00:30 <+bridge> [ddnet] RISCV revolution when? 01:31 <+bridge> [ddnet] it has already begun for small devices in IOT 01:31 <+bridge> [ddnet] + Linux support 06:07 <+bridge> [ddnet] ```js 06:07 <+bridge> [ddnet] true == 'true' // true 06:07 <+bridge> [ddnet] false == 'false'; // false 06:07 <+bridge> [ddnet] ``` 06:10 <+bridge> [ddnet] VVLIW 06:10 <+bridge> [ddnet] very very long instruction word xd 06:18 <+bridge> [ddnet] now this one looks like absolute wtf 07:09 <+bridge> [ddnet] Use Triple equal sign and its fixed 08:03 <+bridge> [ddnet] elon musk bought twitter 08:03 <+bridge> [ddnet] https://twitter.com/i/events/1514587522118021122 09:36 <+ChillerDragon> @Learath2 any plans to publish your color refactors to upstream? 09:43 <+bridge> [ddnet] https://znah.net/hexells/#162 09:59 <+bridge> [ddnet] I'm not particularly fond of the color stuff, that's why I didn't mess with it 09:59 <+bridge> [ddnet] Maybe I might try to clean it up 10:17 <+ChillerDragon> "fond" 10:17 <+ChillerDragon> noun 10:17 <+ChillerDragon> The background of a design in lace. 10:17 <+bridge> [ddnet] what about Infinity === (0.1+0.2)/0 10:17 <+bridge> [ddnet] mh its true 😄 10:18 <+ChillerDragon> so you dont like the colors in ddnet code? 10:46 <+bridge> [ddnet] that's french for background 10:47 <+bridge> [ddnet] but "fond of" = liking a lot 12:34 < BoopBeepBoop> Someone alive here? 12:36 <+BoopBeepBoop> Anyway, is it normal for someone to use "super" on a server? 12:36 <+BoopBeepBoop> Because I hadn't seen anything like this before. 12:38 <+bridge> [ddnet] boop beep boop 12:48 <+bridge> [ddnet] on test servers yes, on normal servers there is smth similar you can activate in teams with /practice 13:19 <+bridge> [ddnet] you can not use super on normal servers, so I would say it is not normal xD 13:43 <+bridge> [ddnet] note that u can get infinite jump and ininite hook on some maps 13:43 <+bridge> [ddnet] many nobos confuse it 14:22 <+bridge_> [ddnet] test 16:24 <+bridge_> [ddnet] @Ryozuki u missing the drama #5022 16:24 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/pull/5022 16:27 <+bridge_> [ddnet] @Not Keks made my comment now 16:28 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/968518856198996008/unknown.png 16:28 <+bridge_> [ddnet] nice contributation 16:28 <+bridge_> [ddnet] based 16:28 <+bridge_> [ddnet] :BASEDHALT: 16:28 <+bridge_> [ddnet] nice contribution 16:28 <+bridge_> [ddnet] rly 16:28 <+bridge_> [ddnet] its rly stupid 16:28 <+bridge_> [ddnet] a dead game holding us back 16:28 <+bridge_> [ddnet] tru 16:28 <+bridge_> [ddnet] im always annoyed 16:29 <+bridge_> [ddnet] a dead game with an unwilling maintainer 16:29 <+bridge_> [ddnet] imagine 16:29 <+bridge_> [ddnet] the amount of cruft we can remove 16:29 <+bridge_> [ddnet] by breaking protocol 16:29 <+bridge_> [ddnet] the gameinfo flags 16:29 <+bridge_> [ddnet] etc 16:29 <+bridge_> [ddnet] networking is a mess 16:29 <+bridge_> [ddnet] yeah 16:29 <+bridge_> [ddnet] we should break the protocol, and make it extendable and future proof 16:30 <+bridge_> [ddnet] so that future mods dont have to monkey patch 16:30 <+bridge_> [ddnet] like we did with teeworlds 16:30 <+bridge_> [ddnet] yes 16:30 <+bridge_> [ddnet] nice to know u agree with me :D 16:30 <+bridge_> [ddnet] but i think our saying has 0 value 16:30 <+bridge_> [ddnet] xdxd 16:30 <+bridge_> [ddnet] :fuckyousnail: 16:30 <+bridge_> [ddnet] it has 16:31 <+bridge_> [ddnet] tbh everyone knows that vanilla is dead 16:31 <+bridge_> [ddnet] the löast release is already like 2 years old 16:31 <+bridge_> [ddnet] before that like 10 years 16:31 <+bridge_> [ddnet] oy is simply blocking teeworlds, at some point either the players that care are too old anyway or accept that 16:31 <+bridge_> [ddnet] vanilla is basically unmerged robyte solo show xD 16:32 <+bridge_> [ddnet] xd 16:32 <+bridge_> [ddnet] did u know its pretty common 16:32 <+bridge_> [ddnet] for pvp games 16:32 <+bridge_> [ddnet] to end up dying and getting only players in race gamemodes 16:32 <+bridge_> [ddnet] i think this happened to quake 16:33 <+bridge_> [ddnet] or smth like that 16:33 <+bridge_> [ddnet] and css 16:33 <+bridge_> [ddnet] csgo is still famous, but bcs it has tournaments etc 16:33 <+bridge_> [ddnet] csgo has surf 16:33 <+bridge_> [ddnet] xd 16:33 <+bridge_> [ddnet] without that it would probs die too after a while 16:33 <+bridge_> [ddnet] yeah css still has active surf too 😄 16:33 <+bridge_> [ddnet] well csgo esports is too big 16:33 <+bridge_> [ddnet] so it wont die for now 16:33 <+bridge_> [ddnet] its the biggest played game in steam 16:33 <+bridge_> [ddnet] most* 16:33 <+bridge_> [ddnet] yeah 17:43 <+bridge_> [ddnet] where is the ping calculated and sent to the server by the client? 19:03 <+bridge_> [ddnet] nah people still plays vanilla quake 19:04 <+bridge_> [ddnet] but i don't think it's much better than we have 19:05 <+bridge_> [ddnet] quake vanilla = teeworlds vanilla 21:14 <+bridge_> [ddnet] most played quake mod where osp and defrag 21:15 <+bridge_> [ddnet] osp modify game physics but is still pvp while defrag is race mode which also allow osp physics 22:36 <+bridge_> [ddnet] could /showall on by default ? or could it be a server setting somehow to force it 22:40 <+bridge_> [ddnet] cl_run_on_join showall 1 22:42 <+bridge_> [ddnet] ok thats nice thanks 22:42 <+bridge_> [ddnet] but i kinda wanted to force other players too 22:46 <+bridge_> [ddnet] u can modify the source code to force it i think 22:47 <+bridge_> [ddnet] its probs nice to force it on a live server if that was ur plan 22:47 <+bridge_> [ddnet] its probs not nice to force it on a live server if that was ur plan 22:48 <+bridge_> [ddnet] sv_showall_default 22:49 <+bridge_> [ddnet] sv_show_all_default 22:49 <+bridge_> [ddnet] sv_show_all_default 1 22:52 <+bridge_> [ddnet] @Sorah 22:55 <+bridge_> [ddnet] that didnt work 22:55 <+bridge_> [ddnet] its a server command 22:55 <+bridge_> [ddnet] ye 22:55 <+bridge_> [ddnet] maybe its showall not show_all sec 22:55 <+bridge_> [ddnet] nopew 22:55 <+bridge_> [ddnet] nope 22:56 <+bridge_> [ddnet] still not working 22:56 <+bridge_> [ddnet] what are you trying? 22:56 <+bridge_> [ddnet] to have it as map settings 22:56 <+bridge_> [ddnet] ah 22:56 <+bridge_> [ddnet] you need to set it in rcon 22:56 <+bridge_> [ddnet] or via config file 22:56 <+bridge_> [ddnet] connot be set from a map 22:56 <+bridge_> [ddnet] ohh well 22:56 <+bridge_> [ddnet] than it doesnt help me at all 22:56 <+bridge_> [ddnet] thanks anyway 22:57 <+bridge_> [ddnet] what do you need it for, tho? 22:57 <+bridge_> [ddnet] i mean, why do you need others to have it enabled? 22:57 <+bridge_> [ddnet] so you can always see lasers/draggers from far away 22:57 <+bridge_> [ddnet] you can see them from far away 22:57 <+bridge_> [ddnet] as large as your zoom is set 22:58 <+bridge_> [ddnet] showall is only for tees 22:58 <+bridge_> [ddnet] if i zoom out far i see them again but that weird 22:58 <+bridge_> [ddnet] and not really what i want 22:58 <+bridge_> [ddnet] but showall does fix the issue with that laser tho 22:58 <+bridge_> [ddnet] okay, then you need to give an example situation 22:58 <+bridge_> [ddnet] join ig if you have time 22:58 <+bridge_> [ddnet] okay 23:10 <+bridge_> [ddnet] There is no way to reset animations when touching a startline. 23:10 <+bridge_> [ddnet] The sync feature seems to have no visible effect. 23:10 <+bridge_> [ddnet] 23:10 <+bridge_> [ddnet] Will we bring back the ability to sync animations? 23:11 <+bridge_> [ddnet] @Soapy Sandwich sync is synced between clients 23:12 <+bridge_> [ddnet] I know of no good way to sync animations to race time without abrupt changes (like it was before, when it existed) 23:31 <+bridge_> [ddnet] I can't figure out why A/UB san is failing on most recent commit, could someone help 23:31 <+bridge_> [ddnet] 23:37 <+bridge_> [ddnet] ``` 23:37 <+bridge_> [ddnet] /usr/bin/ld: CMakeFiles/DDNet.dir/src/game/client/components/menus_settings.cpp.o: in function `CMenus::RenderSettingsTee(CUIRect)': 23:37 <+bridge_> [ddnet] /home/runner/work/ddnet/ddnet/src/game/client/components/menus_settings.cpp:642: undefined reference to `CMenus::DoToolTip(void const*, CUIRect const*, char const*, float)' 23:37 <+bridge_> [ddnet] ``` 23:38 <+bridge_> [ddnet] not just asan/ubsan failing 23:38 <+bridge_> [ddnet] hmm true 23:38 <+bridge_> [ddnet] you apparently never declare the function `CMenus::RenderTeeSettings` with a `CUIRect` parameter 23:38 <+bridge_> [ddnet] *never define 23:39 <+bridge_> [ddnet] but the issue comes from DoToolTip 23:39 <+bridge_> [ddnet] it was working before I added that 23:40 <+bridge_> [ddnet] I'm not sure how I used it incorrectly 23:40 <+bridge_> [ddnet] eh, sorry 23:40 <+bridge_> [ddnet] `DoToolTip` is apparently not defined anywhere 23:41 <+bridge_> [ddnet] but it's already being used in RenderSettingsTee fine, only when I use it stuff breaks 23:41 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/968627976155586590/unknown.png 23:41 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/968628006140645406/unknown.png 23:42 <+bridge_> [ddnet] is it related to the pID? 23:42 <+bridge_> [ddnet] no 23:43 <+bridge_> [ddnet] the error says that the linker can't find the definition of the function `DoToolTip` 23:43 <+bridge_> [ddnet] but why? 23:44 <+bridge_> [ddnet] I looked into the source code and the problem is exactly what I said 23:44 <+bridge_> [ddnet] `CMenus::DoToolTip` is not defined anywhere 23:45 <+bridge_> [ddnet] maybe do a search for `DoToolTip` across the whole code base to understand the problem 23:45 <+bridge_> [ddnet] oh 23:45 <+bridge_> [ddnet] ToolTips got refactored since I made this pr