07:22 < JesseH2> My internet messed up after I sent those messages. 07:22 < JesseH2> Trying with 0.6.1 now. 07:23 < JesseH2> Ah, so it happens with 0.6.1 as well. 07:23 < JesseH2> I have no idea how to troubleshoot this sort of issue. Can someone help me out? 07:33 < JesseH2> It's happening with 0.6.0 as well. 07:48 <@matricks> sent what messages? 08:25 < JesseH2> matricks, Hi, I was wondering if someone could assist me in troubleshooting an issue. I don't get this with other applications; I only get it with teeworlds. Every minute or so, I get about 10-15 seconds of a sort of low-fps, lag. My ping isn't affected. 08:25 < JesseH2> It does this with the most current official teeworlds client, and the DDNet client. Let me try an older version of teeworlds to see if it's still the case there. 08:32 <@matricks> strange 08:32 <@matricks> check if some other process is spiking during that time 13:21 < SideTrack> hi 13:22 * SideTrack slaps matricks around a bit with a large fishbot 13:22 <@matricks> ? 13:22 < SideTrack> lol hi 13:23 < SideTrack> sigh 13:24 * SideTrack slaps matricks around a bit with a large fishbot 13:24 < SideTrack> well gtg see later 13:41 < Fels> oink 13:42 <@matricks> pig 13:42 < Fels> and? let me be a pig 13:42 < Fels> no need to mention it 13:43 < Fels> ò.ó 13:43 < Savander> kwa 13:44 <@matricks> crow 13:44 < Savander> duck! 13:44 <@matricks> NO! 13:45 < Fels> KWAAAK 13:45 <@matricks> duck! 13:45 < Fels> what is, 1+2*3 :> 13:45 <@matricks> same as 2 3 * 1 + 13:46 < Fels> is this a déjà vú ? 13:47 <@minus> i was thinking the same 13:47 < Savander> yea, me too. 13:47 < Savander> 7 13:47 < Savander> :PP 13:47 < Fels> the time is stuck 13:48 < Savander> now we should just start talking about 13:48 < Savander> TeeVee 13:48 < Savander> and big tournament in TeeWorlds 13:48 < Savander> btw, tee.ve is free 13:48 < Savander> http://teev.ee/ * 13:49 < Savander> i mean..:/ 13:49 < Fels> tee.tv <.< 13:50 < Savander> :D 17:26 < JesseH> matricks, I didn't see anything out of the norm with my processes. 19:33 < day_> teeworlds had this strange compiling dependency. I think matricks wrote it specifically for teeworlds. was it removed? completely forgot the name :/ 19:33 < day_> i think it was written in lua. but i might be wrong 19:34 < Savander> bam? 19:34 < day_> could be :/ 19:35 < Henningstone_> bam is not a compiling dependency, it is the build system. But it actually uses Lua for it's makefiles 19:35 < day_> i only remember that there always was something annoying about the compile process 19:35 < day_> yea i think thats it then 19:35 < Henningstone_> that is not annoying, it is so easy 19:35 < day_> but it seems to be still in there 19:35 < day_> its just that i slackbuild compiled the source code yesterday, and it just worked 19:36 < Henningstone_> of cause is there anymore, and it is not annoying. you just type 'bam' and you are done what is annoying there? 19:36 < day_> the bam thing seems to be part of the tw source code though if i see it right 19:36 < Henningstone_> no 19:36 < day_> hm. maybe i was lacking lua in my attempts years ago 19:36 < day_> hm 19:37 < Henningstone_> ok wait, you are missunderstanding. I explain. 19:37 < day_> i mean that bam already is in the github tw rep 19:37 < day_> its NOT part of tw itself 19:37 < Henningstone_> no, only the makefile is part of the repo 19:38 < Henningstone_> you have to download (and compile) bam yourself 19:38 < Savander> https://github.com/matricks/bam/ 19:38 < day_> but i do not have bam on my system, yet i was able to compile teeworlds ;/ 19:38 < Savander> huh? 19:38 < Henningstone_> that cannot be true. seriously not. 19:38 < day_> thats what struck me as odd ^^ 19:39 < Henningstone_> did you do it with a fresh repo? 19:40 < Henningstone_> wtf 19:40 < Henningstone_> oh damn, closed the wrong process 19:40 < day_> bam should be in /bin/ right? 19:40 < day_> or at least my terminal should know it 19:40 < day_> which it doesnt, ergo it is not there 19:41 < Savander> Henningstone, : "/usr/local/bin/ 19:41 < Henningstone> yeah Savander, thats right 19:41 < Savander> ye, i copied it from ddnet :P 19:41 < day_> Savander: nothing in there 19:41 < Savander> put bam there 19:41 < Savander> or 19:41 < day_> i never installed it, and i doubt its part of a vanilla slackware :D 19:41 < Henningstone> day_ if you copy the bam executable to there you can run it globally 19:41 < Savander> or use absolute path 19:41 < Savander> to bam 19:42 < day_> Savander: apparently i can compile tw without bam 19:42 < Savander> Huh? 19:42 < day_> yeah :P thats what im thinking as well 19:42 < Henningstone> that cannot be true, again 19:42 < Savander> https://github.com/teeworlds/teeworlds/blob/0.6/bam.lua 19:43 < Savander> as far as i know, it implemetns a lot of stuff 19:43 < day_> http://slackbuilds.org/repository/14.1/games/teeworlds/ 19:43 < Henningstone> again, it is the Makefile!! it tells bam what to do! 19:43 < day_> Henningstone: but there is no bam on my system 19:43 < Savander> day_, i sent a link 19:43 < Savander> https://github.com/matricks/bam/ 19:43 < Savander> download it, and compile it 19:44 < Savander> it'll make a "bam" file 19:44 < Savander> for you 19:44 < Savander> then copy it to "/usr/local/bin/" 19:44 < Savander> and then in sources of tw 19:44 < Henningstone> day_: then, pls tell me how you compiled it? what command did you type? 19:44 < Savander> execute it 19:44 < day_> i didnt write the slackbuild script :/ 19:44 < day_> but theres no mentioning of bam in there 19:45 < Savander> http://slackbuilds.org/repository/14.1/games/teeworlds/ 19:45 < Savander> its compiled game. 19:45 < Savander> not source 19:45 < day_> :x 19:45 < day_> ohw gawd :D 19:45 < Henningstone> day_: what do you think means "compiling" then? xD 19:46 < day_> i was already amazed by the speed of my ram drive 19:46 < day_> lol 19:46 < Savander> huh? 19:46 < day_> well it 'compiled' in less than a second :P 19:46 < Savander> 285 players on Teeworlds Via steam 19:46 < Savander> good score 19:47 < Savander> First day :D 19:47 < Savander> don't understand 19:47 < Henningstone> release today?! 19:47 < Savander> Henningstone, yes 19:47 < Savander> :P 19:47 < Savander> on steam, yes 19:47 < Savander> https://steamdb.info/app/380840/ 19:47 < Henningstone> lol i'm not up to date about this ^^ 19:47 < Savander> here you have more statistics 19:47 < Savander> ;p 19:47 <@minus> 989 players, 990 servers :D 19:48 < Savander> :D 19:48 < Savander> on vanilla 19:48 < Savander> over 300 players 19:48 < Henningstone> nice, every player has it's own server ^^ 19:48 < Savander> but, i don't like that teeworlds has forced some filters.. 19:48 < Savander> ;/ 19:48 < Henningstone> mods are dangerous, you know... :3 19:49 < Savander> mods make this game still alive :D 19:49 < day_> filters? 19:49 < Savander> yes 19:49 < Savander> "Show only Standard gametypes" 19:49 < Henningstone> Savander: that was sarcasm :/ 19:49 < Savander> "Show only standard maps" 19:50 < day_> you mean on first startup? 19:50 < Savander> yes 19:50 < day_> i find the stupid music much more annoying 19:50 < day_> whose idea was that crap 19:50 < Savander> :PP. 19:50 < day_> it was removed for a reason 19:50 < Henningstone> its teeish! 19:50 < Savander> Definitly!! 19:50 < day_> its the first thing everyone turns off 19:50 < day_> unless they bleed to death before they find the button... 19:51 < Savander> ;c 19:51 < day_> so what if valve adds this game? 19:51 < Henningstone> ? 19:51 < Savander> Valve added this game? 19:51 < Henningstone> it is added 19:51 < day_> i heard about the steam implementation. NDA signing blablabla 19:51 < Savander> it's already on steam 19:51 < Savander> lol 19:52 < day_> closed source etc. 19:52 < Savander> no 19:52 < day_> how was this solved? 19:52 < Savander> teeworlds is still open source 19:52 < Savander> and don't have anything from steam 19:52 < Savander> only distribution. 19:52 < Savander> (and statistics) 19:53 < Henningstone> and tw will ever stay os!! and if not then in ya face! 19:53 < day_> would be great to see new players 19:53 < day_> even though its gonna take a few years before they are decent lol 19:53 < Savander> there is! 19:53 < Savander> https://steamdb.info/app/380840 19:54 < Savander> from 100 players on vanilla 19:54 < Savander> increased to 300 on vanilla 19:54 < Savander> in few hours? 19:54 < Savander> i think it's big step 19:54 < Savander> teeworlds was alive and will be 19:54 < Savander> :PP 19:54 < Savander> even without steam, but now.. more players :D 19:54 < LittleWhite> Savander: Well done 19:54 < day_> problem is the vanilla skill ceiling is crazy :/ 19:55 < Henningstone> OH ONE THING TO SAY: There are 16x more positive reviews than negative ones :) 19:55 < Henningstone> is fact, there is ony one negative i can see 19:55 < Henningstone> but it says that there might be anotherone lol :0 19:56 < Savander> I think, new players now have good start 19:57 < Henningstone> oh, I saw these system requirements last time >10 jears ago: Memory: 512 MB RAM, Hard Drive: 10 MB available space 19:57 < Savander> because a lot of new started too 19:57 < Savander> ;d 19:57 < Savander> hjahaha 19:57 < Savander> D:D: 19:57 < Savander> i think 19:57 < Savander> wait 19:59 <@minus> wow, teeworlds needs a whopping 93M RAM 20:00 < Henningstone> i guess valve doesn't know such small numbers... :/ ^^ 20:00 < Savander> :D 20:07 < heinrich5991> Henningstone: those are completely made up 20:08 < heinrich5991> I just took them from some game and adapted them so it looked fine :) 20:09 < Henningstone> ah ok :) half a gigabyte seems so overdue for teeworlds :D 20:10 < heinrich5991> I don't understand. too little or too much? 20:10 < Henningstone> overdue = übertrieben, so way to much ;) 20:11 < heinrich5991> haha ok 20:26 < Fels> oink 20:33 < Savander> pig 20:38 <@matricks> oink 20:46 < jxsl13> ._. 20:46 < botnik> http://www.urbandictionary.com/define.php?term=._. 20:47 < jxsl13> ty botnik 20:59 <@minus> [Fail2Ban] sshd: banned 43.229.53.19 from teeworlds 20:59 <@minus> hehe 20:59 < Savander> :D 21:03 < Fels> wub wubwub 21:07 < LittleWhite> I hope the popularity increase will not cause problems 21:07 < Savander> LittleWhite, probablly will 21:07 < Henningstone> how should it? 21:07 < Savander> more players 21:07 < Savander> more fuckers 21:08 < LittleWhite> Like hackers ... 21:08 < Savander> more attacks 21:08 < Henningstone> oh like this... 21:08 < Fels> http://store.steampowered.com/app/380840/ 21:08 < Fels> !!!!!! 21:08 < LittleWhite> sorry, not hackers ... lamers and script kiddie 21:08 < Savander> Fels, wow :D 21:08 < Henningstone> 0.7 will fix so much :) 21:08 < LittleWhite> No achievements :'( 21:08 < Henningstone> but the fckn little suckers are indeed a problem. steam has so much of them :( 21:14 < Savander> 420 players 21:14 < Savander> on steam 21:14 < Savander> :D 21:14 < Savander> (currentlY) 21:15 < Fels> http://steamcharts.com/app/380840 21:15 < Henningstone> peak 21:15 < Savander> https://steamdb.info/app/380840/graphs/ 21:15 < Savander> :P 21:15 <@minus> 1087 players on teeworlds 21:16 < Savander> :> 21:16 < Henningstone> i guess half of the offline players switched to steam :/ 21:16 < Savander> ? 21:16 < Savander> meaybe 21:16 < Henningstone> so this number is a bit fakey 21:16 < Savander> but it's good 21:16 < Savander> not really. 21:16 < Henningstone> i mean if we want to know the number of new players 21:16 < Henningstone> farmed by steamrelease 21:19 < Savander> we don't need :D 21:19 < Savander> :PP 21:20 < Henningstone> if we assume that farming new players is the main purpose of tw-steamrelease? hm. 21:22 < Fels> well..teeworlds is a player-driven-game.. no players = no teeworlds 21:25 < Fels> and there are great mods by the community.. so.. if tw gets more players, the development activity will increase = more cool gametypes and mods in a shorter time 21:26 < Henningstone> mmh some people are not really convinced about mods and 'd have no problem with dropping all mod compatibilities :3 21:26 < Henningstone> Althought mods keeping tw alive imo 21:26 < Fels> mods keep every game alive 21:26 < Fels> there are games that wouldnt exist without mods 21:27 < Fels> and games that wouldnt be played, without mod-support 21:28 < Fels> but.. this could also go into the wrong direction.. when people start to use their modding abilities against the community. 21:28 < Henningstone> Pff this is funny too, sometimes if you do not harm anybody ^^ ;D 21:28 < Henningstone> But the importance of mods is what I'm aiming at. I think teeworlds would not have half much players without mods 21:30 < Fels> mods mean = the game is getting developed by the players itself. ofcourse people like that 21:31 < Henningstone> and then, there are these games which should be closed source, but people are so adicted to modding that they somehow get the sourcecode xD 21:32 < Henningstone> but everybody who writes a game in java risk that. meh 21:33 < Fels> the question is always.. how far do you let people edit your game code. too much = people could destroy everything. too less = people wouldnt be able to do fancy mods. 21:35 <@matricks> LittleWhite: hopefully, never achievements 21:36 < Henningstone> they require the steam api right? and that should not be publicized right? 21:36 <@matricks> yeah 21:36 <@matricks> thats my guess atleast 21:36 < jxsl13> I'd like some kind of small ingame tutorial for movement for the beginners and a lil bit of gameplay 21:36 < Fels> yea, tw is pretty hardcore for new players 21:37 < Henningstone> matricks: I've heared that if you implement the Steam API, they force you to go closed source since they do not want their code to be published 21:37 < jxsl13> vanilla is too complicated, even for me x) 21:37 <@matricks> more or less 21:37 < Henningstone> and if you publish it anyway, you'll be punished... but not sure, dunno where I read this 21:37 <@matricks> I think it's bad enough that teeworlds is on steam, but thats me 21:38 < Fels> i mean.. the player count didnt really drop.. didnt it? 21:38 < Fels> in the past few years? 21:38 < Henningstone> but it didn't raise either 21:38 < jxsl13> from 10k to 1 k 21:38 < jxsl13> well 21:38 <@matricks> ... 21:39 < jxsl13> maybe 10k is too much 21:39 < jxsl13> but it were more players in my opinion 21:39 <@matricks> teeworlds never had 10k 21:39 < Fels> yea 21:39 <@matricks> topped at around 1.5k or something 21:40 < Fels> as i said.. the playercount is pretty solid 21:40 < Henningstone> 10k sounds a bit overdue :D would have needed 625 vanilla servers, all 16p 21:48 < Fels> oink 21:48 < Henningstone> gleichfalls 21:48 < Fels> english 21:48 < Fels> pls 21:48 < Henningstone> was just a joke ;) 22:01 < Savander> http://steamcommunity.com/sharedfiles/filedetails/?id=505669591 22:01 < Savander> :D 22:01 < Henningstone> lol fanart :D fancy that 22:12 < LittleWhite> A would have added lot of gun around it 22:12 < LittleWhite> like the little tee : thinking : "Gosh, why am I here" 22:35 < Henningstone> http://steamcharts.com/app/380840 we've hit a new Peak :) 23:45 <@minus> http://steamcommunity.com/sharedfiles/filedetails/?id=505545669 hehe 23:46 < Savander> HEHEHE 23:46 < Savander> Hehe* 23:46 < Savander> :D 23:46 < Savander> http://steamcommunity.com/app/380840/discussions/0/521643320368929907/ 23:46 < Savander> hehe 23:46 < Savander> lol. 23:46 < Savander> btw minus http://steamcommunity.com/app/380840/discussions/0/521643320368100291/ 23:48 <@minus> it's one of those things that are fixed with SDL2 i think 23:50 < Savander> huh 23:50 < Savander> SDL2 is used by 0.7 23:50 < Savander> ? 23:50 <@minus> dunno 23:50 < heinrich5991> yes 23:52 < LittleWhite> Cooooool