00:00 <+bridge> [ddnet] anyway, I'm out. good night 🙂 00:00 <+bridge> [ddnet] gn8 02:23 <+bridge> [ddnet] Hello, I have set up a ddrace server on a virtual server. But map records are not showing, how can I fix this? 09:10 <+bridge> [ddnet] The official ddnet ranks only work on servers that we are running. If you run your own server the finishes won't count to the official database. You can download your own copy of the database from https://ddnet.tw/stats though 12:10 <+bridge> [ddnet] ChillerDragon: You here? 12:12 <+bridge> [ddnet] If you click at this exact position of the search box and then paste from clipboard via ctrl+v, the game crashes 12:12 <+bridge> [ddnet] https://i.imgur.com/7F527s6.png 12:12 <+bridge> [ddnet] (Windows 10, nightly) 12:15 <+bridge> [ddnet] bad screenshot, try further right of the cursor 12:17 <+bridge> [ddnet] https://i.imgur.com/WcItxpb.png 12:19 <+bridge> [ddnet] and the search field has to be empty I guess 12:47 <+bridge> [ddnet] `rm: rec/rd1/f16753088.sr2: No space left on device` what is this oxymoron? why do I need space on the device to delete stuff? 12:53 <+bridge> [ddnet] lmao I thought this was gonna be like pixel perfect but I got it 1st try xd 12:53 <+bridge> [ddnet] linux, nightly 12:53 <+bridge> [ddnet] The entire computer is dying because I don't have a single byte left on the device and it won't let me delete anything 12:54 <+bridge> [ddnet] lol what 12:55 <+bridge> [ddnet] The people who designed macOS have got to have some sort of brain damage 12:55 <+bridge> [ddnet] xd 12:56 <+bridge> [ddnet] If you are so stupid that you can't design your software to error out properly when it runs out of space, just reserve 5% 12:56 <+bridge> [ddnet] it's not rocket science 13:14 <+bridge> [ddnet] yeah it's quite easy to hit the right spot ^^ 13:43 <+bridge> [ddnet] @murpi thanks, reproduced 13:44 <+bridge> [ddnet] serverlist shenanigans? 😄 16:26 <+bridge> [ddnet] @Learath2 try truncating the file instead of deleting it 16:26 <+bridge> [ddnet] I think I hit similar problems with linux, before 16:26 <+bridge> [ddnet] @heinrich5991 yep, that's what I ended up doing 16:26 <+bridge> [ddnet] how can macos ci always be broken xD 17:02 <+bridge> [ddnet] :greenthing: 19:48 <+bridge> [ddnet] macOS 19:48 <+bridge> [ddnet] macros 19:48 <+bridge> [ddnet] iOS 19:48 <+bridge> [ddnet] i Jupstar 19:48 <+bridge> [ddnet] Learath2#2281\: Learath2#2281Learath2#2281uwu 19:49 <+bridge> [ddnet] I am actually thinking about getting a new MacBook those marketing keynotes gave me vibes 19:49 <+bridge> [ddnet] And they added back physical keys so that’s a win 19:50 <+bridge> [ddnet] then please fix all macos bugs for SDL and ddnet 19:51 <+bridge> [ddnet] thanks 19:51 <+bridge> [ddnet] Well I already have a Mac so getting a newer one won’t make me fix more bugs \:D 19:51 <+bridge> [ddnet] mhhh 19:52 <+bridge> [ddnet] Im sure learath wanted me to do some Mac things 20:20 <+bridge> [ddnet] I was going to ask something bash, then I figured it out myself 20:51 <+bridge> [ddnet] my mouse isn't grabbed by the window anymore, but I can't say that it hasn't happened before the RC 20:53 <+bridge> [ddnet] didnt we test it yesterday? 20:53 <+bridge> [ddnet] did you do a system update today? xd 20:54 <+bridge> [ddnet] I think it only happens non-reproducibly after some time 20:54 <+bridge> [ddnet] but I can't test because I'm in a race rn 20:54 <+bridge> [ddnet] no, didn't do a system update today 20:55 <+bridge> [ddnet] mh, sad that all these window managers are soo buggy, that catapults linux even behind windows 20:57 <+bridge> [ddnet] i use i3 and never had problems 20:58 <+bridge> [ddnet] such a bad statement 20:58 <+bridge> [ddnet] i use kde and always have problems, but not ones with mices xD 20:58 <+bridge> [ddnet] most times the fault is at programs for not using the proper X hints 20:58 <+bridge> [ddnet] for their windows 20:59 <+bridge> [ddnet] put something essential as mouse grabbing should be part of a standard 20:59 <+bridge> [ddnet] (I also use i3) 20:59 <+bridge> [ddnet] i dont have problem with mouse grabbing, a good example is dota 2, while in launcher it doesnt grab and i can freely move, when in game it grabs it 21:00 <+bridge> [ddnet] same for tw (console vs not) 21:00 <+bridge> [ddnet] does dota use a "normal" cursor? 21:00 <+bridge> [ddnet] what is a normal cursor 21:00 <+bridge> [ddnet] idk 21:00 <+bridge> [ddnet] I *think* so 21:00 <+bridge> [ddnet] (it's styled though) 21:00 <+bridge> [ddnet] well like a desktop cursor basically \:D 21:01 <+bridge> [ddnet] ah, but they have a weird pointer for the emote wheel ^^ 21:02 <+bridge> [ddnet] well deens hipster wm also has problems with grabbing 21:02 <+bridge> [ddnet] on kde i didnt notice anything, and under windows it looked fine too 21:03 <+bridge> [ddnet] hipster lel 21:03 <+bridge> [ddnet] https://cdn.betterttv.net/emote/60dce35c8ed8b373e421bd92/3x.gif 21:03 <+bridge> [ddnet] i3 is hipster too 21:04 <+bridge> [ddnet] [2021-10-19 21:00:53][storage]: failed to remove: /home/ryozuki/.teeworlds/ 21:04 <+bridge> [ddnet] funny message 21:04 <+bridge> [ddnet] yeah its bcs of cl\_replays 1 21:04 <+bridge> [ddnet] [2021-10-19 21:00:46][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=124ms 21:04 <+bridge> [ddnet] [2021-10-19 21:00:46][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json 21:04 <+bridge> [ddnet] [2021-10-19 21:00:48][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=992ms 21:04 <+bridge> [ddnet] [2021-10-19 21:00:49][http]: https://master3.ddnet.tw/ddnet/15/servers.json failed. libcurl error: Could not resolve host: master3.ddnet.tw 21:04 <+bridge> [ddnet] [2021-10-19 21:00:49][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=124ms 21:04 <+bridge> [ddnet] is master3 down? 21:09 <+bridge> [ddnet] master3.ddnet.tw does not exist 21:30 <+bridge> [ddnet] it seems ger1:8319 is sending 64/63 in the server info 21:30 <+bridge> [ddnet] ah nvm, it's now 64/64 21:30 <+bridge> [ddnet] hm 21:59 <+bridge> [ddnet] <Андрей Рудой> Is chat communication encrypted for MITM? 22:00 <+bridge> [ddnet] chat is sent in clear text, no encrpytion whatsoever 22:01 <+bridge> [ddnet] <Андрей Рудой> Even private chat? 22:01 <+bridge> [ddnet] yes 22:21 <+bridge> [ddnet] Yea that’s so sad .\_. When add encryption ? 22:28 <+bridge> [ddnet] simply adding encryption isn't hard 22:28 <+bridge> [ddnet] but that doesn't really do anything ^^ 22:28 <+bridge> [ddnet] you need to authenticate the server and other players somehow 22:28 <+bridge> [ddnet] that's not so easy 22:30 <+bridge> [ddnet] [chillerdragon](https://matrix.to/#/@chillerdragon:matrix.org)\: when convince oy to give away tw 22:30 <+bridge> [ddnet] when drop old ddnet client supportthese are making it unnessecary bloaty and hard 22:31 <+bridge> [ddnet] for me now 22:32 <+bridge> [ddnet] for me yesterday 22:32 <+bridge> [ddnet] I don't see how that makes it easier to implement encryption 22:33 <+bridge> [ddnet] unless you mean "drop all versions of all clients except the new version we're going to introduce" 22:33 <+bridge> [ddnet] yes 22:33 <+bridge> [ddnet] thats what i mean 22:53 <+bridge> [ddnet] I don't like that. it would e.g. mean that people from debian could no longer join the game from their distro version of DDNet 22:54 <+bridge> [ddnet] it doesnt happen anyway, but ppl from debian can also use the version from website or self compile 22:55 <+bridge> [ddnet] the map format also needs some upgrades(multiple LODs, Quads with different wrapping modes) 22:55 <+bridge> [ddnet] that all would break old clients, so only chance is to disallow old clients 22:56 <+bridge> [ddnet] imo its just funny that decision made over 15 years ago plague us even today xD 22:57 <+bridge> [ddnet] custom shaders? :monkalaugh: 22:57 <+bridge> [ddnet] vulkan only 22:57 <+bridge> [ddnet] EZ 22:58 <+bridge> [ddnet] imagine a desert map 22:58 <+bridge> [ddnet] with heat distortion shader 22:58 <+bridge> [ddnet] cool af 22:58 <+bridge> [ddnet] would be really cool yeah 22:58 <+bridge> [ddnet] maybe mods would live up again 22:58 <+bridge> [ddnet] with alot more possibilities 23:04 <+bridge> [ddnet] how was ui mousesens changed in the beta 23:06 <+bridge> [ddnet] it should now use your desktop cursor basically 23:06 <+bridge> [ddnet] even in editor 23:06 <+bridge> [ddnet] so should always fell like you using paint 23:06 <+bridge> [ddnet] but its not certain if that feature will survive \:D 23:09 <+bridge> [ddnet] Jupstar ✪: the trick would probably be to add these changes, and not use them for a while so everyone is on a version that is new enough 23:10 <+bridge> [ddnet] i mean for the packages, you could also contact the package mantainers, i assume they arent that strict for a game that nobody really cares about, are they? 23:10 <+bridge> [ddnet] there are no non-security updates in the lifetime of a debian version AFAIK 23:11 <+bridge> [ddnet] i mean your thing would work sure, but you could also argue, that these ppl just have to play on servers for their version 23:11 <+bridge> [ddnet] if you use old debian you play old teeworlds xD 23:12 <+bridge> [ddnet] I guess with our more or less forced updates it could work today 23:12 <+bridge> [ddnet] probably it could.. But someone is always mad xD 23:59 <+bridge> [ddnet] @louis\: did you test it? any opinion?, i just wonder if mappers care or not, but maybe they are too used to it already. Me as nobo just thought, weird that mouse is different between menus and editor. that was my whole motivation