00:00 < heinrich5991> BotoX: http://ref.x86asm.net/coder32.html 00:00 < heinrich5991> it's really helpful 00:00 < BotoX> IDA has comments :p 00:00 < BotoX> auto comment function 00:00 < BotoX> ah okay the opcodes 00:00 < BotoX> https://p.botox.bz/zabu.cpp 00:01 < BotoX> signature scanning using the opcodes 00:01 < BotoX> ? are things that change when the program gets updated 00:02 < heinrich5991> ah 00:02 < BotoX> also yeah, this dumps all netvars: https://p.botox.bz/esew 00:02 < BotoX> so I don't have to look for the offsets myself anymore 00:03 < BotoX> for the networked variables at lest 00:03 < BotoX> (which is a lot in source) 03:38 < heinrich5991> http://images.akamai.steamusercontent.com/ugc/423692186786221118/16C9C7A8A88D00534B7C3C7FB3CB724E6875FA12/ 03:38 < heinrich5991> anyone know what could cause this effect? 03:39 < heinrich5991> http://images.akamai.steamusercontent.com/ugc/423692186784409264/7EEE3D1DEB90C971DA719319D0F8A497EDC21816/ 03:39 < heinrich5991> this is that guy's config 03:39 < heinrich5991> (really weird rendering, almost looks like a tileset without dilate (or was it borderfix (?)) 03:41 < fstd> reminds me of un-borderfix'ed rendering, too. but i think the rest (including non-tiles) wouldn't be so blurry 03:41 < fstd> same when he disables or reduces or power-of-two's the FSAA setting? 03:45 < heinrich5991> for me the graphics show fine when having fsaa 6. should I still suggest him to try that? 03:47 < heinrich5991> fstd: ^ 03:49 < fstd> i think it can't hurt to try it 03:49 < fstd> after all, FSAA is all about blurring, although not as much 03:51 < fstd> (and it's done in hardware, so there's a chance something his libsdl or video driver is buggy) 04:15 < heinrich5991> matricks: perhaps you recognize what might be wrong in these pictures? ^ 07:34 <@matricks> heinrich5991: looks like low texture resolution 07:34 <@matricks> heinrich5991: can be caused by driver settings 07:36 <@matricks> heinrich5991: but the font is nice... 20:03 < BotoX> oh man v5 = *(_DWORD *)((*(int (__cdecl **)(int))(*(_DWORD *)a1 + 68))(a1) + 8); 21:12 < Henningstone> Øıµĸ 22:42 < MertenNor> hi 22:44 <@matricks> no 22:44 <@minus> de 22:46 < Fels> oink 22:47 <@matricks> pig 22:53 < MertenNor> would it be possible to get Teeworlds to work with the Oculus Rift ? 22:53 < Fels> makes no sense 22:53 <@matricks> without code changes? no 22:54 < heinrich5991> what does that mean? isn't oculus rift just for 3D games? 22:54 < MertenNor> Fels: why? you tried ? xD 22:54 < Fels> why would you use a rift for a 2d game? 22:54 < Fels> that makes no sense. 22:54 <@matricks> heinrich5991: well, teeworlds has layers 22:55 < heinrich5991> you mean like putting the map background behind the map? 22:55 <@matricks> yeah, there are already several parallax layer there so 22:55 <@matricks> but teeworlds uses.. hm.. 22:56 < MertenNor> heinrich5991: na would be cool to test it out.. you could just separate the the background and foreground layers so that they are spaced from each other I think it would look Awesome! 22:56 <@matricks> does tw use the depth buffer? I can't remembers 22:56 <@matricks> I think it does 22:56 <@matricks> if I remember correctly, it renders front-to-back and then back-to-front 22:57 < Savander> roftl, oculus + teeworlds 22:57 < Savander> == death 22:58 < MertenNor> wonder if I could make a image or something that you can view with the Rift and google cardboard as a concept thing.. 22:58 <@matricks> it's not as weird as it sounds 22:58 <@matricks> ofcause 22:59 <@minus> i keep wondering how a VR headset would improve dev efficiency, instead of having a couple large monitors 22:59 <@matricks> minus: VR is the end of monitors in general when their resolution becomes high enough 22:59 <@matricks> "end of" 23:00 < heinrich5991> just like books were killed by television? :) 23:00 <@matricks> heinrich5991: still gonna be applications for them but well 23:01 < heinrich5991> yea. like for informational screens or so. you don't wanna put on a headset for that :) 23:01 <@matricks> I wonder how highres that VR set needs to be, havn't done the calculations for it 23:01 < MertenNor> I think Ill make something in unity just with some screenshots of the different layers and make it 3D and look at it in the rift.. 23:01 < MertenNor> ^ starting tomorrow 23:10 < MertenNor> going to bed.. Cya guys another day! :) 23:10 < MertenNor> its by B day today.. lol 23:11 < MertenNor> 23 yearls and I feel old xD 23:11 <@matricks> lol 23:11 <@matricks> youngling 23:12 < MertenNor> haha XD 23:12 <@minus> plot twist: matricks is 24 23:12 <@matricks> I'm almost a decade older :) 23:12 <@minus> or at least he wishes so 23:13 <@matricks> btw, got a nice picture 23:14 <@matricks> minus: http://www.flightlog.org/fl_b5/flimg.html?id=73248 23:14 < heinrich5991> MertenNor: happy birthday :) 23:14 < MertenNor> heinrich5991: Thanks :) 23:15 <@minus> matricks: HEY, THAT'S MY HOUSE DOWN THERE 23:15 <@matricks> :P 23:15 <@minus> not quite though, higher mountains here 23:16 <@matricks> not as I as those I'm around now though :) 23:16 <@matricks> I'm in the dolomites right now 23:17 <@minus> hwo often are you even on vacation 23:17 <@matricks> this year? 4 23:17 <@matricks> 7 weeks 23:17 <@minus> madness 23:18 <@matricks> next year might be a bit more 23:21 <@matricks> now, sleepy time 23:22 <@minus> indeed 23:22 <@minus> vacation is over, work tomorrow