01:25 < heinrich5991> haha, look at these images: https://github.com/teeworlds/teeworlds/issues/1402 01:30 < eeeee> that's just surround experience, looks legit. he should try it in oculus next 01:31 < BotoX> When I did that I used the zoom function in sushis client to zoom out lol 01:49 < BotoX> umm 01:49 < BotoX> why am I getting fatal error: SDL.h: No such file or directory when I try to compile teeworlds 01:49 < BotoX> yeah, sdl and sdl2 are installed 01:49 < heinrich5991> BotoX: bam -c config, try again 01:49 < BotoX> indeed 01:49 < BotoX> hah 01:50 < heinrich5991> (teeworlds bam.lua is incompatible between the versions) 04:05 < BotoX> this is seriously amazing https://p.botox.bz/cezi 05:11 < BotoX> hmm 05:12 < BotoX> How do I create an object in another object to have the same scope as that object 05:12 < BotoX> I can't put it in the class declaration else I will end up in an include loop 05:16 < BotoX> "circular dependencies / incomplete types" 05:27 < BotoX> moving the function definitions out of the .h file is a good idea, thanks stackoverflow :p 05:28 < BotoX> (stuff like Bla() const { return a->bla; }) 06:12 < allu2> Hmm the reading of process memory sounds interesting, perhaps I could dive bit deeper with TeeBot and have it snoop the memory of server instead of econ logs 8) 06:13 < allu2> (as long as I don't edit anything simply reading server memory should be ok, right? I'd still only use econ to actually interact with players/server ) 06:23 < allu2> Then again probably would be easier to use tcpdump or similar and analyze the traffic