00:35 < izmo2000> hi guys 00:35 <@minus> 'ello 00:36 < izmo2000> i don't have any sound at all in teeworlds 00:36 < izmo2000> i tried setting the snd device from -1 to 3 but no help 00:36 <@minus> what OS, where did you get teeworlds from? 00:36 < izmo2000> i use an usb-dac with alsa 00:36 < izmo2000> arch linux repos 00:36 <@minus> mh 00:37 <@minus> same here, but pulseaudio inbetween 00:37 <@minus> no idea about what the problem could be if you're just using alsa 00:38 < izmo2000> weird! 00:39 < BotoX> try other games that use SDL 00:39 < izmo2000> such as? 00:39 < izmo2000> does xonotic use sdl? 00:39 <@minus> warsaw i think 00:39 < BotoX> http://modarchive.org/forums/index.php?topic=793.0 00:39 <@minus> probably too 00:39 < izmo2000> well xonotic is fine 00:40 <@minus> heh, modarchive 00:40 < BotoX> well gn8 :3 00:40 <@minus> nn o/ 00:42 < izmo2000> cat /etc/modprobe.d/alsa-base.conf: 00:42 < izmo2000> options snd slots=snd_usb_audio,snd_hda_intel options snd_usb_audio index=0 options snd_hda_intel index=1 00:43 < izmo2000> think that has an effect? 00:43 < izmo2000> that's 3 lines :) 00:43 <@minus> nah, that just concerns the driver, which obviously works 00:46 < izmo2000> well fuck...it probably would work with the sucky integrated chip 00:59 < izmo2000> just to let you know minus, export SDL_AUDIODRIVER=alsa did the trick 01:01 < izmo2000> cya! 01:28 < Rajh> Someone has a design pattern for centralised accounts ? 01:29 < JulianAssange> Rajh: is all you do in this channel ask about centralized accoutns? 01:29 < Rajh> Dunno, is all you do taking a real people name as nickname ? 01:30 < JulianAssange> i have had this name since like 2011 01:31 < Rajh> Cool 01:35 < JulianAssange> have you been complaining about the lack of centralized accoutns since 2011? 01:42 < Rajh> Dafuk whats your problem 01:43 < Rajh> If you dont want to answer, just ... don't ... 01:44 < JulianAssange> http://teedune.wordpress.com/2011/08/16/some-facts-about-the-planned-account-system/ 01:44 <@minus> >2015-4 01:44 < Rajh> lol 01:44 < JulianAssange> "There is no issue about that for 0.7.0, so it will not be done until the 0.8.0 release." 01:45 <@minus> man, things are going slow 01:45 < JulianAssange> it is still relevant 01:45 < Rajh> Doesnt mean i cant do it ? 01:45 < Rajh> Who are you to prevent me from developping it ? 01:45 < Rajh> I'm just asking a design pattern 01:45 <@minus> as in, gang of four? 01:46 < Rajh> dont know it 01:46 < Rajh> minus, yeah i see things are going slow :( 01:46 < Rajh> seems like it didnt change since i left 03:49 < baklava-tee> Regarding the account system, I am not sure if this was mentioned before, but is it possible to implement it via IRC? Just one IRC server for the master server, and a channel for every game server. Is this possible/feasible? 03:50 < baklava-tee> With adding IRC support to the chat system of the client. 04:37 < Rajh> dont think so 07:17 < baklava-tee> @Rajh as for the design pattern, I just found this https://www.teeworlds.com/forum/viewtopic.php?pid=112549#p112549 16:45 * yolo69 slaps BotoX around a bit with a large fishbot 18:10 < BotoX> ok 18:21 < EastByte> ok 18:21 < EastByte> BotoX: any progress on your bunnyhopping stuff? 18:21 < BotoX> I've managed to do it on the next day 18:21 < EastByte> oh 18:21 < EastByte> does it check whether the player hits the ground and then jumps? 18:21 < EastByte> or simpler? 18:21 < BotoX> 1 Perf: 0.999463 || Avg: 1.000498/892.489929 || BotoX<2438><> || Map: ze_rawnscape_b2 || Last: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18:21 < BotoX> it checks if you are pressing down the spacebar 18:21 < BotoX> tells the engine to release the jump flag after you're in the air 18:21 < BotoX> and waits until you land again and then jumps again 18:21 < BotoX> until you stop pressing the spacebar 18:21 < EastByte> hmm 18:21 < EastByte> how did you find offsets and stuff? 18:21 < BotoX> IDA 18:21 < EastByte> ah 18:21 < BotoX> found the offset on windows 18:21 < EastByte> so you analysed are part of the gameengine? 18:21 < BotoX> checked on the windows DLL 18:21 < BotoX> well, the engine is open source 18:21 < BotoX> so it's not really hard to do 18:21 < EastByte> oh 18:21 < BotoX> I just checked where it is on windows in IDA and then searched for nearby parts on the linux library and foudn it 18:21 < m80116> hello teeworlders ! 18:22 < EastByte> hello m80116 18:23 < BotoX> so, what do with drivers license 18:23 < EastByte> crash the car! 18:23 < BotoX> if you provide me one 18:23 < BotoX> that I can crash 18:23 < EastByte> buy a car! 18:24 < m80116> has anybody if you ever heard of ChickenMilk ? 18:24 < BotoX> Well, I have one, but I don't want to crash it D: 18:24 < EastByte> I heard the name 18:25 < m80116> yes... we're a clan... well... other then a conversation group because we played together in TW 18:26 < m80116> I was wondering what do you do in here... I made a channel for us because I thought we should stay independent from chat programmes 18:26 < m80116> and I like the IRC 18:27 < m80116> more than I do of Skype that's for sure 18:27 < EastByte> well you are not alone 18:27 < m80116> guess not 18:28 < m80116> QuakeNet... almost never entered before now 18:28 < m80116> I've always been... well in my past IRC times, many years ago... EFnet 18:32 < EastByte> haha you must be old :p 18:38 < m80116> well I am quite older than IRC :) 19:01 < Toast> any1 who can bash? 19:01 < EastByte> depends 19:13 <@minus> EastByte | crash the car! ← been there, done that 19:13 <@minus> not as fun as it sounds 19:14 < EastByte> was it your fault? 19:14 < m80116> aren't cars meant to be driven not crashed ? 19:14 < EastByte> not sure about that 19:14 < m80116> one thing is sure... you can't crash it and drive it 19:15 < m80116> you could at most drive and crash it 19:19 * EastByte is afk 23:21 < ipv6stuff> I read here https://www.teeworlds.com/?page=journal&id=7576 that Teeworlds supports IPv6. True? 23:21 <@matricks> think so yes 23:23 <@matricks> quite sure of it when I think of it 23:23 <@matricks> I think we fixed the master servers and everything 23:26 < heinrich5991> ipv6stuff: there's still some issues, e.g. I think a server can only register as ipv4 or ipv6 at once 23:26 < ipv6stuff> That works too 23:28 < ipv6stuff> thx for info 23:35 <@minus> yeah, master server ipv6 stuff is broken 23:35 <@minus> fubar 23:52 < baklava-tee> This post dates back to 2001 https://www.teeworlds.com/forum/viewtopic.php?id=10300 oO 23:53 <@minus> obviously the date was wrong 23:54 < baklava-tee> Yea, sure. And the user is registered at 2001, too. 23:57 <@minus> i just realized we don't have a link to the source/github anywhere visible 23:57 < heinrich5991> mhhh 23:57 < heinrich5991> that should really be visible somewhere 23:57 < Rajh> google teeworlds 23:57 < Rajh> its somewhere xD 23:57 <@minus> it's in the docs somewhere 23:58 < heinrich5991> not on the first google page 23:58 <@minus> but it should be on the front page and in the download section 23:58 < heinrich5991> on german google, on google.com it's the third result 23:59 < heinrich5991> Platforms: GNU/Linux, Microsoft Windows, OS X, Berkeley Software Distribution 23:59 < heinrich5991> .... no 23:59 < heinrich5991> oh 23:59 < heinrich5991> nvm