00:31 <+bridge> too bad 04:55 <+bridge> No one can if you don't allow yourself to get fixed. What issues do you even have. 06:10 <+bridge> Why chat where 5 same people talking about computers is above tw related chat in tw discord server :thonk: 06:12 <+bridge> #developer is general for nerds 06:12 <+bridge> that's what was told me 06:13 <+bridge> To not mix randoms with highly intellectual people 06:14 <+bridge> im actually really stupid but still dev here anyways lol 08:05 <+bridge> Ah nice thanks for contributing to ddnet++ what made you do it? And should I know you? 08:05 <+bridge> (@Faulty) 10:01 <+bridge> answered in wire 10:12 <+bridge> deen, are you actively fighting that one bot client? 10:12 <+bridge> I've reversed it for personal use and have to say that the bot detection seems to not pick it up 10:14 <+bridge> I've reversed it for personal use and have to say that the bot detection seems to not pick it up. Or maybe you have received reports for "DefaultO" getting flagged. But there were no bans that one day I fucked around. 10:15 <+bridge> I've reversed it for personal use and have to say that the bot detection seems to not pick it up. 10:15 <+bridge> Or maybe you have received flag reports for "DefaultO". But there were no bans that one day I fucked around with it. 10:15 <+bridge> One way I think you can detect it, are the crashes on connecting to a server. 10:24 <+bridge> I've reversed it for personal use and have to say that the bot detection seems to not pick it up. 10:24 <+bridge> Or maybe you have received flag reports for "DefaultO". But there were no bans that one day I fucked around with it. 10:24 <+bridge> One way I think you can detect it, are the common crashes on connecting to a server. 10:32 <+bridge> I've reversed it for personal use and have to say that the bot detection seems to not pick it up. 10:32 <+bridge> Or maybe you have received flag reports for "DefaultO". But there were no bans that one day I fucked around with it. 10:32 <+bridge> One way I think you can detect it, are the common crashes on connecting to a server. 10:32 <+bridge> Then there is this weird behavior of joining a server that you have joined previously with another name (that client does not disconnect properly when you close it): It will disconnect your later new connection and switch to the first/older one. But this probably just looks like one IP having two non-dummy clients, and closing one right after connecting it. 10:33 <+bridge> I've reversed it for personal use and have to say that the bot detection seems to not pick it up. 10:33 <+bridge> Or maybe you have received flag reports for "DefaultO". But there were no bans that one day I fucked around with it. 10:33 <+bridge> One way I think you can detect it, are the common crashes on connecting to a server. 10:33 <+bridge> Then there is this weird behavior of joining a server that you have joined previously with another name (that client does not disconnect properly when you close it): It will disconnect your later new connection and switch to the first/older one. But this probably just looks like one IP having two non-dummy connections, and closing one right after connecting it. 12:12 <+bridge> I have no real issues which is why I can't be fixed easily 12:22 <+bridge> oh, could have made a pull request then if that was static all along. sorry to bother you with such a little thing. 13:39 <+bridge> the first issue is that you tell yourself that your issues aren't real 14:46 <+bridge> hm, does `int64_t` have an alignment of 8 even on 32 bit platforms? 14:46 <+bridge> it seems so, I checked windows x86, linux arm 32 bit 14:47 <+bridge> Well there is no guarantee for it iirc 14:48 <+bridge> alignas 14:51 <+bridge> I'm mostly interested in the real world for this, trying to reverse file formats 14:52 <+bridge> I think in that case alignment = size is a safe bet, iirc 14:53 <+bridge> I see, thanks 🙂 14:54 <+bridge> But wouldn't a file format pack at 1 byte alignment anyway. Or is it not made for efficiently 14:54 <+bridge> Efficiency 14:55 <+bridge> not if you dump C structs into a file 14:55 <+bridge> Even then 14:55 <+bridge> Force it over pragma push pack 14:55 <+bridge> you could do that I guess 14:55 <+bridge> (but I'm not creating a file format rn ^^) 14:56 <+bridge> Yeah. But I seen games do that 14:57 <+bridge> I see 🙂 16:51 <+bridge> is this a competition 16:51 <+bridge> wait for my paycheck kek 17:15 <+bridge> The thing is. When you get yours. We get ours. So we still can donate more than you. 17:15 <+bridge> :Ray: 17:19 <+bridge> can u thoo 17:19 <+bridge> can u tho 17:22 <+bridge> Can is the wrong question. Would I? Probably in a few months again. Or next one. 20:31 <+bridge> Omg pls help! 20:31 <+bridge> i get "client: delta unpack failed, error=-3" error 20:31 <+bridge> and i get fps drop 20:33 <+bridge> This is the last thing I remember seeing about it. https://discord.com/channels/252358080522747904/757720336274948198/1063752047947690054 20:33 <+bridge> `Robyt3: Should be fixed in currently nightly (beta)` 21:05 <+bridge> @deen is it not in release client? 21:06 <+bridge> bcs it indeed drops fps hard, lags over 1 second for me xd