13:34 < Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fpY04 13:34 < Teeworlds> teeworlds-translation/master 5dd6846 Jordy Ruiz: Update Gaelic Scottish with fixes for text overflows 13:34 < Teeworlds> teeworlds-translation/master 3c9f9d0 Jordy Ruiz: Add Lithuanian language 14:00 < Landil> hai 14:02 < Landil> someone called my name 14:02 < Landil> so here I am *fffffssssssshhhht* 14:02 < Landil> Is dune hangin' around somewhere? 14:14 < Teeworlds> [teeworlds-translation] Dune-jr pushed 3 new commits to master: https://git.io/fpYzd 14:14 < Teeworlds> teeworlds-translation/master 33e5eab Maurice Pape: Update german.json... 14:14 < Teeworlds> teeworlds-translation/master 26e9e22 Jordy Ruiz: Update german.json from Transifex 14:14 < Teeworlds> teeworlds-translation/master c977ec2 Jordy Ruiz: Merge pull request teeworlds#57 from mauricepape/patch-1 14:35 <@heinrich5991> usually he does 14:35 <@heinrich5991> hmmmm 14:58 < bridge_> [teeworlds] hey Landil 14:58 < Landil> How can I serve you 14:58 < bridge_> [teeworlds] How do you make little landils? 14:59 < bridge_> [teeworlds] Let me get closer 14:59 < Dune> better 14:59 < Landil> shake the big balls and *boom* ... the same way as tees spawn 15:00 < Dune> well I hope all is fine in Landil's home 15:00 < Landil> everthing's fine except the lack of time 15:00 < Landil> I don't have any real hobbies anymore 15:00 < Dune> I heard that happens, yeah :| 15:00 < Dune> well, tradeoffs :) 15:01 < Landil> yeah 15:01 < Dune> so, teeworlds! 15:01 < Landil> so let's get back to business 15:01 < Dune> serious things now 15:01 < Dune> we still have an active graphics team with talented people 15:01 < Dune> your apostles are spreading the word 15:02 < Dune> but it's sometimes difficult to get a consensus on design decisions 15:02 < Dune> the only high-priority task for the next version is the server browser 15:03 < Dune> Oy is working a lot on that, and needs mockups and directions 15:03 < Dune> Namely we have to design a friend tab: https://github.com/teeworlds/teeworlds/issues/1638 15:04 < Dune> this is a summary of the current state of things for the server browser: https://github.com/teeworlds/teeworlds/issues/1538#issuecomment-435576568 15:05 < Dune> we also have a discussion about scaling the ammo in the HUD, now that it has changed a little bit 15:05 < Dune> but I'd need to make screenshots for you to see 15:06 < Dune> Gametype icons are also a hot small issue: https://github.com/teeworlds/teeworlds/issues/1637 15:06 < Dune> we'd love your input on that (what kind of icon to use for deathmatch?) 15:06 < Dune> that's already a lot :) 15:06 < Landil> *reading* 15:07 < Dune> bonus: there is this Zatline's suggestion - https://github.com/teeworlds/teeworlds/issues/1619 15:08 < Landil> k 15:08 < Landil> gonna have a look at it 15:09 < Dune> great, thank u :) 15:12 < Dune> (oops) 15:12 < Dune> HUD scaling, current: https://user-images.githubusercontent.com/355114/48418755-65726680-e756-11e8-96a5-659fdecc227f.png 15:59 < Dune> got to go at 4pm, but will come back, and I can be pinged on discord from here with @dune 18:03 < minus> anyone interested in receiving info@ emails? 18:04 <@Dune> yeay spam 18:19 <@Dune> I can provide a personal email to redirect to, minus 18:20 < minus> that works (i can offer an @teeworlds.com email alternatively) 18:20 <@Dune> It's more convenient for me to get a redirection and forget about it :) 21:38 < bridge_> [teeworlds] Landil: what is eating all your time? :c 22:07 < Landil> some cute little buggers without guns :D 22:08 < Landil> and as a peon would say: work work 22:27 < bridge_> [freenode] @randr() 22:27 < bridge_> [freenode] i965: Failed to submit batchbuffer: Input/output error [5beb416d][chat]: 0: rand(): lets try something i965: Failed to submit batchbuffer: Input/output error 22:27 < bridge_> [freenode] crashed 22:28 < rand> wow 22:29 <@Dune> rand: first time I see oy suggesting the 5 seconds delay on spec, should open an issue somewhere 22:40 < rand> I read "seperating spectators" :o 22:41 < guenstig_werben> heinrich5991 plz two way role in discord <3 22:41 <@Dune> that's related to your PR, not to the delay thing 22:41 <@heinrich5991> Dune: ^ 22:41 <@Dune> ack 22:41 < bridge_> [teeworlds] thanks 22:42 < bridge_> [teeworlds] the rules at https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules apply 22:42 < bridge_> [teeworlds] of course 22:42 < rand> Dune: not sure, I suspect he really wants to seperate spectator and player mechanisms 22:42 < bridge_> [teeworlds] now we only need to get rid of the [quakenet] [teeworlds] prefixes 22:42 <@Dune> hmmm 22:42 < bridge_> [teeworlds] what bot is doing the irclink thing? 22:43 < bridge_> [teeworlds] @guenstig werben we need to distinguish freenode 22:43 <@heinrich5991> https://github.com/42wim/matterbridge 22:43 < bridge_> [teeworlds] wait since when is tw on freenode 22:43 < rand> that would be nice while making modded server with more than 16 players harder to make 22:43 < bridge_> [teeworlds] I told you yesterday, remember? 22:43 < bridge_> [teeworlds] besides, then we should have a #freenode and #quakenet channel 22:43 < bridge_> [teeworlds] no, didnt hear that 22:43 < bridge_> [teeworlds] thanks heinrich 22:43 < rand> join matrix, be nice, be free 22:43 < bridge_> [teeworlds] besides, @Dune the problem with having one channel for both is, is it linked 3 ways? 22:44 < bridge_> [teeworlds] the idea is to bridge quakenet with freenode and discord 22:44 < bridge_> [teeworlds] yes 22:44 < bridge_> [teeworlds] rand i have 22:44 < rand> what, also on freenode ? 22:44 < bridge_> [teeworlds] matrix 22:44 <@Dune> yes, we get messages from there sometimes 22:44 < bridge_> [teeworlds] besides, dune it shoulnt matter where you're typing, they should just be connected 22:45 < bridge_> [teeworlds] imo 22:45 <@Dune> e.g. that one at 10:27 22:45 < rand> ok, I'll stay here anyway 22:45 < rand> only reason to be on quakenet 22:46 <@Dune> I personally don't mind IRC, but a lot of contributors are only on discord nowadays so it's quite convenient :/ 22:46 < bridge_> [teeworlds] besides, who set up the roles in discord? 22:46 < bridge_> [teeworlds] doesnt quite make sense to me 22:46 <@Dune> me in part 22:46 < rand> people said the same things with skype before 22:47 < bridge_> [teeworlds] rather seperate admin / moderators and not "two way". imo i'd also prefer to have those channels as transparently linked as possible, so removing the two way barrier 22:47 < bridge_> [teeworlds] but whatever 22:47 <@Dune> huh? two way people aren't moderators 22:47 < bridge_> [teeworlds] i meant display seperatley 22:47 < rand> I prefer feeling superiority by being on irc 22:47 < bridge_> [teeworlds] sorry 22:48 < bridge_> [teeworlds] if you want to highlight someone who can chat, a slightly off grey could help (coloring the role) 22:48 <@Dune> rand: right :/ maybe it's the wrong move then, idk 22:48 < rand> no, I'm kidding 22:48 <@heinrich5991> guenstig werben: I see little reason to separate admins 22:48 <@heinrich5991> most freenode channels indeed don't do it 22:49 <@heinrich5991> I'm aware that it's different on quakenet 22:49 <@heinrich5991> (or moderators) 22:49 < rand> discord is fine as long as it fulfills its duty, make teeworlds great again! 22:49 < bridge_> [teeworlds] 22:49 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/512021130605756417/Bildschirmfoto_von_2018-11-13_22-49-03.png 22:49 < bridge_> [teeworlds] this is strange 22:49 < bridge_> [teeworlds] that's the only thing i'm saying 22:49 <@heinrich5991> k. sounded like you were saying more 22:49 < bridge_> [teeworlds] and on discord mostly you'd seperate it because its built for larger online lists so in larger servers you'd see which moderators are online if you need them 22:50 < bridge_> [teeworlds] thats basically the reasoning behind it