00:15 <+bridge> [ddnet] github is so broken 😮 00:16 <+bridge> [ddnet] for some reason it doesnt show a commit correctly 00:16 <+bridge> [ddnet] ``` 00:16 <+bridge> [ddnet] Auf Branch pr_minor_refactoring 00:16 <+bridge> [ddnet] Ihr Branch ist auf demselben Stand wie 'origin/pr_minor_refactoring'. 00:16 <+bridge> [ddnet] ``` 00:16 <+bridge> [ddnet] but its uploaded 00:18 <+bridge> [ddnet] wtf, i've never seen smth like this xD 00:19 <+bridge> [ddnet] when i do git rebase --interactive HEAD~2 00:19 <+bridge> [ddnet] it shows the correct commit 00:19 <+bridge> [ddnet] but locally i have a change 00:20 <+bridge> [ddnet] ah lol XD 00:20 <+bridge> [ddnet] i just ammended to the wrong commit 00:23 <+bridge> [ddnet] when computers are more intelligent than human xd 00:36 <+bridge> [ddnet] :justatest: :nobot: 00:51 <+bridge> [ddnet] whats next on the line, the ppl will love you for your features xD 00:53 <+bridge> [ddnet] without you, they would not be possible, probably! xd 00:53 <+bridge> [ddnet] I don't know what might be useful, ctrl+f or a text translator, but I don't know a free service that will translate a message well 00:54 <+bridge> [ddnet] you could create a stub for a text translator so its not shipped with ddnet 00:55 <+bridge> [ddnet] 🤔 01:03 <+bridge> [ddnet] I think it would be really cool to send messages from the command line (console) when the game is alt+tab xd 01:04 <+bridge> [ddnet] yeah generally a chat only mode 01:05 <+bridge> [ddnet] i use ddnet only for chatting 01:05 <+bridge> [ddnet] then we can also provide android builds again 😄 01:05 <+bridge> [ddnet] since u cant really play under android anyway 01:06 <+bridge> [ddnet] (on phone) 01:06 <+bridge> [ddnet] k 01:06 <+bridge> [ddnet] (okay) 01:06 <+bridge> [ddnet] why do teeworlds on the phone??? 01:07 <+bridge> [ddnet] chatting xd 01:07 <+bridge> [ddnet] It's impossible to play on the phone, after all 01:07 <+bridge> [ddnet] maybe if you make a chat console for a PC, then you can do it for a phone 01:07 <+bridge> [ddnet] if you want deen to read all your messages then go ahead 01:08 <+bridge> [ddnet] or did you suggest the same thing I just didn't understand 01:08 <+bridge> [ddnet] i'd add a chat mode, that e.g. automatically goes into spec and lets you chat easily 01:08 <+bridge> [ddnet] stuff like that 01:09 <+bridge> [ddnet] chatting and spectating 01:09 <+bridge> [ddnet] but 01:09 <+bridge> [ddnet] cant you just spec and then hit enter 01:09 <+bridge> [ddnet] on your phone? 01:09 <+bridge> [ddnet] without loading the graphic part? Do I understand correctly? 01:09 <+bridge> [ddnet] oh you on phones 01:10 <+bridge> [ddnet] with graphics 01:10 <+bridge> [ddnet] e.g. spec your friends and chat with them so they fail 01:10 <+bridge> [ddnet] would be too sick 01:12 <+bridge> [ddnet] and when new maps come out you can preview them on your phone 01:12 <+bridge> [ddnet] that would be a feature 01:12 <+bridge> [ddnet] or any map basically 01:15 <+bridge> [ddnet] :sendhelp: 06:59 <+bridge> [ddnet] They are grouped like maps on ddnet 07:00 <+bridge> [ddnet] U need to vote for category(map length) and vote for any map 07:06 <+bridge> [ddnet] oh sorry, there was always opportunity to change settings in settings of race maps. There was written long, medium and shrot. I am asking if this opportuinty was removed or where can i find it 07:13 <+bridge> [ddnet] oh sorry, there was always opportunity to change settings of race maps in the call vote page. There was written long, medium and shrot. I am asking if this opportuinty was removed or where can i find it 07:13 <+bridge> [ddnet] oh sorry, there was always opportunity to change settings of race maps in the Call Vote page. There was written long, medium and shrot. I am asking if this opportuinty was removed or where can i find it 10:04 <+bridge> [ddnet] That's just something done with cfg files adding different votes 10:11 <+bridge> [ddnet] I'm only keeping the last 2 weeks on https://ddnet.tw/stats/master/ now for space reasons. (But I keep a backup of the old ones) 10:17 <+bridge> [ddnet] :bluekitty: 10:18 <+bridge> [ddnet] https://github.com/edg-l/teemasterparser :greenthing: 10:18 <+bridge> [ddnet] :monkaS: 10:19 <+bridge> [ddnet] https://github.com/Anime-pdf/Anime-pdf 10:19 <+bridge> [ddnet] :troll: 10:19 <+bridge> [ddnet] I have no clue how to remove embed from phone 10:20 <+bridge> [ddnet] So enjoy the view 10:20 <+bridge> [ddnet] u cna send a link with <> 10:20 <+bridge> [ddnet] to not embed 10:20 <+bridge> [ddnet] :monkaS: 10:20 <+bridge> [ddnet] 10:20 <+bridge> [ddnet] Like this? 10:21 <+bridge> [ddnet] 10:21 <+bridge> [ddnet] Oh ye it worked 10:21 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/887251762451464202/unknown.png 10:21 <+bridge> [ddnet] only 6 secs to process them :D 10:21 <+bridge> [ddnet] rayon makes it ez 10:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/887252007101038602/data.png 10:23 <+bridge> [ddnet] :monkaS: 10:23 <+bridge> [ddnet] 16:00 peak of players 10:23 <+bridge> [ddnet] 2800 10:23 <+bridge> [ddnet] 16:00 by ? 10:23 <+bridge> [ddnet] +3? 10:23 <+bridge> [ddnet] utc i guess 10:24 <+bridge> [ddnet] so 18:00 in europe 10:24 <+bridge> [ddnet] germany 10:24 <+bridge> [ddnet] 🧐 10:24 <+bridge> [ddnet] Probably yeah 10:24 <+bridge> [ddnet] making it paralel was as ez as adding .par_iter() xd 10:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/887252519414280222/unknown.png 10:24 <+bridge> [ddnet] before it took more than minutes 10:24 <+bridge> [ddnet] iirc 10:26 <+bridge> [ddnet] @Ryozuki can u teach me how to add libs into projects, i have no clue how to properly add library linking and compiling into cmake 10:26 <+bridge> [ddnet] no sry 10:26 <+bridge> [ddnet] i value my time xd 10:26 <+bridge> [ddnet] and u probs are on windows 10:26 <+bridge> [ddnet] which is even worse 10:27 <+bridge> [ddnet] I use both, but when smth work on one system, it doesn't on other 10:27 <+bridge> [ddnet] if u mean non ddnet here is how i made it for sdl back long ago https://edgarluque.com/blog/sdl2-cmake 10:27 <+bridge> [ddnet] but its not how ddnet does it 10:27 <+bridge> [ddnet] just look how other libs are included 10:27 <+bridge> [ddnet] thats how i learned to do it 10:28 <+bridge> [ddnet] okay:feelsbadman: 10:29 <+bridge> [ddnet] @uwu https://github.com/ddnet/ddnet/pull/2139 10:29 <+bridge> [ddnet] the last time i added a library 10:29 <+bridge> [ddnet] Okay i will look into it:greenthing: 10:32 <+bridge> [ddnet] @Ryozuki btw can u recommend smth about threads, i already read some articles and docs but still have no clue how to manage them 10:35 <+bridge> [ddnet] And also what if i want to add lib that uses c++17, i tried to switch version but ddnet dont want to work 10:35 <+bridge> [ddnet] Do i need to look for other lib for older version or i can do smth about it? 11:01 <+bridge> [ddnet] Actually it's probably CEST we're using, local time on all ddnet servers for convenience 11:45 <+bridge> [ddnet] google > cppreference > threads 12:10 <+bridge> [ddnet] standard library or external? 12:10 <+bridge> [ddnet] 12:10 <+bridge> [ddnet] generally there is 12:10 <+bridge> [ddnet] `set_property(TARGET ${target} PROPERTY CXX_STANDARD 11)` 12:10 <+bridge> [ddnet] but for some reason also `-std=gnu++11` 12:10 <+bridge> [ddnet] external 12:11 <+bridge> [ddnet] do you link that library? 12:11 <+bridge> [ddnet] added to the linker? 12:11 <+bridge> [ddnet] :justatest: Probably 12:11 <+bridge> [ddnet] what is your error then 12:13 <+bridge> [ddnet] It uses <> include for own files and <> goes to src/ folder 12:13 <+bridge> [ddnet] Not to its own 12:13 <+bridge> [ddnet] Iclude one 12:13 <+bridge> [ddnet] Include one 12:14 <+bridge> [ddnet] then you need to add the include path 12:16 <+bridge> [ddnet] :monkaS: 12:16 <+Ryozuki> ChillerDragon https://matrix.org/blog/2021/09/13/vulnerability-disclosure-key-sharing 12:26 <+bridge> [ddnet] one day I will sit down and figure out how matrix works 13:09 <+bridge> [ddnet] I can't join any chat or smth there either 13:10 <+bridge> [ddnet] its a long time since I've seen the ddnet bot print debug info for maps, was that turned off or is it perhaps broken @Learath2 ? 13:10 <+bridge> [ddnet] I would expect some maps to have some stuff it doesn't like, but its been weeks since I saw a message from it 13:17 <+bridge> [ddnet] Ok i did 13:17 <+bridge> [ddnet] (@uwu) 13:27 <+bridge> [ddnet] What the fuck i can record voice messages here 13:29 <+bridge> [ddnet] U should make a voice message saying that to prove 13:30 <+bridge> [ddnet] I probably will when i will be free:monkaS: 13:31 <+bridge> [ddnet] Nice 13:48 <+bridge> [ddnet] I didn’t touch it, maybe submit a broken map to check? 14:07 <+bridge> [ddnet] fair, seems to still be running. I'm pleasantly surprised then :) 14:13 <+bridge> [ddnet] Voice message.ogg 14:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/887310129916182558/Voice_message.ogg 14:13 <+bridge> [ddnet] ^ 14:13 <+bridge> [ddnet] (@Knuski) 14:20 <+bridge> [ddnet] @noby u might be interested in this voice message too:troll: 14:50 <+bridge> [ddnet] xd 15:28 <+bridge> [ddnet] How can a zoomed target Position with dyncam with the calculation not be the position where the cursor is rendered Clientside? It matches on zoom 10 but not for other zoom levels. It works without dyncam too xd 15:28 <+bridge> [ddnet] my guess is because the screen moves into the direction of the cursor in dyncam, but on zoom 10 (1.0) it works too, no idea why the same thing wouldnt work with other zoon levels then 15:29 <+bridge> [ddnet] Maybe your calculation for the zoom level is off 15:29 <+bridge> [ddnet] no, its not 15:30 <+bridge> [ddnet] it works without dyncam, and also with until the range where the screen starts moving in direction of the cursor 15:30 <+bridge> [ddnet] Then maybe your calculation for the dyncam on the server side is off due to the follow factor? 15:31 <+bridge> [ddnet] Probably, but i cant know what follow factor the client has. I tried some maths but i could not get it to be perfect 15:31 <+bridge> [ddnet] Though I'd guess the position sent from the client would have already considered the follow factor 15:31 <+bridge> [ddnet] Yea 15:31 <+bridge> [ddnet] thats why its so weird 16:38 <+bridge> [ddnet] what is distance in name_ban 16:43 <+bridge> [ddnet] Levenshtein distance