17:26 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpRFk 17:26 < Teeworlds> teeworlds/master c12ec26 oy: increased the alpha for not related tabs in the ingame menu 17:59 < Oy> Dune: how about like https://github.com/teeworlds/teeworlds/issues/1611#issuecomment-440340212 your first picture and also the background between the top tab and the middle part(between settings and sound in the picture)? 17:59 < Oy> then it feels like a tab/it belongs together 18:04 < Oy> guess you don't need the higher alpha anymore with that black background 18:06 < Dune> huh 18:06 * Dune is raising alpha everywhere in menus_settings 18:08 < Dune> Well, I'll keep changing the alpha everywhere with proper variables 18:08 < Dune> At least if that has to be changed again it's easy 18:08 < Dune> but then you put that background in the offline menus too I assume Oy 18:10 < Oy> Dune: yeah, put the background everywhere to keep it consitent - it's also in the start menu already 18:13 < Dune> huh, alright 18:14 < Dune> I guess some things still need the alpha adjusted, like the start menu 18:15 < Dune> current state on my side: https://i.imgur.com/AiZ1NXb.png 18:15 < bridge_> [teeworlds] yea not bad 18:15 < bridge_> [teeworlds] top row need to be a bit darker don't you think? 18:18 < Dune> yes, didn't do that yet @Fisico 18:21 < Dune> https://i.imgur.com/ThpKgaq.png @fisico 18:24 < bridge_> [teeworlds] 18:24 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/515578339210297344/unknown.png 18:24 < bridge_> [teeworlds] Oy: (hi) thoughts? 18:25 < Oy> looks good 18:25 < Oy> maybe some less alpha? 18:26 < bridge_> [teeworlds] ok 18:32 < bridge_> [teeworlds] @Dune looks good 18:32 < bridge_> [teeworlds] @LordSk id is way to big ingame.. chat is ok 18:33 < rand> I'll try to work on >16 support to fill the missing features, do you think it could be had to 0.7.1 ? or this should wait ? 18:33 < Dune> 13 id not being aligned with the rest looks odd 18:33 < bridge_> [teeworlds] @oy the ingame menu is still a bit weird... if you click settings in the ingame menu and than hit esc than hit escape again you are still in the settings page... 18:34 < rand> in the later case, it could be nice to have the protocol handling well >16 so that 0.7 could support it without breaking compatibility 18:34 < Dune> @Fisico well, no reason to reset the menus as long as disconnect/join buttons are easily reachable? 18:35 < Dune> rand: but if the protocol supports >16 that means the client will crash on any server that uses >16? 18:35 < bridge_> [teeworlds] that is very strange 18:35 < rand> will the suchitee scoreboard be merged for 0.7.1 ? 18:35 < Dune> it's on the milestone rand https://github.com/teeworlds/teeworlds/milestone/8 18:35 < rand> Dune: no, the client will refuse to connect to them i guess 18:36 < rand> gotta work this we then :) 18:37 < rand> at least, it can be done this way (as an workaround) 18:37 < bridge_> [teeworlds] @Dune there is no reason to save the menu state... it is a horrible user experience if the user has to search for the grayed out game button 18:37 < Oy> Fisico where else do you want to go? if not the settings tab again? and what about you change sth in settings, try it ingame, and then want to adjust it in the settings. if it jumps somewhere else this might be weird 18:38 < bridge_> [teeworlds] it should jump to the game tab 18:38 < Dune> @Fisico: maybe you're right in that buttons shouldn't be grayed out like that if we keep the settings state, it's a bit weird. 18:38 < Dune> not sure 18:38 < bridge_> [teeworlds] every other game does this.. 18:38 < rand> say, if the server report a client with an id > MAX_CLIENTS (the value from the client build), the client quits because the server lied basically 18:38 < bridge_> [teeworlds] if i open a submenu is sc2 and i close it i will be at the default menu if i reopen it 18:38 < Oy> jump everytime to game? when hitting esc? 18:39 < bridge_> [teeworlds] yep 18:39 < Oy> wasn't that way before 18:39 < bridge_> [teeworlds] no 18:39 < Oy> might be weird 18:40 < bridge_> [teeworlds] only jump to the game tab if no settings menu is open 18:40 < bridge_> [teeworlds] ingame -> esc -> game menu opens 18:40 < bridge_> [teeworlds] 18:41 < bridge_> [teeworlds] gamemenu -> esx > ingame 18:41 < bridge_> [teeworlds] 18:41 < bridge_> [teeworlds] ingame -> esc > gamemenu -> settings -> esc -> ingame 18:42 < Dune> oy: that's 0.6 behavior afaik 18:44 < Oy> that's exaclty how it's in 0.7 18:44 < Oy> it's not different than 0.6 18:45 < Dune> huh 18:45 < Dune> do I remember wrong then? 18:46 < Oy> yeah 18:46 < rand> ingame -> esc -> gamemenu -> setting -> esc -> ingame -> esc -> setting 18:46 < Oy> just testet 18:46 < Dune> alright then, my bad :) 18:46 < Oy> :P 18:47 < Dune> I guess it only feels more painful now because the join/disconnect buttons are on the bottom 18:47 < Oy> probably 18:48 < Oy> might be best to show them everytime 18:48 < minus> why is teeworlds suddenly undead after like 5 years of total deadness 18:48 < minus> did you get fired, oy? 18:48 < Oy> no 18:48 < Dune> oy pushed the red button 18:48 < Oy> motivation is back 18:49 < minus> how 18:49 < minus> i'm getting what you're getting 18:49 < Oy> people work on stuff again 18:49 < minus> but speaking of money, there should still be a bunch of donations left, do you want to put them on bounties maybe? 18:50 < Dune> minus: someone told me ingame "you guys get well paid" :D 18:51 < Oy> most of the people who planned 0.7 got inactive, so i had not motivation as well - and with landil inactive no graphics guy was available, so didn't see a point in continuing 18:51 < Oy> minus: don't have sth in mind that could need a bounty, maybe in the future 18:59 < Dune> ah, sorry, I might be blocking your work with my scoreboard PR, rand 19:00 < Dune> so I don't polish&submit the alpha changes for 0.7.1, oy? 19:02 < bridge_> [teeworlds] i would submit it 😄 19:04 < Oy> Dune: dunno, adding the background might help already. maybe they need to change again after adding the background? or should i skip adding the background? 19:04 < Dune> I don't know, maybe just commit the background and see? 19:05 < Dune> @Fisico: it still needs polishing, that's work I could put elsewhere 19:07 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpRxF 19:07 < Teeworlds> teeworlds/master b2a9343 oy: fixed flickering setting sound menu 19:07 < Oy> ok, i'll do the background thing and then we'll see 19:08 < Dune> :) 19:09 < Dune> anything left to do for the theme selection PR? 19:12 < Oy> Dune: looks good 19:12 < Oy> reade to be merged? 19:12 < Dune> yeah, no issue that I know of 19:12 < Oy> ok 19:13 < Teeworlds> [teeworlds] oy pushed 8 new commits to master: https://git.io/fpRpZ 19:13 < Teeworlds> teeworlds/master e0d292b Jordy Ruiz: Implemnt theme selection, recognize automatically maps and icons in ui/themes 19:13 < Teeworlds> teeworlds/master 2909152 Jordy Ruiz: Removed now unnecessary menu option to disable map backgrounds 19:13 < Teeworlds> teeworlds/master 41ebd73 Jordy Ruiz: Create ui/themes folder, move menu maps and rename to jungle 19:13 < rand> Dune: don't worry, I did try to integrate 48 spec in your PR (explaining that I find the hidded 16 in the source) 19:13 < Dune> oh, okay rand, nice to hear 19:14 < bridge_> [teeworlds] oO @Dune @oy the map selector sets the checker background to default... maybe not the best idea dont you think? 19:15 < Dune> huh, does it? 19:15 < bridge_> [teeworlds] yep 19:16 < bridge_> [teeworlds] compiled it, started it, checker background 19:16 < Dune> I think not everything was merged then 19:16 < Dune> on your side I mean 19:16 < Dune> it defaults to "jungle" 19:16 < Dune> oh, I know why that happened 19:16 < rand> talking about map, iirc when changing the gametype with sv_gametype, the gametype does not change until the map changes 19:16 < Dune> @Fisico: that's because you have the old "menu" settings. "menu" was renamed to jungle 19:16 < rand> what is the correct way to change gametype ? 19:17 < Dune> yeah rand, maybe should be changed like sv_map was 19:17 < bridge_> [teeworlds] ah ok 19:17 < Dune> rand: sv_gametype, reload 19:17 < Dune> default is still jungle 19:17 < Dune> although I prefer @sonix's heavens :) 19:17 < rand> doesn't reload re-read the configuration file ? 19:17 < Dune> it looks more like the https://teeworlds.com/ design 19:18 < Dune> rand: it just reloads the map 19:18 < Dune> afaik 19:18 < rand> ok thx, have to update my servers conf :) 19:18 < bridge_> [teeworlds] @Sonix's heaven should also be included 😄 19:20 < Dune> @fisico it is? 19:22 < bridge_> [teeworlds] i mean the skymap 😄 19:25 < Dune> yes, I understood 19:25 < Dune> is it not included, Fisico? 19:26 < bridge_> [teeworlds] havens and jungle day/night 19:26 < Dune> yes? 19:26 < bridge_> [teeworlds] no skymap 19:26 < Dune> heavens *is* the sky map 19:27 < bridge_> [teeworlds] sonix version he sent me had a tileset an looked way better 😄 19:27 < Dune> it was less fitting for a background 19:27 < Dune> especially in the server browser 19:27 < bridge_> [teeworlds] ok 19:27 < Dune> but I mean, surely it can be introduced as a custom map 19:28 < bridge_> [teeworlds] ok 19:28 < Dune> but heavens was intended to be a sky afaik 19:28 < bridge_> [teeworlds] ok 19:31 < Dune> I had plans to experiment with a discreet player indicating color gradient: https://user-images.githubusercontent.com/355114/48855719-eebc1580-edb4-11e8-87fb-8e687eb11086.png 19:31 < Dune> but I guess I can scrap that for now 19:31 < bridge_> [teeworlds] why? 19:31 < bridge_> [teeworlds] good idea 19:32 < Dune> needs a lot of discussion, surely. 19:33 < Dune> @Fisico: you can fetch https://github.com/Dune-jr/teeworlds/tree/feature-browsercolors-exp if you want to play with it :) 19:33 < Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpRhu 19:33 < Teeworlds> teeworlds/master 0019212 oy: added a slight background to the menus 19:33 < Teeworlds> teeworlds/master 43b8bac oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds 19:34 < Dune> thanks oy 19:34 < Oy> add the background to every part except the server browser. dunno if it needs it 19:34 < Oy> the text is better readable 19:34 < Oy> dunno if there's much alpha correction needed 19:35 < Dune> trying it out 19:35 < Oy> that little gap that connects to the tab on top is still missing, will wait with that ;) 19:36 < Oy> https://github.com/teeworlds/teeworlds/blob/master/src/game/client/components/menus.cpp#L38 there you can adjust the strength of the background alpha 19:41 < Dune> oh, making that a variable :) 19:42 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpRhh 19:42 < Teeworlds> teeworlds/master 519ba26 oy: made make_release script work 19:42 < Oy> in the code yeah, better for testing 19:43 < Dune> had a few experiments that won't make it early enough :| 19:44 < Dune> what would you think about a slight visual difference for damage that is absorbed by armor? it affects gameplay 19:44 < Dune> (but that'd need an additional flag) 19:44 < Dune> no time to try to do it properly 19:45 < Oy> you mean the damage star? 19:45 < Dune> huh 19:45 < Dune> @LordSk you used nullptr again? 19:45 < Dune> yes Oy 19:46 < Dune> I updated and it doesn't compile here 19:46 < Oy> outpu? 19:47 < Oy> i think no damage stars are displayed for absorbed armor right now 19:47 < Dune> ah nevermind, wrong branch, sorry 19:47 < Dune> I accidentally merged master locally 19:47 < Dune> Oy: I was thinking of a tiny visual effect of absorption I've been working on 19:48 < Dune> @LordSk: you used nullptr in your API :p 19:48 < Oy> Dune: dunno, probably needs some discussion :) 19:48 < Oy> probaly too late for 0.71 19:48 < Dune> yeah 19:49 < Oy> but still open an issue 19:49 < Oy> could be added later 19:49 < Dune> yeah I should 19:49 < Dune> well, it needs info from the server 19:49 < Dune> so there's a flag to add in the protocol I guess :| 19:50 < bridge_> [teeworlds] @Dune no idea 19:52 < Oy> could add a new net event for it. previous client won't be able to handle it and just skip it but updated one will use it 19:52 < Oy> so no biggy, can be added 19:52 < Dune> yeah, that's why I wanted to mention that 19:52 < Dune> doesn't seem too heavy 19:53 < Dune> gtg home, I'll be back 19:53 < Oy> you want to add a placeholder for it to 0.7.1? 19:53 < Dune> yeah Oy 19:53 < Oy> ok 19:59 < bridge_> [teeworlds] @oy https://github.com/teeworlds/teeworlds/issues/1611#issuecomment-440340212 20:00 < bridge_> [teeworlds] font is wrong and the top menu is wrong but i hope you get my idea 😄 20:01 < Oy> Fisico https://www.solidfiles.com/v/Wqd8AdYLmm5rR 20:04 < Teeworlds> [teeworlds] LordSk opened pull request #1711: Display user IDs (master...feature/display_user_id) https://git.io/fpRji 20:10 < bridge_> [teeworlds] @oy maybe the background a bit lighter? 20:15 < bridge_> [teeworlds] Maybe yeah 20:25 < Oy> just the deactivated buttons brighter? 20:30 < bridge_> [teeworlds] something is not good atm 20:31 < bridge_> [teeworlds] background a bit less alpha and also the buttons 20:31 < bridge_> [teeworlds] the button should be the same as the back or reset button 20:32 < bridge_> [teeworlds] cause there is the black background under it.. the alpha is doubling up 20:35 < Oy> g2g. will try tomorrow 20:35 < bridge_> [teeworlds] ok thx 20:36 <@Dune> see ya 20:36 < bridge_> [teeworlds] cy