people to send in country flags and there was the template 22:08 <@Dune> alright I'll look onto that 22:08 <@Dune> but there is still the problem of having them not be countryflags 22:08 <@Dune> not sure if that's possible 22:08 < Oy> hm 22:10 < Oy> there is an index file https://github.com/teeworlds/teeworlds/blob/master/datasrc/countryflags/index.json could add some block entry there 22:10 <@Dune> "block": true? 22:10 <@Dune> or you mean a block category 22:14 < Oy> just a block property 22:14 < bridge_> [teeworlds] what does it do? 22:15 < Oy> so you can't use it as country flag 22:15 <@Dune> ah, alright 22:15 <@Dune> so should we block catalan/breton? and leave scotland? 22:15 < Oy> hm dunno, but have to draw a line somewhere 22:15 <@Dune> yeah 22:16 <@Dune> some guys gonna be upset if we add a property just to block their flag :D 22:16 < Oy> i think landil added them in the first place cause they have teams in football :) 22:16 <@Dune> oh, makes sense 22:19 < Oy> we should prevent to make a political statement, besides that either way would be fine 22:20 <@heinrich5991> I'd just adhere to some standard 22:21 <@heinrich5991> I think we already follow some for the country abbreviations 22:21 <@Dune> yeah, ISO 3166-1 22:21 <@heinrich5991> https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2 22:22 <@heinrich5991> so use whatever is in there I guess 22:22 <@Dune> okay 22:22 <@Dune> the problem is scotland isn't there heinrich5991 22:23 < Oy> wales norther ireland and england either 22:23 < Oy> would have to remove them then 22:23 <@Dune> irish language added too btw 22:23 <@Dune> gaelic 22:24 <@Dune> "The codes XE, XS and XW are used by WhatsApp to represent the flags of England, Scotland and Wales as Emoji." 22:24 <@Dune> so that could be a stretch 22:50 < breton> wait what 22:50 < breton> ban me? 22:50 < breton> please don't ok? 22:55 <@Dune> haha, sorry for the pings, breton 23:00 < bridge_> [teeworlds] there haven't been a template for the countryflags, only the raw flags were requested iird 23:00 <@Dune> do you have the topic somewhere? 23:01 < bridge_> [teeworlds] https://www.teeworlds.com/forum/viewtopic.php?id=8084 23:01 < bridge_> [teeworlds] see point 7: http://i.solidfiles.net/5ef4.png :p 23:03 < bridge_> [teeworlds] @Zatline could help with that maybe? 23:05 < bridge_> [teeworlds] whit what, what flags do we miss? 23:05 < bridge_> [teeworlds] what flags do we miss? 23:10 <@Dune> https://github.com/teeworlds/teeworlds/issues/1721 23:10 < bridge_> [teeworlds] Breton, Catalan, Esperanto and Galician @Zatline 23:12 < bridge_> [teeworlds] but these ain't independent countries ? 23:14 < koomi> things that aren't countries can still have flags 23:15 < koomi> https://en.wikipedia.org/wiki/Flag_of_Catalonia https://en.wikipedia.org/wiki/Flag_of_Brittany 23:15 < bridge_> [teeworlds] read the issue @Zatline 23:16 < bridge_> [teeworlds] it's not about being countries, it's about the languages needing flags 23:16 < bridge_> [teeworlds] esperanto isn't linked to a piece of land even 23:17 < bridge_> [teeworlds] Not even to a group of people 23:17 < bridge_> [teeworlds] Because no one's actually using it 23:18 < bridge_> [teeworlds] that is not the point. and it is still an official language for some stuff. 23:19 < bridge_> [teeworlds] so these two flags then or anything more? 23:19 < bridge_> [teeworlds] Lool at the issue please 23:19 < bridge_> [teeworlds] [quakenet] https://github.com/teeworlds/teeworlds/issues/1721 23:21 < bridge_> [teeworlds] Uhm, some new idea. Turn the former country flags in a multiple options thing and let players choose the languages they can speak 23:21 < bridge_> [teeworlds] Would allow for easier communication if you can just check it 23:22 < bridge_> [teeworlds] If people want to show it 23:22 < bridge_> [teeworlds] this isn't the time for complicated ideas 23:22 < bridge_> [teeworlds] we are just making 4 flags. 23:54 < bridge_> [teeworlds] 23:54 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516386204132835328/brittany.png 23:54 < bridge_> [teeworlds] 23:54 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516386205789716490/catalonia.png 23:54 < bridge_> [teeworlds] 23:54 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516386207458918400/esperanto.png 23:54 < bridge_> [teeworlds] 23:54 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/516386212974428232/galicia.png 23:55 < bridge_> [teeworlds] awesome, thanks @Zatline :) 23:57 < bridge_> [teeworlds] not sure if discord keeps the quality 23:57 < bridge_> [teeworlds] will you upload them somewhere?