12:33 < MertenNor> why not send you all the translation guys a pm ? xD 12:34 <@minus> or an email 12:34 < MertenNor> yeah 12:35 < MertenNor> because I don't think all of them will show up in time xD 12:38 <@minus> ping me again this evening with a list of translators and i'll get an email out 12:42 < MertenNor> minus: Ill see what I can do ;) guess there is no list anywhere xD 12:49 < MertenNor> minus: em dont you have a list of translation members at: https://www.transifex.com/projects/p/teeworlds/ could always drop them a mail from there ;) 12:54 < MertenNor> anyone working on a oculus rift version by any chance ? :P 12:54 < heinrich5991> :D 12:54 < heinrich5991> do you want to? 12:54 < MertenNor> I dont have the skils to xD 12:54 < MertenNor> dont know any coding and all that 12:56 < matricks> lol 12:56 * matricks gets some ideas on how that should work 12:57 < matricks> support up to 5 occulus at the same time.. 12:57 < MertenNor> XD 12:58 < matricks> https://www.youtube.com/watch?v=fIUE3aP1TFw 12:58 < Nimda3> [YouTube] Title: BattleBlock Theater Steam Announcement Trailer | Rating: 4.98/5.00 | Views: 293,601 12:58 < matricks> if you have missed it 12:59 < MertenNor> hm.. but its not that really of a clone if that is what you are thinking about 13:00 < matricks> no.. just the joke reference 13:00 < matricks> it's like the best trailer ever 13:00 < MertenNor> http://youtu.be/fIUE3aP1TFw?t=1m27s oh XD haha 13:00 < Nimda3> [YouTube] Title: BattleBlock Theater Steam Announcement Trailer | Rating: 4.98/5.00 | Views: 293,601 13:00 < matricks> make joke on of the pc master race 18:19 < MertenNor> @minus: "ping me again this evening with a list of translators and i'll get an email out" 18:19 < MertenNor> minus: em dont you have a list of translation members at: https://www.transifex.com/projects/p/teeworlds/ could always drop them a mail from there ;) 23:42 < eto> minus: yo 23:43 < eto> Makinit: where can i reach yo? 23:43 < eto> oy 23:43 < eto> minus: ^ 23:43 < heinrich5991> eto: write him a forum PM 23:43 < eto> Makinit: sorry 23:43 < heinrich5991> that's the only way to realistically reach him right now 23:43 < eto> heinrich5991: no irc? 23:43 < heinrich5991> no 23:43 < heinrich5991> what's your question though? 23:44 < eto> heinrich5991: i can wait till he connects - or rather he never goes here? 23:44 < matricks> .lastseen oy 23:44 < heinrich5991> he wasn't here for several months 23:44 < matricks> ~lastseen oy 23:44 < heinrich5991> !seen Oy 23:44 < Nimda3> I've last seen Oy 263 days, 4 hours, 5 minutes and 11 seconds ago in #teeworlds saying "take the stuff from here https://github.com/teeworlds/teeworlds/tree/2c4775cf5a328448ff3e81ebf781bc9fedc4f45c/other ;)". 23:44 < matricks> !lastseen oy 23:44 < matricks> heh 23:44 < eto> guys: export SDL_VIDEO_FULLSCREEN_HEAD=1 23:44 < heinrich5991> what does that do? 23:44 < eto> i use that to shift teeworlds fullscreen to secondary monitor 23:45 < eto> on multimon system 23:45 < heinrich5991> okay 23:45 < eto> it messes mouse calculations though 23:45 < eto> so mouse wants to return place between the two monitors 23:46 < eto> i think issue is xinerama, nvidia's multimon implmentation on unix 23:46 < eto> do you think this would be fixable? 23:46 < matricks> twinview is nividias multimon stuff 23:46 < eto> i have other SDL game (octaforge and that works fine) without var even but i think it uses sdl2 23:47 < heinrich5991> the plan for 0.7 is to use SDL 23:47 < heinrich5991> 2 23:47 < eto> point is sdl blows up on multimon 23:47 < eto> heinrich5991: but that is far far away righty? 23:47 < heinrich5991> yes 23:47 < eto> should i bug oy if i want this fixed soonish? 23:48 < heinrich5991> you can try 23:48 < eto> seems like he is active commiter according to github 23:48 < eto> heinrich5991: roger 23:48 < eto> ty guys 23:48 < heinrich5991> (but please also create an issue if you can, so it won't get lost) 23:49 < eto> heinrich5991: will do 23:49 < heinrich5991> thanks