13:05 < LCPL_Cat> yo 13:05 <@heinrich5991> hi 13:07 < LCPL_Cat> are you still developing teeworlds 13:07 < ZeloAvarosa> Hello? 13:09 < LCPL_Cat> hey 13:09 <@heinrich5991> teeworlds development seems to have slowed to a halt. I don't know 13:09 <@heinrich5991> there are some actively developed mods 13:11 < ZeloAvarosa> it's an old game, but me and Cat play it regularly 13:11 < ZeloAvarosa> and quite like it, its movement is quite easy to pick up but has a high skill ceiling 13:11 < ZeloAvarosa> I have personally commented myself that I wished it would get big 13:12 <@heinrich5991> I also quite like it :) 13:13 < ZeloAvarosa> Are you the developer? 13:19 <@heinrich5991> no, I'm not 13:20 <@heinrich5991> the main developer is oy, he's not on this channel though 13:20 <@heinrich5991> I've contributed in the past 13:22 < ZeloAvarosa> mmm, alright 13:22 < ZeloAvarosa> I guess I'll hang around 13:22 < ZeloAvarosa> do you only talk here? 13:25 <@heinrich5991> there's little talk happening here nowadays 13:25 <@heinrich5991> but there's no other place either, so yea 13:26 < ZeloAvarosa> I would offer to help but I only know VB 13:27 < LCPL_Cat> you should migrate to discord 13:27 < LCPL_Cat> I am willing to setup everything for you 13:30 <@heinrich5991> https://discord.gg/vY7PDkH, but this channel here is more active 13:30 <@heinrich5991> also the bridge seems to be defunct :( 13:31 < ZeloAvarosa> bridge? 14:40 < day> discord lol 14:43 < day> i think age isnt a problem for teeworlds. the graphic is imho timeless. I believe the main issue is that it is designed as a casual shooter. theres no community aspect inside the game. 14:45 < day> but on the other hand you are dealing with a game that benefits massively from training 14:46 < bridge> [teeworlds] hello? 14:47 < day> bridge: hello 14:47 < bridge> [teeworlds] hi there, 14:49 < bridge> [teeworlds] The thing about Teeworlds, is that it has the capacity to be a really popular game 14:50 <@minus> it was a fairly popular game 14:51 < bridge> [teeworlds] and it died out, huh, I wonder how that worked 14:56 < bridge> [teeworlds] I can think of a few things to help Teeworlds popularity, one is optimising the interface, second is having a help screen/tutorial for first visitors and third is getting curators to review the game 14:57 < bridge> [teeworlds] i’d also recommend one button click and play with dedicated servers but I believe that may be out of scope 15:33 <@heinrich5991> mh. 15:34 <@heinrich5991> optimizing interface + 15:34 <@heinrich5991> help screen/tutorial +! 15:35 <@heinrich5991> dedicated servers, would be nice, but out of scope for now I think 15:41 < bridge> [teeworlds] I can probably help design a tutorial 15:42 < bridge> [teeworlds] perhaps a starting map, where players go right to left with all the necessary things to learn, similar to Cupheads tutorial 15:42 <@heinrich5991> huh, haven't played cuphead 15:42 <@heinrich5991> maybe I should :) 15:43 < bridge> [teeworlds] its a pretty simple tutorial, shows shooting, dashing, jumping and countering 15:43 < bridge> [teeworlds] in this, it could just be showing off double jumping, swinging and the different weapons 15:44 < bridge> [teeworlds] perhaps with some bots to beat up to get started 15:44 < bridge> [teeworlds] from what I can tell, new players don’t really know what they’re doing 15:46 <@heinrich5991> yea, the only thing you can do is jump directly into the game ^^ 15:46 < bridge> [teeworlds] Also, the beginning interface looks like a source legacy browser 15:47 < bridge> [teeworlds] optimising that can help newcomers much more easily find a game 15:47 < bridge> [teeworlds] thats all I can suggest right now 15:51 < bridge> [teeworlds] What is the gam made on 15:51 < bridge> [teeworlds] Game* 15:51 <@heinrich5991> it's using SDL, using OpenGL for graphics, it's written in C+(+) :) 15:52 < bridge> [teeworlds] Oof 15:52 < bridge> [teeworlds] I’ve been meaning to learn C#, I guess Ill have to change to C++ 17:46 < rand> Learn rust and re-code the game from scratch with respect to the protocol