11:31 < Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fpWh0 11:31 < Teeworlds> teeworlds-translation/master 78ab7ae Jordy Ruiz: Update Hungarian language 11:31 < Teeworlds> teeworlds-translation/master 6a347fd Jordy Ruiz: Merge branch 'tmp' 12:37 < Dune> Upcoming 0.7.1: https://www.teeworlds.com/forum/viewtopic.php?id=12581 16:59 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fplgh 16:59 < Teeworlds> teeworlds/master abdde05 oy: fixed death camera in survival modes. closes #1641 17:01 < Teeworlds> [teeworlds] oy closed pull request #1656: Fix dead-spec camera (master...dead_spec) https://git.io/fpqJ5 17:37 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fplrp 17:37 < Teeworlds> teeworlds/master 8011e3e oy: tie the global tokens to broadcast token request response 17:54 < Teeworlds> [documentation] Dune-jr closed pull request #10: Added all the new server and client settings (master...master) https://git.io/fpctx 19:15 < Learath2> Guess if we ever move over to 0.7 we'll need to keep the old hack to snap only the 16 closest players for vanilla clients 19:16 < Oy> or decrease to 16 players 19:19 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpl9e 19:19 < Teeworlds> teeworlds/master 3010a3a oy: made the version server work again. closes #1407 19:19 < Learath2> No thank you, we've been running 64 player servers for the last 6 years. I doubt the playerbase would appreciate a downgrade 19:26 < Oy> well, then there's the other option. we'll stick to 16 players for teeworlds - people would mind going back to 12 i guess 19:31 <@Dune> hey 19:31 < bridge_> [teeworlds] @oy did posted my list of contributors in the issue... 19:31 < bridge_> [teeworlds] *did post 19:31 < Learath2> hi Dune 19:32 < Oy> hey 19:32 < Oy> Fisico: yeah, already answered 19:32 < bridge_> [teeworlds] cool thanks 19:33 < bridge_> [teeworlds] do you know if landil did maps? 19:33 <@Dune> it's troublesome to list coders-only 19:33 <@Dune> github has some contributors that may not be coders 19:33 <@Dune> might as well list them all in a bunch imo 19:33 < Oy> Fisico don't think so 19:33 < bridge_> [teeworlds] dune, you can filter them out.. we have a artis/docu/maps list soon 19:34 < Oy> Dune: no need to list coders, it's just about the content. 19:34 <@Dune> oh, alright then 19:34 <@Dune> I feel like we're missing maps people 19:34 <@Dune> ctf7 is @LordSk/Steph iirc 19:34 <@Dune> ctf8 is @Sonix 19:34 <@Dune> ctf6? 19:35 < Oy> no idea :P 19:35 <@Dune> @LordSk or @Sonix might know 19:35 < Oy> i remember Pocram tiled most of the 0.6 maps 19:37 < bridge_> [teeworlds] oO ok will add him 19:37 < bridge_> [teeworlds] ctf7 lordsk.. but he cant remeber if steph helped him 19:37 <@Dune> steph definitely did 19:38 <@Dune> I was there 19:38 < bridge_> [teeworlds] ok 19:38 < bridge_> [teeworlds] alright if Dune says so haha 19:38 < bridge_> [teeworlds] oy do you know if serpis did maps? 19:39 < bridge_> [teeworlds] he did graphic stuff with teetow so maybe also maps 19:41 < rand> o/ 19:42 <@Dune> I moved the score first on the scoreboard, not sure if I agree with the change though 19:43 < Oy> Fisico no idea if serpis did maps, teetow might know ;) 19:43 < bridge_> [teeworlds] is teetow still online? 19:43 <@Dune> he's on irc 19:44 < bridge_> [teeworlds] oh cool 19:44 < Oy> Dune: probably looks odd if u seperate score from kill, deaths 19:44 <@Dune> my thoughts too 19:45 <@Dune> https://github.com/teeworlds/teeworlds/pull/1695 19:45 < bridge_> [teeworlds] https://docs.google.com/spreadsheets/d/1UWElbkUzLhuoTiL6swj9l8sesKjV7ts6oSE4irMJYh0/edit?usp=sharing 19:45 < Oy> these gameplay informations shouldn't be seperated 19:45 <@Dune> yeah 19:46 < bridge_> [teeworlds] looks strange, cause K/D is not there... but it's also good that the score is first in the table... not sure... 19:46 < bridge_> [teeworlds] moving K/D is also strange 19:47 <@Dune> definitely don't move K/D 19:55 <@Dune> I would like to summon Landil for the quit button :< 19:56 < Oy> is that so important? flip a coin :D 19:57 < bridge_> [teeworlds] yeah make a decision Dune, and piss off half the people 19:58 <@Dune> hahaha 19:58 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpl70 19:58 < Teeworlds> teeworlds/master 7b51a1f oy: some token polishing 19:59 < Learath2> Dune: what are you trying to decide about? 19:59 <@Dune> I can't imagine how the design discussions for git options went 20:00 <@Dune> Learath2: the quit button, https://github.com/teeworlds/teeworlds/issues/1683 20:00 <@Dune> there are some options like --unshallow 20:00 < Learath2> git options? 20:00 <@Dune> I guess linus just shouts on people 20:00 <@Dune> maybe we need matricks to write angry mails 20:00 < Learath2> git mostly follows a development principle of serving community needs nowadays, and the original set of git stuff is just linus saying what he wants 20:01 <@Dune> right 20:02 < Learath2> Dune: round only 2 corners to piss everyone off instead 20:02 <@Dune> Learath2: which 20:02 <@Dune> :D 20:02 < Learath2> top left and top right 20:02 <@Dune> hahaha 20:02 < Learath2> honestly I'd go for only bottom left 20:03 < bridge_> [teeworlds] thank you 20:03 <@Dune> eh, just post that, that makes 3-1-1 and I can just go for it with absolute majority :D 20:04 < bridge_> [teeworlds] dune make the X button as big(hight) as the buttons are, square it, put it in the corner and round all corner except the top right one, Done 20:04 <@Dune> haha, so you vote for 3 fisico. 20:05 < Learath2> Dune: btw are you using a font for the quit button now? 20:05 <@Dune> no 20:05 <@Dune> but I guess I should 20:05 <@Dune> no exit button is coming its way 20:05 < Learath2> yes, helps with scaling 20:05 <@Dune> we depend on zatline for the remaining graphics issues 20:05 < bridge_> [teeworlds] i also don't mind if only the bottom left corner is round 20:06 < bridge_> [teeworlds] and another joins the right-people's ranks 20:06 < bridge_> [teeworlds] 😄 20:07 < Learath2> did you release 0.7 on steam? 20:07 <@Dune> no, 0.7.0 will not be released on steam Learath2 20:08 < Learath2> huh, why not? it might be a good source of players 20:08 <@Dune> because that's what 0.7.1 is for :) 20:08 < Learath2> I see 20:08 <@Dune> 0.7.0 doesn't have binaries on teeworlds.com either 20:11 <@Dune> if I make it a font, it will become black on hover :/ 20:12 < Learath2> how are you rendering the text or handling the hover? 20:12 <@Dune> there is no text right now 20:12 <@Dune> but the UI functions do that 20:12 < Learath2> guess something changed on the way to 0.7 20:13 <@Dune> eh well i²ll just use ui->dolabel 20:13 <@Dune> maybe 20:14 < Oy> Dune: dolabel and buttonlogic 20:14 <@Dune> right 20:14 < Oy> search and copy ;) 20:15 < Learath2> does dobutton_menutab not exist anymore? 20:15 < Learath2> or does it have hover now? 20:18 < Oy> so much changed, there're lots of button things now... - that should be cleaned up 20:19 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpldu 20:19 < Teeworlds> teeworlds/master a99addc oy: show current resolution in graphics settings 20:19 <@Dune> Learath2: still exists 20:19 <@Dune> Oy: yeah a lot could be done for the UI 20:20 * Dune coughs 20:20 <@Dune> scrollbars 20:20 * Dune coughs 20:20 < Oy> worsed thing is DoButton_SpriteClean 20:20 <@Dune> I used DoButton_SpriteCleanID for the quit button :D 20:20 < Oy> it doesn't use the button logic, so it messes with everything 20:21 < Oy> yeah, that's better 20:21 <@Dune> lol and spritecleanID does 20:21 <@Dune> counterintuitive 20:27 <@Dune> https://i.imgur.com/EVAra18.png 20:27 <@Dune> it's not centered D: 20:30 < Learath2> well how did you end up rendering it at the end? 20:31 <@Dune> dolabel 20:35 < bridge_> [teeworlds] X is to small 😄 20:36 < Learath2> well did you calculate the position correctly? dobutton_menutab centers it properly for me 20:42 < Learath2> You passed CUI::ALIGN_CENTER right? 21:24 <@Dune> yeah, position probably wrongly calculated 21:25 < bridge_> [teeworlds] XText.HMargin(Button.h>=20.0f?2.0f:1.0f, &XText); 21:25 < bridge_> [teeworlds] UI()->DoLabel(&XText, "\u2715", XText.h*ms_FontmodHeight, CUI::ALIGN_CENTER); 21:25 < bridge_> [teeworlds] if(UI()->DoButtonLogic(s_QuitButton.GetID(), "\u2715", 0, &Button)) 22:06 < bridge_> [teeworlds] @Fisico Steph and chi1 made ctf6 22:09 < bridge_> [teeworlds] chi1 made some maps i know yes 22:09 < bridge_> [teeworlds] found some commits 22:27 <@Dune> cool 22:27 <@Dune> thanks for your work fisi 22:28 <@Dune> co