13:06 < Obani> Are some people interested in good quality fng and zombie maps ? 13:06 < Obani> (bModInf zombie mod especially) 13:07 < necropotame> InfClass? 13:08 < Obani> necropotame, I could 13:08 < Obani> necropotame, also, if you want, I can't make your maps be proper 13:08 < Obani> can* 13:08 < Obani> (tired) 13:09 < EastByte> I also can't do that 13:09 < Obani> too late I corrected this 13:09 < EastByte> oh sorry, I'm horribly delayed 13:09 < Obani> necropotame, some of your maps have problems with details for example 13:09 < Obani> Or tiny other things 13:10 < Obani> I made some maps for bmodinf, and am maybe gonna restart making maps for teeworlds 13:10 < necropotame> Obani, I'm reworking on all of them to fix this bugs 13:10 < Obani> I also made fng maps 13:13 < necropotame> I'm always interested by new maps for InfClass :) If the tileset is not ugly and the map balanced, it's fine for me 13:13 < Obani> I only use tileset I got 13:13 < Obani> And for now 13:13 < Obani> It means default 13:13 < Obani> But I prefer making maps for bmoding 13:13 < Obani> bmodinf* 13:14 < necropotame> It's better if you use the TeeUniverse editor, but it's not an obligation. If you want, you can add moving death tiles on InfClass maps, they works 13:14 < necropotame> I understand 13:16 < necropotame> For bInfBMod, you should contact Keep 13:18 < Obani> necropotame, maps are already on his server :) 13:18 < Obani> https://github.com/MinetestForFun/xorhub-serverscontents/tree/master/SRV-FPS/teeworlds/TeeWorlds_infclass/data/maps 13:22 < necropotame> The name of this repository is confusing :P 13:22 < Obani> Yes :/ 13:22 < necropotame> I will check them and see 13:28 < necropotame> Summer have nice ideas (left!). Is it okay if I take some parts for infc_warehouse? You will be credited :) 13:28 < Obani> No 13:28 < Obani> I mean 13:29 < Obani> Yes 13:31 < necropotame> lol 17:54 < luca> What does a UDP Package looks like if I want to send a Chat message? 17:54 < luca> So is it possible to send a Chat message via Java? 17:55 < luca> I made a short code for sending an UDP via Datagram to a Server, but how can I send a Chat message? 18:25 <@matricks> Fin: it's.. it's not that simple 18:34 <@heinrich5991> Fin: the easiest (and hacky way) would be to record the client connecting to a server, and sending a message 18:34 <@heinrich5991> then just replace the text you sent with something else 18:35 < EastByte> but chat messages are vital, thus, they rely on ack/seq and stuff 18:35 <@heinrich5991> yes, but everything in vanilla teeworlds is replayable 18:35 <@heinrich5991> ddnet fixed that, so you won't be able to send chat messages to ddnet servers with that 19:16 < quatria> right now the masterservers only send me about 220 servers, normally its more than 900 19:17 < quatria> its a shame so many servers get lost 19:18 < quatria> how about making the client so it remembers servers, so it creates its own file where it saves all servers that it get from the masterservers 19:18 < quatria> if a server on the list is not reachable for lets say 2 month, it will be deleted 19:22 <@matricks> it's kinda what the favvorites are for, but yeah, you could cache the servers as well 19:22 < necropotame> quatria, here the list of all servers as favorite 19:22 < necropotame> https://chickenmilk.rocks/serverlist.php 19:22 <@matricks> but.. that causes some issues with a lot of clients unnessesary spamming ip addresses that doesn't have a server 19:22 <@matricks> quatria: more intressting is why the servers disappeared 19:22 < quatria> similar to favorites, but not the same, i dont want to have all servers in my favourite list :P 19:23 < quatria> matricks i agree its better to fix that, but thats not in my power :) 19:23 < necropotame> It's a workaround ^^ don't expect something new in vanilla 19:23 <@matricks> quatria: could be that a master went down, then it takes a couple of minutes to rebalance everything 19:23 <@matricks> could be a netsplit, then it's hard to fix 19:25 <@matricks> If I were todo that system now, I would probably make all masters keep a complete list of all servers 19:25 < quatria> necropotame thx for the list but i have a list too, its just that i dont want to add them all to my favorites, since that causes my real favorites (your servers :P) to load slower 19:30 < quatria> matricks about the spamming ips that dont have servers, the client could remember that the ip stopped having a server and then spamm less or delete the server from the list 19:30 <@matricks> quatria: for a while yes 19:30 <@matricks> but I agree that it could perhaps be cached a bit more 19:30 < quatria> so if someone would make a pr that contains a cache system you think it would be accepted? 19:30 <@matricks> dunno, I'm not really connected to the project anymore 19:30 < quatria> a client based 19:33 < quatria> wait, matricks are you the creator of teeworlds? ^^ 19:33 <@matricks> more or less 19:33 < quatria> nice game :) 20:03 < necropotame> I think Henningstone made some kind of PR for that 20:08 < quatria> i looked at his pr's dont see anything like that 20:10 < necropotame> Mhh, it's not a PR, but the code is done ^^ https://github.com/teeworlds/teeworlds/issues/1154 20:11 < quatria> thanks 20:13 < necropotame> If it's not the case, it should be done for DDNet client. There is more chance that it will be accepted, and you will not have to wait for TW 0.7 in 2084 20:14 <@matricks> necropotame: 2084 seems optimistic 20:14 <@matricks> ;) 20:14 < necropotame> :D 21:07 <@heinrich5991> matricks: if you were to do that system now, each server would register to all master servers, and clients would connect to a) all master servers as well or b) only one master server 21:21 <@matricks> heinrich5991: all masters 21:21 <@matricks> heinrich5991: and get the list from all of them 21:21 <@heinrich5991> and simply merge the lists? ok :) 21:21 <@matricks> yap 21:21 <@matricks> more robust, less scaleable 21:22 <@matricks> but scaleable smaleable