15:19 < BotoX> representation of multicore usage in games: https://i.imgur.com/EEdKeXN.jpg 15:50 <@minus> well… 19:54 < matricks> BotoX: LOL! PC GAMING 19:54 < BotoX> :( 19:54 < BotoX> PC MASTER RACE 19:55 < BotoX> Enjoy your 30fps matricks !!! :PP 19:55 < matricks> BotoX: you said to the guy releasing games for the consoles that runs 60 19:55 < BotoX> b-but can they run on 1440p! 19:55 < matricks> havn't been like that on consoles for.. erh.. 8 years now? 19:55 < matricks> BotoX: can your 400 euro pc do that? 19:56 < BotoX> pfffffffffttttttt 19:56 < BotoX> if a 400 euro graphics card counts as a PC 19:56 < BotoX> I guess maybe some new APUs can 19:56 < BotoX> but at least I don't have to spend a shitton of money on the games 19:57 < matricks> no, you have to spend it on your rig instead 19:57 < matricks> :) 19:57 < matricks> btw, consoles games have been heavily multithreaded for a long time now 19:57 <@minus> about to print some custom game cards 19:57 <@minus> need colors 19:57 <@minus> so i used coder colors 19:58 <@minus> R, G & B 19:58 <@minus> now to find a color printer 22:57 < BotoX> File "msyu.py", line 410, in KeepTS3ClientsAlive 22:57 < BotoX> client.ts3conn.__send_keepalive_beacon() 22:57 < BotoX> AttributeError: 'TS3Connection' object has no attribute '_MsyuA__send_keepalive_beacon' 22:57 < BotoX> what is going on here D: 22:58 < BotoX> the class this is being run in is called MsyuA, but what does that name do in there 23:00 < BotoX> oh wow, removing the __ fixed it 23:00 < BotoX> aka. renaming the function 23:09 < heinrich5991> BotoX: __ is truly private :) 23:09 < BotoX> yeah, I've read up on that, heh