12:18 < Obani> Does someone here know how to use the teeworlds editor deeply ? 12:29 <@matricks> well, yes, kinda off, but not really :) 12:29 <@matricks> I wrote the thing way back 12:46 < Obani> Lol yeah that's why I asked the question 12:46 < Obani> I have problems with the editor 12:47 < Obani> I want to change some heights value to quads 12:47 < Obani> But it goes 2 by 2 12:47 < Obani> And I need to change 1 by 1 :/ 12:48 < Obani> Cause their is an even value and an odd value 12:49 < Obani> This night 12:49 < Obani> I got another epiphany 12:49 < Obani> Teeworlds has nearly all the elements to make an adventure platform shooter 12:49 < Obani> It just needs IAs that can be taken/tweaked from mods 12:50 < Obani> It has the physics 12:50 < Obani> The weapons 12:50 < Obani> The character system 12:50 < Obani> And a map editor 12:51 < Obani> With interactive maps, it can easily have a singleplayer mode :D 12:51 < heinrich5991> IA? are you french? ^^ 12:52 < heinrich5991> perhaps try pressing some combination of ctrl, shift when modifying the quad's height value 12:52 < Obani> AI, sorry :p 12:52 < Obani> heinrich5991, I'll try that 12:56 < Obani> Thanks, it worked :) 12:56 < Obani> (but didn't solve my problem lol) 12:57 < Stitch626> maybe the time's already here? its possible to load and use more as one map in the same time and switch beetwen them.. its possible to do interactive animations via mod edit, its possible to do some interesting things... 13:00 < Obani> Stitch626, what you're telling is interesting 13:00 < Obani> But the problem would be to switch from a map selector to a map 13:01 < Obani> Charging all the features would take too long/be too loud for the processor 13:02 < Obani> But if some mappers/unnoficial_devs want to work on that singleplayer addon, It would be fantastic ! 13:02 < Obani> (As I think official devs have other things to do for now :p ) 13:04 < Obani> AI would be the thing to work on, to make it a good platform shooter 13:04 < Obani> And as it already has a multiplayer support, it would be possible to create coop :D 13:04 < Stitch626> hm, switching between maps isnt the problem... i know there are mods they loaded (!) more as one map at the same time and its just a little change internal (of the mod) to switch to another map 13:05 < Obani> Stitch626, but wouldn't it be too loud for the computer ? 13:05 < Stitch626> there is a little "hang" on the client when u switch to another map, but nothing more :) 13:06 < Stitch626> nop 13:06 < Stitch626> we don't live in 2000, we have more as anough cpu power 13:06 < Obani> not me :p 13:06 < Stitch626> *e 13:06 < Obani> I live in 2006 :p 13:07 < Stitch626> if you're don't use a pentium 3, u should have enough. 13:07 < Stitch626> 2006 is new enough, i'm in 2008/2009 ;) 13:08 <@matricks> a single player teeworlds would probably look very different from multiplayer 13:08 < Obani> matricks, yes 13:08 <@matricks> there has been design documents and implementations in the past 13:08 <@matricks> like, around 2000 13:09 < Obani> But teeworlds has totally the elements for that :) 13:09 <@matricks> not really 13:09 < Obani> So what is missing ? 13:09 <@matricks> a game? :) 13:09 < Obani> Stitch626, Pentium Dual 13:09 < Obani> matricks, I'm talking about the engine :p 13:09 <@matricks> doing single player is very different from doing multiplayer 13:09 < Stitch626> powerful enough. 13:10 <@matricks> Obani: it has a multiplayer engine, not a single player engine... 13:10 < Obani> matricks, it has a map editor which makes possible the simple creation of levels 13:10 < Obani> matricks, yes, that's true :/ 13:10 < Obani> coop ? x) 13:10 <@matricks> the map editor is lacking heavly the stuff needed for single player things 13:11 <@matricks> bascilly lacks everything releated to scripting 13:11 < Obani> If there were bot-ennemies, it would be a great enhancement 13:12 <@matricks> then you end up with a single player like q3a, which is... well.. a bad single player 13:12 < Obani> And we could create a coop vanilla mode :) 13:12 < Stitch626> i've seen some bot AI's over the years ^^ 13:12 <@matricks> what teeworlds singleplayer actually is.. well.. isn't defined at all 13:12 <@matricks> people tend to see the possibilities without the obstacles or problems :/ 13:12 < Obani> Stitch626, yes, many mods add some bots 13:13 <@matricks> I'm usually the reverse 13:13 < Obani> But they aren't good enough 13:13 <@matricks> I have some keywords that I would use todo a teeworlds singleplayer tho :) 13:13 < Obani> What they do is aiming on the player and shooting 13:13 <@matricks> been thinking of it for a long time 13:14 < Obani> We-need-bots ! 13:14 < Obani> lol 13:15 < Stitch626> Obani, i remember there was a ddrace bot in 2010, it was intelligent and able to play ddrace with you :) 13:15 < Obani> afk 13:15 < Obani> Stitch626, who's the mad developper who did this ? 0.o 13:15 < Obani> afk 13:16 < Stitch626> dunno, there was credits but i forget it :/ 13:26 < Stitch626> afk too. 13:28 * matricks digs out some old stuff 13:29 <@matricks> http://www.matricks.se/vtech.ogv 13:33 <@matricks> minus: !! :D 13:34 <@matricks> http://matricks.se/tw/teewars.png 13:34 <@matricks> :) 13:37 < Learath2> matricks: did anything ever come from vector based maps ? 13:37 <@matricks> nope 13:37 <@matricks> I did that during a week during a summer 13:37 < Learath2> shame would have been nice :P 13:37 <@matricks> wanna see some other stuff ?:D 13:38 < Learath2> yep 13:38 <@matricks> http://matricks.se/tw/sniperaim.avi 13:39 < Learath2> gives you a zoomed out view ? 13:39 <@matricks> yap 13:39 < Learath2> heh thats cute 13:39 <@matricks> I found some stuff that I think never has been shown before as well 13:39 <@matricks> http://matricks.se/tw/teewars_uber_hooking.avi 13:40 < Learath2> omg teewars gba port :D 13:40 <@matricks> single player 13:41 < Learath2> looks like it could actually be fun 13:43 <@matricks> http://matricks.se/tw/teewars7.ogm 13:43 <@matricks> http://matricks.se/tw/teewars9.ogm 13:43 <@matricks> http://matricks.se/tw/teewars5.ogm 13:43 <@matricks> ahh, the memories 13:45 <@matricks> those ogm videos are dated 2008-01-21 :D 13:45 <@matricks> the teewars.png is 2005 apparently 13:49 < Obani> matricks : old stuff, but impressive :o 13:56 < Obani> afk 14:05 < Obani> matricks, are you really out of dev ? :'( 14:15 <@matricks> yap, since a couple of years back 14:19 < Obani> Are you working on another amazing project ? 14:19 <@matricks> always :) 14:19 <@matricks> and work 14:19 <@matricks> and the paragliding stuff takes a lot of time 14:21 <@matricks> there is still some teeworlds repos that I have some stuff in that never have gotten merged as well 15:08 < day_> matricks: sniper aim...the predecessor of dynamic camera? 15:09 <@matricks> not really 15:11 < day_> those links are awesome 15:21 < Obani> afk for a while 16:11 <@minus> that GBA one is news to me 16:11 <@minus> did you make that, matricks? 16:23 < Stitch626> rly nice 16:28 < Edible> GBA? 16:32 <@minus> gameboy advance 16:36 < Stitch626> ye 16:36 < Stitch626> i still have one (the old one, not the SP) 16:37 <@minus> i still have a GBC 16:37 <@minus> i'd prefer a DMG though 16:37 < Stitch626> my mother have a gb (the old one with black/white display) in grey :D 16:37 <@minus> yeah, the one from 1989 16:38 < Stitch626> ye 16:38 <@minus> GBC is quite a lot newer, 1998, but still practically the same CPU (Z80 variant) 16:38 <@minus> GBA has an ARM CPU 16:38 <@minus> so that's boring 16:38 < Stitch626> i still know the gbc ;) 16:39 < Stitch626> was the first one with external camera :D 16:42 < Obani> I have GB 16:43 < Obani> :) 16:43 < Edible> yeah but, what happened with the GBA? 16:44 < Obani> matricks.se/tw/teewars_uber_hooking.avi 16:45 < Edible> oh nice! 17:11 <@matricks> minus: yes, looong loong time ago 18:15 < Learath2> wait is it actuall gba matricks? 18:15 <@matricks> not really, but built to gba specs 18:15 <@matricks> POC 19:44 < Obani> Is Sonix sometimes on IRC ? 19:44 < Obani> Or does he have another nickname ? 19:54 < Oy> Obani: he uses sonix, not often in irc i think, you could try to contact him via the forum 20:11 < day_> Dunedune: :3 20:11 < Dunedune> Hello 20:56 < tyurd> Oy: referring to https://github.com/teeworlds/teeworlds/issues/1408#issuecomment-151577577. I could but i would need help installing SDL.h on my system.