00:00 < necropotame> Yes :) 00:00 < necropotame> I'm centralizing most of mods (your including), make it so the base is that same for all, and then merge blranches on them 00:01 < necropotame> Then, I can propagate updates for one branch in all of them is needed 00:01 < necropotame> if needed* 00:08 < keep1> nice initiative 00:09 < keep1> can i keep other branches ? 00:10 < necropotame> You can do what you want. I've just copied your repository. I will remove all your branch to keep only "bInfMod" and rename it "master" (it's to help with scripts) 00:11 < necropotame> I will merge what you upload on your repository regularly. 00:13 < necropotame> I will not host it, btw, so don't worry ^^ It's just to see how I can refactor mods, and for the future, it will be helpful to have a common basis. And you can benefit of those branches, of course. 00:27 < keep1> okay 00:29 < keep1> oh you did it :D 00:29 < keep1> thanks ^^ 01:03 < keep1> necropotame: well, good night cya later 02:59 < Learath2> necropotame: https://github.com/Speedy-Consoles/teeworlds the branches dd_fb_* all have different standalone features 02:59 < Learath2> i think they all still merge to master 02:59 < Learath2> mostly obsolete but thought you might be interested 08:46 < necropotame> Thanks, I will look into that :) 18:41 < Obani> necropotame, started working on a new inf map 18:41 < Obani> Not sure if I will finish it but the concept is interesting 18:44 < Obani> btw necropotame I should maybe some day do some adjustments of infection's texture pack which is pretty crappy graphically and technically (not symetric in each edges)