00:01 < Learath2> i only drink milk with oreo 08:50 < ghost91> https://github.com/teeworlds/teeworlds/commit/3fcbb40cac71f118a1d4684a582757d2ec93efde 08:50 < ghost91> why was that done? 08:51 < ghost91> teeworlds does not compile on 10.9 with that 08:54 < ghost91> at least it does not for me 08:58 < ghost91> nobody…? 08:58 < ghost91> :( 09:00 < heinrich5991> ghost91: have you reverted this and checked whether it works then? 09:00 < ghost91> I am doing so right now 09:01 < ghost91> but i think this is the only thing connected to my problem 09:01 < ghost91> I’m getting „SDL.h“ not found 09:01 < heinrich5991> yea, sounds a bit like a missing include directory 09:04 < ghost91> reverting it fixed my problem 09:04 < heinrich5991> shall I open an issue or will you? 09:04 < ghost91> I will 09:04 < heinrich5991> kay 09:05 < heinrich5991> ghost91: the status on the issue is that there is a fix available for about one year, just needs to get merged 09:05 < ghost91> yeah, just read it :) 09:29 < ghost91> by the way, should we ship libraries like freetype with the os x app bundle? 09:52 < ghost91> if we want to be really independent about those libs, we would need to ship libfreetype, libz, libbz2 and libpng 09:52 < ghost91> because freetype is dependent on the other ones and they are necessarily present on os x systems 09:52 <@minus> bz2? 09:53 < ghost91> ah 09:53 < ghost91> no sorry 09:53 < ghost91> only freetype and png are needed 09:53 < ghost91> bz2 and z are available 09:54 < ghost91> i got confused, because on my system freetype is linked against bz2/z versions that were installed by macports, too 09:55 <@minus> libpng should be available on the system as well, but teeworlds uses pnglite for all i know 09:55 < ghost91> yeah, but as i said, libfreetype is dependent on those libraries 09:55 < ghost91> and libpng is no present as far as i know 09:56 <@minus> ft depends on png? 09:56 < ghost91> yes 09:56 <@minus> not here 09:57 < ghost91> http://pastebin.com/mqkWJQne 09:58 <@minus> heh 09:59 <@minus> http://pastebin.com/3BQQFPqR 10:00 < ghost91> which version of freetype is that exactly? 10:01 <@minus> Name : freetype2-infinality 10:01 <@minus> Version : 2.4.12-2 10:01 < ghost91> I am on version 2.5.3-1 10:02 < ghost91> maybe they changed some stuff 10:43 < ghost91> so anyways, should we ship those libraries, or not? 11:08 <@minus> i think the current os x build has libs in it 11:09 <@minus> yes, shipping them is favorable to not shipping them 11:09 <@minus> ghost91: do you wanna maintain the os x builds? 11:09 < ghost91> I can do that 11:10 < ghost91> the current build was done by me 11:10 < ghost91> I’d prefer an automated way for that stuff, but I’m not sure yet on how to do that 11:10 <@minus> do you have xmpp? 11:11 <@minus> buildbot? :D 11:11 < ghost91> yeah, but it’s quite complicated to do that bundle thingie 11:12 < ghost91> I am not sure how to autmate that process 11:12 <@minus> there's a python script in the repo that does some of it 11:12 < ghost91> yeah, i know 11:12 < ghost91> I’m working with that 11:12 <@minus> :) 11:13 <@minus> and then there's also this https://github.com/teeworlds/teeworlds/pull/1072 11:13 < ghost91> the problem is, it’s difficult to find out what libraries are needed and which of those we can assume to be present on every system 11:13 < ghost91> and do that autmatically 11:14 < ghost91> I can easily make it work on my system with the current libs that are used 11:14 < ghost91> but what happens if freetype someday decide they will use another lib, which is not present by default? 11:14 < ghost91> I would need to adjust the system 11:15 < ghost91> same thing if teeworlds starts using different libs 11:15 <@minus> well, if you use a fixed version or pay attention to version changes or just test stuff before releases it shouldn't be a problem 11:15 < ghost91> hmm 11:15 <@minus> for automated dev builds it;s not much of an issue if something breaks 12:49 < BotoX> https://github.com/teeworlds/teeworlds/issues/235 12:49 < BotoX> amazing 12:50 < BotoX> Oh ooop, that was 3 years ago :o 13:20 < ghost91> minus: I think I have a more or less portbale version of it now :) 13:21 <@minus> mh? 13:23 < ghost91> as long as we do not add any libs other libs and as long as freetype does not, it should work on all os x that we support 13:24 < ghost91> I will send a pullrequest for that modified make_release.py 14:00 < ghost91> minus: https://github.com/teeworlds/teeworlds/pull/1208 14:01 <@minus> CS:S now, later 14:01 < ghost91> :D 14:02 < ghost91> I’ll get some food :) 14:03 <@minus> wtf is this shit. disabled voice, yet it's still on 14:03 <@minus> gj valve 14:05 < ghost91> shit happens 14:08 < chsk_> minus: y S 14:10 <@minus> ? 14:11 < chsk_> minus: why not GO? 14:11 <@minus> i don't have GO 14:12 < chsk_> k 14:14 < BotoX> CS: S > CS: GO anyways :p 14:15 < chsk_> lolno 14:15 < BotoX> lolyes 14:16 < chsk_> any argument? 14:16 < BotoX> just a subjctive one 14:16 < BotoX> I have both and I enjoy CS: S more :p 14:16 < chsk_> other than having ridiculously huge hitboxes in S? 14:16 < ghost91> there’s less eyecandy :P 14:17 < chsk_> brb, but yes, source is a joke when it comes to hitboxes 14:17 < BotoX> cs: go is milking people with all that extra crap they sell 14:17 < chsk_> ...and? :> 14:17 < BotoX> idk :v 14:17 < chsk_> nobody's forcing anyone to buy anything 14:17 < BotoX> Yeah, that's true though with valve 14:18 < BotoX> in some games however, if you want to move forward, you are forced to pay, more or less.. 14:18 < chsk_> also it's great because they fund those huge tournaments with case profit 14:21 <@minus> lol chsk_ 14:21 <@minus> no linux :( 14:21 < BotoX> that too :3 14:21 < chsk_> minus: give that a month or two 14:21 <@minus> but i agree about the hitboxes 14:21 <@minus> playing headshot-only with deagles 14:24 < chsk_> also, matchmaking 14:24 <@minus> oh, that is nice 14:24 <@minus> i love matchmaking 14:24 < chsk_> you simply cannot not love how broken it is 14:25 <@minus> it is? 14:25 < chsk_> well, most of the time it's great 14:25 < chsk_> it's usually terrible if you soloqueue 14:25 <@minus> we need matchmaking for tw 14:25 < chsk_> competitive matchmaking? :v 14:26 < ghost91> that needs accounts 14:26 <@minus> the "find me a game to play" kind 14:26 < chsk_> well that usually works fine in csgo 14:26 < ghost91> and some sort of rating 14:26 < ghost91> if we don’t want to match people randomly 14:26 < chsk_> but competitive could be way better 14:27 < chsk_> i usually queue alone and i most often get put against 5 premades. 14:27 < chsk_> which is fun when your teammates aren't retarded (which they usually are) 14:29 <@minus> for teeworlds i'd realize something competitive as an external program 14:30 < ghost91> that’s way too complicated 14:30 < chsk_> >steam 14:30 < chsk_> >external program 14:30 < chsk_> checks out 14:31 < ghost91> nobody will start a second program just for playing teeworlds with competetive machmaking 14:31 <@minus> well, irc-based gathers do exist 14:31 < ghost91> yeah, i know 14:31 < chsk_> yep, it works for plenty of games 14:32 < ghost91> hmm 14:32 < ghost91> for teeworlds 14:32 < ghost91> there was a gather bot 14:32 < chsk_> (even csgo) 14:32 < ghost91> but nobody is using it now 14:32 < ghost91> right? 14:32 < ghost91> :D 14:32 < ghost91> however, ingame matchmaking is kind of hard/bad, too, because servers are not controlled centrally 14:33 < chsk_> well 14:33 < chsk_> i gotta say 14:33 < chsk_> in case of tf2 14:34 < chsk_> matchmaking can put you on a community server 14:34 < chsk_> as in, it's capable of it 14:34 < ghost91> hmm 14:34 < chsk_> although not for competitive (this does not exist officially in tf2) 14:34 < ghost91> well, I think there are things of much higher importanc at the moment anyways 14:36 < ghost91> like including all those good pull requests and get the rest of 0.7 done :) 14:41 <@minus> servers don't need to be controlled, ghost91. the game just needs to gather up players and then find a suitable server 14:42 < ghost91> well, but what if during the game the admin decides to do something else with the server 14:42 < ghost91> ? 14:42 < ghost91> that would be annoying 14:42 <@minus> can happen 14:42 <@minus> L4D2 offers the option to play on official servers 14:55 <@minus> oh right. thanks chsk_ ♥ 15:17 < chsk_> actually, to elaborate on that 15:17 < chsk_> tf2's matchmaking is only used for mvm now 15:18 < chsk_> and it gives you an option to play for no perks (and that can send you to a community server), or play for loot using a ticket you had to buy earlier (and this will only use valve servers) 15:19 <@minus> $.$ 15:19 < chsk_> wut 15:20 < chsk_> actually idk how it works in csgo 15:20 < chsk_> as in 15:20 < chsk_> i never play casual, so i don't know if they let community servers into that mm pool 15:23 < chsk_> minus: so, eh, let's mm when linux version finally gets released 15:24 <@minus> sure 15:24 <@minus> what do you play in CS:GP 15:24 <@minus> GO* 15:24 < chsk_> CS. 15:25 <@minus> Oo 15:25 < chsk_> wut 15:25 <@minus> well you said you don't play casual 15:25 < chsk_> competitive? 15:26 <@minus> casual = all dem mods? 15:27 < chsk_> casual is no friendly fire, no player collision, 10v10 servers 15:27 < chsk_> and they run certain maps 15:28 < chsk_> competitive is friendly fire, player collisions on, 5v5 15:28 < chsk_> and playing there affects your rank 15:29 < chsk_> you can obviously play unofficial modes through server browser 15:29 <@minus> oh, so they CoD'ed up CS 15:29 < chsk_> ? 16:52 < ghost91> heinrich5991: I have an updated version 16:52 < ghost91> would you have a look at it? 16:56 < ghost91> http://pastebin.com/npAa9AS3