00:12 <+bridge> [ddnet] first of all its fixed, and as far as I know the mod is based on the DDNet 10.3, on the problem I was referring to the network code (not on the mod by itself) 00:13 <+bridge> [ddnet] there were no changes between the net code and the originally 10.3 net code 00:13 <+bridge> [ddnet] so where's the problem 00:15 <+bridge> [ddnet] and btw blockworlds devs wont be happy if i publish a block mod based on theirs 00:16 <+bridge> [ddnet] first of all its fixed, and as far as I know the mod is based on DDNet 10.3, for the problem I was referring to the network code (not on the mod by itself) 02:27 <+bridge> [ddnet] they will 02:27 <+bridge> [ddnet] @ReiTW am i right?:troll: 09:08 <+bridge> [ddnet] then why you do it? 10:12 <+bridge> [ddnet] 1.12745e+37837 fishies after 1 million days :D 10:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917342753879363584/unknown.png 10:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917342754319777862/unknown.png 10:24 <+bridge> [ddnet] hi @ALittleHappy still waiting for ur invisible tiles remover πŸ˜„ 10:25 <+bridge> [ddnet] its broken for shift values not divisible by 32, I have to repair πŸ˜… 14:06 <+bridge> [ddnet] drive is full 14:06 <+bridge> [ddnet] yikes its this time of the year again 14:06 <+bridge> [ddnet] https://zillyhuhn.com/cs/.1638795981.png 14:07 <+bridge> [ddnet] image.png 14:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917401765215879178/image.png 14:10 <+bridge> [ddnet] @heinrich5991\: any plans to extend your teeworlds archive with demos too? \:D 14:19 <+bridge> [ddnet] i swear last time i had some command to filter all demos with markers in it before deleting them 14:19 <+bridge> [ddnet] i forgot how -,. 14:24 <+bridge> [ddnet] memoization carrying todays day 14:25 <+bridge> [ddnet] maybe some math expert did it the math way 14:35 <+bridge> [ddnet] ok i ended up pressing down arrow in the demo browser for 5mins and then sort by marker \:D 17:03 <+bridge> [ddnet] ooh 17:03 <+bridge> [ddnet] do u even html ryo? 17:04 <+bridge> [ddnet] ? 17:04 <+bridge> [ddnet] xd 17:04 <+bridge> [ddnet] just casual front 17:04 <+bridge> [ddnet] do u even chiller? 17:04 <+bridge> [ddnet] xd 17:04 <+bridge> [ddnet] \:p 17:06 <+bridge> [ddnet] i hereby accept the proposal 17:06 <+bridge> [ddnet] :greenthing: 17:07 <+bridge> [ddnet] πŸ˜„ I hope I finally found a good solution, tinkered around too long with this 17:07 <+bridge> [ddnet] i like it 17:07 <+bridge> [ddnet] specially the bonus for 1st 17:07 <+bridge> [ddnet] makes lot of sense 17:07 <+bridge> [ddnet] Was not that easy to keep all of the motivations, but should work now 17:08 <+bridge> [ddnet] well, except the worst rank matters when there are 10 or fewer ranks on a map 17:08 <+bridge> [ddnet] And a big disadvantage is that the calculation is so hard now that people won't do it in their head 17:08 <+bridge> [ddnet] is this applied to the website? 17:08 <+bridge> [ddnet] yes, that's the plan 17:08 <+bridge> [ddnet] for https://ddnet.tw/ranks/ 17:09 <+bridge> [ddnet] i mean if its live r n 17:09 <+bridge> [ddnet] no, I did all calculations by hand so far 17:09 <+bridge> [ddnet] wanted to get some feedback before I waste time implementing 17:09 <+bridge> [ddnet] it would have been cooler if u render the math with latex or smth 17:10 <+bridge> [ddnet] we got it like this on unique xd 17:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917447854958719047/unknown.png 17:10 <+bridge> [ddnet] oh, what's that from? 17:10 <+bridge> [ddnet] timakro invented it 17:10 <+bridge> [ddnet] https://uniqueclan.net/ranks 17:11 <+bridge> [ddnet] that's quite similar to what I came up with except you have fixed lambda πŸ˜„ 17:11 <+bridge> [ddnet] even with the floor and 100 17:11 <+bridge> [ddnet] ye xD 17:20 <+bridge> [ddnet] @deen so new calculation doesnt care whats your rank? even youre teamrank30 but as long as the time is very close then youll get high team points? 17:20 <+bridge> [ddnet] yes 17:20 <+bridge> [ddnet] should maybe rename it to speed points 17:21 <+bridge> [ddnet] hmm, then i think it solve the problem that people changing team combination and other player cant fit in top 10 17:21 <+bridge> [ddnet] not entirely 17:21 <+bridge> [ddnet] but it removes the main motivation for top racers to spam the top 10 17:22 <+bridge> [ddnet] because by doing so, they hurt their own speed points 17:22 <+bridge> [ddnet] ah, you mean not just renaming same players, but different combinations, right 17:22 <+bridge> [ddnet] i think this need more example, hard to notify this from the calculation 17:22 <+bridge> [ddnet] yes, that works a bit better then 18:18 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917465016066789376/8H9gdV8DsrgXLQAAAABJRU5ErkJggg.png 18:46 <+bridge> [ddnet] @snail say bye to ur job 18:47 <+bridge> [ddnet] :monkalaugh: 19:27 <+bridge> [ddnet] :justatest: 19:45 <+bridge> [ddnet] Since 15.6 i am getting a weird bug with mouse movement in ddnet sometimes, it is like an "invisible border", that i cant pass sometimes. its most clear when being in spectator/pause. if i move my mouse to the right for example, at some point it just gets stuck even though i continue to move right at a relatively medium amount of speed. 19:45 <+bridge> [ddnet] My guess it its connected to Jupeyys mouse input pr. 19:47 <+bridge> [ddnet] I have experienced this bug now for the third time, only a client restart helps and i have all three times now checked whether its really nothing with my setup/mouse. on desktop it all works. 19:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917487867540930570/ddnet.exe_2021.12.06_-_19.46.50.02.DVR_Trim.mp4 19:50 <+bridge> [ddnet] Not too easy to spot but i think it works 19:51 <+bridge> [ddnet] inp_mouseold 0 20:46 <+bridge> [ddnet] chillerdragon: my map archive? 20:46 <+bridge> [ddnet] heinrich.de 20:46 <+bridge> [ddnet] "/maps/(maps 20:46 <+bridge> [ddnet] https://heinrich5991.de/maps/maps/ 20:46 <+bridge> [ddnet] yes 20:46 <+bridge> [ddnet] when /demos/dempos 20:47 <+bridge> [ddnet] cuz teehistorian :P 20:47 <+bridge> [ddnet] I don't see a point of saving individual demos 20:47 <+bridge> [ddnet] user comntributiosn from non ddnet servers 20:47 <+bridge> [ddnet] they can be feed into some ML projects 20:47 <+bridge> [ddnet] why collect maps? 20:47 <+bridge> [ddnet] We don't have a review system, like in Trackmania multiplayer 20:48 <+bridge> [ddnet] :FeelsBadJonas: 20:48 <+bridge> [ddnet] because other people want to host them 20:48 <+bridge> [ddnet] maybe other people want to watch them? 20:48 <+bridge> [ddnet] idk, I haven't heard that wish yet 20:48 <+bridge> [ddnet] ok me neither 20:48 <+bridge> [ddnet] fair 20:48 <+bridge> [ddnet] I always wondered when can I watch r1 runs, to get the map easier 20:48 <+bridge> [ddnet] but it's me only :v 20:48 <+bridge> [ddnet] yea maps are more useful i guess 20:48 <+bridge> [ddnet] there were map archives before mine, I just copied what they did 20:49 <+bridge> [ddnet] probably a waste of space 20:49 <+bridge> [ddnet] alone 80gigs a year from my side 20:50 <+bridge> [ddnet] have you tried compressing them with zstd? 20:50 <+bridge> [ddnet] why compress? 20:50 <+bridge> [ddnet] compressed demos cant be viewed 20:50 <+bridge> [ddnet] do you compress your maps? 20:51 <+bridge> [ddnet] no, because they don't take much space 20:51 <+bridge> [ddnet] if they did, I would probably use a compressing file system 20:51 <+bridge> [ddnet] like I do for teehistorian 20:51 <+bridge> [ddnet] i just sorted out the 10secs of good moments and deleted the rest. Which hurt a bit I would have preferred to move them to some free hosting like heinrich.de xd 20:51 <+bridge> [ddnet] can you access a compressed file? 20:52 <+bridge> [ddnet] interesting 20:52 <+bridge> [ddnet] in a compressing file system, the file is transparently compressed 20:52 <+bridge> [ddnet] i should look into it for my hentai collection 20:52 <+bridge> [ddnet] you can access it like a normal file 20:52 <+bridge> [ddnet] cool 20:52 <+bridge> [ddnet] πŸ‘€ 20:52 <+bridge> [ddnet] videos are usually already compressed files, those don't compress nicely 20:52 <+bridge> [ddnet] meh 20:53 <+bridge> [ddnet] why not make tw demos already compressed? 20:53 <+bridge> [ddnet] or teehistorian 20:55 <+bridge> [ddnet] teehistorian because it adds complexity 20:55 <+bridge> [ddnet] probably the same for demos 20:56 <+bridge> [ddnet] oke 20:56 <+bridge> [ddnet] is that why rendering videos is so slow? 20:56 <+bridge> [ddnet] because it recompresses them? 20:56 <+bridge> [ddnet] if for example i concatinate two clips why do so much computation 20:57 <+bridge> [ddnet] there's probably away to concatenate videos without reencoding 20:58 <+bridge> [ddnet] yea sure but generic video editing software does take its time for this job 20:58 <+bridge> [ddnet] even first ffmpeg command i found took some time 21:00 <+bridge> [ddnet] https://stackoverflow.com/questions/49371422/how-to-merge-two-videos-without-re-encoding 21:01 <+bridge> [ddnet] ok nice time to auto fetch all clips from twitch and be the first to upload a highlight compilation 21:01 <+bridge> [ddnet] brb getting rich 21:01 <+bridge> [ddnet] mkv > mp4 change my mind 21:01 <+bridge> [ddnet] mkv and mp4 are just container formats, I thought 21:01 <+bridge> [ddnet] mp4 \> mkv change my mind 21:01 <+bridge> [ddnet] mkv supports multi channel iirc 21:01 <+bridge> [ddnet] i.e. they don't say a lot about their contents 21:02 <+bridge> [ddnet] what does "multi channel" mean? 21:02 <+bridge> [ddnet] but no player supports mkv 21:02 <+bridge> [ddnet] mpv and vlc support them 21:02 <+bridge> [ddnet] they support it 21:02 <+bridge> [ddnet] vlc even support tw demos 21:02 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917506305365803008/unknown.png 21:02 <+bridge> [ddnet] mkv > better 21:02 <+bridge> [ddnet] but like your average electron app or browser handles mp4 better than mkv 21:02 <+bridge> [ddnet] i encode mkv to mp4 on a daily basis 21:02 <+bridge> [ddnet] mkv allows multiple audio tracks 21:03 <+bridge> [ddnet] which mp4 doesnt 21:03 <+bridge> [ddnet] this is just an obs warning 21:03 <+bridge> [ddnet] iirc 21:03 <+bridge> [ddnet] AV1 > H.265 21:03 <+bridge> [ddnet] u habe to put mkv into other file endings before u can watch tho 21:03 <+bridge> [ddnet] the warning is due to mp4 restrictions u nobo 21:03 <+bridge> [ddnet] no u dont lol 21:04 <+bridge> [ddnet] all my anime is in mkv format 21:04 <+bridge> [ddnet] the fansubs know whatsupp 21:04 <+bridge> [ddnet] idk mp4 is more supported 21:04 <+bridge> [ddnet] maybe in 2008 21:05 <+bridge> [ddnet] > The Matroska Multimedia Container is a free and open container format, a file format that can hold an unlimited number of video, audio, picture, or subtitle tracks in one file. 21:05 <+bridge> [ddnet] > Matroska is similar in concept to other containers like AVI, MP4, or Advanced Systems Format (ASF), but is entirely open in specification, with implementations consisting mostly of open source software. Matroska file extensions are .mkv for video (which may include subtitles or audio), .mk3d for stereoscopic video, .mka for audio-only files, and .mks for subtitles only 21:06 <+bridge> [ddnet] both are useful i guess 21:19 <+bridge> [ddnet] ❯ echo "hello" >> /dev/full 21:19 <+bridge> [ddnet] bash: echo: write error: No space left on device 21:19 <+bridge> [ddnet] TIL 21:19 <+bridge> [ddnet] xdd 21:19 <+bridge> [ddnet] https://en.wikipedia.org/wiki//dev/full 21:19 <+bridge> [ddnet] lmao 21:20 <+bridge> [ddnet] > a special file that always returns the error code ENOSPC (meaning "No space left on device") on writing, and provides an infinite number of zero bytes to any process that reads from it (similar to /dev/zero). This device is usually used when testing the behaviour of a program when it encounters a "disk full" error. 21:20 <+bridge> [ddnet] thats nice to make software not crash when disk is full 21:20 <+bridge> [ddnet] for testing 21:20 <+bridge> [ddnet] which no developer ever does 21:20 <+bridge> [ddnet] like ddnet 21:20 <+bridge> [ddnet] πŸ˜€ 21:20 <+bridge> [ddnet] like linux 21:21 <+bridge> [ddnet] make the log file write to /dev/full 21:21 <+bridge> [ddnet] i wonder what happens 21:21 <+bridge> [ddnet] nothing 21:21 <+bridge> [ddnet] :o 21:21 <+bridge> [ddnet] ddnet ignores io erros left and right 21:21 <+bridge> [ddnet] errors* 21:21 <+bridge> [ddnet] :monkaS: 21:33 <+bridge> [ddnet] https://dreamcult.xyz/ 21:33 <+bridge> [ddnet] this looks so cool 21:44 <+bridge> [ddnet] https://github.com/accimeesterlin/nodemailer-examples/pull/22 21:44 <+bridge> [ddnet] lol didnt know griefing github projects is a thing πŸ˜„ 21:45 <+bridge> [ddnet] @NeXus\: ye rare but funny i collect a few here https://github.com/ChillerDragon/github-meta/issues/1 21:46 <+bridge> [ddnet] some links give 404 21:46 <+bridge> [ddnet] rip 21:46 <+bridge> [ddnet] oh nice idea πŸ˜„ 21:46 <+bridge> [ddnet] u should have saved the archive links 21:46 <+bridge> [ddnet] hmm 21:47 <+bridge> [ddnet] like some other archive site? 21:47 <+bridge> [ddnet] external 21:47 <+bridge> [ddnet] https://archive.org/ 21:47 <+bridge> [ddnet] idk i prefer native links 21:47 <+bridge> [ddnet] but yea those links might die 21:47 <+bridge> [ddnet] but they dont exist bro 21:47 <+bridge> [ddnet] https://github.com/thelinuxchoice/instashell/pull/69 21:47 <+bridge> [ddnet] ye 21:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/917517753164898344/94999414-f5775e80-05c1-11eb-9e66-d8ca4b3c4851.png 21:48 <+bridge> [ddnet] this is gold 21:48 <+bridge> [ddnet] that one was funny i think 21:48 <+bridge> [ddnet] 21:48 <+bridge> [ddnet] iirc he replaced his name in credits and nothing else in the pr 21:48 <+bridge> [ddnet] how did I miss the meme culture in github 21:49 <+bridge> [ddnet] this is gold 21:49 <+bridge> [ddnet] well its not frequent