02:02 < Maimer> matricks you there? 02:02 < Maimer> minus? 08:46 <@minus> Maimer? 11:11 < ghost91> hi 11:11 < ghost91> heinrich5991: 11:11 < ghost91> are you here? 11:14 <@minus> prolly at school 13:35 < ghost91> minus: should we still document compiling for 0.5.2 and earlier? 13:35 < ghost91> or should we just remove that? 14:09 <@minus> remove 16:50 < Maimer> minus 16:50 < ghost91> minus: 16:50 < ghost91> ghost91: minus: should we still document compiling for 0.5.2 and earlier? 16:50 < ghost91> ghost91: or should we just remove that? 16:51 < Maimer> he said remove 16:51 < Lisiro> can't you keep the page somewhere 16:51 < Lisiro> with a "compiling outdated versions" or something? 17:26 < heinrich5991> minus: university it is! 17:26 < heinrich5991> :) 17:26 < heinrich5991> I vote for Lisiro's version 17:44 < Maimer> matricks 17:44 < Maimer> hook us up with the D bot 17:45 <@matricks> D? 17:45 < Maimer> https://www.quakenet.org/news/305-d-new-network-service-channel-statistics 17:46 < Maimer> it was just announced yesterday 17:46 < Maimer> but we need a channel op to turn it on 17:47 < EastByte> matricks: when do we leave quakenet? :D 17:48 < Maimer> why would we leave 17:49 < EastByte> well 17:49 < EastByte> quakenet sucks 17:49 < Maimer> where would you rather be? 17:50 < BotoX> pls no public tracking for this channel 17:50 < EastByte> there have been discussions about switching to freenode some time ago 17:50 < Maimer> BotoX you dont want the D? 17:50 < Maimer> the D bot that is 17:50 < BotoX> don't force it down my throat 17:50 < BotoX> pls no 17:50 < BotoX> It's just a damn network 17:51 < BotoX> If the channel is here then leave it here, the network is stable - it's fine. 17:51 < EastByte> >is stable 17:51 < BotoX> It's pretty stable 17:52 <@matricks> good enough, enough to not move 17:52 < EastByte> yes, there are less netsplits then before 17:52 < EastByte> but the ipv6 node still doesn't work 17:52 < EastByte> (properly) 17:52 < Maimer> so what are your thoughts on the bot, matricks? 17:52 <@matricks> Maimer: meh 17:52 < heinrich5991> the other networks are not so much better that you should think about moving 17:52 < BotoX> clearly we should move to rizon ( ´・ω・`) 17:53 < ghost91> minus: I left it in, because obviously there are still people who need it 17:59 < Learath2> ipv6.quakenet.org just keeps dying 18:03 <@matricks> stop using alpha features? :/ 18:04 < Learath2> znc verybroken doesnt want to use the ipv4 interface 18:05 <@matricks> fix znc? 18:05 <@matricks> ipv6 support isn't good enough reason to switch I would say 18:10 < BotoX> >ipv6 18:10 < BotoX> >alpha 18:10 < BotoX> wow 18:10 <@matricks> quakenets ipv6 support is alpha trail stuff 18:10 <@matricks> not ipv6 itself 18:12 < ghost91> minus: http://pastebin.com/tJdBQ8fS 18:12 < ghost91> I did not include mingw stuff, because i don’t know how that’s done 18:13 < ghost91> (this is only the code for the content) 18:16 < ghost91> heinrich5991: I think it’s ok to drop the framework support now. 18:16 < ghost91> It is possible to install sdl via ports without the X11 stuff 18:16 < ghost91> sdl has no dependencies then 18:16 < heinrich5991> if you say so. I'm not really familiar with the os x stuff 18:16 < heinrich5991> ghost91: could you try to adapt the compiling everything guide then? 18:16 < ghost91> I did alread ;) 18:16 < ghost91> y 18:16 < heinrich5991> oh nice 18:16 < heinrich5991> :) 18:17 < ghost91> that’s what I just highlighted minus for 18:17 < ghost91> (I hope the linux and windows stuff is correct :D) 18:40 < ghost91> miiiiiinus 18:40 < ghost91> minus 18:40 < ghost91> :) 18:49 < ghost91> well, I need to go, cya ;) 20:08 < Madara> Sry, I've forgotten in which file the lasercolor is hardcoded. May someone be so kind and tell it to me? 20:08 < Madara> :D 20:09 < heinrich5991> Madara: src/game/client/components/items.cpp 20:12 < Madara> Thanks :) 20:38 < Madara> Can I change a vec4 like a normal variable? 20:38 < Madara> Coz I'm too newby, I have to ask... 20:39 <@minus> a vec4 is a normal variable 20:39 <@minus> as normal as any variable 20:39 < Madara> Hmm... 20:39 <@minus> it's a vector with 4 elements 20:39 < Madara> Okay.. Is RenderLaser always called when a laser is fired? 20:40 < Madara> srand((unsigned int)time(0)); 20:40 < Madara> rand(); 20:40 < Madara> int rnd_color=(rand()%4); 20:40 < Madara> std::cout << rnd_color; 20:40 < Madara> vec4 OuterColor(1.0f, 1.0f, 1.0f, 1.0f); 20:40 < Madara> if(rnd_color==0){OuterColor(1.0f, 0.0f, 0.0f, 1.0f);} 20:40 < Madara> if(rnd_color==1){OuterColor(0.0f, 1.0f, 0.0f, 1.0f);} 20:41 < Madara> if(rnd_color==2){OuterColor(0.0f, 0.0f, 1.0f, 1.0f);} 20:41 < Madara> if(rnd_color==3){OuterColor(1.0f, 1.0f, 0.0f, 1.0f);} 20:41 < Madara> What's the problem with that? 20:41 < Madara> I want to change the color of the laser every time I shoot, or someone else. 20:42 <@minus> the problem is that you don't know C++ 20:42 < Madara> Hmm.. 20:42 <@minus> if vec4 does not implement operator() you're doing it wrong 20:42 <@minus> OuterColor = vec4(...); 20:42 <@minus> in the ifs 20:43 < Madara> oh... 20:44 < Madara> GREAT. 20:44 < Madara> thx. it's working now <3 20:44 < Madara> But I should learn C++ more and more :c 20:44 < Madara> Bye 20:44 <@minus> C++ is hard 20:44 <@minus> also, using srand() more than once is probably no good idea 20:45 < Madara> Okay. gonna fix that. 20:45 <@minus> the way you do it you will get a different color every second 20:45 <@minus> multiple shots fired in the same second will have the same color 20:46 < Madara> Idea to fix this? 20:46 <@minus> remove the srand 20:46 <@minus> also the first rand(); that's useless 20:47 < Madara> Hm... But now the Laser changes the color _in_ the shot. 20:47 < Madara> Is it possible to change the color only when one laser isfired? 20:48 <@minus> probably, you'd have to save the color with the shot fired 20:48 < Madara> okay. 20:48 < Madara> Gonna do that when I have more time. Anyway big thanks from me to you, spending your time helping a noob. 20:49 < Madara> Byee 21:45 < ghost91> minus: ? 21:45 <@minus> ! 21:46 < ghost91> http://pastebin.com/tJdBQ8fS 21:47 < ghost91> i made some changes to the linux/windos parts, too, but mingw is not yet included 22:32 <@minus> ghost91: will add some other time 22:32 <@minus> night