04:24 <+bridge> [ddnet] @Robyt3 don't really know what to do with it. don't have a windows computer where I could test it on right now :/ 08:01 <+bridge> [ddnet] so no more swap for now? 08:32 <+bridge> [ddnet] for now, yes 08:37 <+bridge> [ddnet] the fix by deen is in the code but not deployed yet 09:24 <+bridge> [ddnet] All servers restarted already (version 0.6.4, 15.7) have swap enabled again 09:24 <+bridge> [ddnet] @cheeser0613 ^ 09:31 <+bridge> [ddnet] https://aws.amazon.com/linux/amazon-linux-2022/?amazon-linux-whats-new.sort-by=item.additionalFields.postDateTime&amazon-linux-whats-new.sort-order=desc 09:31 <+bridge> [ddnet] amazon made their own linux distro 09:31 <+bridge> [ddnet] https://news.ycombinator.com/item?id=29343255 09:34 <+bridge> [ddnet] https://news.ycombinator.com/item?id=29343773 09:35 <+bridge> [ddnet] > PHP 8.1 is a major update of the PHP language. 09:35 <+bridge> [ddnet] > It contains many new features, including enums, readonly properties, first-class callable syntax, fibers, intersection types, performance improvements and more. 09:35 <+bridge> [ddnet] welcome php to 2021 🥳 09:37 <+bridge> [ddnet] i hate that php uses \ for namespaces/paths 09:37 <+bridge> [ddnet] no wonder its an ancient language 09:58 <+bridge> [ddnet] i think you missed adding the two changes from wide\_argv to new\_argv to the commit. You could also add dbg_assert(wide_argv != NULL, "CommandLineToArgvW failure"); to handle all the potential WinAPI errors 11:22 <+bridge> [ddnet] PHP is not ancient, I think it's rather that it started as a hobby language. 1994 release for a programming language is pretty new, Python (1991) and Haskell (1990) are older and still modern languages. Ancient languages would be C (1972), Fortran (1957), Lisp (1958), Cobol (1959) 12:07 <+bridge> [ddnet] python 3 was on 2008 12:15 <+bridge> [ddnet] Ddnet cobol port when? 12:16 <+bridge> [ddnet] @Learath2 port ddnet to Ada 12:16 <+bridge> [ddnet] so its really secure 12:16 <+bridge> [ddnet] european aproved 12:17 <+bridge> [ddnet] more than secure i guess its "reliable" 12:23 <+bridge> [ddnet] port ddnet to xiaomi mi band 4 14:04 <+bridge> [ddnet] there should be a /report feature, since it would be the most effective way to report someone 14:05 <+bridge> [ddnet] like when doing /report [name] [reason], it can send a message in a private discord text channel to all mods, with name, reason and ip 14:07 <+bridge> [ddnet] i just dont know how to code 14:10 <+bridge> [ddnet] We had one. People spammed it with racial slurs 14:10 <+bridge> [ddnet] Need accounts to make ingame reporting feasible 14:10 <+bridge> [ddnet] just ban people who abuse report system 14:10 <+bridge> [ddnet] and it will happen less 14:11 <+bridge> [ddnet] Towards the end of it they were using multiple vpns to spam it 14:11 <+bridge> [ddnet] With fake names ofc 14:12 <+bridge> [ddnet] and how about making the report system exclusive to people who connected their discord account with the game? 14:12 <+bridge> [ddnet] Need an account system for that :D 14:13 <+bridge> [ddnet] but discord accounts could replace an account system, wouldnt it? 14:15 <+bridge> [ddnet] Ignoring the fact that iirc discord doesnt provide a login with discord, there is no way we'd be okay with forcing people to use a closed source service just to get an account 14:16 <+bridge> [ddnet] i meant to just make a discord account system for the people who wanna use the /report feature 14:16 <+bridge> [ddnet] No easy way to do it from what I see in discord api 14:17 <+bridge> [ddnet] idk i've seen alot of services offer a connection to discord 14:19 <+bridge> [ddnet] I guess maybe we could have the client persist a token from discord, but that is so annoying to code 14:21 <+bridge> [ddnet] and it would be also useful for other features that otherwise could've been spammed 14:21 <+bridge> [ddnet] ye idk like i said idk how to code 14:21 <+bridge> [ddnet] @Learath2 discord supports oauth2 14:21 <+bridge> [ddnet] but im against this too 14:21 <+bridge> [ddnet] no closed source 14:22 <+bridge> [ddnet] Yeah, we could do the flow from the client and then have the client include the auth token on each report, but so much pain 14:25 <+bridge> [ddnet] maybe i should learn coding 14:25 <+bridge> [ddnet] what coding language would that be in? 14:29 <+bridge> [ddnet] c++ 14:29 <+bridge> [ddnet] C style c++ 14:29 <+bridge> [ddnet] :monkalaugh: 14:32 <+bridge> [ddnet] :justatest: 14:32 <+bridge> [ddnet] https://tenor.com/view/20-twenty-minutes-rick-and-morty-gif-12928450 14:32 <+bridge> [ddnet] yes only 20 mins 14:33 <+bridge> [ddnet] :monkalaugh: 14:33 <+bridge> [ddnet] max 17:27 <+bridge> [ddnet] u need a discord bot which messages a discord account when that player tries to connect to discord, then you have to enter a code from it ingame or write to some approvement to the bot via discord, or both 17:28 <+bridge> [ddnet] that could be done via @DDNet 17:32 <+bridge> [ddnet] creating a code depending on the user discord token? 17:56 <+bridge> [ddnet] 20 years* 18:13 <+bridge> [ddnet] https://www.reddit.com/r/ProgrammerAnimemes/comments/r2383p/when_credentials_got_pushed/ 18:13 <+bridge> [ddnet] weebs :monkalaugh: 19:50 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/913864335414149161/unknown.png 19:50 <+bridge> [ddnet] I might have a firefox problem 19:52 <+bridge> [ddnet] ```sh 19:52 <+bridge> [ddnet] $ pgrep -f firefox | wc -l 19:52 <+bridge> [ddnet] 88 19:52 <+bridge> [ddnet] ``` 20:42 <+bridge> [ddnet] @Ryozuki\: can i hire you to be my discord spy? I really wanna get into the next tournament -.- 21:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/913881877998338058/RDT_20211126_2059184591726639400711735.jpg 21:00 <+bridge> [ddnet] Based 21:52 <+bridge> [ddnet] lmao 22:09 <+bridge> [ddnet] @Ryozuki are you around? 22:23 <+bridge> [ddnet] Bah 22:23 <+bridge> [ddnet] Nah 22:23 <+bridge> [ddnet] Im outside irs friday 22:24 <+bridge> [ddnet] Cys tomorrow