01:30 < Fels1> oink 10:56 <+necropotame> There is someone that noticed the effect of the "Flow" component ingame? It seems completely invisible for me. Like I've understood it, an explosion should push blood particules away. But I've never saw that in practice. 12:25 <@heinrich5991> I think I specifically tried it out somewhen 12:25 <@heinrich5991> and it was there 12:25 <@heinrich5991> but that was a couple of years back, so dunno 12:53 < Fels> oink 12:55 <@matricks> necropotame: in general explosions, bullet etc effect particles 12:55 <@matricks> necropotame: dunno if it works anymore, I implemented that years ago 12:55 <@matricks> necropotame: more of a proof-of-concept as it needed more work 12:55 <+necropotame> I've read the code and it seems that it works, but I'm not sure if it's visible ^^ 12:57 <+necropotame> But nice idea anyway :) 13:56 < Fels> oink 13:56 < Obani> øıŋĸ 13:59 <@matricks> boink 23:28 < Fels> oink