08:41 < bridge> [freenode] grrrrRRRRrRrRaaaaaaAAAAAA. teeworlds, stop beinb broken. 08:42 < bridge> [freenode] teeworlds is my main stress relief ~ switch off ~ meditation ~ relaxation ~ de-sressy un-stressy undo-stressor non-stressor. getting frazzley build up of stress without ability to just hop into a game anymore. 08:43 < bridge> [freenode] this ddos (if that what it is) is really hurting me, mannnnnnnn! 08:43 < bridge> [freenode] :p * > 9000 09:40 < rand> is this "attack" responsible of lag spike on servers ? 09:43 < rand> sometimes, I got the impression that my packets are lost, while beeing optical my ISP is also a bit unstable tough 11:24 < bridge> [teeworlds] I don't think so, it's masterservers 11:25 < bridge> [teeworlds] Digit: you can't find games? 11:26 < rand> still there are "(connecting)" client on servers, it's not only masterservers 11:26 < bridge> [teeworlds] Yeah because servers don't upgrade to 0.65 11:27 < rand> because they receive spoof packets 11:27 < bridge> [teeworlds] I removed those from the server browser client side, helps a bit :/ 11:27 < rand> whatever the server version 11:27 < bridge> [teeworlds] No 0.6.5 never has those 11:27 < bridge> [teeworlds] At least tell me if you see one 11:27 < rand> that's not it 11:28 < rand> server still receive packets 11:29 < rand> the false clients are just not kept as client on server and then are not reported in serverinfo 11:29 < bridge> [teeworlds] Doesn't that fix it then? 11:30 < rand> dunno how a server receiving bunch of useless packets behaves 11:39 < bridge> [teeworlds] It fixes the lack of player slots at least 21:55 < rand> I wonder if Oy would prefer something with 16 players max on clients with some extra information from server to define spectators 21:56 < rand> like totally separate slots 21:57 < rand> it would be a pain for modded server (and implies a bigger patch) but it looks closer to what ancient messages says 21:58 < Dune> hmm 21:58 < rand> that's why the PR is a proposal 21:58 < Dune> I think he wants extra spectators on clients 22:05 < bridge> [teeworlds] To separate players from spectators 22:11 < rand> that would be more scalable