00:23 <+bridge> why would you give me your ip just stream on twitch lol 00:24 <+bridge> xD hadn't thought of that maybe I'll do at a later time 00:25 <+bridge> alr also is the ai available ? I mean can i use it and modify it ?? 00:26 <+bridge> https://github.com/Inateblig/KoGAI 00:26 <+bridge> noice 00:26 <+bridge> although it only works for UNIX like systems so no windows :P 00:26 <+bridge> (because it uses fifo files for communication) 00:28 <+bridge> alrightt 00:28 <+bridge> looks cool asf 00:28 <+bridge> is the ai good btw xD 00:29 <+bridge> it was ok. I just started reworking on it so idk if it is now (cause I haven't trained it long enough yet) 00:30 <+bridge> i mean you could accelerate the game so it goes very fast and trains fast too ?? 00:30 <+bridge> maybe you could use a server to make it train h24 on it 00:30 <+bridge> already thought of both for now I train on my pc on x1 speed with 20 envs 00:32 <+bridge> alr alr 00:32 <+bridge> fair enough 12:14 <+ChillerDragon> yo @Ryozuki @swarfey is there a tw python huffman compression out there? 12:18 <+bridge> https://docs.rs/crossbeam/latest/crossbeam/utils/struct.CachePadded.html 12:18 <+bridge> nice 12:19 <+bridge> chillerdragon: 12:19 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066678375432863794/huffman.py 12:19 <+bridge> btw u have to ping me with capital s 12:21 <+bridge> anyone experienced some weird sqlite stuff in ddnet? Like not creating the file nor populating the database? 12:26 <+bridge> I encourage you to open a bug report 12:54 <+ChillerDragon> omagwd dont send me a file sowrfey 12:55 <+ChillerDragon> @capital s noodelsuff i need a github link for docs 13:12 <+bridge> troll https://github.com/edg-l/TeeAI/blob/master/engine/huffman.py 13:12 <+bridge> permalink: https://github.com/edg-l/TeeAI/blob/18ae5eac39e82a882e751c01df2f3b1896e6ba4c/engine/huffman.py 13:21 <+ChillerDragon> thanks babes 13:23 <+bridge> lul 13:23 <+bridge> idk if it works 13:23 <+bridge> use at ur own risk^tm 13:23 <+bridge> oh so this was my code? 13:23 <+bridge> xd 13:24 <+bridge> as one says, when 5 years pass, u dont recognize ur own code 13:24 <+bridge> lmao 13:25 <+bridge> ye i stumbled upon it when i needed huffman myself for my project and just searched for huffman in this dc xd 13:25 <+bridge> and then just shamelessly copied it without asking 13:25 <+bridge> smh 13:27 <+bridge> https://github.com/edg-l/TeeAI/tree/18ae5eac39e82a882e751c01df2f3b1896e6ba4c/engine 13:27 <+bridge> maybe u can f ind more stuff there chiller 13:48 <+ChillerDragon> i trust in your code since swarfey ported it to js just fine into a working tee lib 13:48 <+ChillerDragon> yo network hackers who wants to solve an ez issue? https://github.com/teeworlds/teeworlds/issues/3191 15:02 <+bridge> as a french user, this is wikipedia look for already a few years. Apparently, we were chosen as beta testers 15:20 <+bridge> Lol wut 15:20 <+bridge> Wikipedia was already like that lol 15:23 <+bridge> only on french version 16:11 <+ChillerDragon> fromage 17:38 <+bridge> has anybody done web virsion of demo viewer? 17:38 <+bridge> has anybody done web version of demo viewer? 17:45 <+bridge> I have observed an unusual issue with quads in the latest version of DDNet (16.7.2), as shown in these screenshots (first ingame, second in editor). The issue is not present in the previous version (16.6). Can someone please take a look? 17:45 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066760532289388615/ingame.png 17:45 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066760532541063188/ineditor.png 17:47 <+bridge> this isnt a bug in ddnet but in the map 17:47 <+bridge> it uses an alpha value > 1 for the light 17:48 <+bridge> its basically undefined behavior 17:51 <+bridge> alpha is between 0 and 1 17:51 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066762086438420601/image.png 17:52 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066762177479979112/image.png 17:52 <+bridge> alpha is between 0 and 1 17:55 <+bridge> send me the map pls 18:14 <+bridge> @Patiga does ur tool find alpha values > 1 ? 18:15 <+bridge> and do we auto clamp the envelop alphas since a few versions? 18:15 <+bridge> in editor 18:16 <+bridge> and rgb 20:20 <+bridge> <судный день.> oh my god high priority issue 21:32 <+bridge> yo, weird problem, my friend sees game in transparency in entities and without (for example normally there is no star behind the block) anyone knows how to fix this? 21:32 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066817711679746199/323580328_705928317852830_7388197211402772974_n.png 21:32 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066817711935590441/324823961_3001741563454774_4464199268408184791_n.png 21:38 <+bridge> yo, weird problem, my friend sees game in transparency in entities and without (for example normally you shouldn't see star or gun behind the block) anyone knows how to fix this? 21:38 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066817711679746199/323580328_705928317852830_7388197211402772974_n.png 21:38 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066817711935590441/324823961_3001741563454774_4464199268408184791_n.png 21:39 <+bridge> use other entities maybe 21:40 <+bridge> normal ss for reference 21:40 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066819704360030249/screenshot_2023-01-22_22-40-29.png 21:45 <+bridge> yea, theres nothing wrong in game settings or any assets, maybe some console command? the problem is tiles are like half transparent 21:50 <+bridge> Well, `cl_overlay_entities` is probably on a value that isn't 100 or 0. There's a also a slider for this in the DDNet tab (Overlay entities). 21:50 <+bridge> Well, `cl_overlay_entities` is probably on a value that isn't 100 or 0. There's also a slider for this in the DDNet tab (Overlay entities). 21:59 <+bridge> first ss is 0, second 100 21:59 <+bridge> can u try to rename %appdata%/ddnet to have a new config directory to see if its config problem? 21:59 <+bridge> u can later rename it back(always close all clients) 22:00 <+bridge> just tiles everywhere in the game in entities or w/o are transparent, quads are fine 22:36 <+bridge> hmm, what should i do? 22:44 <+bridge> clean config basically 22:44 <+bridge> and see if that fixes ur issue, then we know its a config problem 22:45 <+bridge> and can analyse further 22:47 <+bridge> deleted config and whole game, reinstalled, still same problem xD 22:58 <+bridge> Update GPU drivers 22:58 <+bridge> What's your hardware