22:34 < nobody1> when u look at the delay between a player aiming at a target and actually firing, it tends to cluster around increments of 20000 µs and i was told that this was because vanilla and ddnet clients send updates once every 40ms: https://cdn.discordapp.com/attachments/213015051999772672/367396237978238986/Untitled.png - so does anyone know why a few players do not show this stairstep pattern? and whether i can use this data to detect 22:34 < nobody1> triggerbots 22:36 < nobody1> relevant code here: https://github.com/nobody-mb/teeworlds-fng2-mod/blob/master/src/game/server/entities/character.cpp#L610