21:16 < EastByte> matricks: are you there? 21:18 <@matricks> nope 21:19 < EastByte> ah 21:19 <@matricks> :) 21:19 <@matricks> wzp? 21:20 < EastByte> https://eastbit.net/priv/31_Jul-14-13_35.png 21:20 < EastByte> trying to switch to gamepad :P 21:20 <@matricks> heh 21:21 < EastByte> and I have a question related to the tw protocol 21:21 <@matricks> sshoot 21:21 < EastByte> how far can a user go using a spoofed ip? 21:21 < EastByte> connect? sending messages ingame? 21:21 <@matricks> not at all I think 21:22 < EastByte> because there seem to be problems like this 21:22 <@matricks> could be that they can allocate a slot or something, dunno 21:22 < EastByte> yes that's possible 21:23 < EastByte> and now someone told me it's possible to go further e.g. sending disconnect messages 21:23 < EastByte> to kick specific players 21:24 <@matricks> some hole in the protocol then 21:24 < EastByte> it works like tcp I think? 21:24 <@matricks> the TW protocol? no 21:24 < EastByte> ack/seq 21:25 <@matricks> there are similarities, but they are quite different 21:25 < EastByte> okay 21:25 <@matricks> tw protocol is chunk based, has optional reliability 21:25 <@matricks> tcp is stream-based 21:27 < EastByte> but it shouldn't be possible as an attacker to join the session 21:28 < EastByte> well I'm actually too lazy to dive in it 21:29 < EastByte> into* 21:30 <@matricks> shouldn't.. but could be possible, havn't looked over that code in so long