15:06 <@minus> nice job on the web version of teeworlds; maybe you can write a proxy server so that you can use it with other teeworlds server as well (i'm assuming the servers just run HTTP/Websocket on 8303 in addition of UDP) 15:06 <@matricks> huh? wat? 15:06 < Learath2> teewebs.net 15:06 <@minus> @ eeeee 15:06 <@minus> matricks: https://www.teeworlds.com/forum/viewtopic.php?id=11347 15:08 <@matricks> cancer 15:08 < Sonix-> lol 15:09 < Learath2> that reaction tho 15:11 * matricks gets sad 15:21 <@minus> Sonix-: i tried applying the CSS on the site, it looked weird. lots of spacing in the tables 15:28 <@minus> matricks: that would not have happened had you continued developing teeworlds 15:28 <@minus> you're the only one to blame it came that far 15:29 <@matricks> heh 15:35 < Sonix-> minus: that's not a problem we can adjust that anytime, I've just tried to give some nicer look and make the formatting less messy :P 15:38 <@minus> the whole site is a mess! 15:38 <@matricks> which site? 15:38 <@minus> tw.com 15:38 <@minus> your code! 15:38 <@matricks> hehehheheheeh 15:38 < Sonix-> :D 15:39 < Sonix-> so minus whats up with the forum thing 15:39 < Sonix-> what u gonna do 15:39 <@minus> need to migrate stuffs if we do it 15:39 <@minus> plus i have no time 15:40 < Sonix-> so we'll migrate to discourse? 15:42 < Sonix-> well thats gonna be alot of work 22:33 < eeeee> h8ers gonna h8 22:35 < eeeee> minus: i have such a proxy, however if i make it public it'd get abused by trolls and get ip-banned on every server. there are also restrictions on max clients per ip and stuff... 22:48 * matricks gives eeeee the stink eye 22:51 * eeeee feels not worthy of the gift of a stink eye and hands it back 22:52 < eeeee> i spent so much time on that, you have to at least pretend to like it! 22:53 <@matricks> hitler spent a lot of time exterminating the jews as well 22:53 <@matricks> Godwin in 1 minute 22:54 < eeeee> if you were questioned by hitler you'd totally pretend you liked that 22:55 <@matricks> eeeee: too bad I'm the hilter of this channel 22:55 <@matricks> eeeee: and you will dislike your work! 22:55 <@matricks> :D 22:56 < eeeee> well, shit 22:56 <@matricks> naa, it's kinda cool that it can be done, but it's kinda shit 22:56 < eeeee> it's not gonna exterminate jews or anything 22:58 <@matricks> just that bringing it over to a platform that isn't suited for it at all 22:58 <@matricks> it's like doing teeworlds for mobile phones 22:58 < eeeee> ^ was done before me 22:58 <@matricks> I know 22:59 <@matricks> but action games over tcp... 22:59 <@matricks> yuck, like spitting on the fine tuned network code that I built 23:00 < eeeee> well it's expected that if someone likes the game he would download the desktop version to continue playing 23:00 <@matricks> but you present with with a worse experience then the real thing 23:01 < eeeee> but it's more accessible 23:03 < eeeee> and i believe the networking part can be improved to behave close to desktop version 23:04 <@matricks> several sockets etc 23:04 < eeeee> still i could include a huge notice that desktop version has less lags and better experience and shit and you should really download it etc.., if that'd make you happy 23:04 <@matricks> not really 23:04 <@matricks> I'll be happy the day javascript dies the death it deserves 23:05 < eeeee> not happening anytime soon, sorry 23:05 <@matricks> I know 23:05 <@matricks> almost noone cares anymore 23:06 <@matricks> it's an dying art 23:06 < eeeee> what is? 23:06 <@matricks> coding for performance 23:07 < eeeee> well to be fair, biggest perf problems in the current code are not language specific 23:08 <@matricks> javascript + game programming == get the fuck out 23:08 <@matricks> only reason why it works is because the hardware is soo fast to compensate for the shortcommings of javascript 23:09 < eeeee> shortcomings like what 23:09 <@matricks> GC 23:09 < eeeee> no GC in asm.js 23:10 <@matricks> javascript == GC 23:11 < eeeee> but it allocates a huge array for the heap and then suballocates that, so nothing new gets allocated during the run 23:12 < eeeee> GC would still run ofc, but it would have nothing to do so shouldn't stall anything 23:13 <@matricks> heh, this is why I hate javascript 23:14 <@matricks> everyone is just trying to work around it because it's a peice of shit 23:14 <@matricks> sorry, I don't have much nice things to say about webstuff and javascript 23:14 < eeeee> wouldn't argue with that, js is a shitty language 23:15 < eeeee> however that's what we currently have on the web and it's not gonna change no matter how much you hate it 23:15 <@matricks> so.. you empower it to continue 23:15 < LittleWhite> +1 with matricks opinion on JS 23:15 < eeeee> i just put the fuken teeworlds and the fuken web 23:15 < eeeee> s/and/on 23:16 < eeeee> i'm not helping js to take over the world 23:16 <@matricks> eeeee: you help it by using it, if noone was using it, it would go away 23:17 <@matricks> using something is supporting it 23:17 <@matricks> I remember the days were I could surf the web with javascript of 23:17 < eeeee> well why don't you start preaching people that they should stop running any javascript in their browsers 23:17 <@matricks> I did, I lost that battle 23:18 <@matricks> now you can't browse the web without it 23:18 < eeeee> isn't it time to admit the defeat and move on, then? 23:19 <@matricks> eeeee: why? 23:20 <@matricks> I kinda know that in the end we will end with javascript interfaces to the kernel, yes, I know this, but that doesnt mean I think it's a good idea 23:26 <@matricks> the web and cube as soo much in common 23:27 < LittleWhite> cube ? 23:27 <@matricks> the movie 23:28 < LittleWhite> Well, I still can't see the point, but this is certainly because I don't remember enough the movie 23:28 <@matricks> the web is built like a headless blunder 23:28 <@matricks> no one in charge, no direction 23:29 <@matricks> were a language designed in one week is the dominating forc 23:29 <@matricks> force 23:31 < LittleWhite> And only the innocent will survive ? :D 23:32 < eeeee> once chrome and ff agree and add something better than js, i'd totally port all my stuff to it right away 23:32 < eeeee> until then... 23:32 <@matricks> eeeee: there is 23:32 < eeeee> what is it 23:32 <@matricks> eeeee: it has existed for over 30 years 23:33 <@matricks> it's called X11 23:33 <@matricks> that's almost what the web is today 23:33 <@matricks> took them long enough to get back around but yeah 23:34 < eeeee> not a lot of people use it 23:34 <@matricks> I know 23:35 <@matricks> and thats what I said, nobody cares anymore about performance almost 23:36 < eeeee> i just want to make my stuff usable by actual people, not to fight an uphill battle against the shitty technologies 23:36 <@matricks> I know, and thats why shitty tech is winning 23:36 <@matricks> accessability above all else 23:37 <@matricks> damn the costs 23:40 <@matricks> people today are so driven by exposure 23:40 <@matricks> way back in tw days I stayed away from it 23:40 <@matricks> they were not allowed to publish the game in magazines, do interviews etc 23:41 <@matricks> now it's, I want X because Y more people would play it 23:44 < eeeee> sounds way too hypocritical, you're probably reaping some benefits of many such tradeoffs made in the past 23:44 <@matricks> what benefits? 23:45 <@matricks> the benefit is that I made a game the way I wanted, not the way someone else wanted, not just adding stuff because people wanted it 23:45 <@matricks> it's a destilled experience, cleaned out of anything that didn't really belong 23:46 < LittleWhite> But matricks, you know , accessiblity, comfort, is always above all, even liberty/privacy :) 23:46 <@matricks> LittleWhite: well, not to me :) 23:47 <@matricks> LittleWhite: even tho I started to become more and more of an outcast for not subscribing to companies 23:47 < LittleWhite> but you have to reduce "comfort" or "easyness"