11:00 <@Dune> ahoi 11:01 < Oy> hey 11:01 <@Dune> locked translations. not sure which to add 11:01 <@Dune> it seems like the major ones all had contributions 11:02 <@Dune> can't believe french had so little 11:03 < Oy> add everything we have? 11:03 <@Dune> don't I scrap away the 0.6-only ones? 11:04 < Oy> hm, dunno how many strings from 0.6 are still valid 11:04 <@Dune> 89% 11:05 < Oy> then we could still use the not updated ones 11:05 <@Dune> alright 11:06 <@Dune> the server browser is mostly english 11:07 <@Dune> is there anything to setup/fix for the version server? 11:08 < Oy> the server should work 11:09 < Oy> dunno if the urls still still resolves to an address 11:11 < Oy> oh, to inform 0.6 clients the one from the 0.6 have to used and updated so it broadcasts the correct version 11:11 < Oy> 0.6 clients can't interact with the 0.7 one 11:11 <@Dune> the 0.6 is the one that matters 11:12 <@Dune> know how to update it? 11:13 <@Dune> I can't resolve version.teeworlds.com :( 11:15 < Oy> minus: ping 11:15 < minus> Oy: pong 11:16 < Oy> minus: version.teeworlds.com doesn't resolve to an address 11:16 < Oy> do you have access to fix that? 11:17 < minus> yes 11:17 <@Dune> nice 11:19 < Oy> good 11:23 < Teeworlds> [teeworlds] oy pushed 1 new commit to 0.6: https://git.io/fp089 11:23 < Teeworlds> teeworlds/0.6 7d8234e oy: Made the 0.6 version server broadcast 0.7.1 as new version 11:26 < minus> Oy: an 8 byte array? with just 5 (or 6 including terminator) characters? 11:28 < Oy> minus: the original array is 8 bytes as well, not sure if the client checks for corrects siye and dropps too short ones 11:28 < Oy> https://github.com/teeworlds/teeworlds/blob/0.6/src/game/version.h#L8 11:29 < rand> is there a scrollbar in the serverbrower to see the client list on a server ? 11:31 < Oy> no 11:32 < minus> Oy: aye, but it should be sizeof(GAME_RELEASE_VERSION) then instead of 8 11:43 < Oy> minus: that's the same ;) but yeah, that code won't be used/modified in the future so i guess it's fine :) 11:46 < rand> crap 11:49 < Teeworlds> [teeworlds] Sonix- opened pull request #1712: Add theme icons (master...icons) https://git.io/fp04i 11:57 < Teeworlds> [teeworlds] oy closed pull request #1712: Add theme icons (master...icons) https://git.io/fp04i 11:58 < Oy> attaching the slight background to the top tabs. how should be in the server browser? 11:58 < Oy> http://www.solidfiles.com/v/pW8YWMYx7K6z5 just for the list? 11:59 < Oy> or completely? or both? 11:59 <@Dune> I have to make it that none.png is taken into account 11:59 <@Dune> thanks for the icons @sonix 11:59 < Sonix-> that looks odd Oy 12:00 < Oy> yeah kinda 12:02 < Oy> http://www.solidfiles.com/v/AnwGB7QzB34R8 12:03 < Oy> http://www.solidfiles.com/v/e8RQ6wNmQBYPN 12:05 <@Dune> is it me or the heavens bgmap sometimes has a super fast cloud speeding behind :D 12:05 < Oy> yeah 12:05 <@Dune> Sonix-: gotta fix that I guess 12:05 < Oy> seems the reset for the animation 12:05 <@Dune> isn't it a map problem? 12:06 < Oy> some envelope setting? 12:06 < Oy> don'T map that much :D 12:06 <@Dune> me neither :c 12:07 < Oy> but it's just one i think, so probably an envelope setting thing 12:07 <@Dune> well it's funny :D 12:09 < Sonix-> this is what i suggest for ingame menus if there are sub menus or buttons 12:09 < bridge_> [teeworlds] 12:09 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/515846517676965899/tabs_menu.png 12:12 < Sonix-> oh lol i'll fix the cloud later :D 12:15 < Oy> Sonix-: should be a general thing 12:15 < bridge_> [teeworlds] where else do we have 2 rows of buttons 12:16 <@Dune> working on a new blood theme I see Sonix- :D 12:18 < bridge_> [teeworlds] Actually I was thinking about a jungle and spiky theme Dune :p 12:18 < bridge_> [teeworlds] from a banner i've made some time ago 12:18 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/515848666003537929/path941_4.png 12:19 <@Dune> ooh, cool :) 12:21 < Oy> i meant the tab Sonix- i meant that the top row looks like tabs 12:22 < Sonix-> the top row are esc menu buttons/options 12:23 < Sonix-> you click settings f.e. and more options/tabs appear then is better to differentiate them from the main menu 12:23 < Sonix-> and make them actually look tabs with actual content 12:24 < bridge_> [teeworlds] 12:24 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/515850213861228557/test_igmenu.png 12:25 < Sonix-> something like this for only buttons? f.e moving up in there the join red and blue buttons 12:26 < Sonix-> as u can see the other main row button are separated from the content 12:27 < Sonix-> indicating that they're not connected 12:28 < Oy> kinda difficult with the gradient 12:29 < Sonix-> what gradient? 12:29 < Sonix-> the one in the main row remains untouched 12:30 < Sonix-> the other one you guys added just looks ugly and out of place 12:30 < Oy> which one? 12:31 < Sonix-> the one in the 2nd row if you're talking about that one https://user-images.githubusercontent.com/355114/48788371-fadba080-ecea-11e8-9c33-20fa8c19081d.png 12:31 < Sonix-> https://user-images.githubusercontent.com/293850/48898849-288d2a80-ee4e-11e8-9bed-f6aa56805589.png 12:32 < Sonix-> the gradient is and should be used only for the very top and bottom button rows 12:32 <@Dune> yeah it's weird rn 12:33 < Oy> posted a pic yesterday with a solid background for that row 12:37 <@Dune> should I poll people on default map theme? idk what the overall feeling is like 12:39 < Oy> when there isn't a gradient the buttons seem to dark compared to the ones on the bottom, cause the ones on the bottom have a gradient http://www.solidfiles.com/v/AnwGAVnRjwvQB 12:47 < Oy> or removed http://www.solidfiles.com/v/vDpnnmNgNj3KN 12:50 < bridge_> [teeworlds] removed is better 12:53 < Oy> ok 12:54 < Oy> tab colour should probably be changed 12:54 < Oy> hard to seperate deactivated ones from not active ones 12:55 < Oy> maybe better to remove the deactivated ones again? 12:56 < bridge_> [teeworlds] yeah no point keeeping them there 13:06 <@Dune> I think the second row of tabs should have only top round corners 13:06 <@Dune> it looks a bit strange like that 13:07 < Oy> http://www.solidfiles.com/v/3PMknwAYBQPxW 13:08 < Oy> corners just have to be on top yeah and the not active tabs need brighter text colour 13:08 < Oy> besides that? 13:09 <@Dune> then it's just the join/disconnect buttons accessibility 13:09 <@Dune> and remove the back button, it makes no sense anymore 13:16 < Oy> dunno what to do with that reset button :( 13:19 <@Dune> hmmm 13:20 <@Dune> I only have silly ideas :/ 13:32 < Teeworlds> [teeworlds] Dune-jr opened pull request #1713: Scan for the none.png icon for the checkerboard theme (master...feature-theme-none) https://git.io/fp00l 13:41 < bridge_> [teeworlds] @oy @Dune why not remove the reset and back button and add the button row from the normal ingame menu? 13:43 <@Dune> that's what we're trying to do @fisico 13:44 <@Dune> but where do you put the reset button? 13:44 < bridge_> [teeworlds] what does the reset button do? 13:44 <@Dune> reset settings 13:44 < bridge_> [teeworlds] remove it 😄 13:45 < bridge_> [teeworlds] no need to put in in the ingame settings menu 😄 13:48 <@Dune> :/ 13:59 < Teeworlds> [teeworlds] oy closed pull request #1713: Scan for the none.png icon for the checkerboard theme (master...feature-theme-none) https://git.io/fp00l 13:59 < Oy> yeah removing the reset button is kind bad... 14:05 < Oy> so https://github.com/teeworlds/teeworlds/issues/1611 should be fixed now http://www.solidfiles.com/v/xK3DAN86Lakx4 14:06 < bridge_> [teeworlds] @oy yea like i now 😄 good work 14:17 <@Dune> yeah :) 15:10 <@Dune> any idea what could cause https://github.com/teeworlds/teeworlds/issues/1714 ? 15:16 < Oy> maybe too much data because of the chat spam so the client gets flooded? 15:17 < Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fp0zC 15:17 < Teeworlds> teeworlds/master e2684bc oy: improved the ingame menus. closes #1611 15:17 < Teeworlds> teeworlds/master 42707f9 oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds 15:24 <@Dune> yeah but that's a recent problem Oy 15:25 <@Dune> we used to not have this problem at all and now it's regular 15:27 < Oy> maybe it was just luck that it didnt happen 15:27 <@Dune> I really doubt that :/ now it happens within a minute 15:30 < rand> aren't the spectators listed in serverbrowser ? 15:30 < Oy> they are 15:30 < Oy> but there's a filter for it 15:30 < Oy> show players only 15:45 < Oy> Dune: didn't happen before? for the same config/spamchat value? 15:45 <@Dune> yeah 15:45 <@Dune> have to ask @LordSk but I doubt the server was changed 15:59 < bridge_> [teeworlds] Oy: I'd love for someone else to test it 16:00 < bridge_> [teeworlds] so we can rule out the possibility of it happening only on my PC 16:01 < bridge_> [teeworlds] but as I said on the issue it happened without bots as well 16:01 <@Dune> sorry I'm late on that task 16:01 < bridge_> [teeworlds] when I was chatting in game with Dune yesterday 16:01 < bridge_> [teeworlds] he saw me disconnect on my own server first 16:01 < bridge_> [teeworlds] then disconnected too 16:02 <@Dune> yep 16:02 <@Dune> I still could move somewhat 16:02 <@Dune> it got laggy 16:05 < bridge_> [teeworlds] @LordSk I put a server up 16:05 < bridge_> [teeworlds] usual rcon, you can try to trigger it 16:11 < Oy> yeah, it's an issue tried this https://github.com/teeworlds/teeworlds/commit/a47f9faaf0480dbbaee24ad32caa7c49c44e3d38 there it doesn't happen 16:12 < Oy> now what commit triggers it :D 16:18 < bridge_> [teeworlds] it's recent that's for sure 16:38 < bridge_> [teeworlds] have you tried a binary search? 16:39 <@Dune> no, we're "not hot on network stuff", like LordSk said :D 16:44 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp0aI 16:44 < Teeworlds> teeworlds/master 07f009b oy: fixed faulty shift. closes #1714 16:44 <@Dune> oh, nice 16:44 < Oy> c&p error ... 16:45 < Oy> but good that you found that error Lordsk :) 16:45 < bridge_> [teeworlds] that was fast 16:46 < bridge_> [teeworlds] yeah it wasn't on my end only apparently haha 16:47 < bridge_> [teeworlds] and since we don't have much people testing the latest version at the same time 16:47 < bridge_> [teeworlds] it would have been hard to uncover 16:50 < Oy> yeah, would come up for everyone after a while, but because of the huge amount of packtes send with the spam thing you got there faster :) 16:50 <@Dune> yeah, would have been nasty 17:10 < Oy> what about the other ingame menus server info, call vote etc. higher alpha there as well? 17:10 <@Dune> I don't know how to make that consistent 17:11 <@Dune> need to pull and try 17:11 < Teeworlds> [teeworlds] oy closed pull request #1711: Display user IDs (master...feature/display_user_id) https://git.io/fpRji 17:11 < Teeworlds> [teeworlds] oy pushed 7 new commits to master: https://git.io/fp0aH 17:11 < Teeworlds> teeworlds/master 72a6417 LordSk: Replace hard coded id display most everywhere 17:11 < Teeworlds> teeworlds/master b285a3d LordSk: Stylize it a bit 17:11 < Teeworlds> teeworlds/master c19c600 LordSk: Append rect width 17:13 < Oy> http://www.solidfiles.com/v/RKj78Zw7R8zpA higher alpha for the bigger darker background 17:14 < Oy> could increase just for the brighter fields instead 17:15 <@Dune> looks a bit high contrast there 17:15 <@Dune> I don't know, maybe it's just the change :) 17:16 < Oy> http://www.solidfiles.com/v/3PMkAZRXdWy4V 17:18 <@Dune> huh, increasing the alpha just makes it more white on white 17:18 <@Dune> right 17:18 <@Dune> maybe you could make those boxes black + 0.25 alpha 17:18 <@Dune> would be consistent with the settings menus 17:19 < Oy> yeah all of them need a rework, don't fit the style and coloursheme of the other menus 17:19 <@Dune> just make them black I guess 17:19 <@Dune> what else to be changed for consistence? 17:25 < Oy> the other menus have an offset to the tabs on top 17:25 <@Dune> ah 17:25 < Oy> dunno if it should be there too 17:25 <@Dune> I see, good catch 17:26 < Oy> http://www.solidfiles.com/v/r6GW47XjqGkqZ same as in the server browser 17:27 <@Dune> looks good imo but did you cut hte bottom of the scren or is it like that? 17:30 < Oy> they go till the bottom - needs to change as well 17:42 < bridge_> [teeworlds] like the latest version oy 17:45 < bridge_> [teeworlds] i think the text(content) from the server info/game info should not be bigger than the fontsize in the buttons... 17:46 < bridge_> [teeworlds] such a wall of text.. hit's you right in the face 😄 17:53 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp0w8 17:53 < Teeworlds> teeworlds/master e865d1c oy: increased the overall cuteness factor of the ingame menus. closes #1551 17:53 < Oy> was always that way ;) 17:53 < Oy> dunno if it should be decreased much 17:55 < bridge_> [teeworlds] yea i think it should be 17:55 < bridge_> [teeworlds] looks strange so many different font sizes 18:02 <@Dune> adjusted m_CutenessFactor eh 18:04 < bridge_> [teeworlds] 😄 18:12 < bridge_> [teeworlds] 18:12 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/515937748121813013/font_sizes.png 18:12 < bridge_> [teeworlds] every tab has another font size and padding settings... looks so unpolished 18:13 <@Dune> Call vote needs higher alpha 18:42 < Oy> maybe the boxes need some header like the pages in settings - then the fontsize could be the same as in the other menus 18:56 < bridge_> [teeworlds] 18:56 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/515948728561958932/unknown.png 18:56 < bridge_> [teeworlds] would something like this be acceptable for the broadcast issue Oy? 19:01 < bridge_> [teeworlds] What about chat 19:02 < bridge_> [teeworlds] hidden when typing for now 19:02 < bridge_> [teeworlds] the broadcast itself minimizes after a few seconds 19:07 < bridge_> [teeworlds] like that 19:07 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/515951609218596867/unknown.png 19:11 < Oy> could be 19:12 < Oy> broadcast should disappear completely after few seconds - like before 19:12 < bridge_> [teeworlds] oh yeah it does as well 19:13 <@Dune> I like the shadow effect 19:26 < bridge_> [teeworlds] like the new "broadcast" 19:27 < bridge_> [teeworlds] @oy great idea to seperate the headline from the text container 😄 19:41 < Oy> bear mentioned that chat is harder to read on ctf2 - we should improve it someday :) 19:41 <@Dune> oh, bear is around? :o 19:42 < bridge_> [teeworlds] @LordSk btw broadcast used to last 10s 19:43 < bridge_> [teeworlds] ok 19:43 < Oy> was on fisico's test server 19:48 < Oy> that reminds me: didn't he work on maps as well? should add cinaera then 19:52 <@Dune> oy: bear said nope 20:01 < Oy> ok 20:04 < Oy> btw. maybe we should use some donation money to add a private repo on github where the svg's of the graphics can be stored. better access and overview than dropbox folders 20:04 < bridge_> [teeworlds] why should graphics be private? 20:04 <@Dune> makes me wonder why private svgs should even be a thing :/ 20:04 <@Dune> ha, lordsk beats me at it 20:05 <@Dune> but I agree the current dropbox stuff is clunky 20:11 < Oy> i sympathise with the graphic artist, that they don't want to make it public 20:11 < Oy> yeah the dropbox stuff isn't good 20:13 < minus> i don't 20:13 < minus> put graphics in the open 20:13 <@Dune> devs don't really have a choice tho, we have to make our code editable for all 20:13 < minus> oh, you can do the same for code; provide binaries only 20:14 <@Dune> not if you want to contribute to teeworlds minus 20:14 <@Dune> you can contribute graphically with a small file 20:14 < minus> okay yeah 20:15 <@Dune> it's a bit of a luxury the graphics guys have that people can't corrupt their ideas too much I guess 20:25 < Oy> well, they spend like 100 hours on a tileset and don't want to it get spread around then. or someone else steel the thunder 20:25 < Oy> i appreciate that they spend the time/work, so i'm ok with having the svg's not public 20:30 <@Dune> alright I see 20:52 <@Dune> what remains for the scoreboard, Oy? 20:58 < Oy> Dune: the reade indicator Sonix mentioned would be good 20:59 < Oy> and resolving the merge conflicts :P 21:02 <@Dune> no idea what it should be like though, I'm not even sure what this ready indicator does :| 21:15 < Oy> when you pause the game during a match everyone has to be ready again to continue the game 21:16 <@Dune> oh, alright 21:16 < Oy> used in clan matches, when someone gets network problems etc. 21:16 <@Dune> any suggestion? a color? 21:16 < Oy> green and red? 21:16 < Oy> maybe a dot? or the name? dunno? 21:17 < Oy> Sonix suggestions? 21:26 < bridge_> [teeworlds] @Sonix 21:31 < bridge_> [teeworlds] green and red dots should be enough imo 21:34 < Dune_linux> so even without the time to completely implement the graphical side of my proposal for damage indicators, this could be done: 21:34 < Dune_linux> https://i.imgur.com/RX6ob6d.png 21:35 < Dune_linux> (the red-er star indicates health damage) 22:01 < Oy> you should open an issue ;) 22:04 <@Dune> right 22:04 <@Dune> that needs discussion :x 22:58 < bridge_> [freenode] Hmm 22:58 < bridge_> [freenode] So what's going on with teeworlds? 22:58 < bridge_> [freenode] The 0.7.0 master servers are down right now? 22:58 <@Dune> no, they are updated 22:58 <@Dune> compatibility was broken 22:58 <@Dune> well 0.7.0 is down I guess, yeah 22:59 <@Dune> release is soon anyway 22:59 < bridge_> [freenode] Releasing 0.6.5 and 0.7.0 at the same time was a bad idea imo 22:59 <@Dune> read https://www.teeworlds.com/?page=journal for the reasons 22:59 < bridge_> [freenode] lots of confusion, people simultaneously using 3 incompatible versions 23:00 < bridge_> [freenode] The official 0.6.5 download on the teeworlds website is incompatible with itself 23:00 <@Dune> huh, is it? 23:00 < bridge_> [freenode] If you run teeworlds_srv from the 0.6.5 download, and then try to connect to it with a client using teeworlds, it says there's a version mismatch 23:00 <@Dune> ah 23:00 <@Dune> yeah there was a bug in the netcode, some patch had to be reverted 23:01 <@Dune> :/ 23:01 < bridge_> [freenode] Don't you think that release should be updated? 23:01 <@Dune> the 0.6 trunk works for the server 23:01 <@Dune> but yeah that's a good point 23:01 < bridge_> [freenode] it's kinda crazy that the official download on the website for 0.6.5 would be incompatible with itself 23:02 <@Dune> there was quite little manpower at release time, even though we were given one week 23:02 < bridge_> [freenode] well is there any way I can help? 23:02 <@Dune> sure, we're working on 0.7.1 right now 23:02 <@Dune> what are your skills? 23:02 <@Dune> coding? 23:03 < bridge_> [freenode] project manager at a tech startup that works on open source software 23:03 <@Dune> that's cool :) 23:03 <@Dune> well that's the milestone: https://github.com/teeworlds/teeworlds/milestone/8 23:03 <@Dune> but most issues are already being worked on 23:06 < bridge_> [freenode] Are there any plans to make the teeworlds server interactive? instead of relying on rcon? Like when I run ./teeworlds_srv it'd be nice if I could change config options / run commands directly from that terminal window 23:07 <@Dune> no plans for that afaik 23:07 <@Dune> you can open an issue on github for that 23:07 <@Dune> but there is already econ 23:08 < bridge_> [freenode] What's econ? 23:08 < bridge_> [freenode] Telnet connection? 23:08 <@Dune> external console 23:09 <@Dune> https://www.teeworlds.com/forum/viewtopic.php?id=8275 23:10 < bridge_> [freenode] Oh cool, I remembered that being a feature but forgot how to set it up. Thanks! 23:11 <@Dune> :) 23:11 <@Dune> any experience messing around with teeworlds code? 23:11 <@Dune> do we know you from the forums? 23:13 < bridge_> [freenode] Naw I don't think I have an account on the forums, but my friend noby has done a lot of messing around with the teeworlds code and made his own version of FNG 23:13 < bridge_> [freenode] Btw, does anybody here know what's up with the teerace website? It was down for a while, and now it's giving me a SSL error? 23:21 <@Dune> err 23:21 <@Dune> that's sushitee I think :/