01:12 < Rajh> Hey ! 06:19 < JulianAssange> quick C question: difference between i++ and ++i? 10:46 < EastByte> JulianAssange: quick answer: i++ gives i back and increments afterwards, ++i increments first gives new i back 12:26 <@minus> just out of curiosity, what would be the long answer, EastByte 12:27 <@minus> that i++ is an lvalue while ++i is an rvalue,something else? 12:33 < EastByte> minus: by "quick answer" I meant that I'm responding shortly after the question (ironically) 12:33 < EastByte> in fact I don't know anything else detailed about it 12:34 <@minus> :3 12:38 < EastByte> minus: are you sure that i++ is a lvalue and not vice versa? 12:39 < EastByte> hmm I' confused right now 12:39 <@minus> i'm not quite sure that it is 12:39 < EastByte> I'm* 12:39 <@minus> i'm sure that ++i is an rvalue though 12:42 < EastByte> http://stackoverflow.com/questions/371503/why-is-i-considered-an-l-value-but-i-is-not#371553 12:42 < EastByte> quite interesting 12:44 < EastByte> there are differences in c and cpp 12:44 < EastByte> ++i = 2; works in cpp but not in c 12:51 <@minus> aye 13:33 < Learath2> Does the client have some sort of tick time of its own independant of server ? 13:44 < EastByte> Learath2: the client locally just uses a microsecond timestamp afaik 13:48 < Learath2> EastByte what kind of time does Client()->LocalTime return ? 13:51 < EastByte> m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq(); 13:51 < EastByte> looks like number of seconds since client start 13:53 < EastByte> okay more like number of seconds since client connect 21:50 < tomew> hi, quick banrequest for 176.31.83.114 - fake modification of mine 22:07 < eeeee> that's not how it works 22:07 < eeeee> only mods that claim to be vanilla are banned 22:08 < eeeee> mods that claim to be other mods are not policed 22:08 < eeeee> tomew: ^ 22:18 < tomew> oh an servers who are made for stealing my accounts will be banned? 22:18 < tomew> isnt that the same? 22:19 < eeeee> it's not the same 22:21 < eeeee> account stealing using fake servers is a problem common for all modifications that make use of account system 22:21 < eeeee> however vanilla does not have any concept of an account and therefore would not be concerned about any of those issues 22:23 < eeeee> tomew: the only way to resolve your problem is to implement a more secure account system in an alternative client. if you have the coding skills, i'd suggest DDNet client as that's like the second popular one after vanilla 22:24 < tomew> my account system is secure enough 22:24 < tomew> but the problem is that the owner of the fake servers is going to destroy mine's 22:26 < eeeee> if it's so easy to destroy how can you call that secure? 22:34 < BotoX> ayy lmao 23:05 < JulianAssange> ayy lmao