00:49 <+bridge> you just make changes until it's different enough to say it's a different client 00:49 <+bridge> which driver 00:50 <+bridge> <-StormAx> lmao 00:50 <+bridge> if you're using nouveau you will get horrible performance (comes with kernel by default) 00:50 <+bridge> get the official nvidia drivers and you'll have much better performance 00:51 <+bridge> not joking 00:51 <+bridge> iirc taterclient started w/ tela being like "tater can u add this feature" and then enough features were added he just calls it taterclient now 00:57 <+bridge> `pacman -S nvidia lib32-nvidia-utils` and reboot. and u probably want kernel param `nvidia_drm.modeset=1` 00:57 <+bridge> pkg install will automatically blacklist nouveau iirc 01:03 <+bridge> pkg install will automatically blacklist the nouveau module iirc 01:05 <+bridge> <-StormAx> @Ewan Greenbut i want to know, how to add futuers 01:05 <+bridge> <-StormAx> @Ewan Greenbut i want to know, how to add futures 01:05 <+bridge> like what 01:05 <+bridge> <-StormAx> like profile thing from tater 01:05 <+bridge> <-StormAx> ah wait 01:05 <+bridge> <-StormAx> tater is open source 01:05 <+bridge> you wanted a new tab? 01:06 <+bridge> yes 01:06 <+bridge> <-StormAx> also want to add a discord RPC 01:06 <+bridge> <-StormAx> *better one 01:06 <+bridge> <-StormAx> :p 01:08 <+bridge> `change src/engine/client/discord.cpp`/`h` 01:08 <+bridge> change `src/engine/client/discord.cpp`/`h` 01:08 <+bridge> <-StormAx> just in git? 01:08 <+bridge> <-StormAx> right 01:08 <+bridge> wdym 01:08 <+bridge> you have to change the code 01:08 <+bridge> <-StormAx> ah 01:08 <+bridge> <-StormAx> wait 01:09 <+bridge> <-StormAx> deam, thanks 01:09 <+bridge> <-StormAx> :brownbear: 01:09 <+bridge> cross reference with discord api 01:09 <+bridge> but before u do any of this, you need to figure out what exactly you want to do 01:10 <+bridge> and whether it's even possible or not 01:10 <+bridge> <-StormAx> yeah, possible ig 01:11 <+bridge> what do you want that the existing rpc doesn't have 01:12 <+bridge> <-StormAx> Player name, server ip, points 01:12 <+bridge> <-StormAx> https://i.imgur.com/fEgZbZd.png 01:13 <+bridge> Oh yeah easy 01:14 <+bridge> You could also add a join game button & use the ddnet:// stuff with the IP 01:14 <+bridge> i have nvidia-dkms 01:14 <+bridge> <-StormAx> ddnet:// doesnt work for me 01:14 <+bridge> <-StormAx> donno why 01:14 <+bridge> if you have it on steam it would have to be something else 01:15 <+bridge> <-StormAx> steam://run/412220//45.147.46.99:8309/ 01:15 <+bridge> <-StormAx> :thinkies: 01:15 <+bridge> yeah 01:15 <+bridge> like that 01:16 <+bridge> I remember vulkan being weird on there try gl 01:16 <+bridge> Newer better 01:21 <+bridge> i must do env nvidia_drm.modeset=1 or export nvidia_drm.modeset=1 or wt @Ewan Green ? 01:22 <+bridge> nah 01:22 <+bridge> shouldn't be necessary. i was just thinking you didn't have the driver and that's a good thing to have as well 01:27 <+bridge> <-StormAx> ```c++ 01:27 <+bridge> <-StormAx> Params.client_id = 7 52165779117441075 01:27 <+bridge> <-StormAx> ``` 01:27 <+bridge> <-StormAx> is this here 7 and free space 01:27 <+bridge> <-StormAx> how is that possible? 01:34 <+bridge> <-StormAx> @Ewan Green is that possible to add map pic from ddnet.org/maps? 01:34 <+bridge> <-StormAx> @Ewan Green is that possible to add map pic from `ddnet.org/maps` ? 01:34 <+bridge> which line 01:34 <+bridge> <-StormAx> https://i.imgur.com/ngJGMDV.png 01:34 <+bridge> <-StormAx> 45 01:35 <+bridge> if you fetch it. but the only image you can use in discord like that is the icon, and it would override the ddnet icon & be small and hard to see 01:35 <+bridge> so i wouldn't 01:35 <+bridge> there is no free space 01:35 <+bridge> <-StormAx> ah wtf 01:35 <+bridge> <-StormAx> visual studio makes me braindead 01:35 <+bridge> im pretty sure that client id is reserved for the application they made in the discord developer portal though 01:36 <+bridge> like if you changed it the discord API would deny you 01:36 <+bridge> <-StormAx> fair 01:36 <+bridge> my new job is gonna make me use it. i like it for C# but i use qt creator for cpp and it will be a bit of a learning curve 01:37 <+bridge> <-StormAx> haha 01:37 <+bridge> <-StormAx> i started to learn c++ 01:37 <+bridge> <-StormAx> an new "coder" 01:37 <+bridge> <-StormAx> as new "coder" 01:37 <+bridge> good for you 01:37 <+bridge> <-StormAx> dead for me 01:37 <+bridge> <-StormAx> deadge for me 01:37 <+bridge> if it's just a hobby cpp is a great choice because you can mod games and stuff lol 01:38 <+bridge> but if you want to do it for work it's a bad choice because it's hard to find people who are making new things in cpp 01:38 <+bridge> <-StormAx> but is hardest programming lang. 01:38 <+bridge> if you're planning to do it for work, try web tech or a newer systems lang like rust 01:38 <+bridge> <-StormAx> JS doesnt count 01:38 <+bridge> ehhhh 01:38 <+bridge> <-StormAx> hmm, sound gud 01:41 <+bridge> <-StormAx> btw if i want to do dynamic rpc 01:41 <+bridge> <-StormAx> i need to change something here? https://i.imgur.com/Yf9F01n.png 01:42 <+bridge> <-StormAx> still dont get 01:43 <+bridge> <-StormAx> nvm 01:43 <+bridge> <-StormAx> ~~i need to change something here? https://i.imgur.com/Yf9F01n.png~~ 02:23 <+bridge> <-StormAx> 3 stages of making own client: 02:23 <+bridge> <-StormAx> 1. Wow, i want to make my own client, thats will be great 02:23 <+bridge> <-StormAx> 2. Fuck i have to learn c++ 02:23 <+bridge> <-StormAx> 3. Depression 02:34 <+bridge> Not just cpp 02:34 <+bridge> Many concepts as well 02:40 <+bridge> <-StormAx> Yeah, indeed 02:53 <+bridge> I tried also to remade the discord rcp 02:54 <+bridge> I did new classes but I got error to import my new class inside ddnet client 03:33 <+bridge> whuh 03:33 <+bridge> it's not like java man 03:36 <+bridge> Depends on the client. Some client projects could also be done in C#, rust, JavaScript, ruby or pythonUsing existing libraries made for teeworlds 03:36 <+bridge> (@-StormAx) 03:36 <+bridge> Or lua kek ath 10:31 <+bridge> But headless :kek: 10:47 <+bridge> Yeah, I also noticed that at some point. Last time I just tried to change the text color of an error message to red, but the color gets blended with another color in the text renderer so you don't end up with the color you want 10:49 <+bridge> text containers should™️ support what u want 10:49 <+bridge> since they have a render color 10:49 <+ChillerDragon> yea most of the languages i mentioned are libs that do not offer a gui so you have to build your own. But rust and lua integrate into the gui clients 10:51 <+bridge> in the end, almost all rendered text is a text container though 10:51 <+bridge> many are just one-time-use, but they use the same text container functions 10:51 <+bridge> yeah, but i mean the interface for text containers 10:51 <+bridge> textex has the old interface 10:52 <+bridge> yeah, I don't this stateful interface where you have to so `SetTextColor(...);Text(...);SetTextColor(Old..);` 10:52 <+bridge> yeah, I don't this stateful interface where you have to do `SetTextColor(...);Text(...);SetTextColor(Old..);` 10:52 <+bridge> yeah, still surprising the alpha is ignored like that, but dunno the reason rn XD 10:53 <+bridge> ah text outline is probs completely ignored right? 10:55 <+bridge> I don't even see any code that handles the broadcast alpha fading 10:55 <+bridge> at least in broadcast.cpp 10:55 <+bridge> it's still using TextEx though 10:57 <+bridge> ah it want u changing it? 😄 10:58 <+bridge> I don't think I changed anything with text color, so it like this before the text renderer and IME changes 10:58 <+bridge> I don't think I changed anything with text color, so it was like this before the text renderer and IME changes 11:03 <+bridge> ah, it's not a broadcast, it's its own function in hud.cpp 11:03 <+bridge> yeah, is actually pretty long in 11:03 <+bridge> weird that i just noticed it yesterday xd 11:12 <+bridge> looks like this is the same bug I previously mentioned, the text color itself is also not faded to alpha 0 correctly 11:12 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1102522862855790662/image.png 11:12 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1102522863275212881/image.png 11:12 <+bridge> looks like it fades to grey instead 11:13 <+bridge> and text outline alpha is also not set currently 11:15 <+bridge> Maybe an addition somewhere along the way? 11:49 <+bridge> Cpp object oriented 11:49 <+bridge> That doesn’t mean you can mingle classes like you can in Java?? 11:52 <+bridge> what's the problem that something not done with classes instances a new class and calls a method? 11:52 <+bridge> and then I did this a while ago but it seems to me that there were other things in the code done with classes 11:55 <+bridge> <-StormAx> The problem is lack of experience in programming, i learned a lot, but didn't used my knowledge in practice 12:17 <+ChillerDragon> https://zillyhuhn.com/cs/.1682936238.png 12:17 <+ChillerDragon> til git allows commit hashes as tag names for maximum troling 12:18 <+ChillerDragon> ``warning: refname '7a6e705e67297e45b7b744f92e5d9b705c5008a6' is ambiguous.`` 12:18 <+ChillerDragon> xd 12:19 <+ChillerDragon> on git checkout 12:19 <+bridge> lol 12:19 <+bridge> troll 12:20 <+ChillerDragon> ``git tag master`` :trollface: 12:20 <+ChillerDragon> type that if you get your hands on a co workers device and they spend the day debugging git 12:36 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1102544041964490782/IMG_20230501_133557_820.jpg 12:38 <+bridge> not fun in practice, the very first access to allocation is going to crash your program 12:38 <+bridge> i think he knows 12:38 <+bridge> its a meme 12:40 <+bridge> more fun would be something like `return (unsigned char *)malloc(size) + (rand() < 100);` 12:41 <+bridge> less likely to crash on the first invocation, much more fun to debug 12:41 <+ChillerDragon> xd 14:55 <+bridge> ChillerDragon: do u still use gnome? 15:03 <+ChillerDragon> da 15:07 <+bridge> ChillerDragon: do you have weird mouse issues with latest DDNet with gnome? 15:08 <+ChillerDragon> how latest? 15:08 <+ChillerDragon> i am 16 commits behind 15:08 <+ChillerDragon> leme remerge 15:09 <+bridge> thats ok 15:09 <+bridge> u use arch right? 15:09 <+ChillerDragon> yes BTW 15:09 <+bridge> i just wonder why https://github.com/ddnet/ddnet/issues/6548 15:09 <+bridge> 15:09 <+bridge> has problems 15:09 <+bridge> never heard of a bug like that 15:09 <+bridge> but he uses ubuntu 22 15:09 <+ChillerDragon> i dropped to 10% skill and 1% game feels so i kinda feel like my internet and mouse is broken af since months but thats probably brain damage 15:10 <+ChillerDragon> oh that bad not just a bit wonkey 15:10 <+ChillerDragon> no no no such thing on my side 15:10 <+ChillerDragon> tell him to buy arch 15:10 <+ChillerDragon> maybe he uses wayland axaxax 15:11 <+ChillerDragon> X11 masterrace 15:11 <+ChillerDragon> wowo github ajax feels like live messenger 15:11 <+ChillerDragon> github issue comments are smoother than matrix chats ngl 15:12 <+ChillerDragon> !jup open this on 2nd screen and comment something lets try gh livechat https://github.com/ChillerDragon/github-meta/issues/5 15:12 < chillerbot> @Jupstar ✪ 15:12 <+bridge> i currently dont have a second screen xD 15:13 <+ChillerDragon> ok watever 15:13 <+ChillerDragon> then main 15:13 <+bridge> my last broke, bcs samsung is trash company 15:13 <+bridge> and then i actually found 1 screen quite nice 15:13 <+ChillerDragon> write commento and write here 15:13 <+ChillerDragon> i wanna know delay xd 15:14 <+ChillerDragon> quality chat xxxxxxxxxxxD 15:17 <+ChillerDragon> i always kinda thought gh issues could be abused as live chat but now i know for sure 15:18 <+ChillerDragon> this is epic 15:18 <+ChillerDragon> sad that ill leave gh soon because ms crap and the new ui is sooo bad 15:20 <+bridge> as long as ms doesnt make it harder for open source projects idc 15:20 <+bridge> 15:20 <+bridge> the good about github is, that it attracts more devs 15:21 <+ChillerDragon> not for long 15:21 <+bridge> i hate to have a extra account for freedesktop gitlab xd 15:21 <+ChillerDragon> the performance decrease of the new code viewer is intense it feels so sluggish 15:21 <+ChillerDragon> might as well use bitbucket 15:21 <+ChillerDragon> i login to gitlab.com with github.com oauth xd 15:22 <+bridge> i use gitlab for private hosting, its defs not made to use less resources xD 15:22 <+ChillerDragon> to maximize damage when they finally ban me on github so i lose all backups too 15:22 <+ChillerDragon> ye selfhosting gitlab is bloat 15:22 <+ChillerDragon> i only selfhost bare repos 15:22 <+ChillerDragon> if i want proper backups and ui i want it to be managed by big corpo 15:23 <+bridge> ChillerDragon, can you disconnect your bot on multeasymap please? We dont want to encourage blocking and its taking up a slot. 15:28 <+ChillerDragon> its disconnected 15:28 <+ChillerDragon> if blocking is not encouraged why is there a dedicated area for it? 15:28 <+ChillerDragon> me counting only stats there encourages to not block in the race 15:29 <+bridge> Just name the bot differently, then nobody notices it's u xd 15:29 <+ChillerDragon> axaxax 15:29 <+ChillerDragon> as a language model i can not get involved in illegal activities 15:30 <+ChillerDragon> @Vy0x2 ^ 15:31 <+ChillerDragon> eh yea jopsti verified with latest master my mouse is going strong still 15:31 <+bridge> If it would just collect data i would rethink my request, but since its announcing killing sprees and stuff its kinda annoying. 15:32 <+ChillerDragon> i can turn the mute mode on 15:32 <+ChillerDragon> nothing into public chat 15:33 <+bridge> Hm if it will tell the personal statistics in whisper i think i dont have anything against that at the moment 15:34 <+ChillerDragon> shit i need to adjust code 15:34 <+ChillerDragon> ok ill do and spin it up again 15:37 <+bridge> I dont want to discourage you to create new stuff and contribute to the community, please keep it within bounds =) 15:38 <+ChillerDragon> ye dw i was expecting a 4 week ban within the first 2h not a friendly note after weeks so im good :D 15:42 <+bridge> i dont mind ur bot if its written in rust 15:42 <+bridge> :gigachad: 15:47 <+bridge> In safe rust xdd 15:50 <+bridge> https://cdn.discordapp.com/attachments/1054265086862168084/1102592770679525467/reddit.png 15:54 <+ChillerDragon> !rust 15:54 < chillerbot> @Ryozuki 15:54 <+ChillerDragon> it has like 1% rust in it so im safe :D 16:02 <+ChillerDragon> !jup sos i got sidetracked so hard rewriting bash in javascript my c++ looks like this now 16:02 < chillerbot> @Jupstar ✪ 16:03 <+ChillerDragon> https://zillyhuhn.com/cs/.1682949774.png 16:11 <+bridge> Uff 16:12 <+bridge> Enough js for the month i guess xdd 16:12 <+ChillerDragon> ikr 16:12 <+ChillerDragon> but i gotta implement pipes in javascript 16:12 <+ChillerDragon> i just feel the urge 17:44 <+bridge> @Ravie @Pipou What do you think about #6546? 17:44 <+bridge> https://github.com/ddnet/ddnet/pull/6546 17:46 <+bridge> good idea to clean up the toolbar a little but I still think we can get rid of some of those buttons at all 17:46 <+bridge> It's good 17:47 <+bridge> I don't know if anyone is using "Border" at all 17:47 <+bridge> Even goto x/y 17:47 <+bridge> Even "goto x/y" 17:47 <+bridge> I think those two could be removed 17:47 <+bridge> Goto XY is useful for testing, when you share a position in the map 17:48 <+bridge> I test a lot and I never needed that 17:48 <+bridge> Nobody ever gave me coordinates 17:48 <+bridge> Some error messages that the server/client print might contain coordinates 17:49 <+bridge> There are barely any gigantic maps that require the coordinates not to get lost 17:49 <+bridge> Oh 17:49 <+bridge> Some tool by Patiga do I think 17:49 <+bridge> Was useful for #6489 17:49 <+bridge> https://github.com/ddnet/ddnet/issues/6489 17:50 <+bridge> Ok then it's fine 17:50 <+bridge> Maybe the info button and hex values buttons could also be moved to tools 17:50 <+bridge> Or another menu "View" 17:51 <+bridge> If we want to use similar names like in other programs 17:51 <+bridge> The info button is very needed 17:51 <+bridge> There's also a hotkey for it, or do you more often click the button? 17:52 <+bridge> It can be moved to tools if there are shortcuts (keybinding) 17:52 <+bridge> (talking about the info button) 17:52 <+bridge> Yeah, there is Ctrl+I for the info button and Ctrl+Shift+I for the Hex Values button 17:53 <+bridge> I never used it 😮 17:54 <+bridge> What are the hex values for ? 17:54 <+bridge> I don't understand how it's supposed to help 17:54 <+bridge> Someone said it's easier to read because the values are more aligned 17:55 <+bridge> #5938 17:55 <+bridge> https://github.com/ddnet/ddnet/pull/5938 17:55 <+bridge> It's more confusing to me than numbers 17:57 <+bridge> @Voxel 17:58 <+bridge> However I understand how some people might find it more comfortable (2 digits instead of up to 3) 17:58 <+bridge> It could be moved in the tools in that case 18:01 <+bridge> @Ravie What do you think of "Entities" 18:01 <+bridge> I think it could be moved elsewhere 18:01 <+bridge> It's rarely used 18:01 <+bridge> We most map and test DDRace in DDNet 18:02 <+bridge> We mostly map and test DDRace in DDNet 18:02 <+bridge> yeah never used that myself 18:02 <+bridge> What about "Color"? 18:02 <+bridge> I never understood why it was there 18:05 <+bridge> What about the "Zoom" button, there is the 🔍 already (between - and +) 18:06 <+bridge> @marmare_314 More possible editor changes discussed above 18:06 <+bridge> can i bind the change of the resolution? 18:08 <+bridge> No, I think it doesn't update your screen size afterwards correctly 18:09 <+bridge> 😦 18:09 <+bridge> I never use "Refocus" either, I don't think it's really necessary (it could be moved too) 18:09 <+bridge> beacuse from linux the game idk why don't keep the stretched 4:3 and the text is all bugged 18:09 <+bridge> You would have the restart the game after using the bind 18:11 <+bridge> Yeah, maybe move "Refocus" and "Info" both into a new menu "View". With 3 buttons to select "Off", "Dec", "Hex" for info. 18:11 <+bridge> Sure 18:11 <+bridge> ? 18:11 <+bridge> @Ravie Do you agree on moving those buttons away ? 18:12 <+bridge> You could use a bind to change the resolution, but you would have to restart the game for the setting to take effect 18:12 <+bridge> I use Refocus but maybe there is a better place for it 18:13 <+bridge> oh ok 18:13 <+bridge> but does anyone know the reason for these bugs that didn't fit on windows? 18:13 <+bridge> The problem with refocus is that it only focuses the top left corner 18:13 <+bridge> `bind ctrl+x "gfx_screen_width 1920; gfx_screen_height 1080; quit` this will also quit immediately after using the bind, so you just have to start again 18:13 <+bridge> Do you even know what's "Color" for @Ravie 18:13 <+bridge> that's the world's origin 18:14 <+bridge> yeah it shows preview of colored layers on tile picker, I always turn that off xd 18:14 <+bridge> Would be better if we could pick the center ourselves by clicking or entering coordinates 18:14 <+bridge> Can you open an issue on GitHub and describe exactly what the issue with, with screenshots if possible? 18:15 <+bridge> I just think it's convenient because it's a grid 18:15 <+bridge> Oh yeah true, I never use that either, can still be helpful for some nonetheless 18:16 <+bridge> Oh ok, understandable. I'm just more used to look at those numbers 18:16 <+bridge> It's only a preference 18:17 <+bridge> i will write that with the stretched fullscreen the game do that or what 18:17 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1102629925531435108/image.png 18:17 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1102629925950849024/image.png 18:17 <+bridge> I don't have much other information 18:18 <+bridge> Right. If there is a proper way to get XY coords for tiles in a tile layer, then I'm fine with removing hex values 18:22 <+bridge> Aren't X and Y shown in the top right? Or is it not exact enough? 18:23 <+bridge> They were? Since when? 18:25 <+bridge> I'd expect always xD 18:27 <+bridge> I can't test it, I'm away from my PC 18:27 <+bridge> I only question because there's a way to make automappers using code and it involves things like position [0, 0] of a mapres 18:28 <+bridge> The X/Y in the top right seems wrong though if you enable grid 18:29 <+bridge> @Robyt3 I think he means tile coord relative to the tileset inside tile picker, the top right coord is relative to the map 18:29 <+bridge> tho idk why he'd want that 18:29 <+bridge> Ease of use for Rules++ 18:29 <+bridge> Duhh 18:29 <+bridge> nah 18:29 <+bridge> It's easier to use coords than to remember 255 numbers for each tile 18:30 <+bridge> you don't have to remember anything 18:31 <+bridge> brb 18:44 <+bridge> So color could probably also be moved into the settings menu? 18:47 <+bridge> yeah 18:50 <+ChillerDragon> !jup btw back in da days i built some not very battle tested sdl version manager https://paste.zillyhuhn.com/sdlvm if you need to switch between sdl versions and compile from source but want it to feel like a package manager 18:50 < chillerbot> @Jupstar ✪ 18:51 <+bridge> Im not sure about moving refocus into a menu, maybe it could be grouped together with the zoom buttons 18:55 <+bridge> dont u need to use refocus for that autofiller thing 18:55 <+bridge> or it makes it easier 18:56 <+bridge> if u map other modes you use this 18:57 <+bridge> but yeah most of the top buttons cna be moved to other places 18:57 <+bridge> why not make submenus similar to other content editing documents like powerpoint etc 18:57 <+bridge> have diff buttons in different tabs 18:57 <+bridge> Yes that's what I meant, it's useful but it should be placed somewhere else 18:58 <+bridge> like have several tabs [View] [Tiles] [Graphics] or smth with each old button under those tabs 19:16 <+bridge> what about jotting down square arrays for objects 19:16 <+bridge> that is going to take forever 19:18 <+bridge> ChillerDragon: nais 19:18 <+bridge> u can also include sdl as submodule in github 19:22 <+bridge> have same question xd 19:33 <+bridge> @Ravie @Pipou what about the proof/proof menu buttons? they could also be moved into the view menu right? 19:34 <+bridge> proof is very useful so not sure 19:34 <+bridge> I just it often 19:34 <+bridge> Not sure either 19:35 <+bridge> we shouldn't move ALL buttons to menus, just the rarely used ones 19:40 <+bridge> Alright then they should only be joined 20:02 <+bridge> no longer afk 20:02 <+bridge> whatd i miss 20:49 <+bridge> the best solution would be to make some buttons have shortcuts so people who use rhe editor for diff things can use them accordingly 20:49 <+bridge> would be to be able to add shortcuts* 21:02 <+bridge> I do this xd 21:02 <+bridge> This assert message is so strange 21:02 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1102671387581231155/2023-05-01_23-57-58.mp4 21:28 <+bridge> ? What do you mean? Submodule in which repo why what xd 21:28 <+bridge> (@Jupeyy_Keks) 21:32 <+bridge> in ddnet repo 21:45 <+bridge> I should pr SDL code base into official ddnet repo? Xd I’m still totally in the dark what you on about jopsti 21:52 <+bridge> it sounded like u wanted to make compiling sdl easier 23:41 <+bridge> >->