11:19 <+bridge> [ddnet] Can someone enlighten me on the current state of envelopes and sound sync? 11:19 <+bridge> [ddnet] 11:19 <+bridge> [ddnet] Still waiting for progress on https://github.com/ddnet/ddnet/issues/1610 11:19 <+bridge> [ddnet] 11:19 <+bridge> [ddnet] At some point using synchronize on envelopes was not tied to the game time anymore. Which broke makes that made use of that -.- 11:19 <+bridge> [ddnet] Now I wonder how do i properly sync or start envelopes? And how does one add syned audio to an envelope? 11:21 <+bridge> [ddnet] I don't know the state and how to get it fixed, never really looked into this 11:21 <+bridge> [ddnet] do you happen to know the reason it got changed? 11:22 <+bridge> [ddnet] it used to work fine as in vanilla 11:22 <+bridge> [ddnet] i thought maybe something related to qshars moving tiles or the new timer not sure 11:22 <+bridge> [ddnet] not movingt tiles 11:23 <+bridge> [ddnet] Just found this: https://github.com/ddnet/ddnet/issues/479 11:25 <+bridge> [ddnet] i did not read it all 11:25 <+bridge> [ddnet] but did he complain about envelopes resetting on start line? that can be fixed by toggeling the sync button and that used to work fine in vanilla and ddnet forver? 11:26 <+bridge> [ddnet] ah its a closed non implemented issue i see 11:26 <+bridge> [ddnet] thats not what broke it 11:56 <+bridge> [ddnet] so they could add PTUM support 11:56 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/601 11:56 <+bridge> [ddnet] seems like the branch disappeared 13:35 <+bridge> [ddnet] https://zillyhuhn.com/OpenTube/videos/users/chiller/cod_montage.mp4 13:35 <+bridge> [ddnet] raw in game footage. No video or audio edit xd 13:35 <+bridge> [ddnet] just had to `reload` the server 10 times to get it in sync \:D 13:45 <+bridge> [ddnet] yikes 20min download time for the map lmao 14:01 <+bridge> [ddnet] lmao 18:33 <+bridge> [ddnet] yoyoyo I have a problem, I have implemented a protocol (https://github.com/ddnet/ddnet/pull/322) because the number of players were wrong in the server list, so now its good (the number of players is displayed correctly) but i can't connect on the server (it says "flushed connection due to timeout. 1 chunks." in the terminal). any idea? my src : https://github.com/NouaaTW/teeworlds-BW/tree/vanilla-proto 21:41 <+bridge> [ddnet] hi dont you think ddnet new update should consider new silders 21:42 <+bridge> [ddnet] like for sound for example its hard to get exact number and old is ugly 21:44 <+bridge> [ddnet] @Learath2 https://www.blender.org/download/releases/3-0/ 21:45 <+bridge> [ddnet] Today, 3 December 2021, Blender Foundation announces the release of Blender 3.0, to mark the beginning of a new era for open source 2D/3D content creation. 21:47 <+bridge> [ddnet] https://www.youtube.com/watch?v=QRqY_20ti9A 21:47 <+bridge> [ddnet] cool 22:04 <+bridge> [ddnet] fixed thx for your help guys 👍 23:20 <+bridge> [ddnet] go ask for help on bombay discord 23:20 <+bridge> [ddnet] this is ddnet not blockworlds