00:00 <+bridge> [ddnet] Ddnet web 3.0 update 00:00 <+bridge> [ddnet] i was wondering about cloudflare is all 00:00 <+bridge> [ddnet] Happy new day 00:00 <+bridge> [ddnet] Anyway, account would be great 00:03 <+bridge> [ddnet] Free points scams will start 00:03 <+bridge> [ddnet] "give me your password and i will earn you points" 00:07 <+bridge> [ddnet] games rely on custom protocols 00:07 <+bridge> [ddnet] that cloudflare doesnt know about 00:07 <+bridge> [ddnet] and honestly its often good they use custom protocols, they are better optimized for the use case 00:07 <+bridge> [ddnet] QUIC is transport layer, so it doesn't help us in that aspect sadly 00:07 <+bridge> [ddnet] its just that evil ppl exist 00:07 <+bridge> [ddnet] and they ruin it all 00:07 <+bridge> [ddnet] spectre and meltdown 00:08 <+bridge> [ddnet] reduced cpu efficiency by 60% 00:08 <+bridge> [ddnet] kekw 00:18 <+bridge> [ddnet] I had the most bizarre the world is small moment a second ago 00:19 <+bridge> [ddnet] I was looking into a way to split a private key into pieces, stumbled upon a security.stackexchange answer. The answer mentions heinrich5991 00:19 <+bridge> [ddnet] https://security.stackexchange.com/questions/168055/protecting-a-private-key-by-spreading-it-over-multiple-places 00:22 <+bridge> [ddnet] well still im of the opinion that managing the protocol to be somewhat resilient to attacks is of interest to us in particular 00:22 <+bridge> [ddnet] having been attacked a ton of times 00:22 <+bridge> [ddnet] but i understand it might just be a losing battle 00:22 <+bridge> [ddnet] i know very little about networking 00:22 <+bridge> [ddnet] There is one thing QUIC will help with, that's proxying which is the only hope I see to our attack issues 00:22 <+bridge> [ddnet] ah 00:26 <+bridge> [ddnet] thats pog 00:26 <+bridge> [ddnet] i think i seen this before tho 00:26 <+bridge> [ddnet] @Learath2 00:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1010313934835818616/unknown.png 00:26 <+bridge> [ddnet] just check the conversation 00:44 <+bridge> [ddnet] I really want to do some accounts stuff, the only thing stopping me is the task being a massive unsplittable chunk 00:49 <+bridge> [ddnet] hi, how does map downloading works precisely (network-wise) 00:50 <+bridge> [ddnet] on ddnet do you fetch it through any web server? lol 00:59 <+bridge> [ddnet] It checks maps.ddnet.tw, if it doesn’t find it there it falls back to fast download from the gameserver 01:05 <+bridge> [ddnet] Fast-download utilizes a “hack” of sorts, the server doesnt wait for the clients request for the next chunk to arrive, it’ll just send many of them at a time 01:05 <+bridge> [ddnet] Average pps for a client depends ig so 01:08 <+bridge> [ddnet] Fast-download fallback should be almost never taken on an official server, but it can happen 03:22 <+bridge> [ddnet] yoooo heinrich moment 03:34 <+bridge> [ddnet] `tcpdump -vvnnX -i any ip and host 149.202.19.227` 03:34 <+bridge> [ddnet] 03:34 <+bridge> [ddnet] `sv_conn_logging_server "8.7.6.5"` 03:34 <+bridge> [ddnet] 03:34 <+bridge> [ddnet] I do not see any output on the tcpdump console 03:34 <+bridge> [ddnet] `tcpdump -vvnnX -i any ip and host 149.202.19.227` 03:34 <+bridge> [ddnet] 03:34 <+bridge> [ddnet] `sv_conn_logging_server "149.202.19.227"` 03:34 <+bridge> [ddnet] 03:34 <+bridge> [ddnet] I do not see any output on the tcpdump console 03:35 <+bridge> [ddnet] `tcpdump -vvnnX -i any ip and host 149.202.19.227` 03:35 <+bridge> [ddnet] 03:35 <+bridge> [ddnet] `sv_conn_logging_server "149.202.19.227"` 03:35 <+bridge> [ddnet] 03:35 <+bridge> [ddnet] I do not see any output on the tcpdump command 03:35 <+bridge> [ddnet] how do i change the "DM" or "CTF" mode in serverbrowser to something else 03:35 <+bridge> [ddnet] sv_gamemode ? 03:37 <+bridge> [ddnet] no i mean to something custom like "abc" for example 03:38 <+bridge> [ddnet] @louis well ddnet it is defined here : 03:38 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/master/src/game/server/gamemodes/DDRace.cpp#L14 03:39 <+bridge> [ddnet] sv_gametype ? 03:40 <+bridge> [ddnet] @louis (and for vanilla `https://github.com/teeworlds/teeworlds/blob/adc6c4a35d22240c670be95c778a7ddffb63bfc0/src/game/server/gamecontext.cpp#L1610`) 06:38 <+bridge> [ddnet] Woah that's crazy 07:18 <+bridge> [ddnet] heinrich is Adi Shamir? 07:20 <+bridge> [ddnet] yes, heinrich is just a cover name to sound more german 08:59 <+bridge> [ddnet] Heinrich is time traveler from the year 5991 09:02 <+bridge> [ddnet] the libpng maintainer is dead :/ 09:13 <+bridge> [ddnet] hey, can someone give me a hookfly bind with dummy 12:37 <+bridge> [ddnet] @Patiga where does that svg come from? 12:38 <+bridge> [ddnet] or is that just an png as svg? 12:38 <+bridge> [ddnet] its this one https://ddnet.tw/explain/game-png/ 12:38 <+bridge> [ddnet] the scripts and readme are in ddnet-web/explain-layers 12:38 <+bridge> [ddnet] but why do we have that xD 12:38 <+bridge> [ddnet] who made it 12:38 <+bridge> [ddnet] zwelf created most of it 12:39 <+bridge> [ddnet] I did the other half-ish 12:39 <+bridge> [ddnet] lets say quarter at this point ^^ 12:39 <+bridge> [ddnet] i mean u created the svg? 12:39 <+bridge> [ddnet] zwelf did the svg 12:39 <+bridge> [ddnet] @Zwelf where do u have the svg from? 😄 12:39 <+bridge> [ddnet] I created the initial script for the data that the svg uses, zwelf replaced it 12:40 <+bridge> [ddnet] but its no real svg is it? 12:40 <+bridge> [ddnet] Yeah, its generated with python: https://github.com/ddnet/ddnet-web/pull/214 12:40 <+bridge> [ddnet] it kinda looks blury 12:40 <+bridge> [ddnet] The background image is png 12:40 <+bridge> [ddnet] ah ok 😄 12:40 <+bridge> [ddnet] only the hover effect is svg 12:40 <+bridge> [ddnet] https://github.com/ddnet/ddnet-data-svg/pull/32/files 12:41 <+bridge> [ddnet] bcs we also have a svg, but without the new shields yet 12:41 <+bridge> [ddnet] we should finally decide if the shields go to extra.png 12:42 <+bridge> [ddnet] @c0d3d3v what was the last status on this? 12:42 <+bridge> [ddnet] u wanted to have some compact extra.png right= 13:51 <+bridge> [ddnet] I have the redesigned shield in extras.svg but it's still not clear if this feature will stay or not 13:52 <+bridge> [ddnet] ok, if we do it we should decide it, it doesnt matter when we implement it, its really just so we don't release maps with shields and community starts to custimize the game.png 13:52 <+bridge> [ddnet] if we move it to extra.png we should not release maps until then 13:52 <+bridge> [ddnet] maps with shields 13:54 <+bridge> [ddnet] well they've been in the game for a while and I haven't even seen a single map with them submitted 13:55 <+bridge> [ddnet] yes^^ 13:55 <+bridge> [ddnet] konsti probs uses them in his map 16:39 <+bridge> [ddnet] wow!! everyday new update:brownbear: 16:39 <+bridge> [ddnet] god bless u guys , we appreciate it:heartw: 17:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1010567737413746838/unknown.png 17:15 <+bridge> [ddnet] how do i get these random chinese servers off the top of my server list, i cant even join them to move them down via ping 17:18 <+bridge> [ddnet] i guess they are getting free real estate in the browser 😅 17:54 <+bridge> [ddnet] Hm, geolocation gets it wrong sometimes. I don't know how heinrich manually changed them 17:55 <+bridge> [ddnet] just sort by players 18:11 <+bridge> [ddnet] @Learath2 any idea for that one? 18:13 <+bridge> [ddnet] You are supposed to use a unix socket 18:15 <+bridge> [ddnet] oh 19:02 <+bridge> [ddnet] https://youtu.be/CLspbDWD2A0 video yayında 19:02 <+bridge> [ddnet] spam 19:02 <+bridge> [ddnet] @Discord Mod 19:32 <+bridge> [ddnet] https://youtu.be/CLspbDWD2A0 video yayında 20:31 <+bridge> [ddnet] chillerdragon: 21:28 <+bridge> [ddnet] @Learath2 did you post this 😄 21:28 <+bridge> [ddnet] 21:36 <+bridge> [ddnet] No but I'll give him an upvote 22:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1010639531957047437/unknown.png 22:20 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1010644397303533608/IMG_20220820_221701.jpg 22:20 <+bridge> [ddnet] ima\_022810a.jpeg 22:20 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1010644461656756306/ima_022810a.jpeg 22:21 <+bridge> [ddnet] Happy meetup @Zwelf chillerdragon 😄