00:46 < JulianAssange> google maps: pokemon edition 00:46 < JulianAssange> lol. 02:11 < JulianAssange> so 02:11 < JulianAssange> MAX_VOTE_OPTIONS 02:11 < JulianAssange> i raised that to 512 02:11 < JulianAssange> on my server 02:11 < JulianAssange> recompiled and reran the srver.. and nothing bad happened 02:11 < JulianAssange> is this normal? 02:12 < Maimer> what were you expecting to happen? 02:12 < JulianAssange> client crash maybe? 02:28 < JulianAssange> can someone tell me what hte 'LAN' tab is supposed to do? 02:28 < JulianAssange> is it to list all servers on local netowrk? 02:28 < JulianAssange> if so, it doesn't work. it only checks port 8303 03:09 < Maimer> matricks you there? 05:41 < o0elise0o> i really like teeworlds, but it needs to more stuff 05:41 < o0elise0o> like doors, or at least triggers for map entities and stuff, moving tiles(platforms), etc 05:41 < o0elise0o> teleporters 05:45 < o0elise0o> levels are really limited in what they can do because of those missing things, ctf "bases" aren't possible for real, you just bottleneck people 05:45 < o0elise0o> the server doesn't offer much customization for like respawn time, item respawn times, etc. even the tuned stuff flags you as not vanilla 05:55 < o0elise0o> respawn times for items* 05:57 < o0elise0o> Is there anyone that can point me or help me to GIT the teeworlds repo and point me in the right direction on how to build on win64? 05:57 < o0elise0o> I guess I could possibly build on Mint 32bit 06:26 < o0elise0o> there's no repo? 06:45 < Maimer> o0elise0o there is a repo 06:52 < o0elise0o> Where? 06:53 < Maimer> https://github.com/teeworlds/teeworlds 07:07 < o0elise0o> Thanks 07:07 < o0elise0o> Is there anything special with the External Console protocol or is it just plain text? 07:22 < o0elise0o> What are the valid values for ec_output_level? I really just want to know what value to put to see the most verbose info. 07:23 < eeeee> iirc external console is just telnet 07:25 < eeeee> for the max verbosity you should specify ec_output_level 9001 07:25 < o0elise0o> It seems that way, yeah. 07:25 < o0elise0o> 9001? Really? 07:28 < o0elise0o> Is there a way to disable the EC timeout? 07:31 < eeeee> dunno, i used to just send ping commands 07:32 < o0elise0o> I wanted to make a real time logger with a trigger system 07:33 < eeeee> we used to have such a thing for ddwar 07:33 < o0elise0o> I'm just going to do it generic, using TCL 07:33 < o0elise0o> So it'll run on anything(even Android :-) 07:34 < eeeee> what 07:34 < o0elise0o> tcl/tk 07:35 < o0elise0o> its a language, theres an android ARM port 07:35 < eeeee> but why would logger even need a ui? 07:35 < eeeee> normally logger populates some kind of database 07:35 < o0elise0o> its not really a logger 07:35 < eeeee> which is then processed with some analytical logic and results are presented in the ui 07:35 < o0elise0o> more like an admin bot, with event triggers and stuff 07:35 < o0elise0o> but btw tcl doesnt have a UI 07:35 < o0elise0o> its a console mode language 07:36 < o0elise0o> um 07:36 < o0elise0o> there arent results 07:36 < eeeee> tk is the ui 07:36 < o0elise0o> yeah 07:36 < o0elise0o> but what im talking about isnt going to generate like a log file 07:37 < o0elise0o> more like an admin bot that notices when you've killed 5 people in a row but havent died and broadcasts "RAMPAGE!" 07:37 < o0elise0o> get what im saying? 07:37 < eeeee> anyway, you should try to decouple the actual "logger", that is the program which is console mode only and listens/responds to events 07:37 < eeeee> and the ui part 07:37 < eeeee> which would serve as a configuration utility for the first program 07:38 < o0elise0o> oh theres probably not going to be a configuration utility 07:38 < o0elise0o> just .cfg files 07:38 < o0elise0o> and there is no UI 07:38 < eeeee> oh, okay. carry on then 07:38 < eeeee> still, why tcl? 07:38 < o0elise0o> cuz i know it 07:38 < o0elise0o> :-P 07:39 < o0elise0o> also cuz then i can run the admin bot on my cellphone 07:39 < o0elise0o> but have the code be portable to every platform i know of that isn't made by Apple 07:39 < eeeee> pretty sure you can't 07:39 < eeeee> it would drain your battery in a couple hours 07:40 < o0elise0o> um 07:40 < eeeee> also you can likely run python or java on your phone as well 07:40 < o0elise0o> well when i say "cellphone" i mean palmtop PC 07:40 < o0elise0o> but thats ok 07:40 < eeeee> not to mention you can cross compile c++ with minimal effort to run on android 07:40 < o0elise0o> i don't know any of those languages 07:41 < eeeee> wow, okay 07:41 < o0elise0o> and tcl has a 1mb binary for all platforms, the overhead doesn't get much smaller. :-P 07:41 < eeeee> sounds like a perfect opportunity to learn them, then 07:41 < o0elise0o> i have no use for them 07:41 < o0elise0o> when/if i do i will learn them 07:42 < eeeee> you'll have no use for tcl after you learn them ;P 07:42 < o0elise0o> whys that 07:43 < eeeee> nobody really uses tcl so i strongly suspect it is an inferior language 07:43 < o0elise0o> i dont have root access on my VPS, i can't install things that need root like perl(which is already installed, but thats not hte pont) 07:43 < o0elise0o> tcl just isnt popular 07:44 < o0elise0o> i like it, the interpreter is one file, a small file, you can get precompiled binaries for every platform 07:44 < o0elise0o> seriously tcl has been ported to more platforms then most languages 08:33 <@matricks> Maimer: here bow 08:33 <@matricks> now 08:34 <@minus> here now, too o/ 08:34 <@matricks> o0elise0o: btw, one of the design principles of teeworlds is simplicity, thats why you don't find loads of weapons etc in it 08:36 <@minus> matricks: but it lacks the rocket launcher from unreal tournament! 08:38 < o0elise0o> Oh I know it's simple, but moving platforms feel missing. 08:39 < o0elise0o> Really moving platforms is the only thing I listed that does actually feel missing. 08:40 < o0elise0o> well, that and being able to set the respawn timers for everything 08:42 < o0elise0o> Oh, and a tazer. 08:42 < o0elise0o> We need tasers so we can stun people. 08:42 <@minus> "only" :D 08:42 < o0elise0o> Just add moving tiles. 08:43 < o0elise0o> Have one of those 50 empty spots in the game entities file thing be a traintrack tile and you just set the speed it moves 08:43 < o0elise0o> or have a train layer. :-P 09:01 < o0elise0o> btw there is a bug in the external console 09:02 < o0elise0o> it's got garbage characters in the buffer when it asks for the password 09:02 < o0elise0o> so the first password try always fails 09:21 <@minus> sounds like a sensitive bug 10:20 < o0elise0o> It happens with every client I try to connect with, btw 10:21 <@matricks> o0elise0o: btw, why do you feel that moving platforms are missing? 10:22 < o0elise0o> It seems like it would expand the level design capabilities and make the game more fun, challenging, if implemented in a level a specific way it could make CTF bases more challenging to reach 10:22 < o0elise0o> also moving platforms seem like they fit the teeworlds style really well 10:23 < o0elise0o> In open air style maps moving blocks would add challenge to the game. 10:23 < o0elise0o> Your timings for hooks would change constantly, etc. 10:23 <@matricks> yes, and that goes against the teeworlds design :) 10:24 < o0elise0o> How so? 10:24 <@matricks> same reason why destructable terrain isn't done 10:24 < o0elise0o> I mean a level composed entirely of moving things would, but a moving platform in the middle region of the map sounds good to me. 10:25 <@matricks> teeworlds is about simplicity and predictability, the reason why people can move so fast in the game is because it's predictable 10:25 < o0elise0o> Horizontal movement I mean.. 10:25 < o0elise0o> Yeah you can predict moving platforms on predestined tracks 10:25 < o0elise0o> Just like every mario game ever 10:26 <@matricks> one problem that I see with moving platforms is their velocity, you can't use them for moving a player, only creating changing obstacles 10:26 < o0elise0o> Why can't you move the player? 10:26 <@matricks> then the velocity of the platforms has to be very fast 10:27 < o0elise0o> Why? 10:27 <@matricks> why take a slow platform when you can fly fast through the air? same reason people don't walk in teeworlds 10:28 < o0elise0o> .. 10:28 < o0elise0o> Well, I didn't mean for you to use them to take a ride. 10:28 <@matricks> if teeworlds were more slow paced, moving platforms would make more sense 10:28 < o0elise0o> That's a bit odd and I hadn't thought of people doing that. 10:28 < o0elise0o> .. 10:28 < o0elise0o> haha 10:28 < o0elise0o> I guess you don't get it. 10:29 < o0elise0o> Oh well. 10:29 <@matricks> and I guess you don't get teeworlds :) 10:29 < o0elise0o> Teeworlds hasn't changed in 5 years so I'm not expecting anything new to be added ever anyways. 10:30 <@matricks> is that bad? tetris hasn't changed in.. well.. I don't know how many years :) 10:30 < o0elise0o> A moving platform in the middle area of a CTF map. It's just a moving hookable object, not a train to ride.. 10:30 < o0elise0o> Um. 10:30 < o0elise0o> Tetris has changed a lot. 10:31 < o0elise0o> When was the last time you played an official Tetris game? 10:31 <@matricks> never, I play the classic ones :) 10:31 < o0elise0o> Video games that don't change get left behind, btw. 10:31 <@matricks> the thing is, let teeworlds be teeworlds, if you wanna do something else, I would do teeworlds2 or something like that 10:31 <@matricks> o0elise0o: is that a bad thing? 10:32 <@matricks> o0elise0o: games that change all the time doesn't nesessarly get better, they get bland 10:32 <@matricks> why do people thing a game dieing off is a bad thing... 10:33 <@matricks> do a new game with the updated changes you want etc instead of patching away a perfectly good game that it is 10:33 <@matricks> so people can go back and replay that old game that they liked 10:34 < o0elise0o> So basically the forum post for "hey what do you want to see in 0.7" is just bullshit? 10:34 < o0elise0o> You're saying not one dev is going to care what anyone says there? 10:35 <@matricks> I've not read it 10:35 < o0elise0o> Are you even a dev? 10:35 <@matricks> :) 10:35 <@matricks> well, not anymore 10:36 < o0elise0o> Why cuz you don't understand that an active project means an unfinished one? Or what? 10:37 <@matricks> because I got tired more or less, and had little spare time 10:37 < o0elise0o> Teeworlds hasn't even made it to 1.0 yet. Pfft, not even a traditionally non-beta release. 10:38 <@matricks> well, you have to define 1.0 to make it into 1.0 10:38 < o0elise0o> Moving platforms if done with care in the level design part could easily be easy to play and add to the speed of a level. 10:39 < o0elise0o> Teleporters, if not abused by mappers, can do the same 10:39 <@matricks> teleporters is a better fit 10:39 < o0elise0o> Doors, or just triggered moving/disappearing/appearing tiles, would most definitely add some traditional tactics to matched like CTF 10:40 <@matricks> what you want is more dynamic maps it seems 10:41 < o0elise0o> Sort of. 10:41 <@matricks> which is one of the things I stayed away from when designing the game 10:41 < o0elise0o> I want CTF to be able to even have traditional CTF tactics involved in the game 10:41 < o0elise0o> Right now the only way to really do a CTF base is to have the flag be off on a platform far off to the side with one path in 10:41 < o0elise0o> Cuz theres zero obstacle capabilities 10:42 < o0elise0o> if you had to hook/jump even one moving platform on the way into the base and the distances where right you'd create a better base 10:42 <@matricks> which game do you refer to when you say traditional ctf? 10:43 < o0elise0o> you'd add a moment of pause to recover a defense, etc 10:43 < o0elise0o> They are all the same.. 10:43 <@matricks> *games 10:43 < o0elise0o> take ctf5 for example 10:43 <@matricks> well, when I think traditional ctf were I drew inspiration from when I designed teeworlds it's quake3 10:44 < o0elise0o> I'll admit that is a really well done map, but it's old and really really over played 10:44 <@matricks> and there you have no buttons, teleporters or moving platforms etc etc 10:44 < o0elise0o> But any other map to capture the gameplay would have to be a clone of ctf5 10:44 < o0elise0o> q3 doesn't have teleporters? 10:45 < o0elise0o> i know it has bouncy bouncers 10:45 < o0elise0o> whatever they are called. :-P 10:45 <@matricks> it has, but not on any of the ctf maps I think 10:45 < o0elise0o> maybe add bouncy bouncers to teeworlds 10:45 <@matricks> or well, one ctf map has teleporters and moving platform, the ctf map that sucks :) 10:45 < o0elise0o> oh and hey 10:45 < o0elise0o> what i was thinking the teleports would be good for was for spawn rooms you can't get massacred in 10:45 < o0elise0o> one way teleports out of hte spawn room 10:46 < o0elise0o> or maybe even just one way blocks in vanilla teeworlds 10:47 < o0elise0o> one way blocks that you cant shoot through but can move in a specific direction through 10:47 <@matricks> stuff like that is better 10:47 <@matricks> it fits more into the design 10:48 < o0elise0o> im a huge CTF fan btw, I played quake1, quake3, unreal tourny, urban terror, etc 10:48 < o0elise0o> i also like making teeworlds maps 10:48 <@matricks> I played q3 ctf every day before.. same map everyday :) 10:48 <@matricks> q3ctf3 10:49 < o0elise0o> if you want to see a map i made just join elise.openverse.com in teeworlds. 10:49 <@matricks> can't 10:49 <@matricks> workin 10:49 < o0elise0o> i host a dedicated teeworlds server on my vps, which btw kind of sucks the server lags on kind of a cycle 10:51 <@matricks> btw, I'm not a dev anymore, but it's me who designed and coded almost everything in teeworlds form the beginning before I handed it over to Oy 10:54 < o0elise0o> Well thanks for the game. 10:55 <@matricks> I take no part of development of the game what so ever now adays, I've done some smaller fixes etc but thats about it 10:56 <@matricks> and now I shall fix food, and then work some 11:17 < o0elise0o> Is there any logic to the item=1/0 etc stuff in the server logs? 11:21 <@matricks> dunno, don't recall 11:21 <@matricks> there is logic to it yes :) 11:21 <@matricks> but I can't remember what logic 14:07 < JulianAssange> http://i2.kym-cdn.com/photos/images/newsfeed/000/696/994/b81.jpg 17:07 < BotoX> minus: Process: 1630 ExecStart=/usr/bin/tincd --net=%i --no-detach --user=nobody (code=killed, signal=SEGV) 17:11 <@minus> n1 17:11 <@minus> BotoX: `systemd-coredumpctl gdb` 17:12 < BotoX> >No match found 17:12 < BotoX> lel 17:12 < BotoX> No coredumps found 17:12 < BotoX> 16h ago 17:12 < BotoX> hmmm, zsh is taking a second to start on my server 17:13 < BotoX> which it hasn't been doing before 17:15 < BotoX> reinstalled oh-my-zsh and fixed, magic. 17:15 <@minus> oh-my-zsh? 17:16 < BotoX> oh-my-zsh. 17:16 < BotoX> https://github.com/robbyrussell/oh-my-zsh 17:20 < BotoX> http://ohmyz.sh/ 17:20 < BotoX> >Check out the swag → 17:20 < BotoX> holy crap 17:20 < BotoX> time to switch to fish 17:20 < BotoX> this is too hipster for me 17:22 <@minus> very fancy 17:22 <@minus> still using grml zsh config 17:23 < BotoX> http://odditie-s.tumblr.com/post/81109325064/the-pirate-bay-bundle 17:23 < BotoX> Is teeworlds in here? 17:24 <@minus> heinrich5991: i think i know why bpython didn't work for you. you didn't upgrade to python 3.4 yet but it installed to /usr/lib/python3.4 17:24 < BotoX> I tried bpython btw 17:24 < BotoX> pretty nice 17:25 < BotoX> now pls add it to sublime 17:30 < Wuzzy> @BotoX: No, Teeworlds is not in there. 17:31 < BotoX> Ya, already checked myself 17:31 < BotoX> Wuzzy, that's a new name in here, isn't it? 17:31 < BotoX> nais tsu miit tsu 17:31 < Wuzzy> No. 17:32 < Wuzzy> It is just the first time I talk. XD 17:32 < BotoX> oh, wellp 17:32 < BotoX> it really is \o/ 17:33 < BotoX> and a bunch of joins and quits 17:47 < BotoX> http://www.seattlerex.com/suing-apple/ 17:47 < BotoX> why is this so amazing 18:09 < teetow> "Were I to win, I know that most of you would get nothing more than a free Ke$ha download from iTunes." 18:09 < teetow> I think you have you reason there. 19:31 < o0elise0o> "Well, if Apple was not a monopoly none of this wold be happening." 19:31 < o0elise0o> Since when was Apple a monopoly in anything? 19:32 <@matricks> well, they like their walled gardens, thats for sure 19:34 < o0elise0o> Yeah. 19:36 <@matricks> http://i.imgur.com/lTLnqry.jpg 19:36 <@matricks> hyhyhyhy 19:45 <@minus> AOL Kids even 19:46 < nameless_tee> guys where to find the folder with maps etc on linux? 19:46 <@matricks> the downloaded maps etc? 19:46 < nameless_tee> ye 19:47 <@matricks> ~/.teeworlds 19:47 <@minus> don't type faster than me, matricks :< 19:47 <@matricks> :P 19:49 < nameless_tee> found it thx 19:57 < nameless_tee> its a pain to play this game on fedora, besides the missing packages to even start the game which i found after inet forum search, the srv is just not working (autoexe missing it seems + other stuff). also the fullscreen mode offers extreme stutters and unability to do anything other before quit. 19:58 < nameless_tee> ubuntu worked better afaik when i tried about a year ago, beside that it crashed from time to time which is inacceptable too. 19:59 < nameless_tee> you know a distribution where this game is working correctlyẞ 20:02 < heinrich5991> minus: might've been the reason 20:02 < heinrich5991> evil me 20:02 < heinrich5991> partial upgrades 20:03 <@minus> heinrich5991: you know what gave me the idea? i did the same today :D 20:03 < heinrich5991> :) 20:03 <@minus> well, i saw a 3.3 in the traceback but knew 3.4 was already rolled out 20:03 <@minus> also, check 3.4's asyncio module, is srs bznz 20:05 <@matricks> ARGH!!!! 20:05 * matricks wanna fly 20:20 * minus np: Tito - Exterminate 20:20 <@minus> :D 20:21 < nameless_tee> someone may answer my question if you know a linux distribution where tw runs smooth onẞ 20:22 < heinrich5991> nameless_tee: have you considered that the problem might lie at your graphics driver? 20:22 < heinrich5991> what graphics card do you have, what driver do you use? 20:22 < heinrich5991> for me, it ran smoothly on ubuntu, without crashes 20:33 < nameless_tee> have an hd6870, never installed drivers, dont think i need graphic card at all for tw with intel i5 onboard? 20:41 < BotoX> u wot m8 20:42 * minus is running a HD5870 with radeon/xf86-video-ati 20:42 * minus high-fives BotoX 20:42 * BotoX \o/*\o/ 20:42 <@minus> also had a AMD FirePro 4100M 20:43 < BotoX> HD3650 on my thinkpad 20:43 <@minus> but that one's going back 20:43 < BotoX> and oh man so mad right now 20:43 <@minus> madness? 20:43 < BotoX> no audio out on the displayport 20:43 < BotoX> wanted to watch chinese cartoons on my plasma 20:43 <@minus> use the HDMI! 20:43 < BotoX> and no audio card detected 20:43 < BotoX> it only has VGA and DP 20:43 <@minus> do you know how to disable HDMI audio? 20:43 < BotoX> I have a DP -> HDMI cable 20:43 <@minus> DP & VGA ♥ 20:43 <@minus> HDMI sucks 20:43 < BotoX> They crippled the DP port to not support audio 20:44 <@minus> uhm 20:44 < BotoX> or intel did, or even AMD 20:44 < BotoX> hell, I don't know. Reading through forums 20:44 <@minus> i'm pretty sure it's a driver problem 20:44 < BotoX> http://forums.lenovo.com/t5/W-Series-ThinkPad-Laptops/Displayport-to-HDMI-with-audio/td-p/68575 20:44 <@minus> have you ever succeeded with DP audio on radeon? 20:44 < BotoX> I did enabled it in the kernel 20:44 < BotoX> tried on windows and linux 20:44 < BotoX> there is no sound card 20:45 <@matricks> http://www.ign.com/videos/2014/04/01/titanfall-optimus-prime-dlc-trailer 20:45 <@matricks> hehe 20:45 <@minus> man, can't be so hard, it's obviously not a hardware problem 20:45 <@minus> tell 'em to fix their firmware 20:47 < BotoX> >The official position from engineering and development is that there will be no action taken on this series of systems to provide audio on display port. Discussion has become pointless debate. 20:47 <@minus> intel a shit? 20:48 < BotoX> idk 20:48 < BotoX> apparently the chipset a shit 20:48 <@minus> which one is it? 20:48 < BotoX> PM45 20:49 < BotoX> http://thinkpad-forum.de/threads/84041-DisplayPort-HDMI-mit-Tonsignal?p=769328&viewfull=1#post769328 20:49 < BotoX> >2010 20:49 < BotoX> y-yeah guys 20:49 < BotoX> we're working on it! 20:51 < BotoX> The displayport is only enabled when using the discrete AMD card, they're using a hardware mux. 20:51 < BotoX> So I guess the intel chipset isn't at fault but AMD? 20:51 < BotoX> Or the chipset doesn't give the GPU any audio? 20:52 <@minus> GPU needs no fuckin audio support for audio on DP, it just has to mux in a stream. can't be so hard. or if it really is any more complicated it's shit 20:55 <@minus> good bang for the buck http://www.amazon.de/gp/product/B00DMRJKLI/ 20:55 < BotoX> >numpad on a laptop 20:55 < BotoX> and I hate flat chiclet keys 20:55 <@minus> well, it's 15.6" 20:55 < BotoX> Mine's too. 20:55 < BotoX> No numpad :3 20:55 <@minus> a numpad is normal on those 20:55 < BotoX> My desktop keyboard doesn't have one either. 20:56 <@minus> extra keys to remap :3 20:56 < BotoX> and oh man these awful arrow keys. 20:57 < BotoX> http://www.thinkwiki.org/wiki/DisplayPort 20:57 < BotoX> >Audio over DisplayPort when used in conjunction with a DisplayPort to HDMI conversion cable is confirmed to work on W500, T410 and T510 both on integrated and discrete graphics options on Windows systems. 20:57 < BotoX> what? 20:58 <@matricks> display port has support for audio... 20:58 < BotoX> not on this laptop imo 20:59 < BotoX> or the PM44 chipset, blame whoever fucked it up - or disabled it 21:56 < Siile> anyone wanna betatest tee defence for few waves? 21:57 < Siile> server up and running 21:57 < Siile> Tee Defence Beta 22:58 < JulianAssange> http://www.theage.com.au/victoria/lamborghini-crashes-into-flinders-shop-20140329-35pz1.html