14:14 <+bridge> [ddnet] for what? freeze only sets freeze time every second 14:19 <+bridge> [ddnet] @deen do release tags match the last commit of a version? So If I checkout to tag 15.9.1 I get all commits in that version? 14:21 <+bridge> [ddnet] Mh even if not, should be close enough, for my investigation 14:22 <+bridge> [ddnet] yes, they should match (modulo mistakes by me) 14:26 <+bridge> [ddnet] i just saw weird flickering of the freezebar when dummy falls through 1 bar of freeze 14:27 <+bridge> [ddnet] on latest master? 14:28 <+bridge> [ddnet] I thought I have patched it 14:28 <+bridge> [ddnet] yeah relativly latest master 14:28 <+bridge> [ddnet] master from like today morning xd 14:28 <+bridge> [ddnet] can you reproduce? 14:29 <+bridge> [ddnet] can you reproduce it? 14:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/980085434958901308/test.mp4 14:31 <+bridge> [ddnet] Thats expected behaviour 14:31 <+bridge> [ddnet] the 2nd to be precise 14:32 <+bridge> [ddnet] mh ok looks really weird imo 14:32 <+bridge> [ddnet] bcs the bar continues where it stopped pretty much 14:32 <+bridge> [ddnet] but flickers 14:32 <+bridge> [ddnet] The freeze bar is turend off if you are in a freeze bar. We could vote to let it stay on or we add a option. 14:32 <+bridge> [ddnet] The freeze bar resets to full if you get contact with freeze after 1 second 14:32 <+bridge> [ddnet] The freeze bar is turend off if you are in a freeze blocl. We could vote to let it stay on or we add a option. 14:32 <+bridge> [ddnet] The freeze bar resets to full if you get contact with freeze after 1 second 14:32 <+bridge> [ddnet] The freeze bar is turend off if you are in a freeze block. We could vote to let it stay on or we add a option. 14:32 <+bridge> [ddnet] The freeze bar resets to full if you get contact with freeze after 1 second 14:32 <+bridge> [ddnet] yeah thats weird ddrace logic, not ur fault ^^ 14:33 <+bridge> [ddnet] but stars are also always visible arent they 14:33 <+bridge> [ddnet] not even sure rn xd 14:33 <+bridge> [ddnet] yes 14:33 <+bridge> [ddnet] you can also see the stars in the video, as soon as the bar refilled 3 new stars poped up 14:34 <+bridge> [ddnet] yeah 14:36 <+bridge> [ddnet] actually it does not even refill in the video xD I did not see the tee unfreeze at the floor... It just refreeze again 14:37 <+bridge> [ddnet] well if we replace stars anyway probs should always show this bar 14:37 <+bridge> [ddnet] you probably only mean the freeze bar disapear in the block 14:37 <+bridge> [ddnet] yes 14:38 <+bridge> [ddnet] I would like a option for it, because I do not like it if a lot of tees sit next to each other in freeze and nothing happens except a lot of freeze bars refilling every second 14:39 <+bridge> [ddnet] well idc, can u turn that thing off? 14:39 <+bridge> [ddnet] then u can also just add a third option there 14:39 <+bridge> [ddnet] currently nothing happens except a lot of stars getting animated 14:39 <+bridge> [ddnet] yes 14:40 <+bridge> [ddnet] there is already a option to turn it off, because some asked for it 14:40 <+bridge> [ddnet] Also have to think if we somehow can get the server inform, that freezebar is of, so he sends stars instead 14:41 <+bridge> [ddnet] Also have to think if we somehow can get the server inform, that freezebar is off, so he sends stars instead 14:41 <+bridge> [ddnet] maybe hackish, but maybe you could generate the stars in the client in that case? 14:42 <+bridge> [ddnet] yes I also thought about that, but probably requiers prediction? 14:45 <+bridge> [ddnet] it would be a bit like airjump I think (which is also not sent), so it could be done without it. the code for it wouldnt be as clean as for just showing the freezebar though 15:49 <+bridge> [ddnet] what was the reason again that we overwrite system defaults linker? 15:49 <+bridge> [ddnet] 15:49 <+bridge> [ddnet] I dont think this is good style, also it probs wont help for packaging, bcs their CI always downloads packages they need, doubt they download smth like lld for no reason 16:10 <+bridge> [ddnet] People complaining that their local build is slow with IPO 16:10 <+bridge> [ddnet] since we enabled IPO by default 16:11 <+bridge> [ddnet] but now IPO is off by default, so probably doesn't matter much 16:11 <+bridge> [ddnet] i already said it in the pr, CMAKE has a parameter for that too 😄 16:11 <+bridge> [ddnet] we can just enable it for our full release builds 17:23 <+bridge> [ddnet] The issue is that the option is a cache variable. 17:23 <+bridge> [ddnet] You've turned it off, but for those who updated to a prev version with it being `ON` by default, it kept `ON` after the update to current `master`. 17:23 <+bridge> [ddnet] The issue is that the option is a cache variable. 17:23 <+bridge> [ddnet] You've turned it off, but for those who updated to "prev version with it being `ON` by default", it kept `ON` after the update to current `master`. 17:23 <+bridge> [ddnet] The issue is that the option is a cache variable. 17:24 <+bridge> [ddnet] You've turned it off, but for those who updated to "prev version with it being `ON` by default", it is kept `ON` after the update to current `master`. 17:24 <+bridge> [ddnet] The issue is that the option is a cache variable. 17:24 <+bridge> [ddnet] You've turned it off, but for those who updated to "prev version with it being `ON` by default", it is still `ON` after the update to current `master`. 17:24 <+bridge> [ddnet] The issue is that the option is a cache variable. 17:24 <+bridge> [ddnet] You've turned it off, but for those who updated to "prev version with it being `ON` by default", it is still `ON` after update to the current `master`. 17:33 <+bridge> [ddnet] @bencie could you test this PR if you have time (as soon as it has compiled) 17:34 <+bridge> [ddnet] yeah ^^ 17:37 <+bridge> [ddnet] with a local server and the map Fall into the Future 17:40 <+bridge> [ddnet] Mh, how did an dragger rework even get merged without a side by side comparison to check the draggers behaviour? 17:41 <+bridge> [ddnet] I did do a side by side comparison 17:41 <+bridge> [ddnet] Its was one tick off... that was hard to see 17:42 <+bridge> [ddnet] one tick to slow activated 17:42 <+bridge> [ddnet] one tick to slow deactivated 17:43 <+bridge> [ddnet] and https://github.com/ddnet/ddnet/pull/5245 made it worth xD ... but that was not my initial rework 17:43 <+bridge> [ddnet] and made it worth xD ... but that was not my initial rework 17:43 <+bridge> [ddnet] and made it worse xD ... but that was not my initial rework 17:45 <+bridge> [ddnet] we should do unit tests xD to prevent physics changes 17:46 <+bridge> [ddnet] but I do not know if tick related stuff is testable using unit tests :/ probably yes 17:46 <+bridge> [ddnet] Teehistorian based ones are possible if we ever get replay capabilities in the server 17:47 <+bridge> [ddnet] that would also be an option, but I mean just normal unit tests, without running a complete server, only a dummy, that executes a view ticks with specific inital data 17:48 <+bridge> [ddnet] Even without replay we could probably hand parse th files, it’s easy to check stuff like position at a certain tick 17:48 <+bridge> [ddnet] yes 17:48 <+bridge> [ddnet] The spaghetti we have isn’t really good for traditional mock tests 17:49 <+bridge> [ddnet] build is ready 17:50 <+bridge> [ddnet] Not easy but with some work, probably dooable 17:50 <+bridge> [ddnet] Not easy but with some work, probably doable 17:56 <+bridge> [ddnet] am i supposted to try this on a local server? on official servers its still the same 17:57 <+bridge> [ddnet] with a local server and the map Fall into the Future 17:57 <+bridge> [ddnet] ah yeah 17:57 <+bridge> [ddnet] works 17:58 <+bridge> [ddnet] bencie evolved from cat to anime girl 18:25 <+bridge> [ddnet] @hopetez 18:45 <+bridge> [ddnet] where is the demo render code? 18:45 <+bridge> [ddnet] video.cpp in client 18:45 <+bridge> [ddnet] ty 23:47 <+bridge> [ddnet] I wonder why GitHub doesn't ping me, if a PR from vanilla teeworlds gets mentioned in ddnet 🤔 23:55 <+bridge> [ddnet] I wonder why GitHub doesn't ping me, if a PR from me in vanilla teeworlds gets mentioned in ddnet 🤔