02:05 < uchar> hi 02:06 < uchar> why teeworlds wait 300ms before play the next sound? 08:26 < heinrich5991> uchar: you could use git blame to find out 08:32 <@matricks> uchar: huh? 08:33 < heinrich5991> it might be the thing that prevents stacking sounds, like when a custom server sends 10 chat messages at once 08:36 * matricks pokes heinrich5991 08:37 <@matricks> heinrich5991: what are you doing with rust and teeworlds? 08:37 < heinrich5991> I'm writing a library to read teeworlds maps 08:38 <@matricks> k 09:17 <@minus> heinrich5991: any further goal to that? 09:17 < heinrich5991> minus: the motivation was to have a tool that can classify maps 09:18 < heinrich5991> because the map archive has grown so big that a manual classification is out of question :) 09:18 <@minus> ;D 09:18 <@minus> is that gonna be heuristic or is it possible precisely 09:18 <@matricks> just classify all as crap and you are done :D 09:19 <@minus> shotsfired 09:19 <@matricks> CRITICAL HIT! 09:20 <@matricks> but seriously, usually like 99% of user created content is.. well.. subpar :) 09:22 <@minus> proper balancing does require a liiittle bit of effort after all. w ell, unless the map is completely symmetric 09:22 <@minus> table soccer time 09:22 < heinrich5991> ddrace maps aren't that bad usually, because there are curators 09:22 < heinrich5991> vanilla needs to be more open to mapping to allow that I guess 09:23 <@matricks> open to mapping? 09:25 < heinrich5991> yes 09:26 < heinrich5991> e.g. no standard map filter active by default 09:26 <@matricks> oh 10:45 < Sadale> heinrich5991, I think it already exists. 10:45 < heinrich5991> what already exists? 10:45 < Sadale> heinrich5991, in case you didn't know, https://sushitee.github.io/tml/ 10:45 < Sadale> I'm writing a library to read teeworlds maps 10:46 < heinrich5991> yea, but that can only read vanilla and race maps 10:46 < Sadale> ah! 14:37 < uchar> Thx heinrich5991, i see it on the source but i dont know the theory for delay sounds :B 20:17 < heinrich5991> does someone know a screenshot program that can also screensho(o?)t the flashplayer? 20:17 < heinrich5991> it shows green for me where the flash player is supposed to be. interestingly, capturing vlc works fine. 20:17 < Savander> sharex? 20:21 < heinrich5991> Savander: seems to be windows-only 20:21 < Savander> :/ 20:31 < LittleWhite> Is there on Linux, you got this problem ? 20:32 < LittleWhite> I got exactly the same problem with mplayer, and the only solution is to add a flag when starting mplayer 20:32 < LittleWhite> of course, you can't with Flash, but I guess this is because of funky things going on GPU 20:33 < LittleWhite> so, in fact, I don't have a solution for this case ... apart of saying (as always) that flash sucks a lot 20:47 <@minus> heinrich5991: you have problems… just uninstall flash 20:48 <@minus> heinrich5991: you could try disabling GPU acceleration in the flash settings (right click → settings) 20:51 < LittleWhite> The first minus' solution is of course, the best one :D 23:23 < Savander> we need 3 players to record a demo 23:23 < Savander> to trailer 23:23 < Savander> 3 more players * 23:23 < Savander> me, teetow and someone you 23:23 < Savander> could you help us? :D 23:24 <@matricks> huh? 23:24 < Savander> just need 5 players 23:24 < Savander> to "fight" 23:24 < Savander> max 10 minutes ^^> 23:32 < LittleWhite> Which server ? 23:32 < LittleWhite> I am too late, maybe :D 23:34 < LittleWhite> I think, i was too much ;) 23:38 * teetow is making trailer wubs 23:38 <@matricks> omg 23:39 < Savander> LittleWhite, you're not 23:39 < Savander> you are on demo 23:39 < Savander> :D 23:39 < LittleWhite> It was a bad day :p 23:40 < LittleWhite> I think, it was really confusing (too many player). I hope you will get something from it 23:43 < Savander> yes 23:43 < Savander> i thought, there will be max 5 players ^^ 23:43 < Savander> but, it's good for movie :PP 23:44 < LittleWhite> Good :)