09:07 < MoOoRice> "Thank you for registering. 09:07 < MoOoRice> To get your password please visit:" 09:07 < MoOoRice> what if I don't care about locking my username with a password ? 09:08 <@matricks> huh? 09:08 < MoOoRice> I'm sorry I'm not really used to IRC. Do I have to register ? 09:08 <@matricks> no 09:09 < MoOoRice> the only risk is that someone uses my username, right ? 09:09 <@matricks> yah 09:10 <@matricks> and noone really cares 09:10 <@matricks> and btw, your nick doesn't get reserved eitherway so 09:10 < MoOoRice> I think so :) 09:10 < MoOoRice> ah xD 09:10 <@matricks> you can verify someone identity with a /whois 09:10 <@matricks> and the registration is used to control channels etc 09:52 <@minus> morning 09:52 <@matricks> MORNING! 09:53 < rayv> hello 09:53 <@matricks> o/ 09:53 < LittleWhite> matricks: \ o / 09:53 < LittleWhite> minus: rayv: Morning guys :) 09:53 < rayv> o/ 11:36 < MoOoRice> how do you set m_Debug variable to true ? I want to enable more output ^^ 11:38 < heinrich5991> you could put m_Debug = true somewhere 11:39 < MoOoRice> lol 11:39 <@matricks> m_Debug... which one? :) 11:40 < MoOoRice> if(g_Config.m_Debug) 11:40 < MoOoRice> there is this at several places in the source 11:42 <@matricks> debug=1 11:42 <@matricks> I guess 11:42 < MoOoRice> in the source ? 11:42 < MoOoRice> not in the server config ? 11:42 <@matricks> "debug 1" on the config, console or commandline 11:46 < MoOoRice> huum ok that's not in the reference ^^ 11:46 < MoOoRice> https://www.teeworlds.com/?page=docs&wiki=server_settings 11:47 <@matricks> because it's for coders, not for server admins etc 11:47 <@matricks> enabling it will produce a big fat warning for the clients 11:48 < MoOoRice> huum right ^^ 11:49 <@matricks> think the debug variable actually changes some gameplay elements 11:49 < MoOoRice> really ? 11:49 < MoOoRice> :O 11:49 <@matricks> yah 11:50 <@matricks> well, looks like it doesn't 11:51 <@matricks> only stress does that 11:54 < MoOoRice> stress ? 11:54 < MoOoRice> to test performances ? 11:54 <@matricks> to find bugs 11:55 <@matricks> test stability etc 11:55 <@matricks> it's done for soak-testing 12:14 < MoOoRice> is there any network protocol documentation ? 12:14 <@matricks> NO! 12:14 <@matricks> :) 12:15 < MoOoRice> let me guess, you already answered this question 95616 times ? x) 12:15 <@matricks> no.. 83478 only 12:15 < MoOoRice> xD 12:15 <@matricks> oh well.. 83479 now 12:16 < MoOoRice> xDD 12:16 <@matricks> protocol in it self is kinda simple 12:16 <@matricks> the important part is to know how the syncronization of the game snapshot is made 12:17 <@matricks> http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking 12:17 <@matricks> reading that gives a pretty good idea 12:17 <@minus> Black magic? 12:17 <@matricks> minus: purple actually 12:17 <@minus> I see 12:21 < MoOoRice> huum okay thanks 12:22 <@matricks> and I did some stuff to the snapshot to keep stuff simple 12:22 <@matricks> the snapshot only contains 32bit integers 12:23 < LittleWhite> I did not read yet the document, but I think it's a bit similar to what it is done in braid 12:23 < LittleWhite> Braid is a game with return to the past feature 12:23 <@matricks> I know, played through it 12:23 < LittleWhite> https://www.youtube.com/watch?v=tSeYShR-OG0 12:23 < Nimda3> [YouTube] Title: Jonathan Blow: The Implementation of Rewind in Braid (GDC 2010) | Rating: 4.96/5.00 | Views: 5,699 12:23 <@matricks> that game has some other issues to deal with however 12:23 < LittleWhite> of course :) 12:24 < LittleWhite> but he is using snapshot of the game + compression since he has strict memory limitation 12:24 <@matricks> yeah, I kinda figured that out 12:25 <@matricks> I wondered a bit if it was deterministic so he didn't even have todo the snapshots 12:25 < LittleWhite> for particles, it is 12:26 < LittleWhite> but otherwise, it's just optimized snapshot (like not saving values that does not change) 12:26 <@matricks> same stuff that quake does 12:26 <@matricks> and teeworlds 12:26 <@matricks> delta compression 12:26 < LittleWhite> :) 12:26 < LittleWhite> exactly :) 12:27 <@matricks> snapshot -> delta compression -> int packing -> huffman.. thats the stack in teeworlds more or less 12:30 <@matricks> the demo-files are like that 12:59 * minus np: DRAX, Laxity [MON], Mick Rippon, WAVE, Maniacs of Noise - Firing UP 12:59 <@minus> do you know that tune, matricks? 12:59 <@matricks> nope 12:59 <@minus> D: 13:00 <@minus> it's 23 minutes of awesomeness 13:00 <@minus> which you can easily tell be all the artists 13:00 <@minus> http://music.mnus.de/scene/Maniacs%20of%20Noise/Maniacs_of_Noise_-_Firing_Up.flac :D 13:01 * matricks tunes in 19:25 <@minus> cake! 19:26 <@minus> too late, i already ate it 19:27 < rayv> Too bad. I have mine in oven