00:23 < BotoX> >|< 00:25 < BotoX> oop, wrong channel 12:41 < test___> 0.0 12:42 < test___> Usermode change: +unigame 12:42 <@minus> what was that about… 12:42 < unigame> 0.0 12:42 < unigame> is there anbody? 12:46 <@minus> yes, a bunch of idlers 12:46 <@minus> and me 12:49 < unigame> 0.0 19:38 < S_a> Hey guys, i have a problem with mouse sens in TeeWorlds. Often ( very often) changes sens automatically. eg. When i move cursor suddenly changes sens to very big, and in a moment changes to normal. its weird and bother. Someone knows how to fix it? 19:39 <@matricks> sounds weird :/ 19:42 < S_a> ye, it's really weird 19:42 < S_a> only in teeworlds ;d 19:49 < BotoX> disable mouse accelration in windows? 19:50 < S_a> disabled.. 19:50 < BotoX> https://i.4cdn.org/g/1401812358088.png 19:50 < BotoX> HAHAHAHA 19:51 < S_a> it's not when i move fast.. it is "randomly" 19:58 <@minus> BotoX: find the irony? 19:58 < BotoX> yes. 19:59 < BotoX> that's why I linked it in the first place ^_^ 20:05 < heinrich5991> nice find, BotoX :) 20:06 * fisted doesnt get the irony 20:06 < BotoX> CEO fired for donating money to people who hate gays 20:06 < BotoX> okay not fired but replaced 20:06 <@minus> "let go" 20:06 < fisted> oh. i didn't know 20:33 < BeaR_> heinrich5991: what do you mean ? (@github) 20:35 < heinrich5991> BeaR_: you make a transformation of the data in the render function 20:35 < heinrich5991> this should probably be done at loading or somewhere else 20:35 < heinrich5991> but not in every frame 20:36 < BeaR_> yeah, but the map is loaded on-the-fly afaik 20:36 * matricks is getting ready to travel \o/ 20:37 < heinrich5991> BeaR_: what do you mean? 20:37 < heinrich5991> the map is loaded in the editor function 20:37 < heinrich5991> the render function used to simply use the raw bits from the map 20:38 < BeaR_> heinrich5991: yes in the editor is loaded completley into the memory, but ingame just the needed data is streamed in 20:38 < heinrich5991> nah 20:38 < heinrich5991> the map items etc. are loaded in the datafile 20:39 < heinrich5991> what you're doing currently is the transformation in every render frame 20:39 < heinrich5991> what it should be instead is to do it once on map load 20:39 < heinrich5991> and store it somewhere, say in the map class 20:40 < heinrich5991> I don't think there has been such a precedent before, with changes to the format in map data 20:46 < heinrich5991> BeaR_: do you understand why I think it's bad? 20:47 < BeaR_> heinrich5991: I see, just read through the map implementation, it's indeed already loaded as it is an item. Could store it in the maplayers maybe 20:48 < heinrich5991> oh right 20:48 < heinrich5991> they're even items 20:48 < heinrich5991> that might make it a bit easier 20:53 < BeaR_> heinrich5991: I could create the envelopes 'OnMapLoad()' and store it in CMapLayers, that's probably the best way imho 20:55 <@matricks> ffs 20:55 * matricks is trying to update the maps on his garmin 20:57 <@minus> :D 20:57 <@matricks> so far I've downloaded an updated windows installer 20:57 <@matricks> installed some windows imaging component 20:58 <@matricks> this inorder to be able to install .net framework 4.0... 20:58 <@matricks> and hopefully I can install the garmin software next... 20:59 < BeaR_> heinrich5991: Background maps is the part behind the game layer (in contrast to the foreground map). This doesn't refer to the background maps in the menu, if you mean them. 21:00 < heinrich5991> BeaR_: I was referring to menu maps 21:00 < heinrich5991> clearing that up now 22:11 < heinrich5991> proper rendering of arabic scripts is so impossible 22:12 <@minus> s/impossible/futile/ 22:27 < BeaR_> heinrich5991: try harfbuzz :D 22:27 < heinrich5991> BeaR_: I looked at it 22:27 < heinrich5991> but it seems it doesn't even support line break 22:28 < BeaR_> heinrich5991: yep, just shaping, linebreak and bidi has to be implemented by yourself 22:29 < heinrich5991> BeaR_: how come you know so much baout text rendering? 22:30 < BeaR_> heinrich5991: already thought about implementing it but too much work (: 22:30 < BeaR_> to do it properly 22:30 < heinrich5991> yea 22:31 < heinrich5991> also so much stuff to read 22:31 < heinrich5991> Unicode Line Break Algorithm 22:31 < heinrich5991> Unicode Bidi Algorithm 22:31 < BeaR_> Qt has a nice implementation of this stugg 22:31 < BeaR_> stuff* 22:32 < heinrich5991> but Qt is too haevy as dependency