00:29 <@minus> last time we wanted to get it out was 2012 i think 00:33 < LittleWhite> Do a version called "Teeworlds 2015" ! :D 00:34 < Savander> https://www.youtube.com/watch?v=L5_cNX1vQGI 00:34 < Savander> Any opinions? 00:34 < Savander> (Teeworlds trailer) 00:34 < LittleWhite> Wait :) 00:35 < LittleWhite> First, good point : this is not too long 00:35 < Savander> ^^ 00:36 < LittleWhite> After the third sequence (Deathmatch), we see a short sequence (5 secs or so), and no new text, but new map 00:36 <@minus> the font in the very end looks off 00:36 < LittleWhite> I thought you would say something like a new game mode, but nothing 00:36 < LittleWhite> Map making is too fast speeded up 00:36 <@minus> seems quite TF2-ish to me 00:37 < LittleWhite> I mean ... too long would be borring of course, but, here, it's like, I get sick since nothing to get my eyes on 00:37 < LittleWhite> (too much blinking that's the big point) 00:37 < Savander> You know, i don't have a lot of time 00:37 < Savander> 1 minutes isn't that much ^^ 00:37 < Savander> 1 minute* 00:38 < Savander> very end, you mean CREDITS? 00:38 < Savander> or url ? 00:38 <@minus> url 00:38 < Savander> oh yes, i did it specially 00:38 < Savander> to make it clear as possible i can 00:38 <@matricks> Savander: kerning on capture the flag is wrong 00:39 <@matricks> kerning in general with As are off 00:39 < Savander> i don't know what "kerning" means :/ 00:39 <@matricks> spacing between letters 00:39 < Savander> aaah 00:39 <@minus> on map making it's ok though, matricks 00:39 < LittleWhite> :D 00:40 <@matricks> check the capture the flag 00:40 <@matricks> looks like CA PTURE THE FLAG 00:40 < Savander> okay, thats weird 00:40 < Savander> i can't change it beacaujse 00:40 < Savander> its font 00:41 < Savander> i added spaace only between 00:41 < Savander> capture -> the 00:41 < Savander> and the -> flag 00:41 < LittleWhite> Solution for map making blinks (I will get epilleptic !) -> keep the same timeline for the video, just, simplify what we can see during the map making sequence (less blkinking/more stabilized stuff). The part where the sun is moving is nice. I can totally understand it, (and love it) even if it's really short 00:41 <@matricks> yeah, that font has bad kerning info 00:41 <@matricks> DEA THMA TCH 00:41 < Savander> yee i see that too 00:41 <@minus> you can always fix it in photoshop/gimp 00:41 < Savander> i'll 00:41 < Savander> those text are in photoshop 00:42 < Savander> i didn't export it 00:42 <@matricks> and the mapping section is a bit flickery 00:42 < Savander> i can't change it, and it will be in movie making program 00:42 < Savander> you mean, too fast? 00:42 <@matricks> kind of yeah 00:43 <@matricks> but nice 00:43 < Savander> generally, maybe i should just cut 30 second of clip (from map making) 00:43 < Savander> and make it a bit faster 00:43 < Savander> (timelaps)] 00:43 < LittleWhite> Savander: In map section, show like, three thing, in a slow peace fashion : placing walls / placing guns (two or three) or hearts... / placing the sun 00:43 < Savander> i want to show map 00:44 < LittleWhite> and then, you show the final product :) 00:44 < LittleWhite> with people fighting 00:44 < Savander> not exactly those things 00:44 < Savander> because you know, i want to show people 00:44 < Savander> "oh cmon! I can create map then people can play on it!" 00:44 < Savander> "AWESOME!" 00:44 < LittleWhite> the little second, where you are fading in, and we can even see the list of maps is useless. We don't have to see the list of files 00:45 < Savander> it's not list o maps 00:45 < Savander> :D 00:45 < Savander> of* maps 00:45 < Savander> it's list of graphics 00:45 < Savander> used in map ^> 00:45 < LittleWhite> It's the first time that I see the editor ! 00:45 < LittleWhite> :D 00:45 < Savander> haha ^. 00:45 < LittleWhite> see, your video is useful :D 00:46 < Savander> ^^. 00:46 < Savander> but, how you like it? 00:46 < LittleWhite> Ok, I will continue on my idea, with three things to show : place walls / place powerup / place sun (or background) , then you kind of unzoom it (to see results) then -> Play ! 00:46 < LittleWhite> I think, it will be enough and remove the epilleptic part 00:47 < Savander> yeah, it's a bit fast :D 00:47 < LittleWhite> because, sorry, to me, from 0:34, to 0:39 it's only lot of fast blinking, that I can't even see what you are doing 00:47 < LittleWhite> otherwise : Really good video 00:47 < Savander> without music it'll be baaad 00:48 < Savander> thanks to teetow! 00:48 < Savander> who helps me a lot 00:48 < LittleWhite> I don't know if it is your first, or something like this , but I am seeing some trailers on programming forum that are really boring and not interresting 00:49 < LittleWhite> yours is good and maybe I was a bit harsh, but I really like it and it's just minor thing to change (ok, minor things can be hard to change) 00:49 < LittleWhite> Savander: Oh, my last advice : think the video for people without headphones, or at work, or with no sound 00:49 < LittleWhite> lot of videos are watched without the sound 00:49 < LittleWhite> sorry teetow :[ 00:50 < Savander> i can't thing about it, movie without sounds 00:50 < Savander> just looks bad 00:50 < Savander> :) 00:50 < LittleWhite> so, you have to get the video appealing even without the music (which is good for sure, and does the part of the job) 00:50 < Savander> It's was my first time 00:50 < LittleWhite> I will try to see it without music now 00:50 < Savander> in this type of video 00:50 < LittleWhite> without music, the slowdown at the beginning is ... boring 00:51 < LittleWhite> the sequences are a bit long (capture the flag / deatchmatch) 00:52 < LittleWhite> between map making and "open source" sequences, we would attend to get a new text like : And play it , or maybe more aggressive, like : destroy your friends on it ! 00:52 < LittleWhite> (of course, you have to keep the text short) 00:53 < Savander> play it now 00:53 < Savander> at end 00:54 < LittleWhite> to me, the sequence between 0:28 / 0:32 has no explanation (no new text, nothing new ... ) 00:54 < LittleWhite> "play it now" is nice, sure 00:54 < LittleWhite> but, looks like something was missing, between the map making sequence, and the moment when you play on the map you have done 00:55 < Savander> between 0:28/0:32 clear gameplay 00:56 < Savander> it's bad place text everywhere i think ^^ :D 00:56 < LittleWhite> I am not sure 00:57 < LittleWhite> I mean, people who don't know teeworlds, don't know how to interpret the pictures 00:57 < Savander> i know, but in trailers 00:57 < Savander> you don't have texts everywhere, very often is clear gameplay 00:58 < LittleWhite> yes, but the pictures are clear enough 00:58 < LittleWhite> I mean 00:58 < LittleWhite> you said just before (in the video) -> Capture the flag ; then ; deathmatch ; then you are showing something ... it looks like deathmatch ... is it really deathmatch again ? or what ? 00:59 < Savander> you mean, i shoudl change positions ? capture the flag <-> deathmatch? 01:00 < LittleWhite> no, ... I am trying to see the interest of the sequence between 0:28 / 0:32 01:00 < LittleWhite> can you give me some time 01:00 < LittleWhite> please 01:04 < LittleWhite> New idea : what to not do something about the grapple ? 01:04 < LittleWhite> This is like a key point and unique feature of the game, isn't it ? 01:04 < LittleWhite> (if you answer yes to that, it means you have to show it :p ) 01:05 < LittleWhite> Everybody loves the grapple ... everybody remembers the ninja rope from Worms and likes it 01:06 < LittleWhite> Otherwise, I propose this timeline : 01:06 < LittleWhite> Title | Capture the flag (map 1) | Capture the flag (map 2) | Deathmath (map 1) | Deathmath (map 2) | Map Making | Play/Share maps | Open source ! | Play it now | URL 01:07 < LittleWhite> And I think you can add a sequence on grapple, because grapple is wonderful, you can even grapple your enemies and throw them in holes ! (everybody loves that too :D ) 01:07 < Savander> i don't want to change that much, in my opinion it looks good now. I changed map-making section, text now doesn't have bad kerning 01:08 < Savander> and i have no time for grapple on video 01:08 < Savander> it's hard to find really good action who'll fit to video ^^> 01:08 < Savander> i mean, this action 0:28/0:32 fits very well 01:08 < Savander> with music 01:09 < Savander> i like suggestions, but grapple isn't important at all ^^. 01:10 < LittleWhite> ok :) 01:10 < LittleWhite> no problem 01:10 < Savander> "Solution for map making blinks (I will get epilleptic !) -> keep the same timeline for the video, just, simplify what we can see during the map making sequence (less blkinking/more stabilized stuff). The part where the sun is moving is nice. I can totally understand it, (and love it) even if it's really short" 01:10 < Savander> changed ^^> 01:10 < LittleWhite> Thanks ! :) 01:10 < LittleWhite> I think that was the most important point 01:11 < Savander> ^^> 01:11 < Savander> Btw, what with last font 01:11 < Savander> should stay 01:11 < Savander> or another idea? 01:11 < LittleWhite> URL font ? 01:11 < Savander> for me it's good, don't know how for you 01:11 < Savander> yes 01:11 < Savander> URL Font 01:11 < Savander> this waint with black shadow 01:11 < Savander> on blured video 01:11 < Savander> ^^ 01:11 < Savander> with* 01:11 < Savander> xD 01:12 < Savander> k 01:12 < LittleWhite> I don't have a clear position on this :s 01:13 < Savander> ^^ 01:13 < Savander> maybe should staay :p 01:14 < LittleWhite> it's ok, for me 01:14 < LittleWhite> (you could win some time by having only one screen for credits :p ) 01:17 < Savander> yee, but it looks fine i guess?:D 01:17 < Savander> or not?;c 01:17 < LittleWhite> TROLL MODE : no, because if it is shorter you can add grapple sequence :P 01:18 < Savander> i can txd 01:18 < Savander> credits has 01:18 < Savander> song repeated 01:18 < Savander> xd 01:18 < LittleWhite> I know that, and the music saves your credits :p 01:18 < Savander> ^^ 01:18 < LittleWhite> I think people will quit the vid, when the screen fades to black (just after URL) 01:19 < LittleWhite> Trailer does not have credits. Even for movies, they keep the universal / Columbia really short (like half a second ) 01:19 < Savander> people always quite the vid 01:19 < Savander> on credits :PP 01:19 < LittleWhite> Oh yeah :D 01:19 < Savander> but you know 01:20 < Savander> this trailer did community ^ 01:20 < Savander> without music, demos 01:20 < Savander> people who want to record last demo 01:20 < Savander> (on map created by me, this in map-making section) 01:21 < LittleWhite> I saw that :) 01:21 < LittleWhite> I even didn't know how looks the editor :p 01:21 < Savander> it wouldn't look like it now 01:22 < Savander> like it looks now* xD 01:22 < Savander> https://www.youtube.com/watch?v=qZWQ_O7Jp9E&feature=youtu.be 01:22 < LittleWhite> But I thought the trailer was also for steam, and so, lot of people who don't know the game will see the trailer 01:22 < Savander> generally i made this trailer 01:22 < Savander> for steam 01:22 < Savander> ^^ :PP 01:23 < LittleWhite> You remove the sun placing part :'( :'( :'( 01:23 < Savander> :)) 01:23 < Savander> ^> 01:24 < Savander> i think that's enough :D 01:24 < LittleWhite> To me it was important (the sun, which is a moon, but I will continue to say the sun ! ) because it's yellow and so, quickly noticeable (compare to other element) and it's the thing that you see the longer during the "play phase" 01:25 < LittleWhite> I understand ;) 01:25 < LittleWhite> Sorry to have bother/annoy you 01:25 < Savander> i think, trees are noticeable 01:25 < Savander> no no, don't worry haha 01:25 < Savander> we have different opinions, that's good :D 01:25 < LittleWhite> yes, tree is a good element to show :) 01:26 < Savander> and tree is there! 01:26 < Savander> ^^ 01:26 < Savander> (with zoom out) 01:26 < LittleWhite> Yes, and this is good :) 01:29 < LittleWhite> I think, this version is good 01:29 < LittleWhite> Or maybe I watch it too much :D 01:29 < Savander> like me.. 01:30 < Savander> i don't see a lot of things 01:30 < LittleWhite> yes ... that's the problem of the creator/artist 01:30 < LittleWhite> He can't really enjoy it's creation 01:31 < LittleWhite> But really, this video is nice 01:31 < LittleWhite> For sure 01:31 < LittleWhite> nothing shocking, nor boring. Which means the video is good 01:31 < LittleWhite> Good job :) 01:32 < LittleWhite> You can let it like that , I would not cry :p 01:32 < Savander> Haha, thanks ! 01:32 < LittleWhite> Seriously, you did a great job :) 01:36 < Savander> about : "yes ... that's the problem of the creator/artist". yeea, but in other case, it's cool to show your work to others, and if you see when they enjoy it.. that's great for me ! 01:36 < LittleWhite> True :) 01:36 < LittleWhite> I will go to sleep 01:36 < LittleWhite> I have the music of the trailer in my head 01:36 < Savander> yea. me too 01:36 < Savander> haha 01:37 < Savander> Teetow! 01:37 < LittleWhite> I am really happy to see that the game that I like gets a good trailer :) 01:37 < LittleWhite> I will sleep happy, thank you 01:37 < LittleWhite> (and good night) 01:37 < Savander> good night ;) 13:25 < ghost91> hey guys 13:26 <@matricks> HAI!!!!!@#!@#!@#$!!!!!11!11!111!11oenoenoeneoenoen 13:26 < ghost91> you seem to be quite excited about seeing me here oO 13:26 < ghost91> whats up? 13:26 < ghost91> :) 13:26 <@matricks> not much 13:26 <@matricks> working 13:27 <@matricks> then climbing, then weather meeting 13:28 < ghost91> oh, you go climbing? outside or indoors? 13:28 <@matricks> indoor, bouldering 13:29 <@matricks> don't wanna do that outside 13:30 < ghost91> why not? 13:30 < ghost91> I've never bouldered outside, but climbing with rope is really nice 13:33 <@matricks> never climbed with a route 13:33 <@matricks> *rope 13:33 <@matricks> if I'm outside and nice weather, I'm flying 13:34 < ghost91> like paragliding..? 13:35 <@matricks> yap 15:55 < jxsl13> hello :O 15:55 <@matricks> OMG HAII!I!!II!I!I!I!!I 15:56 < jxsl13> yeah :D 15:56 < jxsl13> do you have a job or why are you online 24/7 ;P 15:56 <@matricks> I'm actually an AI 15:56 < jxsl13> oh, that's cool 15:57 < jxsl13> what permissions do you have on github, mister AI matricks 15:57 < jxsl13> :? 15:57 <@matricks> on the official teeworlds repo? 15:57 < jxsl13> yes 15:57 <@matricks> dunno 15:57 <@matricks> never used it 15:57 < jxsl13> ._. 15:57 < botnik> http://www.urbandictionary.com/define.php?term=._. 15:58 < jxsl13> ty botnik 15:58 < jxsl13> wondering, why this hasnt been merged https://github.com/teeworlds/teeworlds/pull/1375 16:00 <@matricks> wonder whats the reason for removing the pragma once 16:00 < jxsl13> let's see what the commit says 16:01 <@matricks> most of this seems.. well.. unnessesary 16:01 <@matricks> over objectification 16:01 < jxsl13> it's in order to get a better documented code :D 16:02 < jxsl13> and a self explaining one as well 16:02 < jxsl13> https://github.com/Choupom/teeworlds/commit/f2c1345a3bc192fed13814f4c507d4536fa308d0 16:08 <@matricks> okey.. meh... 16:09 < jxsl13> mind explaining the "fix"? 16:10 <@matricks> the fix? 16:10 < jxsl13> the commit about fixing the header guard 16:11 <@matricks> just to make it conform to the rest of the code, the code should go the other way is my argument 16:11 < jxsl13> oh k 16:12 < jxsl13> thankfully you are an ai only :D 16:12 < jxsl13> :P 16:13 <@matricks> kill all humans! 16:13 < jxsl13> x) 16:14 <@matricks> here, have some heavy metal, https://www.youtube.com/watch?v=eDgqTqLsXK8 16:17 < jxsl13> oneplus 2 :O discussion :D 16:19 <@matricks> meh 16:19 < jxsl13> meh? 16:19 <@matricks> meh 16:20 < jxsl13> please use a proper line of argumentation and not a simple meh . 16:21 <@matricks> don't care enough to make one 16:21 <@matricks> meh 16:22 < jxsl13> meh 16:22 <@matricks> now you get it 16:23 < jxsl13> meh 16:25 < jxsl13> Oneplus 2!!!!! 16:26 < jxsl13> anything interesting on kickstarter? 17:20 < Savander> http://teeplace.kottnet.net/?p=master-bans it not works anymore ? or you changed place of it?