05:15 < tsamt> hi 13:43 < jxsl13> BotoX :O? 15:39 < Sadale> Interesting. It seems that my ctf server got some constant players. 15:39 < Sadale> not sure why. It's located in Asia and has high ping :S 15:39 < heinrich5991> I hope it's a serious server with a exlamation mark and lots of spaces in the front of the server name :) 15:40 < Sadale> lol it isn't 15:40 < Sadale> BTW, I hate the "! " servers 15:41 < Sadale> It's a 24/7 server, tho :p 15:56 < allu2> Sadale: I hate them too, yet run 3 of them :P Still hoping client would default to player count sorting instead of name 15:56 < Sadale> allu2, I hate you now :P 15:57 < allu2> This way players who want to play with others could just join any server and have that server rise in priority 15:57 * allu2 proud hoster of ChickenServer 2, 4, and 5 15:57 * Sadale is the hoster of HK servers :3 15:58 < Sadale> They're named "HK Server" 15:58 < allu2> But honestly I don't like the ! space spam's ether 15:59 < allu2> Would be so much better to have them sorted by the amount of players on the server, since I think the rules of masterserver phorbit faking playing players 16:00 <@minus> send a PR 16:00 < guenstig_werben> is some dev here who have enough free time to help me/other making a mod? 16:00 < Sadale> allu2, why do you do that if you hate it? :P 16:00 < Sadale> guenstig_werben, probably no. Maybe you can wait for other dev. But to be honest, it's unlikely to happen. 16:01 < guenstig_werben> ok 16:01 < Sadale> alright. bedtime \o/ 16:01 < heinrich5991> not over here 16:01 < heinrich5991> where are you from? 16:03 < Sadale> China. 16:03 < Sadale> alright. good night :3 16:08 < rand> allu2: hey, do you plan to push TeeBot2 again on github repo ? :3 16:18 < dhkmt> could anyone help me with compiling teeworlds using g++? it has problems with "closest_point_on_line" and tells me that clamp is not declared in this scope but later in math.h... 16:19 < guenstig_werben> ? 16:19 < guenstig_werben> not using bam? 16:19 < dhkmt> ofc using bam 16:19 < dhkmt> but bam is configured to use g++ 16:20 < dhkmt> its the following function: http://puu.sh/k1TLS/e079d4ec57.png 16:21 < heinrich5991> dhkmt: can you post the exact error message, please? 16:21 < heinrich5991> (the first one, if there are multiple) 16:21 < dhkmt> sure 16:21 < dhkmt> i'll put it on pastebini 16:22 < dhkmt> http://pastebin.com/rLYmtr5i 16:24 < heinrich5991> dhkmt: you shold be able to fix that by adding a '#include "math.h"' in src/base/vmath.h 16:24 < dhkmt> clear 16:24 < dhkmt> oops 16:24 < dhkmt> ok 16:25 < dhkmt> it already is 16:25 < heinrich5991> only with <>, not with "" 16:25 < heinrich5991> you need both 16:25 < dhkmt> oh, okay 16:25 < dhkmt> could you explain me why? 16:25 < heinrich5991> ( is from the standard library and "math.h" is from the current directory) 16:25 < dhkmt> ah 16:26 < dhkmt> works fine, thank you 16:38 < guenstig_werben> got a problem 16:39 < guenstig_werben> I'm trying to compile warcraft sources (with bam files from ddnet, crazy dev don't add them) 16:39 < guenstig_werben> I'm running into following problem 16:39 < guenstig_werben> src/game/server/gamecontext.cpp:19:19: fatal error: conio.h: No such file or directory 16:39 < guenstig_werben> compilation terminated. 16:39 < guenstig_werben> bam: 'objs/game/server/gamecontext.o' error 256 16:39 < guenstig_werben> bam: error: a build step failed 16:39 < heinrich5991> guenstig_werben: it's probably only for windows 16:40 < guenstig_werben> conio.h is a Windows file 16:40 < guenstig_werben> I know 16:40 < heinrich5991> conio.h is a header file specific to windows 16:40 < guenstig_werben> but how can I do that in Linux? 16:40 < heinrich5991> 1) compile it on windows, run it in wine 16:40 < guenstig_werben> I mean it's platform independent.... teeworlds 16:41 < heinrich5991> or 2) check where function from conio.h are used (most likely `getch()`) and replace them with equivalents 16:41 < heinrich5991> the mod might not be platform-independant 16:42 < guenstig_werben> OK.... damit 16:44 < LittleWhite> could use ncurses to have similar function, I think 16:50 < allu2> rand: I think I'll do some work on TeeBot soon, perhaps then 16:50 < rand> come plugins are missing :/ 16:50 < rand> *som 16:50 < rand> *some 17:03 < allu2> from repo? 17:03 < allu2> Some aren't included on purpose though 17:04 < rand> plugin_loader wants to load missing plugins 17:04 < allu2> :P Should be easy to fix 17:05 < rand> ofc 17:05 < allu2> But yeah I'll rework some stuff today hopefully fixing that problem as well 17:05 < rand> but im sad fresh teebot can't run without fix this ^^ 17:05 < rand> :D 20:45 < allu2> Any info on when could we expect 0.6.4 binaries? 20:46 < heinrich5991> when Oy announces that the translations are done, I guess 20:47 < heinrich5991> why do you ask? :) 20:52 < allu2> Partly paranoid of the spoofing vulnerability, partly wondering if I should try make the "sort by players on default" and hope to get it into 0.6.4 (since afaik 0.7 might take another 3-4 months to pop up) 20:53 < Henningstone> sorry, if you think 0.7 will come in 3 months you are completely beyond good and evil :/ 20:54 < allu2> I got the image its estimated to be on this side of the year 20:54 < Henningstone> and not everything of the spoofing problem is fixed in 0.6.4, though 20:54 < heinrich5991> allu2: the best thing to do would probably be to open an issue on github.com/teeworlds/teeworlds 20:54 < heinrich5991> if you don't have a github account, I could do it for oyu 20:55 < Henningstone> he has 20:55 < allu2> I do, I'm just pondering if the change can be so hard I couldn't make up patch for it myself before making it 20:55 < allu2> (Since I've basicly never touched the TW source itself :S 20:56 < heinrich5991> allu2: have you programmed before? if so, you could definitely try 20:57 < Henningstone> java and python I guess, allu2? ;) 20:57 < allu2> I have, just wondering where the default sorting is decided, quick look made me think to try changing stuff in https://github.com/teeworlds/teeworlds/blob/master/src/engine/serverbrowser.h 20:58 < allu2> Henningstone: Indeed, I know C and C++ but never really done anything big on them 20:58 < heinrich5991> allu2: if you want to cheat (:P) I can tell you where the default sort order is defined 20:58 < allu2> Since I started with Java/Python C and C++ feel bit clumsy to me :P 20:59 < Henningstone> It should be in menus_browser.h if I am right? 20:59 < heinrich5991> it might be there, but it isn't in this case 20:59 < heinrich5991> note that the sorted column persists between restarts :) 20:59 < Henningstone> never used them ^^ 21:00 <@minus> allu2: making a patch for default sorting order? 21:00 < allu2> Was planning to 21:00 < heinrich5991> (i.e. it's saved in the config, so you can find the defaults in https://github.com/teeworlds/teeworlds/blob/master/src/engine/shared/config_variables.h ) 21:00 <@minus> +1 21:00 < allu2> But I kinda feel everyone of you could do it in fraction of the time I would :D 21:00 <@minus> would merge 21:00 <@minus> though it's not my place to merge that 21:00 < Henningstone> Oh if it is a config var it is so easy :D 21:01 < Henningstone> just change one number, done. 21:01 < heinrich5991> (yea, but you need to place a magic value there, not so nice) 21:01 < heinrich5991> i.e. 4 if I'm not mistaken 21:01 <@minus> it's okay 21:02 <@minus> br_sort 4; br_sort_order 1 21:03 < Henningstone> ah then just try to adjust the value in f1 and see what happens :) 21:03 < allu2> Just when I managed to figure its 4 I look here you guys talking of it :D 21:03 < heinrich5991> yea, sort_order 1 is kinda important :) 21:04 < allu2> Btw why br_sort and those wont show up in autocomplete on F1? 21:04 < allu2> They work when you type them but it doesn't suggest them 21:05 < allu2> Or actually it does at some point.. but br_s doesn't suggest "br_sort br_sort_order" instead it shows nothing to me 21:05 < allu2> while br_ shows also br_sort and br_sort_order 21:06 < Henningstone> invalid, it instantly displays them to me 21:06 < allu2> Eh ok, so now it works again :S 21:06 < rand> xD 21:06 < allu2> Seems like it somehow scrolled to the right 21:07 < allu2> Ah, so if you br_ tab to the end, then remove and type br_s you see nothing 21:07 < Henningstone> yeah there is a bug if you scroll to the right and then the list is shortened down, you are at the right anyway (doesn't scroll back) 21:08 < Henningstone> should fix that ^^ 21:10 < Henningstone> just press tab and it scrolls back to the left :/ 21:11 < rand> there are other magic values in config_variables 21:11 < rand> one more… 21:15 < heinrich5991> rand: which one? :) 21:16 < Henningstone> Since I'm not a wizard, I don't like magic values... but wait... maybe I am a wizard... Look that: 10^15==5, 10>>1==5, ~10==5 21:17 < rand> hm, ec_output_level, some sv variables 21:17 < rand> (ok it's a bit bad faith) 21:19 < heinrich5991> ~10 == -11 I think 21:19 < rand> not to add magic value, we can swap SORT_NAME and SORT_NUMPLAYERS in engine/serverbrowser.h :3 21:20 < rand> --->[] 21:22 <@minus> heinrich5991: not -9? 21:23 < heinrich5991> thought so too, but luckily I decided to enter it into python before posting :D 21:25 <@minus> oh, brain derp, i was thinking of 0 as the highest negative number 21:27 < Henningstone> hm then I actually thought wrong... It is -11 indeed. I thought ~1010==0101? 21:28 < allu2> rand: I was originally thinking something like moving the = 0 from SORT_NAME to SORT_NUMPLAYERS but I honestly have no idea how those are used or if it would make any difference :P (noob when it comes to TW source) 21:28 < Henningstone> wait, the negative interpretation of this would be... 1011 so -11 21:29 < heinrich5991> Henningstone: you're not counting the leading zeros 21:29 < heinrich5991> 10 is 0b000...01010 21:29 < heinrich5991> -11 is 0b11...10101 21:29 < heinrich5991> *0b111 21:31 < rand> allu2: from what i see, it's use smartly 21:33 < Henningstone> heinrich5991: oups I've cut them of, but if you take the 2nd comlement you have 10101..01011 == -11 ^^ binary has so much lol... 21:34 < rand> allu2: there is no for loop on this enum 22:00 < allu2> So is it alright if I just make pull request with the changes to the config_variables on the 0.6 branch? I did test that the values sorted servers by player count in most players first order by default 22:01 < Fels> oink 22:01 < Henningstone> allu2: that is the sense of pr's. if it is not ok, you'll be told :) 22:01 < Henningstone> wau 22:01 < allu2> :P 22:04 < allu2> Oh my, feeling nervous :P But sended the second PR in my life :P 22:05 < Henningstone> congraz ;) 22:06 < allu2> Would be great to get that change on as soon as possible, the "! (spaces)" competition for catching players is unbearable :P 22:07 < Henningstone> Yeah especially nowadays when the new steamplayers just enter the topmost servers and do not care about anything else 22:07 < Henningstone> btw what's up with steam? didn't look at it for a week :3 22:08 < Henningstone> ah, last 24 hours, a new peak of... wow... 883!!! was reached!! 22:09 < allu2> Nice :) 22:10 < allu2> Am I right in that by default you can't set server to say its arbitary gamemode(besides simply MOD)? 22:11 < Henningstone> it is hardcoded 22:11 < Henningstone> change it in the source 22:11 < Henningstone> but hey, heinrich5991 as you expected, the total number of players didn't rise... surprisingly or not; most longtime players may have switched to steam :/ 22:12 < allu2> Hum thats inconvinient, I could've used such feature a lot 22:12 < Savander> 2000 playesr 22:12 < Savander> it's 2x more than before 22:12 < Savander> ;D 22:12 < Henningstone> rly? didn't see that number ever 22:12 < Henningstone> maybe I am looking at it the wrong time :( 22:13 < Henningstone> allu2: that is not inconvenient. a feature to change it if you are NOT a modder 'd be completely shit. 22:13 < allu2> Why I need it :P 22:13 < Henningstone> because every kiddy can than change the gamemode to something he want and nobody knows what he is actually running 22:14 < allu2> I could basicly do this https://www.teeworlds.com/forum/viewtopic.php?id=11515 with a TeeBot plugin and thus wouldn't need to mod the server at all, but then I'd also have to go edit the server sources and compile to have appropriate mod name 22:15 < allu2> Ofcourse I have the option to write the plugin and run it as normal CTF (since server isn't modified at all :P ) 22:15 < allu2> But I feel I'm kinda on the gray area as it is with TeeBot :P 22:16 < Henningstone> hm. didn't thought about. but vanilla tw doesn't care about mods, that should be the reason. 22:17 < allu2> but it already has the "MOD" gamemode :/ but its not really descriptive 22:17 < Henningstone> thats only a template for modders ^^ 22:17 < allu2> I think you are forced to use it with tunings 22:18 < allu2> Could be wrong though 22:18 < Henningstone> you are right. it is forbidden to change ANYTHING in the game mechanics of vanilla (that includes tuning) so change to MOD->allowed. 22:19 < Henningstone> but never saw a server with "MOD" gamemode ;) 22:19 < allu2> But wouldn't it be all the same to allow use of "any X letters excluding DM, TDM, CTF" 22:19 < Savander> haha 22:19 < Savander> MOD isn't commented in source? 22:19 < Henningstone> no ofc not xD 22:20 < Henningstone> tuning would be completely useless than 22:20 < Henningstone> and if you change the server code so that it allowes tuning on vanilla, you'll get a masterserver ban. 22:21 < rand> oh, the masterserver can detect this ? 22:21 < rand> or it's up to masterservers mainteners ? 22:21 < allu2> I'd imagine it to be manual 22:22 < Henningstone> would be awesome but I'm not sure if it really works. but people can detect it aswell and report it 22:22 < Henningstone> referre to this: https://www.teeworlds.com/forum/viewtopic.php?id=3101 22:24 < Savander> Henningstone, which tunning? 22:24 < Savander> i thought, mod.cpp is just template 22:24 < allu2> Savander: for exmaple setting gravity to 0.1 22:24 < Henningstone> Savander: in rcon => tune .. .. 22:24 < rand> it may be possible to code a fake client to check vanilla servers 22:24 < Savander> Henningstone, mod doens't have anything to tunes 22:24 < Savander> "mod" gametype ofc 22:24 < Henningstone> wait i am confused. xD 22:25 < allu2> "Even if a modified server does not affect the vanilla gameplay, it must not run as CTF, DM or TDM." Which makes me bit afraid to do the opposite of having Vanilla server with non vanilla enforce gamestyle by TeeBot, thus for them I'd like possibility to have custom gamemode name (MOD being rather undescriptive) 22:26 < Savander> https://github.com/teeworlds/teeworlds/blob/master/src/game/server/gamemodes/mod.cpp 22:26 < Savander> https://github.com/teeworlds/teeworlds/blob/master/src/game/server/gamemodes/mod.h 22:26 < Savander> https://github.com/teeworlds/teeworlds/blob/master/src/game/server/gamecontext.cpp#L1376-L1377 22:26 < Savander> ;) 22:26 < Savander> template for you'r own mod 22:26 < rand> what are lms and sur btw ? 22:26 < Savander> new mods 22:27 < Savander> sur, if i remmber 22:27 < Savander> you have one life 22:27 < Henningstone> jaisgutaba: is tuning really done in the mod itself? 22:27 < Savander> it's dm 22:27 < Savander> ah not, LSM 22:27 < Savander> Last Man Standing 22:27 < Savander> LMS* 22:27 < Henningstone> ^^ 22:27 < Savander> Deathmatch without respaws 22:27 < rand> ok 22:27 < Savander> Sur, don't remmber 22:27 < Savander> but i know, in sur and LMS you have new graphics 22:27 < Savander> ;p 22:28 < rand> :D 22:29 < Henningstone> Savander: tuning is not defined in mod.cpp/ctf.cpp whatever.cpp 22:29 < Henningstone> try run a server with gametype "mod" and use "tune gravity 0". 22:29 < Henningstone> workz. 22:29 < Savander> in python 22:30 < Savander> i know 22:30 < Savander> ^^> 22:30 < Savander> i mean, it's a generated class 22:30 < Savander> with tunings 22:30 < Savander> am i wrong? 22:30 < rand> sur looks like lsm for tdm 22:31 < Savander> Team LMS 22:31 < Savander> ;D 22:31 < Savander> that's cool :D 22:31 < Savander> i played teeworlds with slopes 22:31 < rand> looks like survival ctf x) 22:31 < Savander> and Obst did a map for it 22:31 < Savander> realllyy good ctf map 22:31 < Henningstone> er, back to your question allu2, if you use TeeBot to modify the gameplay of a vanilla gametype'd server, you'll likely get a masterban too. 22:32 < Savander> Henningstone, really? rules was changed? 22:32 < Savander> when? 22:32 < rand> Henningstone: that's why he asked about the MOD 22:32 < allu2> Yeah thats what I was thinking, so far TeeBot just adds some stats and broadcasts, which aren't affecting gameplay, but it could be made easily to for example move players who die to spectators while reducing amount of players allowed to play 22:33 < Savander> im just curious. As i remember, it was only when you modified standard gametype without changing mod name. 22:33 < rand> Savander: hm, indeed, the rules hasnt changed yet 22:33 < allu2> Thus creating survival kind of gameplay 22:33 < rand> but it's possible to change the gameplay thanks to econ bot 22:33 < Savander> econ is via telnet? 22:34 < allu2> Yeap 22:34 < Henningstone> hmmmmmm I am now reaaaallly not sure. but joining a modified vanilla doesn't work clientside and so I think you will be banned??? 22:34 < Savander> I have never used :/ 22:34 < Henningstone> since you are not "abusing" the rcon/econ. that is no problem! 22:34 < Savander> btw. Python allows you to use telnet? 22:34 < allu2> Yeap 22:35 < allu2> telnetlib 22:35 < Henningstone> but changing the server itself 22:35 < Henningstone> is a problem 22:35 < allu2> But as I said, I can edit gameplay mechanics by swift execution of rcon commands :P 22:35 < allu2> Without modifying server at all 22:35 < Henningstone> yeah of cause 22:35 < Savander> look, meskalin did a bot with quizes 22:35 < Henningstone> no problem at all 22:35 < Henningstone> I fancy that ^^ 22:36 < Henningstone> but it is only client chat so no problem 22:36 < Savander> rcon isn't too 22:36 < Savander> it's just client 22:36 < Savander> So, for me it's legal 22:36 < Savander> you didn't change server code, k 22:37 < Savander> all is good 22:37 < Henningstone> ok conclude: if nothing at the server DIRECTLY is changed: LEGAL! if so, ILLEGAL 22:37 < Henningstone> ** if not 22:37 < Savander> it works like that, now 22:37 < Savander> ;P 22:37 < rand> https://www.teeworlds.com/forum/viewtopic.php?id=11433 22:38 < rand> What is a “pure” server ? 22:38 < Henningstone> oh dear, I'm really not up to date :( 22:38 < Savander> For me, without any changes in server code 22:38 < Henningstone> exactly this 22:39 < Savander> it's not possible to check, if client-bots are yours or not :D 22:39 < Henningstone> no it is not since they could be also a player :/ 22:39 < Savander> exactly. 22:39 < rand> hm, econ is used with localhost 22:40 < Savander> you can bind adress 22:40 < Savander> if i remember? 22:40 < rand> ofc 22:40 < Henningstone> yes 22:40 < Henningstone> but it is dangerous :/ 22:40 < Henningstone> there is some awesome stuff you can do ;D 22:40 < rand> but who will give open access to its server through econ ? ^^ 22:40 < Savander> i have never used it 22:40 < Savander> nobody i guess 22:40 < Savander> or.... 22:40 < Savander> if you have servers everywhere 22:41 < Savander> and want to do something from one server 22:41 < Savander> xd 22:41 < rand> its like rcon without graphics 22:41 < Savander> btw. Chat messages are there? 22:41 < Henningstone> rand: it is not that difficult to get the econ pw ;) uses spoofing... so it should be fixed anyway soon 22:42 < Henningstone> with some other shit it works too, but never tried it. 22:42 < rand> everything with econ_level_output 2 22:42 < Savander> really? 22:42 < Savander> i need to test it 22:42 < Savander> ;d 22:42 < rand> pickup, flag_grab 22:42 < Savander> first, enable telnet on my windows 22:42 < rand> kill 22:43 < rand> basically, when the server use Console->PrintLn() (or smth closed), if econ is enable, the message is sent 22:43 < rand> according to loglvl 22:44 < Savander> chat messages which level has? 22:45 < rand> hm, 0 or 1 I guess 22:47 < rand> 1 22:48 < Savander> thanks 22:48 < Savander> i'll check 22:48 < Savander> ;) 22:48 < rand> default level iirc 22:52 < Savander> level: 1 22:52 < Savander> for chat messages 22:52 < Savander> it shows info about player too 22:52 < Savander> but without kill messages 22:52 < Savander> and pickups 22:53 < Savander> https://www.teeworlds.com/forum/viewtopic.php?pid=87076#p87076 22:54 < Savander> btw, another question. 22:54 < Savander> Just im curious 22:54 < Savander> php can use telnet? 22:54 < rand> idk 22:55 < Savander> like external console on website 22:55 < Savander> :PPP 22:55 < rand> er, it may be possible 22:55 < rand> telnet is plaintext 22:55 < allu2> Well our clan actually has remote control panel with real time chat from most(if not all) chicken milk servers 22:56 < Savander> ohm 22:56 * rand didn't know 22:56 < Savander> Im not really experienced in programing 22:56 < Savander> stupid questions 22:56 < rand> is that recent ? 22:56 < allu2> rand: kinda management stuff, since it also includes global ban system 22:56 < allu2> I think its been a while for roosters, lucky made it afaik 22:57 < rand> ok 22:59 < allu2> I'm still bit unsure how I should go about with the plugin system 22:59 < Henningstone> use it and nvm. 22:59 < rand> i added econ on my bots too btw, i wanted to managed them with a TeeBot plugin 23:00 < rand> but it didnt behave well 23:00 < allu2> I'm thinking I could make some "default_Plugins, additional_Plugins" files based thing 23:00 < allu2> So we keep default ones in default, those which will be published in github, and add manually the additional plugins we got per server 23:01 < rand> you can make something like supybot plugins 23:01 < allu2> This way it would be easy to make TeeBot work out of box in github 23:01 < rand> one folder per plugins 23:02 < allu2> Yeah we already have the one folder, but I'm bit unsure how to automate adding of all plugins in that folder :P 23:02 < allu2> (And make it look nice and pretty) 23:02 < allu2> Ofcourse I could go with some monstrous eval thingy 23:02 < rand> you can os.lsdir 23:03 < rand> wait 23:03 < rand> i made sth like that with an irc bot : http://git.died.re/botirc/tree/base.py#n61 23:05 < allu2> (Funny facts, TeeBot1.0 was originally made from my old irc bot ) 23:05 < rand> :) 23:05 < allu2> telnetlib is nice when handling with irc as well :P 23:06 < Henningstone> allu2 the problem is, if some players see for example the killing spree messages and report that, your server might be anyway banned because nobody can now that it is just your TeeBot, that might suck. 23:07 < allu2> Henningstone: You mean like https://www.teeworlds.com/forum/viewtopic.php?id=11235 23:07 < Henningstone> yes exactly :/ 23:08 < allu2> But as it says, in MOTD it says TeeBot runs there with link to github 23:08 < allu2> and especially saying its making the killing spree messages 23:09 < Henningstone> the ks-msgs was just an example. take every type of plugin written by anybody. and "anybody" didn't make a note in his private server 23:09 < Henningstone> and he gets reproted.... doesn't realize...... banned.... VERY MAD 23:10 < allu2> But then again, I think its the server hosters responsibility to be brief about anything like TeeBot 23:11 < Henningstone> ok let's say it's his fault. xD 23:11 < allu2> Yeap :D 23:14 < rand> agreed 23:14 < rand> and that's player fault not to read motd 23:16 < Henningstone> +1 both 23:43 < allu2> Ugh every time I try develop something on Windows i get reminded I hate it so much :/ 23:44 < Henningstone> xD that is the case every time I start it !! xD 23:44 < allu2> "ConnectionAbortedError: [WinError 10053] An established connection was aborted by the software in your host machine" 23:44 < allu2> Cause trying to connect localhost is so darn hard :/ 23:46 < rand> xD 23:54 < allu2> Windows is giving me canser with default programs :/ I mean seriously what is this shit? http://puu.sh/k2lKt/dad4fcf333.png --> http://puu.sh/k2lLu/777eff3487.png --> http://puu.sh/k2lM9/bb5666ccf0.png --> http://puu.sh/k2lMA/73ad5e9a76.png 23:54 < allu2> How the hell do I get this to run it with Python3 I select especially 23:54 < allu2> Since doing so makes it magically run python2 from another drive :/ 23:55 < Henningstone> OH DEAR!! IS THIS WIN10???? 23:55 < allu2> Nope 8.1 :P 23:55 < Henningstone> oh looks the same. 23:55 < Henningstone> win10 would be a big mistake ! 23:55 <@minus> i've said it before and i'll say it again: install linux 23:55 < Henningstone> i have <3 23:56 < allu2> I have it, but rebooting for something that should be trivial to do is annoying 23:56 < Henningstone> on windows nothing is trivial what is not made by microsuck 23:56 < allu2> I mean its so annoying cause this is supposed to do what I expect right? but doesn't do it :/ 23:59 <@minus> man, i've been using arch linux for 3 years already, i'm getting old