00:02 < Learath2> all this things i should watch :P 00:02 < Learath2> these* 00:02 < fisted> code moar 00:03 < MertenNor> I cinda want to play something but I don't know what :( 00:04 < fisted> MertenNor: telnet nethack.alt.org 00:05 < MertenNor> fisted: hm.. 00:07 < MertenNor> fisted: meh.. xD 00:07 < fisted> why meh? 00:08 <@minus> MertenNor: it's kinda/kind of btw 00:08 < MertenNor> could not figure how to get in to a game.. 00:08 < MertenNor> minus: Thanks :) 00:09 < MertenNor> my typing is crap.. XDD 00:09 < fisted> lol 00:17 < yemDX> https://31.media.tumblr.com/08a0f6ceacb7114644b7d94b55724537/tumblr_inline_mtkx9kSj281s6tl9w.gif 00:21 < BotoX> amazing 00:35 < noneofmynickswo> howls moving castle 00:35 < noneofmynickswo> darn you all, now i gotta watch it 00:36 <@matricks> hehe 00:36 <@matricks> I got the urge to watch full metal panic 00:38 <@minus> FMP, been a while 00:39 < MertenNor> any program that you guys know of that I can replace the audio track from a movie to a different one ? 00:39 <@matricks> any demux/mux program 00:39 <@matricks> avidemux for example 00:39 <@matricks> ffmpeg 00:39 <@matricks> mencoder 00:39 <@minus> MertenNor: mkvextract can split mkvs, every decent player can use external audio files 00:40 <@minus> sleepy time 00:40 < MertenNor> ah ok Thanks minus 00:40 <@minus> there's even a gui for it 00:40 <@minus> cya 01:11 < Learath2> my god these games so expensive with this stupid financial crisis going on 01:11 < Learath2> i think ill just play teeworlds 01:21 < noneofmynickswo> emulators, lots and lots of games :) 01:22 < Learath2> already finished alot of the classics on the actual consoles 01:22 < noneofmynickswo> really? 01:22 < noneofmynickswo> i'm gonna mention some games then 01:22 < noneofmynickswo> brave fencer musashiden ? 01:25 < noneofmynickswo> there's always a hidden gem around 01:30 < Learath2> thats one i havent played yet 01:30 < Learath2> must try 02:17 < noneofmynickswo> its awesome, i played it when i was really young. right now i feel like barfing when i play it. because i've played it so much. its one of those games where i wish i could experience it again like the first time 11:22 < MertenNor> minus: do you remember what the program was called again ? 11:22 <@minus> "the" program, MertenNor? 11:22 < MertenNor> the one that let me change the audio in a movie.. 11:22 <@minus> mkvextract 11:22 <@minus> lets you extract all tracks of an mkv file 11:23 < MertenNor> yeah Thanks 12:52 < MertenNor-iphon> Test 13:27 < CuBe_> matricks: at work ? 13:27 <@matricks> yeah 13:27 < CuBe_> matricks: you work the whole week ? 13:27 <@matricks> yeah 13:28 < CuBe_> you work at home probably 13:28 < CuBe_> "yeah" 13:28 < CuBe_> :p 13:29 <@matricks> no, I'm at work 13:37 <@minus> i see you've got a release coming 13:38 <@matricks> ya 13:38 <@matricks> weird child: http://www.youtube.com/watch?v=LgLNyMAi-0I 13:38 < Nimda3> [YouTube] Title: Stanford Seminar - Ivan Godard of Out-of-the-Box Computing | Rating: 4.93/5.00 | Views: 23,322 13:38 <@matricks> weird shit... 13:39 <@minus> Mill CPU? 13:40 <@matricks> yeah 13:40 <@minus> what's that 13:40 <@minus> oh, it's in the talk 14:05 < JulianAssange> BotoX: http://i.imgur.com/IOQlVJD.jpg 18:40 < CuBe_> matricks: suppose I want to make a small multiplayer game. would C++ be the best language or could I just aswell write it in java ? 18:42 <@matricks> if it's small, it doesn't matter, but I dislike java for games 18:43 < CuBe_> so the best option is C++ 18:43 <@matricks> I would say yes 18:43 < CuBe_> what about python ? 18:43 <@matricks> same story as java more or less 18:43 < CuBe_> mkay 18:43 <@matricks> as long as it's small it doesn't really matter 18:43 <@matricks> the CPU power of todays machines will compensate 18:44 < CuBe_> yeah, but maybe to make it multiplayer & making people connect to server one may be easier than the other 19:23 < Edible> why does teeworlds take so long to download any map? 19:23 < yemDX> it adds to the experience 19:23 <@matricks> it throttles the download to at maximum 10 packets in flight at any time 19:24 < Edible> mmm i kind of understand that. thanks matricks 19:25 <@matricks> would be bad if a client soaks up all BW from a server 19:25 < Edible> you wouldnt want to increase that i imagine? 19:25 < yemDX> tw maps need to be small anyway 19:25 <@matricks> what yemDX said 19:26 < BotoX> it's already increased in 0.7, isn't it? 19:26 < yemDX> i hate download big-ass maps when they're just retarded-looking custom tilesets anyway 19:26 < yemDX> i.e. 99% of custom tilesets 19:26 < BotoX> ressys 19:26 <@matricks> ressys doesn't have anything todo with 0.7 19:27 < BotoX> ik 19:27 < BotoX> but that'd fix yemDX's problem 19:27 <@matricks> ya 19:27 < CuBe_> matricks 19:27 < CuBe_> nooby question ( again :p ) 19:28 < Edible> if its about linux better ask on a distro channel 19:28 < CuBe_> in teeworlds, all data like images etc is in a map data 19:28 < CuBe_> but in visual studio I should put it in resource files 19:28 < CuBe_> no ? :p 19:29 <@matricks> no... 19:29 < CuBe_> I mean 19:29 <@matricks> everything you said was warong 19:29 < CuBe_> ugh ^^ 19:30 <@matricks> not everything is in the map files 19:30 < Edible> CuBe_, whats a resource file? 19:30 <@matricks> and resource files under windows is more or less totalt crap 19:30 <@matricks> Edible: old legacy windows crap 19:30 < CuBe_> a file with my resource? images 19:30 < CuBe_> etc 19:30 < CuBe_> etc 19:30 <@matricks> CuBe_: resource files, only use them if you are going todo some sort of application, not games etc 19:31 < CuBe_> oh 19:31 < CuBe_> so where should I put my images then 19:31 < CuBe_> Source Files? 19:31 <@minus> data folder? 19:31 < CuBe_> should I create a data folder in my Source files? 19:32 <@minus> what are you even doing? 19:32 <@minus> making a game? 19:32 < CuBe_> ye I already have the code from when I made it in javascript 19:32 < CuBe_> but now I want to do it in C++ 19:32 * minus giggles 19:32 < CuBe_> fu :p 19:32 < CuBe_> I'm not the expert ^^ 19:32 <@minus> yeah, a folder for assets sounds good 19:33 <@minus> for releases you can do it like quake n shit and pack it into zips and mount those as virtual file systems inside the game 19:33 <@matricks> minus: don't confuse him 19:33 < CuBe_> how I understand everything much better now minus, thx 19:34 * minus shrugs and goes read mangos 19:34 * matricks continues to work 19:34 < yemDX> um minus... you can't read a mango 19:34 <@minus> matricks: sleeping at work too? 19:35 < yemDX> i think you may need to get some help 19:35 <@matricks> minus: no, I do that at home 19:35 <@minus> some people read fortunes from tea, why can't i read mangos? 19:35 <@matricks> has to be over 10 years ago I slept at the office 19:35 <@minus> how far is it? 19:36 <@matricks> 10 minutes with bike 19:36 <@minus> short enough 19:56 < Learath2> CuBe_: one advice 19:56 < Learath2> dont use visual studio 19:56 < Learath2> even if you are going to use windows 19:57 < CuBe_> yeah 19:57 < CuBe_> bear told me how to do that,but so stupid that they teach us only how to use the programs in school 19:57 < CuBe_> I don't know shit about compiling on my own etc ._. 19:57 < CuBe_> @ Learath2 19:57 < Learath2> CuBe_: uhmmm 19:58 < Learath2> use visual studio command line 19:58 < Learath2> its just a simple command 19:58 < CuBe_> I don't need to make a makefile etc? 19:59 <@minus> g++ -g -O0 *.cpp -o my_game ← not so hard 19:59 < Learath2> you can get a fancy makefile if you feel like you need one 19:59 < Learath2> i use MinGW on windows 20:01 < BotoX> >-O0 20:01 <@minus> ^ -g 20:01 < BotoX> ah 20:01 < BotoX> debugging, I see 20:01 < BotoX> >not debugging with -O3 20:01 < BotoX> got unroll dem loops 20:01 <@minus> wouldn't wanna encounter a segfault without -g 20:01 < BotoX> http://funroll-loops.info/ 20:02 <@minus> when compiling ELF DSOs use -fvisibility=hidden and __attribute__((visibility("default"))) 20:03 < BotoX> y-yeah 20:03 <@minus> 'cause by default all functions are exported. opposite of windows 20:26 <@matricks> jolly, I have one of those really really fun bugs to solve 20:27 <@minus> what's wrong, matricks? 20:27 <@matricks> textures are missing if I enable LTCG 20:27 <@matricks> some textures... 20:27 <@minus> LTCG? 20:28 <@matricks> link time code generation 20:28 <@minus> Oo 20:29 <@matricks> heavy optimizations 20:32 <@matricks> and that brakes something... 20:36 <@matricks> gonan be fun to find that one :/ 21:36 * CuBe_ slaps Learath2 around a bit with a large fishbot 22:13 <@minus> no slapping! 22:57 < CuBe_> have a good night 22:57 * CuBe_ slaps minus around a bit with a large fishbot 23:04 < Sonix> lol